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Chris Craik9e7fcfd2015-11-25 13:27:33 -08001/*
2 * Copyright (C) 2015 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include "BakedOpDispatcher.h"
18
19#include "BakedOpRenderer.h"
20#include "Caches.h"
21#include "Glop.h"
22#include "GlopBuilder.h"
Chris Craikf09ff5a2015-12-08 17:21:58 -080023#include "Patch.h"
Chris Craik386aa032015-12-07 17:08:25 -080024#include "PathTessellator.h"
Chris Craik9e7fcfd2015-11-25 13:27:33 -080025#include "renderstate/OffscreenBufferPool.h"
26#include "renderstate/RenderState.h"
27#include "utils/GLUtils.h"
28#include "VertexBuffer.h"
29
30#include <algorithm>
31#include <math.h>
Chris Craik386aa032015-12-07 17:08:25 -080032#include <SkPaintDefaults.h>
Chris Craik678ff812016-03-01 13:27:54 -080033#include <SkPathOps.h>
Chris Craik9e7fcfd2015-11-25 13:27:33 -080034
35namespace android {
36namespace uirenderer {
37
Chris Craik15c3f192015-12-03 12:16:56 -080038static void storeTexturedRect(TextureVertex* vertices, const Rect& bounds, const Rect& texCoord) {
39 vertices[0] = { bounds.left, bounds.top, texCoord.left, texCoord.top };
40 vertices[1] = { bounds.right, bounds.top, texCoord.right, texCoord.top };
41 vertices[2] = { bounds.left, bounds.bottom, texCoord.left, texCoord.bottom };
42 vertices[3] = { bounds.right, bounds.bottom, texCoord.right, texCoord.bottom };
43}
44
45void BakedOpDispatcher::onMergedBitmapOps(BakedOpRenderer& renderer,
46 const MergedBakedOpList& opList) {
47
48 const BakedOpState& firstState = *(opList.states[0]);
49 const SkBitmap* bitmap = (static_cast<const BitmapOp*>(opList.states[0]->op))->bitmap;
50
51 AssetAtlas::Entry* entry = renderer.renderState().assetAtlas().getEntry(bitmap->pixelRef());
52 Texture* texture = entry ? entry->texture : renderer.caches().textureCache.get(bitmap);
53 if (!texture) return;
54 const AutoTexture autoCleanup(texture);
55
56 TextureVertex vertices[opList.count * 4];
57 Rect texCoords(0, 0, 1, 1);
58 if (entry) {
59 entry->uvMapper.map(texCoords);
60 }
Chris Craik15c3f192015-12-03 12:16:56 -080061 for (size_t i = 0; i < opList.count; i++) {
62 const BakedOpState& state = *(opList.states[i]);
63 TextureVertex* rectVerts = &vertices[i * 4];
Chris Craikf6c20e42016-03-02 12:29:56 -080064
65 // calculate unclipped bounds, since they'll determine texture coordinates
66 Rect opBounds = state.op->unmappedBounds;
67 state.computedState.transform.mapRect(opBounds);
Chris Craik15c3f192015-12-03 12:16:56 -080068 if (CC_LIKELY(state.computedState.transform.isPureTranslate())) {
69 // pure translate, so snap (same behavior as onBitmapOp)
70 opBounds.snapToPixelBoundaries();
71 }
72 storeTexturedRect(rectVerts, opBounds, texCoords);
73 renderer.dirtyRenderTarget(opBounds);
Chris Craik15c3f192015-12-03 12:16:56 -080074 }
75
76 const int textureFillFlags = (bitmap->colorType() == kAlpha_8_SkColorType)
77 ? TextureFillFlags::IsAlphaMaskTexture : TextureFillFlags::None;
78 Glop glop;
79 GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
80 .setRoundRectClipState(firstState.roundRectClipState)
81 .setMeshTexturedIndexedQuads(vertices, opList.count * 6)
82 .setFillTexturePaint(*texture, textureFillFlags, firstState.op->paint, firstState.alpha)
