blob: fedb56c5fa2f5387ea1f4bf4bcd9d4074f148ae5 [file] [log] [blame]
Romain Guy06f96e22010-07-30 19:18:16 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#define LOG_TAG "OpenGLRenderer"
18
19#include <utils/Log.h>
20
21#include <SkMatrix.h>
22
23#include "SkiaShader.h"
24#include "Texture.h"
25#include "Matrix.h"
26
27namespace android {
28namespace uirenderer {
29
30///////////////////////////////////////////////////////////////////////////////
31// Support
32///////////////////////////////////////////////////////////////////////////////
33
34static const GLenum gTextureUnitsMap[] = {
35 GL_TEXTURE0,
36 GL_TEXTURE1,
37 GL_TEXTURE2
38};
39
40static const GLint gTileModes[] = {
41 GL_CLAMP_TO_EDGE, // == SkShader::kClamp_TileMode
42 GL_REPEAT, // == SkShader::kRepeat_Mode
43 GL_MIRRORED_REPEAT // == SkShader::kMirror_TileMode
44};
45
46///////////////////////////////////////////////////////////////////////////////
47// Base shader
48///////////////////////////////////////////////////////////////////////////////
49
50SkiaShader::SkiaShader(Type type, SkShader* key, SkShader::TileMode tileX,
51 SkShader::TileMode tileY, SkMatrix* matrix, bool blend):
52 mType(type), mKey(key), mTileX(tileX), mTileY(tileY), mMatrix(matrix), mBlend(blend) {
53}
54
55SkiaShader::~SkiaShader() {
56}
57
58void SkiaShader::describe(ProgramDescription& description, const Extensions& extensions) {
59}
60
61void SkiaShader::setupProgram(Program* program, const mat4& modelView, const Snapshot& snapshot,
62 GLuint* textureUnit) {
63}
64
65void SkiaShader::bindTexture(GLuint texture, GLenum wrapS, GLenum wrapT, GLuint textureUnit) {
66 glActiveTexture(gTextureUnitsMap[textureUnit]);
67 glBindTexture(GL_TEXTURE_2D, texture);
68 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, wrapS);
69 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrapT);
70}
71
72///////////////////////////////////////////////////////////////////////////////
73// Bitmap shader
74///////////////////////////////////////////////////////////////////////////////
75
76SkiaBitmapShader::SkiaBitmapShader(SkBitmap* bitmap, SkShader* key, SkShader::TileMode tileX,
77 SkShader::TileMode tileY, SkMatrix* matrix, bool blend):
78 SkiaShader(kBitmap, key, tileX, tileY, matrix, blend), mBitmap(bitmap) {
79}
80
81SkiaBitmapShader::~SkiaBitmapShader() {
82}
83
84void SkiaBitmapShader::describe(ProgramDescription& description, const Extensions& extensions) {
85 const Texture* texture = mTextureCache->get(mBitmap);
86
87 const float width = texture->width;
88 const float height = texture->height;
89
90 description.hasBitmap = true;
91 // The driver does not support non-power of two mirrored/repeated
92 // textures, so do it ourselves
93 if (!extensions.hasNPot() && !isPowerOfTwo(width) && !isPowerOfTwo(height)) {
94 description.isBitmapNpot = true;
95 description.bitmapWrapS = gTileModes[mTileX];
96 description.bitmapWrapT = gTileModes[mTileY];
97 }
98}
99
100void SkiaBitmapShader::setupProgram(Program* program, const mat4& modelView,
101 const Snapshot& snapshot, GLuint* textureUnit) {
102 GLuint textureSlot = (*textureUnit)++;
103 glActiveTexture(gTextureUnitsMap[textureSlot]);
104 const Texture* texture = mTextureCache->get(mBitmap);
105
106 const float width = texture->width;
107 const float height = texture->height;
108
109 mat4 textureTransform;
110 if (mMatrix) {
111 SkMatrix inverse;
112 mMatrix->invert(&inverse);
113 textureTransform.load(inverse);
114 textureTransform.multiply(modelView);
115 } else {
116 textureTransform.load(modelView);
117 }
118
119 // Uniforms
120 bindTexture(texture->id, gTileModes[mTileX], gTileModes[mTileY], textureSlot);
121 glUniform1i(program->getUniform("bitmapSampler"), textureSlot);
122 glUniformMatrix4fv(program->getUniform("textureTransform"), 1,
123 GL_FALSE, &textureTransform.data[0]);
