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Jean-Michel Trivi211957f2010-03-26 18:19:33 -07001/*
2 * Copyright (C) 2008 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17package com.android.server;
18
19import android.content.Context;
20import android.media.AudioManager;
21import android.media.MediaPlayer;
22import android.media.MediaPlayer.OnCompletionListener;
23import android.net.Uri;
24import android.os.Handler;
25import android.os.Looper;
26import android.os.Message;
27import android.os.PowerManager;
28import android.os.SystemClock;
29import android.util.Log;
30
31import java.io.IOException;
32import java.lang.IllegalStateException;
33import java.lang.Thread;
34import java.util.LinkedList;
35
36/**
37 * @hide
38 * This class is provides the same interface and functionality as android.media.AsyncPlayer
39 * with the following differences:
40 * - whenever audio is played, audio focus is requested,
41 * - whenever audio playback is stopped or the playback completed, audio focus is abandoned.
42 */
43public class NotificationPlayer implements OnCompletionListener {
44 private static final int PLAY = 1;
45 private static final int STOP = 2;
46 private static final boolean mDebug = false;
47
48 private static final class Command {
49 int code;
50 Context context;
51 Uri uri;
52 boolean looping;
53 int stream;
54 long requestTime;
55
56 public String toString() {
57 return "{ code=" + code + " looping=" + looping + " stream=" + stream
58 + " uri=" + uri + " }";
59 }
60 }
61
62 private LinkedList<Command> mCmdQueue = new LinkedList();
63
64 private Looper mLooper;
65
66 /*
67 * Besides the use of audio focus, the only implementation difference between AsyncPlayer and
68 * NotificationPlayer resides in the creation of the MediaPlayer. For the completion callback,
69 * OnCompletionListener, to be called at the end of the playback, the MediaPlayer needs to
70 * be created with a looper running so its event handler is not null.
71 */
Jean-Michel Trivi6cf3d092010-04-26 17:21:40 -070072 private final class CreationAndCompletionThread extends Thread {
Jean-Michel Trivi211957f2010-03-26 18:19:33 -070073 public Command mCmd;
Jean-Michel Trivi6cf3d092010-04-26 17:21:40 -070074 public CreationAndCompletionThread(Command cmd) {
Jean-Michel Trivi211957f2010-03-26 18:19:33 -070075 super();
76 mCmd = cmd;
77 }
78
79 public void run() {
80 Looper.prepare();
81 mLooper = Looper.myLooper();
82 synchronized(this) {
83 AudioManager audioManager =
84 (AudioManager) mCmd.context.getSystemService(Context.AUDIO_SERVICE);
85 try {
86 MediaPlayer player = new MediaPlayer();
87 player.setAudioStreamType(mCmd.stream);
88 player.setDataSource(mCmd.context, mCmd.uri);
89 player.setLooping(mCmd.looping);
90 player.prepare();
Jean-Michel Trivi392a2bb2010-05-10 20:02:46 -070091 if ((mCmd.uri != null) && (mCmd.uri.getEncodedPath() != null)
92 && (mCmd.uri.getEncodedPath().length() > 0)) {
93 if (mCmd.looping) {
94 audioManager.requestAudioFocus(null, mCmd.stream,
95 AudioManager.AUDIOFOCUS_GAIN);
96 } else {
97 audioManager.requestAudioFocus(null, mCmd.stream,
98 AudioManager.AUDIOFOCUS_GAIN_TRANSIENT_MAY_DUCK);
99 }
Jean-Michel Trivi211957f2010-03-26 18:19:33 -0700100 }
Jean-Michel Trivia99f5f42010-04-16 16:40:47 -0700101 player.setOnCompletionListener(NotificationPlayer.this);
Jean-Michel Trivi211957f2010-03-26 18:19:33 -0700102 player.start();
103 if (mPlayer != null) {
104 mPlayer.release();
105 }
106 mPlayer = player;
107 }
108 catch (Exception e) {
109 Log.w(mTag, "error loading sound for " + mCmd.uri, e);
110 }
111 mAudioManager = audioManager;
112 this.notify();
113 }
114 Looper.loop();
115 }
116 };
117
118 private void startSound(Command cmd) {
119 // Preparing can be slow, so if there is something else
120 // is playing, let it continue until we're done, so there
121 // is less of a glitch.