83 .setTransform(Matrix4::identity(), TransformFlags::None)
Chris Craikf09ff5a2015-12-08 17:21:58 -080084 .setModelViewIdentityEmptyBounds()
85 .build();
Chris Craike4db79d2015-12-22 16:32:23 -080086 ClipRect renderTargetClip(opList.clip);
87 const ClipBase* clip = opList.clipSideFlags ? &renderTargetClip : nullptr;
88 renderer.renderGlop(nullptr, clip, glop);
Chris Craikf09ff5a2015-12-08 17:21:58 -080089}
90
91void BakedOpDispatcher::onMergedPatchOps(BakedOpRenderer& renderer,
92 const MergedBakedOpList& opList) {
93 const PatchOp& firstOp = *(static_cast<const PatchOp*>(opList.states[0]->op));
94 const BakedOpState& firstState = *(opList.states[0]);
95 AssetAtlas::Entry* entry = renderer.renderState().assetAtlas().getEntry(
96 firstOp.bitmap->pixelRef());
97
98 // Batches will usually contain a small number of items so it's
99 // worth performing a first iteration to count the exact number
100 // of vertices we need in the new mesh
101 uint32_t totalVertices = 0;
102
103 for (size_t i = 0; i < opList.count; i++) {
104 const PatchOp& op = *(static_cast<const PatchOp*>(opList.states[i]->op));
105
106 // TODO: cache mesh lookups
107 const Patch* opMesh = renderer.caches().patchCache.get(
108 entry, op.bitmap->width(), op.bitmap->height(),
109 op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(), op.patch);
110 totalVertices += opMesh->verticesCount;
111 }
112
113 const bool dirtyRenderTarget = renderer.offscreenRenderTarget();
114
115 uint32_t indexCount = 0;
116
117 TextureVertex vertices[totalVertices];
118 TextureVertex* vertex = &vertices[0];
119 // Create a mesh that contains the transformed vertices for all the
120 // 9-patch objects that are part of the batch. Note that onDefer()
121 // enforces ops drawn by this function to have a pure translate or
122 // identity matrix
123 for (size_t i = 0; i < opList.count; i++) {
124 const PatchOp& op = *(static_cast<const PatchOp*>(opList.states[i]->op));
125 const BakedOpState& state = *opList.states[i];
126
127 // TODO: cache mesh lookups
128 const Patch* opMesh = renderer.caches().patchCache.get(
129 entry, op.bitmap->width(), op.bitmap->height(),
130 op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(), op.patch);
131
132
133 uint32_t vertexCount = opMesh->verticesCount;
134 if (vertexCount == 0) continue;
135
136 // We use the bounds to know where to translate our vertices
137 // Using patchOp->state.mBounds wouldn't work because these
138 // bounds are clipped
139 const float tx = floorf(state.computedState.transform.getTranslateX()
140 + op.unmappedBounds.left + 0.5f);
141 const float ty = floorf(state.computedState.transform.getTranslateY()
142 + op.unmappedBounds.top + 0.5f);
143
144 // Copy & transform all the vertices for the current operation
145 TextureVertex* opVertices = opMesh->vertices.get();
146 for (uint32_t j = 0; j < vertexCount; j++, opVertices++) {
147 TextureVertex::set(vertex++,
148 opVertices->x + tx, opVertices->y + ty,
149 opVertices->u, opVertices->v);
150 }
151
152 // Dirty the current layer if possible. When the 9-patch does not
153 // contain empty quads we can take a shortcut and simply set the
154 // dirty rect to the object's bounds.
