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Scott Main50e990c2012-06-21 17:14:39 -07001page.title=Preparing for Release
2@jd:body
3
4<div id="qv-wrapper">
5 <div id="qv">
6 <h2>Quickview</h2>
7 <ul>
8 <li>Learn which resources you'll need to release your app.</li>
9 <li>Find out how to configure and build your app for release.</li>
10 <li>Learn best practices for releasing your app.</li>
11 </ul>
12 <h2>In this document</h2>
13 <ol>
14 <li><a href="#publishing-intro">Introduction</a></li>
15 <li><a href="#publishing-gather">Gathering Materials and Resources</a></li>
16 <li><a href="#publishing-configure">Configuring Your Application</a></li>
17 <li><a href="#publishing-build">Building Your Application</a></li>
18 <li><a href="#publishing-resources">Preparing External Servers and Resources</a></li>
19 <li><a href="#publishing-test">Testing Your Application for Release</a></li>
20 </ol>
21 <h2>See also</h2>
22 <ol>
23 <li><a href="{@docRoot}tools/publishing/publishing_overview.html">Publishing Overview</a></li>
24 <li><a href="{@docRoot}tools/publishing/app-signing.html">Signing Your Applications</a></li>
Dirk Doughertyafc02802013-05-08 18:37:11 -070025 <li><a href="{@docRoot}distribute/googleplay/publish/preparing.html">Launch Checklist for Google Play</a></li>
Scott Main50e990c2012-06-21 17:14:39 -070026 </ol>
27 </div>
28</div>
29
30<p>Before you distribute your Android application to users you need to prepare it for release. The
31preparation process is a required <a href="{@docRoot}tools/workflow/index.html">development
32task</a> for all Android applications and is the first step in the publishing process (see figure
331).</p>
34
35<p>When you prepare your application for release, you configure, build, and test a release
36version of your application. The configuration tasks are straightforward, involving basic code
37cleanup and code modification tasks that help optimize your application. The build process is
38similar to the debug build process and can be done using JDK and Android SDK tools. The testing
39tasks serve as a final check, ensuring that your application performs as expected under real-world
40conditions. When you are finished preparing your application for release you have a signed
41<code>.apk</code> file, which you can distribute directly to users or distribute through an
42application marketplace such as Google Play.</p>
43
44<p>This document summarizes the main tasks you need to perform to prepare your application for
45release. The tasks that are described in this document apply to all Android applications regardless
46how they are released or distributed to users. If you are releasing your application through Google
47Play, you should also read <a href="{@docRoot}distribute/googleplay/publish/preparing.html">Publishing
48Checklist for Google Play</a> to be sure your release-ready application satisfies all Google Play
49requirements.</p>
50
51<p class="note"><strong>Note:</strong> As a best practice, your application should meet all of your
52release criteria for functionality, performance, and stability before you perform the tasks outlined
53in this document.</p>
54
55<img src="{@docRoot}images/publishing/publishing_overview_prep.png"
56 alt="Shows how the preparation process fits into the development process"
57 height="190"
58 id="figure1" />
59<p class="img-caption">
60 <strong>Figure 1.</strong> Preparing for release is a required <a
61href="{@docRoot}tools/workflow/index.html">development
62task</a> and is the first step in the publishing process.
63</p>
64
65<h2 id="publishing-intro">Introduction</h2>
66
67<p>To release your application to users you need to create a release-ready package that users can
68install and run on their Android-powered devices. The release-ready package contains the same
69components as the debug <code>.apk</code> file &mdash; compiled source code, resources, manifest
70file, and so on &mdash; and it is built using the same build tools. However, unlike the debug
71<code>.apk</code> file, the release-ready <code>.apk</code> file is signed with your own certificate
72and it is optimized with the zipalign tool.</p>
73
74<div class="figure" style="width:331px">
75 <img src="{@docRoot}images/publishing/publishing_preparing.png"
76 alt="Shows the five tasks you perform to prepare your app for release"
77 height="450" />
78 <p class="img-caption">
79 <strong>Figure 2.</strong> You perform five main tasks to prepare your application for
80 release.