122 try {
123 if (mDebug) Log.d(mTag, "Starting playback");
124 //-----------------------------------
125 // This is were we deviate from the AsyncPlayer implementation and create the
126 // MediaPlayer in a new thread with which we're synchronized
Jean-Michel Trivi6cf3d092010-04-26 17:21:40 -0700127 synchronized(mCompletionHandlingLock) {
128 // if another sound was already playing, it doesn't matter we won't get notified
129 // of the completion, since only the completion notification of the last sound
130 // matters
131 if((mLooper != null)
132 && (mLooper.getThread().getState() != Thread.State.TERMINATED)) {
133 mLooper.quit();
134 }
135 mCompletionThread = new CreationAndCompletionThread(cmd);
136 synchronized(mCompletionThread) {
137 mCompletionThread.start();
138 mCompletionThread.wait();
139 }
Jean-Michel Trivi211957f2010-03-26 18:19:33 -0700140 }
Jean-Michel Trivi211957f2010-03-26 18:19:33 -0700141 //-----------------------------------
142
143 long delay = SystemClock.uptimeMillis() - cmd.requestTime;
144 if (delay > 1000) {
145 Log.w(mTag, "Notification sound delayed by " + delay + "msecs");
146 }
147 }
148 catch (Exception e) {
149 Log.w(mTag, "error loading sound for " + cmd.uri, e);
150 }
151 }
152
153 private final class CmdThread extends java.lang.Thread {
154 CmdThread() {
155 super("NotificationPlayer-" + mTag);
156 }
157
158 public void run() {
159 while (true) {
160 Command cmd = null;
161
162 synchronized (mCmdQueue) {
163 if (mDebug) Log.d(mTag, "RemoveFirst");
164 cmd = mCmdQueue.removeFirst();
165 }
166
167 switch (cmd.code) {
168 case PLAY:
169 if (mDebug) Log.d(mTag, "PLAY");
170 startSound(cmd);
171 break;
172 case STOP:
173 if (mDebug) Log.d(mTag, "STOP");
174 if (mPlayer != null) {
175 long delay = SystemClock.uptimeMillis() - cmd.requestTime;
176 if (delay > 1000) {
177 Log.w(mTag, "Notification stop delayed by " + delay + "msecs");
178 }
179 mPlayer.stop();
180 mPlayer.release();
181 mPlayer = null;
182 mAudioManager.abandonAudioFocus(null);
183 mAudioManager = null;
Jean-Michel Trivi6cf3d092010-04-26 17:21:40 -0700184 if((mLooper != null)
185 && (mLooper.getThread().getState() != Thread.State.TERMINATED)) {
186 mLooper.quit();
187 }
Jean-Michel Trivi211957f2010-03-26 18:19:33 -0700188 } else {
189 Log.w(mTag, "STOP command without a player");
190 }
191 break;
192 }
193
194 synchronized (mCmdQueue) {
195 if (mCmdQueue.size() == 0) {
196 // nothing left to do, quit
197 // doing this check after we're done prevents the case where they
198 // added it during the operation from spawning two threads and
199 // trying to do them in parallel.
200 mThread = null;
201 releaseWakeLock();
202 return;
203 }
204 }
205 }
206 }
207 }
208
209 public void onCompletion(MediaPlayer mp) {
210 if (mAudioManager != null) {
211 mAudioManager.abandonAudioFocus(null);
212 }
Jean-Michel Trivi6cf3d092010-04-26 17:21:40 -0700213 // if there are no more sounds to play, end the Looper to listen for media completion
214 synchronized (mCmdQueue) {
215 if (mCmdQueue.size() == 0) {
216 synchronized(mCompletionHandlingLock) {
217 if(mLooper != null) {
218 mLooper.quit();
219 }
220 mCompletionThread = null;
221 }
222 }
223 }
Jean-Michel Trivi211957f2010-03-26 18:19:33 -0700224 }
225
226 private String mTag;
227 private CmdThread mThread;
Jean-Michel Trivi6cf3d092010-04-26 17:21:40 -0700228 private CreationAndCompletionThread mCompletionThread;
229 private final Object mCompletionHandlingLock = new Object();
Jean-Michel Trivi211957f2010-03-26 18:19:33 -0700230 private MediaPlayer mPlayer;
231 private PowerManager.WakeLock mWakeLock;
232 private AudioManager mAudioManager;
233
234 // The current state according to the caller. Reality lags behind
235 // because of the asynchronous nature of this class.