155 if (dirtyRenderTarget) {
156 if (!opMesh->hasEmptyQuads) {
157 renderer.dirtyRenderTarget(Rect(tx, ty,
158 tx + op.unmappedBounds.getWidth(), ty + op.unmappedBounds.getHeight()));
159 } else {
160 const size_t count = opMesh->quads.size();
161 for (size_t i = 0; i < count; i++) {
162 const Rect& quadBounds = opMesh->quads[i];
163 const float x = tx + quadBounds.left;
164 const float y = ty + quadBounds.top;
165 renderer.dirtyRenderTarget(Rect(x, y,
166 x + quadBounds.getWidth(), y + quadBounds.getHeight()));
167 }
168 }
169 }
170
171 indexCount += opMesh->indexCount;
172 }
173
174
175 Texture* texture = entry ? entry->texture : renderer.caches().textureCache.get(firstOp.bitmap);
176 if (!texture) return;
177 const AutoTexture autoCleanup(texture);
178
179 // 9 patches are built for stretching - always filter
180 int textureFillFlags = TextureFillFlags::ForceFilter;
181 if (firstOp.bitmap->colorType() == kAlpha_8_SkColorType) {
182 textureFillFlags |= TextureFillFlags::IsAlphaMaskTexture;
183 }
184 Glop glop;
185 GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
186 .setRoundRectClipState(firstState.roundRectClipState)
187 .setMeshTexturedIndexedQuads(vertices, indexCount)
188 .setFillTexturePaint(*texture, textureFillFlags, firstOp.paint, firstState.alpha)
189 .setTransform(Matrix4::identity(), TransformFlags::None)
190 .setModelViewIdentityEmptyBounds()
Chris Craik15c3f192015-12-03 12:16:56 -0800191 .build();
Chris Craike4db79d2015-12-22 16:32:23 -0800192 ClipRect renderTargetClip(opList.clip);
193 const ClipBase* clip = opList.clipSideFlags ? &renderTargetClip : nullptr;
194 renderer.renderGlop(nullptr, clip, glop);
Chris Craik15c3f192015-12-03 12:16:56 -0800195}
196
197static void renderTextShadow(BakedOpRenderer& renderer, FontRenderer& fontRenderer,
198 const TextOp& op, const BakedOpState& state) {
199 renderer.caches().textureState().activateTexture(0);
200
201 PaintUtils::TextShadow textShadow;
202 if (!PaintUtils::getTextShadow(op.paint, &textShadow)) {
203 LOG_ALWAYS_FATAL("failed to query shadow attributes");
204 }
205
206 renderer.caches().dropShadowCache.setFontRenderer(fontRenderer);
207 ShadowTexture* texture = renderer.caches().dropShadowCache.get(
Chris Craike8c3c812016-02-05 20:10:50 -0800208 op.paint, op.glyphs, op.glyphCount, textShadow.radius, op.positions);
Chris Craik15c3f192015-12-03 12:16:56 -0800209 // If the drop shadow exceeds the max texture size or couldn't be
210 // allocated, skip drawing
211 if (!texture) return;
212 const AutoTexture autoCleanup(texture);
213
214 const float sx = op.x - texture->left + textShadow.dx;
215 const float sy = op.y - texture->top + textShadow.dy;
216
217 Glop glop;
218 GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
219 .setRoundRectClipState(state.roundRectClipState)
220 .setMeshTexturedUnitQuad(nullptr)
221 .setFillShadowTexturePaint(*texture, textShadow.color, *op.paint, state.alpha)
222 .setTransform(state.computedState.transform, TransformFlags::None)
John Reck38e0c322015-11-10 12:19:17 -0800223 .setModelViewMapUnitToRect(Rect(sx, sy, sx + texture->width(), sy + texture->height()))
Chris Craik15c3f192015-12-03 12:16:56 -0800224 .build();
225 renderer.renderGlop(state, glop);
226}
227
228enum class TextRenderType {
229 Defer,
230 Flush
231};
232
233static void renderTextOp(BakedOpRenderer& renderer, const TextOp& op, const BakedOpState& state,
Chris Craike4db79d2015-12-22 16:32:23 -0800234 const ClipBase* renderClip, TextRenderType renderType) {
Chris Craik15c3f192015-12-03 12:16:56 -0800235 FontRenderer& fontRenderer = renderer.caches().fontRenderer.getFontRenderer();
236
237 if (CC_UNLIKELY(PaintUtils::hasTextShadow(op.paint))) {
238 fontRenderer.setFont(op.paint, SkMatrix::I());
239 renderTextShadow(renderer, fontRenderer, op, state);
240 }
241
242 float x = op.x;
243 float y = op.y;
244 const Matrix4& transform = state.computedState.transform;
245 const bool pureTranslate = transform.isPureTranslate();
246 if (CC_LIKELY(pureTranslate)) {
247 x = floorf(x + transform.getTranslateX() + 0.5f);
248 y = floorf(y + transform.getTranslateY() + 0.5f);
249 fontRenderer.setFont(op.paint, SkMatrix::I());
250 fontRenderer.setTextureFiltering(false);
251 } else if (CC_UNLIKELY(transform.isPerspective())) {
252 fontRenderer.setFont(op.paint, SkMatrix::I());
253 fontRenderer.setTextureFiltering(true);
254 } else {
255 // We only pass a partial transform to the font renderer. That partial
256 // matrix defines how glyphs are rasterized. Typically we want glyphs
257 // to be rasterized at their final size on screen, which means the partial
258 // matrix needs to take the scale factor into account.
