ztenghui | 55bfb4e | 2013-12-03 10:38:55 -0800 | [diff] [blame] | 1 | |
| 2 | /* |
| 3 | * Copyright (C) 2013 The Android Open Source Project |
| 4 | * |
| 5 | * Licensed under the Apache License, Version 2.0 (the "License"); |
| 6 | * you may not use this file except in compliance with the License. |
| 7 | * You may obtain a copy of the License at |
| 8 | * |
| 9 | * http://www.apache.org/licenses/LICENSE-2.0 |
| 10 | * |
| 11 | * Unless required by applicable law or agreed to in writing, software |
| 12 | * distributed under the License is distributed on an "AS IS" BASIS, |
| 13 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 14 | * See the License for the specific language governing permissions and |
| 15 | * limitations under the License. |
| 16 | */ |
| 17 | |
| 18 | #ifndef ANDROID_HWUI_AMBIENT_SHADOW_H |
| 19 | #define ANDROID_HWUI_AMBIENT_SHADOW_H |
| 20 | |
| 21 | #include "Debug.h" |
ztenghui | 50ecf84 | 2014-03-11 16:52:30 -0700 | [diff] [blame] | 22 | #include "OpenGLRenderer.h" |
ztenghui | 55bfb4e | 2013-12-03 10:38:55 -0800 | [diff] [blame] | 23 | #include "Vector.h" |
| 24 | #include "VertexBuffer.h" |
| 25 | |
| 26 | namespace android { |
| 27 | namespace uirenderer { |
| 28 | |
| 29 | /** |
| 30 | * AmbientShadow is used to calculate the ambient shadow value around a polygon. |
ztenghui | 55bfb4e | 2013-12-03 10:38:55 -0800 | [diff] [blame] | 31 | */ |
| 32 | class AmbientShadow { |
| 33 | public: |
Chris Craik | 05f3d6e | 2014-06-02 16:27:04 -0700 | [diff] [blame] | 34 | static void createAmbientShadow(bool isCasterOpaque, const Vector3* poly, |
ztenghui | 50ecf84 | 2014-03-11 16:52:30 -0700 | [diff] [blame] | 35 | int polyLength, const Vector3& centroid3d, float heightFactor, |
| 36 | float geomFactor, VertexBuffer& shadowVertexBuffer); |
ztenghui | 55bfb4e | 2013-12-03 10:38:55 -0800 | [diff] [blame] | 37 | }; // AmbientShadow |
| 38 | |
| 39 | }; // namespace uirenderer |
| 40 | }; // namespace android |
| 41 | |
| 42 | #endif // ANDROID_HWUI_AMBIENT_SHADOW_H |