blob: 9660dc03c5fe2660efbac7d727d2bc32a4d00a3f [file] [log] [blame]
ztenghui55bfb4e2013-12-03 10:38:55 -08001
2/*
3 * Copyright (C) 2013 The Android Open Source Project
4 *
5 * Licensed under the Apache License, Version 2.0 (the "License");
6 * you may not use this file except in compliance with the License.
7 * You may obtain a copy of the License at
8 *
9 * http://www.apache.org/licenses/LICENSE-2.0
10 *
11 * Unless required by applicable law or agreed to in writing, software
12 * distributed under the License is distributed on an "AS IS" BASIS,
13 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14 * See the License for the specific language governing permissions and
15 * limitations under the License.
16 */
17
18#ifndef ANDROID_HWUI_AMBIENT_SHADOW_H
19#define ANDROID_HWUI_AMBIENT_SHADOW_H
20
21#include "Debug.h"
ztenghui50ecf842014-03-11 16:52:30 -070022#include "OpenGLRenderer.h"
ztenghui55bfb4e2013-12-03 10:38:55 -080023#include "Vector.h"
24#include "VertexBuffer.h"
25
26namespace android {
27namespace uirenderer {
28
29/**
30 * AmbientShadow is used to calculate the ambient shadow value around a polygon.
ztenghui55bfb4e2013-12-03 10:38:55 -080031 */
32class AmbientShadow {
33public:
Chris Craik05f3d6e2014-06-02 16:27:04 -070034 static void createAmbientShadow(bool isCasterOpaque, const Vector3* poly,
ztenghui50ecf842014-03-11 16:52:30 -070035 int polyLength, const Vector3& centroid3d, float heightFactor,
36 float geomFactor, VertexBuffer& shadowVertexBuffer);
ztenghui55bfb4e2013-12-03 10:38:55 -080037}; // AmbientShadow
38
39}; // namespace uirenderer
40}; // namespace android
41
42#endif // ANDROID_HWUI_AMBIENT_SHADOW_H