259 // When a partial matrix is used to transform glyphs during rasterization,
260 // the mesh is generated with the inverse transform (in the case of scale,
261 // the mesh is generated at 1.0 / scale for instance.) This allows us to
262 // apply the full transform matrix at draw time in the vertex shader.
263 // Applying the full matrix in the shader is the easiest way to handle
264 // rotation and perspective and allows us to always generated quads in the
265 // font renderer which greatly simplifies the code, clipping in particular.
266 float sx, sy;
267 transform.decomposeScale(sx, sy);
268 fontRenderer.setFont(op.paint, SkMatrix::MakeScale(
269 roundf(std::max(1.0f, sx)),
270 roundf(std::max(1.0f, sy))));
271 fontRenderer.setTextureFiltering(true);
272 }
273 Rect layerBounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
274
275 int alpha = PaintUtils::getAlphaDirect(op.paint) * state.alpha;
276 SkXfermode::Mode mode = PaintUtils::getXfermodeDirect(op.paint);
277 TextDrawFunctor functor(&renderer, &state, renderClip,
278 x, y, pureTranslate, alpha, mode, op.paint);
279
280 bool forceFinish = (renderType == TextRenderType::Flush);
281 bool mustDirtyRenderTarget = renderer.offscreenRenderTarget();
Chris Craike4db79d2015-12-22 16:32:23 -0800282 const Rect* localOpClip = pureTranslate ? &state.computedState.clipRect() : nullptr;
Chris Craike8c3c812016-02-05 20:10:50 -0800283 fontRenderer.renderPosText(op.paint, localOpClip, op.glyphs, op.glyphCount, x, y,
Chris Craik15c3f192015-12-03 12:16:56 -0800284 op.positions, mustDirtyRenderTarget ? &layerBounds : nullptr, &functor, forceFinish);
285
286 if (mustDirtyRenderTarget) {
287 if (!pureTranslate) {
288 transform.mapRect(layerBounds);
289 }
290 renderer.dirtyRenderTarget(layerBounds);
291 }
292}
293
294void BakedOpDispatcher::onMergedTextOps(BakedOpRenderer& renderer,
295 const MergedBakedOpList& opList) {
Chris Craike4db79d2015-12-22 16:32:23 -0800296 ClipRect renderTargetClip(opList.clip);
297 const ClipBase* clip = opList.clipSideFlags ? &renderTargetClip : nullptr;
Chris Craik15c3f192015-12-03 12:16:56 -0800298 for (size_t i = 0; i < opList.count; i++) {
299 const BakedOpState& state = *(opList.states[i]);
300 const TextOp& op = *(static_cast<const TextOp*>(state.op));
301 TextRenderType renderType = (i + 1 == opList.count)
302 ? TextRenderType::Flush : TextRenderType::Defer;
303 renderTextOp(renderer, op, state, clip, renderType);
304 }
305}
306
Chris Craik386aa032015-12-07 17:08:25 -0800307namespace VertexBufferRenderFlags {
308 enum {
309 Offset = 0x1,
310 ShadowInterp = 0x2,
311 };
312}
313
314static void renderVertexBuffer(BakedOpRenderer& renderer, const BakedOpState& state,
315 const VertexBuffer& vertexBuffer, float translateX, float translateY,
316 const SkPaint& paint, int vertexBufferRenderFlags) {
317 if (CC_LIKELY(vertexBuffer.getVertexCount())) {
318 bool shadowInterp = vertexBufferRenderFlags & VertexBufferRenderFlags::ShadowInterp;
319 const int transformFlags = TransformFlags::OffsetByFudgeFactor;
320 Glop glop;
321 GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
322 .setRoundRectClipState(state.roundRectClipState)
323 .setMeshVertexBuffer(vertexBuffer, shadowInterp)
