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John Reck3b202512014-06-23 13:13:08 -07001/*
2 * Copyright (C) 2014 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16#include "RenderState.h"
17
John Reck443a7142014-09-04 17:40:05 -070018#include "renderthread/CanvasContext.h"
John Reck0e89e2b2014-10-31 14:49:06 -070019#include "renderthread/EglManager.h"
John Reck443a7142014-09-04 17:40:05 -070020
John Reck3b202512014-06-23 13:13:08 -070021namespace android {
22namespace uirenderer {
23
John Reck0e89e2b2014-10-31 14:49:06 -070024RenderState::RenderState(renderthread::RenderThread& thread)
25 : mRenderThread(thread)
26 , mCaches(NULL)
John Reck3b202512014-06-23 13:13:08 -070027 , mViewportWidth(0)
28 , mViewportHeight(0)
29 , mFramebuffer(0) {
John Reck0e89e2b2014-10-31 14:49:06 -070030 mThreadId = pthread_self();
John Reck3b202512014-06-23 13:13:08 -070031}
32
33RenderState::~RenderState() {
34}
35
36void RenderState::onGLContextCreated() {
37 // This is delayed because the first access of Caches makes GL calls
38 mCaches = &Caches::getInstance();
39 mCaches->init();
John Reck17035b02014-09-03 07:39:53 -070040 mCaches->setRenderState(this);
John Reck3b202512014-06-23 13:13:08 -070041}
42
Chris Craik1d477422014-08-26 17:30:15 -070043void RenderState::onGLContextDestroyed() {
Chris Craik21029ef2014-09-12 09:29:10 -070044/*
Chris Craikbfd1cd62014-09-10 13:04:31 -070045 size_t size = mActiveLayers.size();
46 if (CC_UNLIKELY(size != 0)) {
47 ALOGE("Crashing, have %d contexts and %d layers at context destruction. isempty %d",
48 mRegisteredContexts.size(), size, mActiveLayers.empty());
John Reck17035b02014-09-03 07:39:53 -070049 mCaches->dumpMemoryUsage();
John Reck443a7142014-09-04 17:40:05 -070050 for (std::set<renderthread::CanvasContext*>::iterator cit = mRegisteredContexts.begin();
51 cit != mRegisteredContexts.end(); cit++) {
52 renderthread::CanvasContext* context = *cit;
Chris Craikbfd1cd62014-09-10 13:04:31 -070053 ALOGE("Context: %p (root = %p)", context, context->mRootRenderNode.get());
54 ALOGE(" Prefeteched layers: %zu", context->mPrefetechedLayers.size());
John Reck443a7142014-09-04 17:40:05 -070055 for (std::set<RenderNode*>::iterator pit = context->mPrefetechedLayers.begin();
56 pit != context->mPrefetechedLayers.end(); pit++) {
57 (*pit)->debugDumpLayers(" ");
58 }
59 context->mRootRenderNode->debugDumpLayers(" ");
60 }
Chris Craik599e2542014-09-05 15:17:11 -070061
Chris Craikbfd1cd62014-09-10 13:04:31 -070062
63 if (mActiveLayers.begin() == mActiveLayers.end()) {
64 ALOGE("set has become empty. wat.");
65 }
Chris Craik599e2542014-09-05 15:17:11 -070066 for (std::set<const Layer*>::iterator lit = mActiveLayers.begin();
67 lit != mActiveLayers.end(); lit++) {
68 const Layer* layer = *(lit);
Chris Craikbfd1cd62014-09-10 13:04:31 -070069 ALOGE("Layer %p, state %d, texlayer %d, fbo %d, buildlayered %d",
70 layer, layer->state, layer->isTextureLayer(), layer->getFbo(), layer->wasBuildLayered);
Chris Craik599e2542014-09-05 15:17:11 -070071 }
Chris Craikbfd1cd62014-09-10 13:04:31 -070072 LOG_ALWAYS_FATAL("%d layers have survived gl context destruction", size);