236 private int mState = STOP;
237
238 /**
239 * Construct a NotificationPlayer object.
240 *
241 * @param tag a string to use for debugging
242 */
243 public NotificationPlayer(String tag) {
244 if (tag != null) {
245 mTag = tag;
246 } else {
247 mTag = "NotificationPlayer";
248 }
249 }
250
251 /**
252 * Start playing the sound. It will actually start playing at some
253 * point in the future. There are no guarantees about latency here.
254 * Calling this before another audio file is done playing will stop
255 * that one and start the new one.
256 *
257 * @param context Your application's context.
258 * @param uri The URI to play. (see {@link MediaPlayer#setDataSource(Context, Uri)})
259 * @param looping Whether the audio should loop forever.
260 * (see {@link MediaPlayer#setLooping(boolean)})
261 * @param stream the AudioStream to use.
262 * (see {@link MediaPlayer#setAudioStreamType(int)})
263 */
264 public void play(Context context, Uri uri, boolean looping, int stream) {
265 Command cmd = new Command();
266 cmd.requestTime = SystemClock.uptimeMillis();
267 cmd.code = PLAY;
268 cmd.context = context;
269 cmd.uri = uri;
270 cmd.looping = looping;
271 cmd.stream = stream;
272 synchronized (mCmdQueue) {
273 enqueueLocked(cmd);
274 mState = PLAY;
275 }
276 }
277
278 /**
279 * Stop a previously played sound. It can't be played again or unpaused
280 * at this point. Calling this multiple times has no ill effects.
281 */
282 public void stop() {
283 synchronized (mCmdQueue) {
284 // This check allows stop to be called multiple times without starting
285 // a thread that ends up doing nothing.
286 if (mState != STOP) {
287 Command cmd = new Command();
288 cmd.requestTime = SystemClock.uptimeMillis();
289 cmd.code = STOP;
290 enqueueLocked(cmd);
291 mState = STOP;
292 }
293 }
294 }
295
296 private void enqueueLocked(Command cmd) {
297 mCmdQueue.add(cmd);
298 if (mThread == null) {
299 acquireWakeLock();
300 mThread = new CmdThread();
301 mThread.start();
302 }
303 }
304
305 /**
306 * We want to hold a wake lock while we do the prepare and play. The stop probably is
307 * optional, but it won't hurt to have it too. The problem is that if you start a sound
308 * while you're holding a wake lock (e.g. an alarm starting a notification), you want the
309 * sound to play, but if the CPU turns off before mThread gets to work, it won't. The
310 * simplest way to deal with this is to make it so there is a wake lock held while the
311 * thread is starting or running. You're going to need the WAKE_LOCK permission if you're
312 * going to call this.
313 *
314 * This must be called before the first time play is called.
315 *
316 * @hide
317 */
318 public void setUsesWakeLock(Context context) {
319 if (mWakeLock != null || mThread != null) {
320 // if either of these has happened, we've already played something.
321 // and our releases will be out of sync.
322 throw new RuntimeException("assertion failed mWakeLock=" + mWakeLock
323 + " mThread=" + mThread);
324 }
325 PowerManager pm = (PowerManager)context.getSystemService(Context.POWER_SERVICE);
326 mWakeLock = pm.newWakeLock(PowerManager.PARTIAL_WAKE_LOCK, mTag);
327 }
328
329 private void acquireWakeLock() {
330 if (mWakeLock != null) {
331 mWakeLock.acquire();
332 }
333 }
334
335 private void releaseWakeLock() {
336 if (mWakeLock != null) {
337 mWakeLock.release();
338 }
339 }
340}
341