324 .setFillPaint(paint, state.alpha)
325 .setTransform(state.computedState.transform, transformFlags)
326 .setModelViewOffsetRect(translateX, translateY, vertexBuffer.getBounds())
327 .build();
328 renderer.renderGlop(state, glop);
329 }
330}
331
332static void renderConvexPath(BakedOpRenderer& renderer, const BakedOpState& state,
333 const SkPath& path, const SkPaint& paint) {
334 VertexBuffer vertexBuffer;
335 // TODO: try clipping large paths to viewport
336 PathTessellator::tessellatePath(path, &paint, state.computedState.transform, vertexBuffer);
337 renderVertexBuffer(renderer, state, vertexBuffer, 0.0f, 0.0f, paint, 0);
338}
339
340static void renderPathTexture(BakedOpRenderer& renderer, const BakedOpState& state,
Chris Craike2822e42016-02-22 16:42:24 -0800341 float xOffset, float yOffset, PathTexture& texture, const SkPaint& paint) {
John Reck38e0c322015-11-10 12:19:17 -0800342 Rect dest(texture.width(), texture.height());
Chris Craike2822e42016-02-22 16:42:24 -0800343 dest.translate(xOffset + texture.left - texture.offset,
344 yOffset + texture.top - texture.offset);
Chris Craik386aa032015-12-07 17:08:25 -0800345 Glop glop;
346 GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
347 .setRoundRectClipState(state.roundRectClipState)
348 .setMeshTexturedUnitQuad(nullptr)
Chris Craike2822e42016-02-22 16:42:24 -0800349 .setFillPathTexturePaint(texture, paint, state.alpha)
Chris Craik386aa032015-12-07 17:08:25 -0800350 .setTransform(state.computedState.transform, TransformFlags::None)
351 .setModelViewMapUnitToRect(dest)
352 .build();
353 renderer.renderGlop(state, glop);
354}
355
356SkRect getBoundsOfFill(const RecordedOp& op) {
357 SkRect bounds = op.unmappedBounds.toSkRect();
358 if (op.paint->getStyle() == SkPaint::kStrokeAndFill_Style) {
359 float outsetDistance = op.paint->getStrokeWidth() / 2;
360 bounds.outset(outsetDistance, outsetDistance);
361 }
362 return bounds;
363}
364
365void BakedOpDispatcher::onArcOp(BakedOpRenderer& renderer, const ArcOp& op, const BakedOpState& state) {
366 // TODO: support fills (accounting for concavity if useCenter && sweepAngle > 180)
367 if (op.paint->getStyle() != SkPaint::kStroke_Style
368 || op.paint->getPathEffect() != nullptr
369 || op.useCenter) {
370 PathTexture* texture = renderer.caches().pathCache.getArc(
371 op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(),
372 op.startAngle, op.sweepAngle, op.useCenter, op.paint);
373 const AutoTexture holder(texture);
374 if (CC_LIKELY(holder.texture)) {
Chris Craik0066a012016-02-29 13:34:43 -0800375 renderPathTexture(renderer, state, op.unmappedBounds.left, op.unmappedBounds.top,
Chris Craike2822e42016-02-22 16:42:24 -0800376 *texture, *(op.paint));
Chris Craik386aa032015-12-07 17:08:25 -0800377 }
378 } else {
379 SkRect rect = getBoundsOfFill(op);
380 SkPath path;
381 if (op.useCenter) {
382 path.moveTo(rect.centerX(), rect.centerY());
383 }
384 path.arcTo(rect, op.startAngle, op.sweepAngle, !op.useCenter);
385 if (op.useCenter) {
386 path.close();
387 }
388 renderConvexPath(renderer, state, path, *(op.paint));
389 }
390}
391
Chris Craik9e7fcfd2015-11-25 13:27:33 -0800392void BakedOpDispatcher::onBitmapOp(BakedOpRenderer& renderer, const BitmapOp& op, const BakedOpState& state) {
