blob: f48ecde02d8865ef785ed4fb42b136884cc17ddd [file] [log] [blame]
Dan Bornsteinc086ca12010-12-07 15:35:20 -08001/*
2 * Copyright (C) 2006 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
The Android Open Source Project9066cfe2009-03-03 19:31:44 -080016
17// This source file is automatically generated
18
19package javax.microedition.khronos.opengles;
20
21public interface GL10 extends GL {
22 int GL_ADD = 0x0104;
23 int GL_ALIASED_LINE_WIDTH_RANGE = 0x846E;
24 int GL_ALIASED_POINT_SIZE_RANGE = 0x846D;
25 int GL_ALPHA = 0x1906;
26 int GL_ALPHA_BITS = 0x0D55;
27 int GL_ALPHA_TEST = 0x0BC0;
28 int GL_ALWAYS = 0x0207;
29 int GL_AMBIENT = 0x1200;
30 int GL_AMBIENT_AND_DIFFUSE = 0x1602;
31 int GL_AND = 0x1501;
32 int GL_AND_INVERTED = 0x1504;
33 int GL_AND_REVERSE = 0x1502;
34 int GL_BACK = 0x0405;
35 int GL_BLEND = 0x0BE2;
36 int GL_BLUE_BITS = 0x0D54;
37 int GL_BYTE = 0x1400;
38 int GL_CCW = 0x0901;
39 int GL_CLAMP_TO_EDGE = 0x812F;
40 int GL_CLEAR = 0x1500;
41 int GL_COLOR_ARRAY = 0x8076;
42 int GL_COLOR_BUFFER_BIT = 0x4000;
43 int GL_COLOR_LOGIC_OP = 0x0BF2;
44 int GL_COLOR_MATERIAL = 0x0B57;
45 int GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3;
46 int GL_CONSTANT_ATTENUATION = 0x1207;
47 int GL_COPY = 0x1503;
48 int GL_COPY_INVERTED = 0x150C;
49 int GL_CULL_FACE = 0x0B44;
50 int GL_CW = 0x0900;
51 int GL_DECAL = 0x2101;
52 int GL_DECR = 0x1E03;
53 int GL_DEPTH_BITS = 0x0D56;
54 int GL_DEPTH_BUFFER_BIT = 0x0100;
55 int GL_DEPTH_TEST = 0x0B71;
56 int GL_DIFFUSE = 0x1201;
57 int GL_DITHER = 0x0BD0;
58 int GL_DONT_CARE = 0x1100;
59 int GL_DST_ALPHA = 0x0304;
60 int GL_DST_COLOR = 0x0306;
61 int GL_EMISSION = 0x1600;
62 int GL_EQUAL = 0x0202;
63 int GL_EQUIV = 0x1509;
64 int GL_EXP = 0x0800;
65 int GL_EXP2 = 0x0801;
66 int GL_EXTENSIONS = 0x1F03;
67 int GL_FALSE = 0;
68 int GL_FASTEST = 0x1101;
69 int GL_FIXED = 0x140C;
70 int GL_FLAT = 0x1D00;
71 int GL_FLOAT = 0x1406;
72 int GL_FOG = 0x0B60;
73 int GL_FOG_COLOR = 0x0B66;
74 int GL_FOG_DENSITY = 0x0B62;
75 int GL_FOG_END = 0x0B64;
76 int GL_FOG_HINT = 0x0C54;
77 int GL_FOG_MODE = 0x0B65;
78 int GL_FOG_START = 0x0B63;
79 int GL_FRONT = 0x0404;
80 int GL_FRONT_AND_BACK = 0x0408;
81 int GL_GEQUAL = 0x0206;
82 int GL_GREATER = 0x0204;
83 int GL_GREEN_BITS = 0x0D53;
84 int GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES = 0x8B9B;
85 int GL_IMPLEMENTATION_COLOR_READ_TYPE_OES = 0x8B9A;
86 int GL_INCR = 0x1E02;
87 int GL_INVALID_ENUM = 0x0500;
88 int GL_INVALID_OPERATION = 0x0502;
89 int GL_INVALID_VALUE = 0x0501;
90 int GL_INVERT = 0x150A;
91 int GL_KEEP = 0x1E00;
92 int GL_LEQUAL = 0x0203;
93 int GL_LESS = 0x0201;
94 int GL_LIGHT_MODEL_AMBIENT = 0x0B53;
95 int GL_LIGHT_MODEL_TWO_SIDE = 0x0B52;
96 int GL_LIGHT0 = 0x4000;
97 int GL_LIGHT1 = 0x4001;
98 int GL_LIGHT2 = 0x4002;
99 int GL_LIGHT3 = 0x4003;
100 int GL_LIGHT4 = 0x4004;
101 int GL_LIGHT5 = 0x4005;
102 int GL_LIGHT6 = 0x4006;
103 int GL_LIGHT7 = 0x4007;
104 int GL_LIGHTING = 0x0B50;
105 int GL_LINE_LOOP = 0x0002;