81 </p>
82</div>
83
84<p>The signing and optimization tasks are usually seamless if you are building your application with
85Eclipse and the ADT plugin or with the Ant build script (included with the Android SDK). For
86example, you can use the Eclipse Export Wizard to compile, sign, and optimize your application all
87at once. You can also configure the Ant build script to do the same when you build from the command
88line.</p>
89
90<p>To prepare your application for release you typically perform five main tasks (see figure 2).
91Each main task may include one or more smaller tasks depending on how you are releasing your
92application. For example, if you are releasing your application through Google Play you may want
93to add special filtering rules to your manifest while you are configuring your application for
94release. Similarly, to meet Google Play publishing guidelines you may have to prepare screenshots
95and create promotional text while you are gathering materials for release.</p>
96
97<p>You usually perform the tasks listed in figure 2 after you have throroughly debugged and tested
98your application. The Android SDK contains several tools to help you test and debug your Android
99applications. For more information, see the <a
100href="{@docRoot}tools/debugging/index.html">Debugging</a> and <a
101href="{@docRoot}tools/testing/index.html">Testing</a> sections in the Dev Guide.</p>
102
103<h2 id="publishing-gather">Gathering Materials and Resources</h2>
104
105<p>To begin preparing your application for release you need to gather several supporting items. At a
106minimum this includes cryptographic keys for signing your application and an application icon. You
107might also want to include an end-user license agreement.</p>
108
109<h4 id="publishing-keys">Cryptographic keys</h4>
110
111<p>The Android system requires that each installed application be digitally signed with a
112certificate that is owned by the application's developer (that is, a certificate for which the
113developer holds the private key). The Android system uses the certificate as a means of identifying
114the author of an application and establishing trust relationships between applications. The
115certificate that you use for signing does not need to be signed by a certificate authority; the
116Android system allows you to sign your applications with a self-signed certificate. To learn about
117certificate requirements, see <a href="{@docRoot}tools/publishing/app-signing.html#cert">Obtain a
118suitable private key</a>.</p>
119
120<p class="caution"><strong>Important:</strong> Your application must be signed with a cryptographic
121key whose validity period ends after 22 October 2033.</p>
122
123<p>You may also have to obtain other release keys if your application accesses a service or uses a
124third-party library that requires you to use a key that is based on your private key. For example,
125if your application uses the <a
126href="http://code.google.com/android/add-ons/google-apis/reference/com/google/android/maps/MapView.html">MapView</a>
127class, which is part of the <a
128href="http://code.google.com/android/add-ons/google-apis/maps-overview.html">Google Maps external
129library</a>, you will need to register your application with the Google Maps service and obtain
130a Maps API key. For information about getting a Maps API key, see <a
131href="http://code.google.com/android/add-ons/google-apis/mapkey.html"> Obtaining a Maps API
132key</a>.</p>
133
134<h4>Application Icon</h4>
135
136<p>Be sure you have an application icon and that it meets the recommended <a
137href="{@docRoot}guide/practices/ui_guidelines/icon_design_launcher.html">icon guidelines</a>. Your
138application's icon helps users identify your application on a device's Home
139screen and in the Launcher window. It also appears in Manage Applications, My Downloads, and
140elsewhere. In addition, publishing services such as Google Play display your icon to users.</p>
141
142<p class="note"><strong>Note:</strong> If you are releasing your application on Google Play, you
143need to create a high resolution
144 version of your icon. See <a
145href="https://www.google.com/support/androidmarket/developer/bin/answer.py?answer=1078870">Graphic
146Assets for your Application</a> for more information.</p>
147
148<h4>End-user License Agreement</h4>
149
150<p>Consider preparing an End User License Agreement (EULA) for your application. A EULA can help
151protect your person, organization, and intellectual property, and we recommend that you provide one
152with your application.</p>
153
154<h4>Miscellaneous Materials</h4>
155
156<p>You might also have to prepare promotional and marketing materials to publicize your application.