Chris Craik9e7fcfd2015-11-25 13:27:33 -0800393 Texture* texture = renderer.getTexture(op.bitmap);
394 if (!texture) return;
395 const AutoTexture autoCleanup(texture);
396
397 const int textureFillFlags = (op.bitmap->colorType() == kAlpha_8_SkColorType)
398 ? TextureFillFlags::IsAlphaMaskTexture : TextureFillFlags::None;
399 Glop glop;
400 GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
401 .setRoundRectClipState(state.roundRectClipState)
402 .setMeshTexturedUnitQuad(texture->uvMapper)
403 .setFillTexturePaint(*texture, textureFillFlags, op.paint, state.alpha)
404 .setTransform(state.computedState.transform, TransformFlags::None)
John Reck38e0c322015-11-10 12:19:17 -0800405 .setModelViewMapUnitToRectSnap(Rect(texture->width(), texture->height()))
Chris Craik9e7fcfd2015-11-25 13:27:33 -0800406 .build();
407 renderer.renderGlop(state, glop);
408}
409
Chris Craikf09ff5a2015-12-08 17:21:58 -0800410void BakedOpDispatcher::onBitmapMeshOp(BakedOpRenderer& renderer, const BitmapMeshOp& op, const BakedOpState& state) {
411 const static UvMapper defaultUvMapper;
412 const uint32_t elementCount = op.meshWidth * op.meshHeight * 6;
413
414 std::unique_ptr<ColorTextureVertex[]> mesh(new ColorTextureVertex[elementCount]);
415 ColorTextureVertex* vertex = &mesh[0];
416
417 const int* colors = op.colors;
418 std::unique_ptr<int[]> tempColors;
419 if (!colors) {
420 uint32_t colorsCount = (op.meshWidth + 1) * (op.meshHeight + 1);
421 tempColors.reset(new int[colorsCount]);
422 memset(tempColors.get(), 0xff, colorsCount * sizeof(int));
423 colors = tempColors.get();
424 }
425
426 Texture* texture = renderer.renderState().assetAtlas().getEntryTexture(op.bitmap->pixelRef());
427 const UvMapper& mapper(texture && texture->uvMapper ? *texture->uvMapper : defaultUvMapper);
428
429 for (int32_t y = 0; y < op.meshHeight; y++) {
430 for (int32_t x = 0; x < op.meshWidth; x++) {
431 uint32_t i = (y * (op.meshWidth + 1) + x) * 2;
432
433 float u1 = float(x) / op.meshWidth;
434 float u2 = float(x + 1) / op.meshWidth;
435 float v1 = float(y) / op.meshHeight;
436 float v2 = float(y + 1) / op.meshHeight;
437
438 mapper.map(u1, v1, u2, v2);
439
440 int ax = i + (op.meshWidth + 1) * 2;
441 int ay = ax + 1;
442 int bx = i;
443 int by = bx + 1;
444 int cx = i + 2;
445 int cy = cx + 1;
446 int dx = i + (op.meshWidth + 1) * 2 + 2;
447 int dy = dx + 1;
448
449 const float* vertices = op.vertices;
450 ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]);
451 ColorTextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2, colors[ax / 2]);
452 ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]);
453
454 ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]);
455 ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]);
456 ColorTextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1, colors[cx / 2]);
457 }
458 }
459
460 if (!texture) {
461 texture = renderer.caches().textureCache.get(op.bitmap);
462 if (!texture) {
463 return;
464 }
465 }
466 const AutoTexture autoCleanup(texture);
467
468 /*
469 * TODO: handle alpha_8 textures correctly by applying paint color, but *not*
470 * shader in that case to mimic the behavior in SkiaCanvas::drawBitmapMesh.