106 int GL_LINE_SMOOTH = 0x0B20;
107 int GL_LINE_SMOOTH_HINT = 0x0C52;
108 int GL_LINE_STRIP = 0x0003;
109 int GL_LINEAR = 0x2601;
110 int GL_LINEAR_ATTENUATION = 0x1208;
111 int GL_LINEAR_MIPMAP_LINEAR = 0x2703;
112 int GL_LINEAR_MIPMAP_NEAREST = 0x2701;
113 int GL_LINES = 0x0001;
114 int GL_LUMINANCE = 0x1909;
115 int GL_LUMINANCE_ALPHA = 0x190A;
116 int GL_MAX_ELEMENTS_INDICES = 0x80E9;
117 int GL_MAX_ELEMENTS_VERTICES = 0x80E8;
118 int GL_MAX_LIGHTS = 0x0D31;
119 int GL_MAX_MODELVIEW_STACK_DEPTH = 0x0D36;
120 int GL_MAX_PROJECTION_STACK_DEPTH = 0x0D38;
121 int GL_MAX_TEXTURE_SIZE = 0x0D33;
122 int GL_MAX_TEXTURE_STACK_DEPTH = 0x0D39;
123 int GL_MAX_TEXTURE_UNITS = 0x84E2;
124 int GL_MAX_VIEWPORT_DIMS = 0x0D3A;
125 int GL_MODELVIEW = 0x1700;
126 int GL_MODULATE = 0x2100;
127 int GL_MULTISAMPLE = 0x809D;
128 int GL_NAND = 0x150E;
129 int GL_NEAREST = 0x2600;
130 int GL_NEAREST_MIPMAP_LINEAR = 0x2702;
131 int GL_NEAREST_MIPMAP_NEAREST = 0x2700;
132 int GL_NEVER = 0x0200;
133 int GL_NICEST = 0x1102;
134 int GL_NO_ERROR = 0;
135 int GL_NOOP = 0x1505;
136 int GL_NOR = 0x1508;
137 int GL_NORMAL_ARRAY = 0x8075;
138 int GL_NORMALIZE = 0x0BA1;
139 int GL_NOTEQUAL = 0x0205;
140 int GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2;
141 int GL_ONE = 1;
142 int GL_ONE_MINUS_DST_ALPHA = 0x0305;
143 int GL_ONE_MINUS_DST_COLOR = 0x0307;
144 int GL_ONE_MINUS_SRC_ALPHA = 0x0303;
145 int GL_ONE_MINUS_SRC_COLOR = 0x0301;
146 int GL_OR = 0x1507;
147 int GL_OR_INVERTED = 0x150D;
148 int GL_OR_REVERSE = 0x150B;
149 int GL_OUT_OF_MEMORY = 0x0505;
150 int GL_PACK_ALIGNMENT = 0x0D05;
151 int GL_PALETTE4_R5_G6_B5_OES = 0x8B92;
152 int GL_PALETTE4_RGB5_A1_OES = 0x8B94;
153 int GL_PALETTE4_RGB8_OES = 0x8B90;
154 int GL_PALETTE4_RGBA4_OES = 0x8B93;
155 int GL_PALETTE4_RGBA8_OES = 0x8B91;
156 int GL_PALETTE8_R5_G6_B5_OES = 0x8B97;
157 int GL_PALETTE8_RGB5_A1_OES = 0x8B99;
158 int GL_PALETTE8_RGB8_OES = 0x8B95;
159 int GL_PALETTE8_RGBA4_OES = 0x8B98;
160 int GL_PALETTE8_RGBA8_OES = 0x8B96;
161 int GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50;
162 int GL_POINT_SMOOTH = 0x0B10;
163 int GL_POINT_SMOOTH_HINT = 0x0C51;
164 int GL_POINTS = 0x0000;
165 int GL_POINT_FADE_THRESHOLD_SIZE = 0x8128;
166 int GL_POINT_SIZE = 0x0B11;
167 int GL_POLYGON_OFFSET_FILL = 0x8037;
168 int GL_POLYGON_SMOOTH_HINT = 0x0C53;
169 int GL_POSITION = 0x1203;
170 int GL_PROJECTION = 0x1701;
171 int GL_QUADRATIC_ATTENUATION = 0x1209;
172 int GL_RED_BITS = 0x0D52;
173 int GL_RENDERER = 0x1F01;
174 int GL_REPEAT = 0x2901;
175 int GL_REPLACE = 0x1E01;
176 int GL_RESCALE_NORMAL = 0x803A;
177 int GL_RGB = 0x1907;
178 int GL_RGBA = 0x1908;
179 int GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E;
180 int GL_SAMPLE_ALPHA_TO_ONE = 0x809F;
181 int GL_SAMPLE_COVERAGE = 0x80A0;
182 int GL_SCISSOR_TEST = 0x0C11;
183 int GL_SET = 0x150F;
184 int GL_SHININESS = 0x1601;
185 int GL_SHORT = 0x1402;
186 int GL_SMOOTH = 0x1D01;
187 int GL_SMOOTH_LINE_WIDTH_RANGE = 0x0B22;
188 int GL_SMOOTH_POINT_SIZE_RANGE = 0x0B12;