John Reck17035b02014-09-03 07:39:53 -070073 }
Chris Craik21029ef2014-09-12 09:29:10 -070074*/
Chris Craik1d477422014-08-26 17:30:15 -070075}
76
John Reck3b202512014-06-23 13:13:08 -070077void RenderState::setViewport(GLsizei width, GLsizei height) {
78 mViewportWidth = width;
79 mViewportHeight = height;
80 glViewport(0, 0, mViewportWidth, mViewportHeight);
81}
82
83
84void RenderState::getViewport(GLsizei* outWidth, GLsizei* outHeight) {
85 *outWidth = mViewportWidth;
86 *outHeight = mViewportHeight;
87}
88
89void RenderState::bindFramebuffer(GLuint fbo) {
90 if (mFramebuffer != fbo) {
91 mFramebuffer = fbo;
92 glBindFramebuffer(GL_FRAMEBUFFER, mFramebuffer);
93 }
94}
95
96void RenderState::invokeFunctor(Functor* functor, DrawGlInfo::Mode mode, DrawGlInfo* info) {
97 interruptForFunctorInvoke();
98 (*functor)(mode, info);
99 resumeFromFunctorInvoke();
100}
101
102void RenderState::interruptForFunctorInvoke() {
103 if (mCaches->currentProgram) {
104 if (mCaches->currentProgram->isInUse()) {
105 mCaches->currentProgram->remove();
106 mCaches->currentProgram = NULL;
107 }
108 }
109 mCaches->resetActiveTexture();
110 mCaches->unbindMeshBuffer();
111 mCaches->unbindIndicesBuffer();
112 mCaches->resetVertexPointers();
113 mCaches->disableTexCoordsVertexArray();
114 debugOverdraw(false, false);
115}
116
117void RenderState::resumeFromFunctorInvoke() {
118 glViewport(0, 0, mViewportWidth, mViewportHeight);
119 glBindFramebuffer(GL_FRAMEBUFFER, mFramebuffer);
120 debugOverdraw(false, false);
121
122 glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
123
124 mCaches->scissorEnabled = glIsEnabled(GL_SCISSOR_TEST);
125 mCaches->enableScissor();
126 mCaches->resetScissor();
127
128 mCaches->activeTexture(0);
129 mCaches->resetBoundTextures();
130
131 mCaches->blend = true;
132 glEnable(GL_BLEND);
133 glBlendFunc(mCaches->lastSrcMode, mCaches->lastDstMode);
134 glBlendEquation(GL_FUNC_ADD);
135}
136
137void RenderState::debugOverdraw(bool enable, bool clear) {
138 if (mCaches->debugOverdraw && mFramebuffer == 0) {
139 if (clear) {
140 mCaches->disableScissor();
141 mCaches->stencil.clear();
142 }
143 if (enable) {
144 mCaches->stencil.enableDebugWrite();
145 } else {
146 mCaches->stencil.disable();
147 }
148 }
149}
150
John Reck0e89e2b2014-10-31 14:49:06 -0700151void RenderState::requireGLContext() {
152 assertOnGLThread();
153 mRenderThread.eglManager().requireGlContext();
154}
155
156void RenderState::assertOnGLThread() {
157 pthread_t curr = pthread_self();
158 LOG_ALWAYS_FATAL_IF(!pthread_equal(mThreadId, curr), "Wrong thread!");
159}
160
161
162class DecStrongTask : public renderthread::RenderTask {
163public:
164 DecStrongTask(VirtualLightRefBase* object) : mObject(object) {}
165
166 virtual void run() {
167 mObject->decStrong(0);
168 mObject = 0;
169 delete this;
170 }
171
172private:
173 VirtualLightRefBase* mObject;
174};
175
176void RenderState::postDecStrong(VirtualLightRefBase* object) {
177 mRenderThread.queue(new DecStrongTask(object));
178}
179
John Reck3b202512014-06-23 13:13:08 -0700180} /* namespace uirenderer */
181} /* namespace android */