471 */
472 const int textureFillFlags = TextureFillFlags::None;
473 Glop glop;
474 GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
475 .setRoundRectClipState(state.roundRectClipState)
476 .setMeshColoredTexturedMesh(mesh.get(), elementCount)
477 .setFillTexturePaint(*texture, textureFillFlags, op.paint, state.alpha)
478 .setTransform(state.computedState.transform, TransformFlags::None)
479 .setModelViewOffsetRect(0, 0, op.unmappedBounds)
480 .build();
481 renderer.renderGlop(state, glop);
482}
483
484void BakedOpDispatcher::onBitmapRectOp(BakedOpRenderer& renderer, const BitmapRectOp& op, const BakedOpState& state) {
485 Texture* texture = renderer.getTexture(op.bitmap);
486 if (!texture) return;
487 const AutoTexture autoCleanup(texture);
488
John Reck38e0c322015-11-10 12:19:17 -0800489 Rect uv(std::max(0.0f, op.src.left / texture->width()),
490 std::max(0.0f, op.src.top / texture->height()),
491 std::min(1.0f, op.src.right / texture->width()),
492 std::min(1.0f, op.src.bottom / texture->height()));
Chris Craikf09ff5a2015-12-08 17:21:58 -0800493
494 const int textureFillFlags = (op.bitmap->colorType() == kAlpha_8_SkColorType)
495 ? TextureFillFlags::IsAlphaMaskTexture : TextureFillFlags::None;
496 const bool tryToSnap = MathUtils::areEqual(op.src.getWidth(), op.unmappedBounds.getWidth())
497 && MathUtils::areEqual(op.src.getHeight(), op.unmappedBounds.getHeight());
498 Glop glop;
499 GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
500 .setRoundRectClipState(state.roundRectClipState)
501 .setMeshTexturedUvQuad(texture->uvMapper, uv)
502 .setFillTexturePaint(*texture, textureFillFlags, op.paint, state.alpha)
503 .setTransform(state.computedState.transform, TransformFlags::None)
504 .setModelViewMapUnitToRectOptionalSnap(tryToSnap, op.unmappedBounds)
505 .build();
506 renderer.renderGlop(state, glop);
507}
508
Chris Craika2048482016-03-25 14:17:49 -0700509void BakedOpDispatcher::onColorOp(BakedOpRenderer& renderer, const ColorOp& op, const BakedOpState& state) {
510 SkPaint paint;
511 paint.setColor(op.color);
512 paint.setXfermodeMode(op.mode);
513
514 Glop glop;
515 GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
516 .setRoundRectClipState(state.roundRectClipState)
517 .setMeshUnitQuad()
518 .setFillPaint(paint, state.alpha)
519 .setTransform(Matrix4::identity(), TransformFlags::None)
520 .setModelViewMapUnitToRect(state.computedState.clipState->rect)
521 .build();
522 renderer.renderGlop(state, glop);
523}
524
Chris Craike29ce6f2015-12-10 16:25:13 -0800525void BakedOpDispatcher::onFunctorOp(BakedOpRenderer& renderer, const FunctorOp& op, const BakedOpState& state) {
526 renderer.renderFunctor(op, state);
527}
528
Chris Craik9e7fcfd2015-11-25 13:27:33 -0800529void BakedOpDispatcher::onLinesOp(BakedOpRenderer& renderer, const LinesOp& op, const BakedOpState& state) {
Chris Craik386aa032015-12-07 17:08:25 -0800530 VertexBuffer buffer;
531 PathTessellator::tessellateLines(op.points, op.floatCount, op.paint,
532 state.computedState.transform, buffer);
533 int displayFlags = op.paint->isAntiAlias() ? 0 : VertexBufferRenderFlags::Offset;
534 renderVertexBuffer(renderer, state, buffer, 0, 0, *(op.paint), displayFlags);
Chris Craik9e7fcfd2015-11-25 13:27:33 -0800535}
536
Chris Craik386aa032015-12-07 17:08:25 -0800537void BakedOpDispatcher::onOvalOp(BakedOpRenderer& renderer, const OvalOp& op, const BakedOpState& state) {
538 if (op.paint->getPathEffect() != nullptr) {
539 PathTexture* texture = renderer.caches().pathCache.getOval(
540 op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(), op.paint);
541 const AutoTexture holder(texture);
542 if (CC_LIKELY(holder.texture)) {
Chris Craike2822e42016-02-22 16:42:24 -0800543 renderPathTexture(renderer, state, op.unmappedBounds.left, op.unmappedBounds.right,
544 *texture, *(op.paint));
Chris Craik386aa032015-12-07 17:08:25 -0800545 }
546 } else {
547 SkPath path;
548 SkRect rect = getBoundsOfFill(op);
549 path.addOval(rect);
Chris Craik678ff812016-03-01 13:27:54 -0800550
551 if (state.computedState.localProjectionPathMask != nullptr) {
552 // Mask the ripple path by the local space projection mask in local space.