189 int GL_SPECULAR = 0x1202;
190 int GL_SPOT_CUTOFF = 0x1206;
191 int GL_SPOT_DIRECTION = 0x1204;
192 int GL_SPOT_EXPONENT = 0x1205;
193 int GL_SRC_ALPHA = 0x0302;
194 int GL_SRC_ALPHA_SATURATE = 0x0308;
195 int GL_SRC_COLOR = 0x0300;
196 int GL_STACK_OVERFLOW = 0x0503;
197 int GL_STACK_UNDERFLOW = 0x0504;
198 int GL_STENCIL_BITS = 0x0D57;
199 int GL_STENCIL_BUFFER_BIT = 0x0400;
200 int GL_STENCIL_TEST = 0x0B90;
201 int GL_SUBPIXEL_BITS = 0x0D50;
202 int GL_TEXTURE = 0x1702;
203 int GL_TEXTURE_2D = 0x0DE1;
204 int GL_TEXTURE_COORD_ARRAY = 0x8078;
205 int GL_TEXTURE_ENV = 0x2300;
206 int GL_TEXTURE_ENV_COLOR = 0x2201;
207 int GL_TEXTURE_ENV_MODE = 0x2200;
208 int GL_TEXTURE_MAG_FILTER = 0x2800;
209 int GL_TEXTURE_MIN_FILTER = 0x2801;
210 int GL_TEXTURE_WRAP_S = 0x2802;
211 int GL_TEXTURE_WRAP_T = 0x2803;
212 int GL_TEXTURE0 = 0x84C0;
213 int GL_TEXTURE1 = 0x84C1;
214 int GL_TEXTURE2 = 0x84C2;
215 int GL_TEXTURE3 = 0x84C3;
216 int GL_TEXTURE4 = 0x84C4;
217 int GL_TEXTURE5 = 0x84C5;
218 int GL_TEXTURE6 = 0x84C6;
219 int GL_TEXTURE7 = 0x84C7;
220 int GL_TEXTURE8 = 0x84C8;
221 int GL_TEXTURE9 = 0x84C9;
222 int GL_TEXTURE10 = 0x84CA;
223 int GL_TEXTURE11 = 0x84CB;
224 int GL_TEXTURE12 = 0x84CC;
225 int GL_TEXTURE13 = 0x84CD;
226 int GL_TEXTURE14 = 0x84CE;
227 int GL_TEXTURE15 = 0x84CF;
228 int GL_TEXTURE16 = 0x84D0;
229 int GL_TEXTURE17 = 0x84D1;
230 int GL_TEXTURE18 = 0x84D2;
231 int GL_TEXTURE19 = 0x84D3;
232 int GL_TEXTURE20 = 0x84D4;
233 int GL_TEXTURE21 = 0x84D5;
234 int GL_TEXTURE22 = 0x84D6;
235 int GL_TEXTURE23 = 0x84D7;
236 int GL_TEXTURE24 = 0x84D8;
237 int GL_TEXTURE25 = 0x84D9;
238 int GL_TEXTURE26 = 0x84DA;
239 int GL_TEXTURE27 = 0x84DB;
240 int GL_TEXTURE28 = 0x84DC;
241 int GL_TEXTURE29 = 0x84DD;
242 int GL_TEXTURE30 = 0x84DE;
243 int GL_TEXTURE31 = 0x84DF;
244 int GL_TRIANGLE_FAN = 0x0006;
245 int GL_TRIANGLE_STRIP = 0x0005;
246 int GL_TRIANGLES = 0x0004;
247 int GL_TRUE = 1;
248 int GL_UNPACK_ALIGNMENT = 0x0CF5;
249 int GL_UNSIGNED_BYTE = 0x1401;
250 int GL_UNSIGNED_SHORT = 0x1403;
251 int GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033;
252 int GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034;
253 int GL_UNSIGNED_SHORT_5_6_5 = 0x8363;
254 int GL_VENDOR = 0x1F00;
255 int GL_VERSION = 0x1F02;
256 int GL_VERTEX_ARRAY = 0x8074;
257 int GL_XOR = 0x1506;
258 int GL_ZERO = 0;
259
260 void glActiveTexture(
261 int texture
262 );
263
264 void glAlphaFunc(
265 int func,
266 float ref
267 );
268
269 void glAlphaFuncx(
270 int func,
271 int ref
272 );
273
274 void glBindTexture(
275 int target,
276 int texture
277 );
278
279 void glBlendFunc(
280 int sfactor,
281 int dfactor
282 );
283
284 void glClear(
285 int mask
286 );
287
288 void glClearColor(
289 float red,
290 float green,
291 float blue,
292 float alpha
293 );
294
295 void glClearColorx(
296 int red,
297 int green,
298 int blue,
299 int alpha
300 );
301
302 void glClearDepthf(
303 float depth
304 );
305
306 void glClearDepthx(
307 int depth
308 );
309