157For example, if you are releasing your application on Google Play you will need to prepare some
158promotional text and you will need to create screenshots of your application. For more
159information, see
160<a href="https://www.google.com/support/androidmarket/developer/bin/answer.py?answer=1078870">
161Graphic Assets for your Application</a></p>
162
163<h2 id="publishing-configure">Configuring Your Application for Release</h2>
164
165<p>After you gather all of your supporting materials you can start configuring your application
166for release. This section provides a summary of the configuration changes we recommend that you make
167to your source code, resource files, and application manifest prior to releasing your application.
168Although most of the configuration changes listed in this section are optional, they are
169considered good coding practices and we encourage you to implement them. In some cases,
170you may have already made these configuration changes as part of your development process.</p>
171
172<h4>Choose a good package name</h4>
173
174<p>Make sure you choose a package name that is suitable over the life of your application. You
175cannot change the package name after you distribute your application to users. You can set the
176package name in application's manifest file. For more information, see the <a
177href="{@docRoot}guide/topics/manifest/manifest-element.html#package">package</a> attribute
178documentation.</p>
179
180<h4>Turn off logging and debugging</h4>
181
182<p>Make sure you deactivate logging and disable the debugging option before you build your
183application for release. You can deactivate logging by removing calls to
184{@link android.util.Log} methods in your source files. You can disable debugging by removing the
185<code>android:debuggable</code> attribute from the <code>&lt;application&gt;</code> tag in your
186manifest file, or by setting the <code>android:debuggable</code> attribute to
187<code>false</code> in your manifest file. Also, remove any log files or static test files that
188were created in your project.</p>
189
190<p>Also, you should remove all {@link android.os.Debug} tracing calls that you
191added to your code, such as {@link android.os.Debug#startMethodTracing()} and
192{@link android.os.Debug#stopMethodTracing()} method calls.</p>
193
194<h4>Clean up your project directories</h4>
195
196<p>Clean up your project and make sure it conforms to the directory structure described in <a
197href="{@docRoot}tools/projects/index.html#ApplicationProjects">Android Projects</a>.
198Leaving stray or orphaned files in your project can prevent your application from compiling and
199cause your application to behave unpredictably. At a minimum you should do the following cleanup
200tasks:</p>
201
202<ul>
203 <li>Review the contents of your <code>jni/</code>, <code>lib/</code>, and <code>src/</code>
204 directories. The <code>jni/</code> directory should contain only source files associated with the
205 <a href="{@docRoot}tools/sdk/ndk/index.html">Android NDK</a>, such as
206 <code>.c</code>, <code>.cpp</code>, <code>.h</code>, and <code>.mk</code> files. The
207 <code>lib/</code> directory should contain only third-party library files or private library
208 files, including prebuilt shared and static libraries (for example, <code>.so</code> files). The
209 <code>src/</code> directory should contain only the source files for your application
210 (<code>.java</code> and <code>.aidl</code> files). The <code>src/</code> directory should not
211 contain any <code>.jar</code> files.</li>
212 <li>Check your project for private or proprietary data files that your application does not use
213 and remove them. For example, look in your project's <code>res/</code> directory for old
214 drawable files, layout files, and values files that you are no longer using and delete them.</li>
215 <li>Check your <code>lib/</code> directory for test libraries and remove them if they are no
216 longer being used by your application.</li>
217 <li>Review the contents of your <code>assets/</code> directory and your <code>res/raw/</code>
218 directory for raw asset files and static files that you need to update or remove prior to
219 release.</li>
220</ul>
221
222<h4>Review and update your manifest settings</h4>
223
224<p>Verify that the following manifest items are set correctly:</p>
225
226<ul>
227 <li><a href="{@docRoot}guide/topics/manifest/uses-permission-element.html">
228 &lt;uses-permission&gt;</a> element
229 <p>You should specify only those permissions that are relevant and required for your application.</p>
230 </li>
231 <li><code>android:icon</code> and <code>android:label</code> attributes
232 <p>You must specify values for these attributes, which are located in the
233 <a href="{@docRoot}guide/topics/manifest/application-element.html">&lt;application&gt;</a>
234 element.</p>
235 </li>
236 <li><code>android:versionCode</code> and <code>android:versionName</code> attributes.