124 glUniform2f(program->getUniform("textureDimension"), 1.0f / width, 1.0f / height);
125}
126
127///////////////////////////////////////////////////////////////////////////////
128// Linear gradient shader
129///////////////////////////////////////////////////////////////////////////////
130
131SkiaLinearGradientShader::SkiaLinearGradientShader(float* bounds, uint32_t* colors,
132 float* positions, int count, SkShader* key, SkShader::TileMode tileMode,
133 SkMatrix* matrix, bool blend):
134 SkiaShader(kLinearGradient, key, tileMode, tileMode, matrix, blend),
135 mBounds(bounds), mColors(colors), mPositions(positions), mCount(count) {
136}
137
138SkiaLinearGradientShader::~SkiaLinearGradientShader() {
139 delete mBounds;
140 delete mColors;
141 delete mPositions;
142}
143
144void SkiaLinearGradientShader::describe(ProgramDescription& description,
145 const Extensions& extensions) {
146 description.hasGradient = true;
147}
148
149void SkiaLinearGradientShader::setupProgram(Program* program, const mat4& modelView,
150 const Snapshot& snapshot, GLuint* textureUnit) {
151 GLuint textureSlot = (*textureUnit)++;
152 glActiveTexture(gTextureUnitsMap[textureSlot]);
153
154 Texture* texture = mGradientCache->get(mKey);
155 if (!texture) {
156 texture = mGradientCache->addLinearGradient(mKey, mBounds, mColors, mPositions,
157 mCount, mTileX);
158 }
159
160 Rect start(mBounds[0], mBounds[1], mBounds[2], mBounds[3]);
161 if (mMatrix) {
162 mat4 shaderMatrix(*mMatrix);
163 shaderMatrix.mapRect(start);
164 }
165 snapshot.transform.mapRect(start);
166
167 const float gradientX = start.right - start.left;
168 const float gradientY = start.bottom - start.top;
169
170 mat4 screenSpace(snapshot.transform);
171 screenSpace.multiply(modelView);
172
173 // Uniforms
174 bindTexture(texture->id, gTileModes[mTileX], gTileModes[mTileY], textureSlot);
175 glUniform1i(program->getUniform("gradientSampler"), textureSlot);
176 glUniform2f(program->getUniform("gradientStart"), start.left, start.top);
177 glUniform2f(program->getUniform("gradient"), gradientX, gradientY);
178 glUniform1f(program->getUniform("gradientLength"),
179 1.0f / (gradientX * gradientX + gradientY * gradientY));
180 glUniformMatrix4fv(program->getUniform("screenSpace"), 1, GL_FALSE, &screenSpace.data[0]);
181}
182
183///////////////////////////////////////////////////////////////////////////////
184// Compose shader
185///////////////////////////////////////////////////////////////////////////////
186
187SkiaComposeShader::SkiaComposeShader(SkiaShader* first, SkiaShader* second,
188 SkXfermode::Mode mode, SkShader* key):
189 SkiaShader(kCompose, key, SkShader::kClamp_TileMode, SkShader::kClamp_TileMode,
190 NULL, first->blend() || second->blend()), mFirst(first), mSecond(second), mMode(mode) {
191}
192
193SkiaComposeShader::~SkiaComposeShader() {
194 delete mFirst;
195 delete mSecond;
196}
197
198void SkiaComposeShader::set(TextureCache* textureCache, GradientCache* gradientCache) {
199 SkiaShader::set(textureCache, gradientCache);
200 mFirst->set(textureCache, gradientCache);
201 mSecond->set(textureCache, gradientCache);
202}
203
204void SkiaComposeShader::describe(ProgramDescription& description, const Extensions& extensions) {
205 mFirst->describe(description, extensions);
206 mSecond->describe(description, extensions);
207 if (mFirst->type() == kBitmap) {
208 description.isBitmapFirst = true;
209 }
210 description.shadersMode = mMode;
211}
212
213void SkiaComposeShader::setupProgram(Program* program, const mat4& modelView,
214 const Snapshot& snapshot, GLuint* textureUnit) {
215 mFirst->setupProgram(program, modelView, snapshot, textureUnit);
216 mSecond->setupProgram(program, modelView, snapshot, textureUnit);
217}
218
219}; // namespace uirenderer
220}; // namespace android