310 void glClearStencil(
311 int s
312 );
313
314 void glClientActiveTexture(
315 int texture
316 );
317
318 void glColor4f(
319 float red,
320 float green,
321 float blue,
322 float alpha
323 );
324
325 void glColor4x(
326 int red,
327 int green,
328 int blue,
329 int alpha
330 );
331
332 void glColorMask(
333 boolean red,
334 boolean green,
335 boolean blue,
336 boolean alpha
337 );
338
339 void glColorPointer(
340 int size,
341 int type,
342 int stride,
343 java.nio.Buffer pointer
344 );
345
346 void glCompressedTexImage2D(
347 int target,
348 int level,
349 int internalformat,
350 int width,
351 int height,
352 int border,
353 int imageSize,
354 java.nio.Buffer data
355 );
356
357 void glCompressedTexSubImage2D(
358 int target,
359 int level,
360 int xoffset,
361 int yoffset,
362 int width,
363 int height,
364 int format,
365 int imageSize,
366 java.nio.Buffer data
367 );
368
369 void glCopyTexImage2D(
370 int target,
371 int level,
372 int internalformat,
373 int x,
374 int y,
375 int width,
376 int height,
377 int border
378 );
379
380 void glCopyTexSubImage2D(
381 int target,
382 int level,
383 int xoffset,
384 int yoffset,
385 int x,
386 int y,
387 int width,
388 int height
389 );
390
391 void glCullFace(
392 int mode
393 );
394
395 void glDeleteTextures(
396 int n,
397 int[] textures,
398 int offset
399 );
400
401 void glDeleteTextures(
402 int n,
403 java.nio.IntBuffer textures
404 );
405
406 void glDepthFunc(
407 int func
408 );
409
410 void glDepthMask(
411 boolean flag
412 );
413
414 void glDepthRangef(
415 float zNear,
416 float zFar
417 );
418
419 void glDepthRangex(
420 int zNear,
421 int zFar
422 );
423
424 void glDisable(
425 int cap
426 );
427
428 void glDisableClientState(
429 int array
430 );
431
432 void glDrawArrays(
433 int mode,
434 int first,
435 int count
436 );
437
438 void glDrawElements(
439 int mode,
440 int count,
441 int type,
442 java.nio.Buffer indices
443 );
444
445 void glEnable(
446 int cap
447 );
448
449 void glEnableClientState(
450 int array
451 );
452
453 void glFinish(
454 );
455
456 void glFlush(
457 );
458
459 void glFogf(
460 int pname,
461 float param
462 );
463
464 void glFogfv(
465 int pname,
466 float[] params,
467 int offset
468 );
469
470 void glFogfv(
471 int pname,
472 java.nio.FloatBuffer params
473 );
474
475 void glFogx(
476 int pname,
477 int param
478 );
479
480 void glFogxv(
481 int pname,
482 int[] params,
483 int offset
484 );
485
486 void glFogxv(
487 int pname,
488 java.nio.IntBuffer params
489 );
490
491 void glFrontFace(
492 int mode
493 );
494
495 void glFrustumf(
496 float left,
497 float right,
498 float bottom,
499 float top,
500 float zNear,
501 float zFar
502 );
503
504 void glFrustumx(
505 int left,
506 int right,
507 int bottom,
508 int top,
509 int zNear,
510 int zFar
511 );
512
513 void glGenTextures(
514 int n,
515 int[] textures,
516 int offset
517 );
518
519 void glGenTextures(
520 int n,
521 java.nio.IntBuffer textures
522 );
523
524 int glGetError(
525 );
526
527 void glGetIntegerv(