237 <p>We recommend that you specify values for these attributes, which are located in the
238 <a href="{@docRoot}guide/topics/manifest/manifest-element.html">&lt;manifest&gt;</a>
239 element. For more information see
240 <a href="{@docRoot}tools/publishing/versioning.html">Versioning your Application</a>.</p>
241 </li>
242</ul>
243
244<p>There are several additional manifest elements that you can set if you are releasing your
245application on Google Play. For example, the <code>android:minSdkVersion</code> and
246<code>android:targetSdkVersion</code> attributes, which are located in the <a
247href="{@docRoot}guide/topics/manifest/uses-sdk-element.html"> &lt;uses-sdk&gt;</a> element. For more
248information about these and other Google Play settings, see <a
Dirk Dougherty2b286bb2012-11-29 17:25:09 -0800249href="{@docRoot}google/play/filters.html">Filters on Google Play</a>.</p>
Scott Main50e990c2012-06-21 17:14:39 -0700250
251<h4>Address compatibility issues</h4>
252
253<p>Android provides several tools and techniques to make your application compatible with a wide
254range of devices. To make your application available to the largest number of users, consider
255doing the following:</p>
256
257<ul>
258 <li><strong>Add support for multiple screen configurations</strong>
259 <p>Make sure you meet the
260 <a href="{@docRoot}guide/practices/screens_support.html#screen-independence">
261 best practices for supporting multiple screens</a>. By supporting multiple screen configurations
262 you can create an application that functions properly and looks good on any of the screen sizes
263 supported by Android.</p>
264 </li>
265 <li><strong>Optimize your application for Android tablet devices.</strong>
266 <p>If your application is designed for devices older than Android 3.0, make it compatible
267 with Android 3.0 devices by following the guidelines and best practices described in
268 <a href="{@docRoot}guide/practices/optimizing-for-3.0.html">Optimizing Apps for Android 3.0
269 </a>.</p>
270 </li>
271 <li><strong>Consider using the Support Library</strong>
272 <p>If your application is designed for devices running Android 3.x, make your application
273 compatible with older versions of Android by adding the
Scott Main4e2c9dc2013-07-23 19:35:17 -0700274 <a href="{@docRoot}tools/support-library/index.html">Support Library</a> to your
Scott Main50e990c2012-06-21 17:14:39 -0700275 application project. The Support Library provides static support libraries that you can add to
276 your Android application, which enables you to use APIs that are either not available on
277 older platform versions or use utility APIs that are not part of the framework APIs.</p>
278 </li>
279</ul>
280
281<h4>Update URLs for servers and services</h4>
282
283<p>If your application accesses remote servers or services, make sure you are using the production
284URL or path for the server or service and not a test URL or path.</p>
285
286<h4>Implement Licensing (if you are releasing on Google Play)</h4>
287
288<p>If you are releasing a paid application through Google Play, consider adding support for
289Google Play Licensing. Licensing lets you control access to your application based on whether the
290current user has purchased it. Using Google Play Licensing is optional even if you are
291releasing your app through Google Play.</p>
292
293<p>For more information about Google Play Licensing Service and how to use it in your
Dirk Dougherty2b286bb2012-11-29 17:25:09 -0800294application, see <a href="{@docRoot}google/play/licensing/index.html">Application Licensing</a>.</p>
Scott Main50e990c2012-06-21 17:14:39 -0700295
296<h2 id="publishing-build">Building Your Application for Release</h2>
297
298<p>After you finish configuring your application you can build it into a release-ready
299<code>.apk</code> fle that is signed and optimized. The JDK includes the tools for signing the
300<code>.apk</code> file (Keytool and Jarsigner); the Android SDK includes the tools for compiling and
301optimizing the <code>.apk</code> file. If you are using Eclipse with the ADT plugin or you are using