528 int pname,
529 int[] params,
530 int offset
531 );
532
533 void glGetIntegerv(
534 int pname,
535 java.nio.IntBuffer params
536 );
537
538 public String glGetString(
539 int name
540 );
541
542 void glHint(
543 int target,
544 int mode
545 );
546
547 void glLightModelf(
548 int pname,
549 float param
550 );
551
552 void glLightModelfv(
553 int pname,
554 float[] params,
555 int offset
556 );
557
558 void glLightModelfv(
559 int pname,
560 java.nio.FloatBuffer params
561 );
562
563 void glLightModelx(
564 int pname,
565 int param
566 );
567
568 void glLightModelxv(
569 int pname,
570 int[] params,
571 int offset
572 );
573
574 void glLightModelxv(
575 int pname,
576 java.nio.IntBuffer params
577 );
578
579 void glLightf(
580 int light,
581 int pname,
582 float param
583 );
584
585 void glLightfv(
586 int light,
587 int pname,
588 float[] params,
589 int offset
590 );
591
592 void glLightfv(
593 int light,
594 int pname,
595 java.nio.FloatBuffer params
596 );
597
598 void glLightx(
599 int light,
600 int pname,
601 int param
602 );
603
604 void glLightxv(
605 int light,
606 int pname,
607 int[] params,
608 int offset
609 );
610
611 void glLightxv(
612 int light,
613 int pname,
614 java.nio.IntBuffer params
615 );
616
617 void glLineWidth(
618 float width
619 );
620
621 void glLineWidthx(
622 int width
623 );
624
625 void glLoadIdentity(
626 );
627
628 void glLoadMatrixf(
629 float[] m,
630 int offset
631 );
632
633 void glLoadMatrixf(
634 java.nio.FloatBuffer m
635 );
636
637 void glLoadMatrixx(
638 int[] m,
639 int offset
640 );
641
642 void glLoadMatrixx(
643 java.nio.IntBuffer m
644 );
645
646 void glLogicOp(
647 int opcode
648 );
649
650 void glMaterialf(
651 int face,
652 int pname,
653 float param
654 );
655
656 void glMaterialfv(
657 int face,
658 int pname,
659 float[] params,
660 int offset
661 );
662
663 void glMaterialfv(
664 int face,
665 int pname,
666 java.nio.FloatBuffer params
667 );
668
669 void glMaterialx(
670 int face,
671 int pname,
672 int param
673 );
674
675 void glMaterialxv(
676 int face,
677 int pname,
678 int[] params,
679 int offset
680 );
681
682 void glMaterialxv(
683 int face,
684 int pname,
685 java.nio.IntBuffer params
686 );
687
688 void glMatrixMode(
689 int mode
690 );
691
692 void glMultMatrixf(
693 float[] m,
694 int offset
695 );
696
697 void glMultMatrixf(
698 java.nio.FloatBuffer m
699 );
700
701 void glMultMatrixx(
702 int[] m,
703 int offset
704 );
705
706 void glMultMatrixx(
707 java.nio.IntBuffer m
708 );
709
710 void glMultiTexCoord4f(
711 int target,
712 float s,
713 float t,
714 float r,
715 float q
716 );
717
718 void glMultiTexCoord4x(
719 int target,
720 int s,
721 int t,
722 int r,
723 int q
724 );
725
726 void glNormal3f(
727 float nx,
728 float ny,
729 float nz
730 );
731
732 void glNormal3x(
733 int nx,
734 int ny,
735 int nz
736 );
737
738 void glNormalPointer(
739 int type,
740 int stride,
741 java.nio.Buffer pointer
742 );
743
744 void glOrthof(
745 float left,
746 float right,