302the Ant build script from the command line, you can automate the entire build process.</p>
303
304<h3>Building with Eclipse</h3>
305
306<p>You can use the Eclipse Export Wizard to build a release-ready <code>.apk</code> file that is
307signed with your private key and optimized. To learn how to run the Export Wizard, see
308<a href="{@docRoot}tools/publishing/app-signing.html#ExportWizard">Compile and sign with Eclipse
309ADT</a>. The Export Wizard compiles your application for release, signs your application with your
310private key, and optimizes your application with the zipalign tool. The Export Wizard should run
311successfully if you have run or debugged your application from Eclipse and you have no errors in
312your application (see <a href="{@docRoot}tools/building/building-eclipse.html">Building
313and Running from Eclipse with ADT</a> for more information.</p>
314
315<p>The Export Wizard assumes that you have a <a href="#billing-keys">certificate and private key</a>
316suitable for signing your application. If you do not have a suitable certificate and private key,
317the Export Wizard will help you generate one (see
318<a href="{@docRoot}tools/publishing/app-signing.html">Signing Your Applications</a> for more
319information about the signing process and signing guidelines.</p>
320
321<h3>Building with Ant</h3>
322
323<p>You can use the Ant build script (included in the Android SDK) to build a release-ready
324<code>.apk</code> file that is signed with your private key and optimized. To learn how to do this,
325see <a href="{@docRoot}tools/building/building-cmdline.html#ReleaseMode">Building in
326Release Mode</a>. This build method assumes you have a <a href="#billing-keys">certificate and
327private key</a> suitable for signing your application. If you do not have a suitable certificate and
328private key, the Export Wizard will help you generate one (see
329<a href="{@docRoot}tools/publishing/app-signing.html">Signing Your Applications</a> for more
330information about the signing process and signing guidelines.</p>
331
332<h2 id="publishing-resources">Preparing External Servers and Resources</h2>
333
334<p>If your application relies on a remote server, make sure the server is secure and that it is
335configured for production use. This is particularly important if you are implementing <a
Dirk Dougherty2b286bb2012-11-29 17:25:09 -0800336href="{@docRoot}google/play/billing/index.html">in-app billing</a> in your application and you are
Scott Main50e990c2012-06-21 17:14:39 -0700337performing the signature verification step on a remote server.</p>
338
339<p>Also, if your application fetches content from a remote server or a real-time service (such as a
340content feed), be sure the content you are providing is up to date and production-ready.</p>
341
342<h2 id="publishing-test">Testing Your Application for Release</h2>
343
344<p>Testing the release version of your application helps ensure that your application runs properly
345under realistic device and network conditions. Ideally, you should test your application on at least
346one handset-sized device and one tablet-sized device to verify that your user interface elements are
347sized correctly and that your application's performance and battery efficiency are acceptable.</p>
348
349<p>As a starting point for testing, see
350<a href="{@docRoot}tools/testing/what_to_test.html">What to Test</a>. This article provides
351a summary of common Android situations that you should consider when you are testing. When you are
352done testing and you are satisfied that the release version of your application
353behaves correctly, you can release your application to users. For more information, see
354<a href="{@docRoot}tools/publishing/publishing_overview.html#publishing-release">Releasing Your
355Application to Users</a>. If you are publishing your application on Google Play, see
Dirk Doughertyafc02802013-05-08 18:37:11 -0700356<a href="{@docRoot}distribute/googleplay/publish/preparing.html">Launch Checklist
Scott Main50e990c2012-06-21 17:14:39 -0700357for Google Play</a>.</p>
358
359