747 float bottom,
748 float top,
749 float zNear,
750 float zFar
751 );
752
753 void glOrthox(
754 int left,
755 int right,
756 int bottom,
757 int top,
758 int zNear,
759 int zFar
760 );
761
762 void glPixelStorei(
763 int pname,
764 int param
765 );
766
767 void glPointSize(
768 float size
769 );
770
771 void glPointSizex(
772 int size
773 );
774
775 void glPolygonOffset(
776 float factor,
777 float units
778 );
779
780 void glPolygonOffsetx(
781 int factor,
782 int units
783 );
784
785 void glPopMatrix(
786 );
787
788 void glPushMatrix(
789 );
790
791 void glReadPixels(
792 int x,
793 int y,
794 int width,
795 int height,
796 int format,
797 int type,
798 java.nio.Buffer pixels
799 );
800
801 void glRotatef(
802 float angle,
803 float x,
804 float y,
805 float z
806 );
807
808 void glRotatex(
809 int angle,
810 int x,
811 int y,
812 int z
813 );
814
815 void glSampleCoverage(
816 float value,
817 boolean invert
818 );
819
820 void glSampleCoveragex(
821 int value,
822 boolean invert
823 );
824
825 void glScalef(
826 float x,
827 float y,
828 float z
829 );
830
831 void glScalex(
832 int x,
833 int y,
834 int z
835 );
836
837 void glScissor(
838 int x,
839 int y,
840 int width,
841 int height
842 );
843
844 void glShadeModel(
845 int mode
846 );
847
848 void glStencilFunc(
849 int func,
850 int ref,
851 int mask
852 );
853
854 void glStencilMask(
855 int mask
856 );
857
858 void glStencilOp(
859 int fail,
860 int zfail,
861 int zpass
862 );
863
864 void glTexCoordPointer(
865 int size,
866 int type,
867 int stride,
868 java.nio.Buffer pointer
869 );
870
871 void glTexEnvf(
872 int target,
873 int pname,
874 float param
875 );
876
877 void glTexEnvfv(
878 int target,
879 int pname,
880 float[] params,
881 int offset
882 );
883
884 void glTexEnvfv(
885 int target,
886 int pname,
887 java.nio.FloatBuffer params
888 );
889
890 void glTexEnvx(
891 int target,
892 int pname,
893 int param
894 );
895
896 void glTexEnvxv(
897 int target,
898 int pname,
899 int[] params,
900 int offset
901 );
902
903 void glTexEnvxv(
904 int target,
905 int pname,
906 java.nio.IntBuffer params
907 );
908
909 void glTexImage2D(
910 int target,
911 int level,
912 int internalformat,
913 int width,
914 int height,
915 int border,
916 int format,
917 int type,
918 java.nio.Buffer pixels
919 );
920
921 void glTexParameterf(
922 int target,
923 int pname,
924 float param
925 );
926
927 void glTexParameterx(
928 int target,
929 int pname,
930 int param
931 );
932
933 void glTexSubImage2D(
934 int target,
935 int level,
936 int xoffset,
937 int yoffset,
938 int width,
939 int height,
940 int format,
941 int type,
942 java.nio.Buffer pixels
943 );
944
945 void glTranslatef(
946 float x,
947 float y,
948 float z
949 );
950
951 void glTranslatex(
952 int x,
953 int y,
954 int z
955 );
956
957 void glVertexPointer(
958 int size,
959 int type,
960 int stride,
961 java.nio.Buffer pointer
962 );
963
964 void glViewport(
965 int x,
966 int y,
967 int width,
968 int height
969 );
970
971}