553 // Note that this can create CCW paths.
554 Op(path, *state.computedState.localProjectionPathMask, kIntersect_SkPathOp, &path);
555 }
Chris Craik386aa032015-12-07 17:08:25 -0800556 renderConvexPath(renderer, state, path, *(op.paint));
557 }
558}
559
Chris Craikf09ff5a2015-12-08 17:21:58 -0800560void BakedOpDispatcher::onPatchOp(BakedOpRenderer& renderer, const PatchOp& op, const BakedOpState& state) {
561 // 9 patches are built for stretching - always filter
562 int textureFillFlags = TextureFillFlags::ForceFilter;
563 if (op.bitmap->colorType() == kAlpha_8_SkColorType) {
564 textureFillFlags |= TextureFillFlags::IsAlphaMaskTexture;
565 }
566
567 // TODO: avoid redoing the below work each frame:
568 AssetAtlas::Entry* entry = renderer.renderState().assetAtlas().getEntry(op.bitmap->pixelRef());
569 const Patch* mesh = renderer.caches().patchCache.get(
570 entry, op.bitmap->width(), op.bitmap->height(),
571 op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(), op.patch);
572
573 Texture* texture = entry ? entry->texture : renderer.caches().textureCache.get(op.bitmap);
Chris Craik89ceb5c2016-01-12 13:45:34 -0800574 if (CC_LIKELY(texture)) {
575 const AutoTexture autoCleanup(texture);
576 Glop glop;
577 GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
578 .setRoundRectClipState(state.roundRectClipState)
579 .setMeshPatchQuads(*mesh)
580 .setFillTexturePaint(*texture, textureFillFlags, op.paint, state.alpha)
581 .setTransform(state.computedState.transform, TransformFlags::None)
582 .setModelViewOffsetRectSnap(op.unmappedBounds.left, op.unmappedBounds.top,
583 Rect(op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight()))
584 .build();
585 renderer.renderGlop(state, glop);
586 }
Chris Craikf09ff5a2015-12-08 17:21:58 -0800587}
588
Chris Craik386aa032015-12-07 17:08:25 -0800589void BakedOpDispatcher::onPathOp(BakedOpRenderer& renderer, const PathOp& op, const BakedOpState& state) {
590 PathTexture* texture = renderer.caches().pathCache.get(op.path, op.paint);
591 const AutoTexture holder(texture);
592 if (CC_LIKELY(holder.texture)) {
Chris Craike2822e42016-02-22 16:42:24 -0800593 // Unlike other callers to renderPathTexture, no offsets are used because PathOp doesn't
594 // have any translate built in, other than what's in the SkPath itself
595 renderPathTexture(renderer, state, 0, 0, *texture, *(op.paint));
Chris Craik386aa032015-12-07 17:08:25 -0800596 }
597}
598
599void BakedOpDispatcher::onPointsOp(BakedOpRenderer& renderer, const PointsOp& op, const BakedOpState& state) {
600 VertexBuffer buffer;
601 PathTessellator::tessellatePoints(op.points, op.floatCount, op.paint,
602 state.computedState.transform, buffer);
603 int displayFlags = op.paint->isAntiAlias() ? 0 : VertexBufferRenderFlags::Offset;
604 renderVertexBuffer(renderer, state, buffer, 0, 0, *(op.paint), displayFlags);
605}
606
607// See SkPaintDefaults.h
608#define SkPaintDefaults_MiterLimit SkIntToScalar(4)
609
Chris Craik9e7fcfd2015-11-25 13:27:33 -0800610void BakedOpDispatcher::onRectOp(BakedOpRenderer& renderer, const RectOp& op, const BakedOpState& state) {
Chris Craik386aa032015-12-07 17:08:25 -0800611 if (op.paint->getStyle() != SkPaint::kFill_Style) {
612 // only fill + default miter is supported by drawConvexPath, since others must handle joins
613 static_assert(SkPaintDefaults_MiterLimit == 4.0f, "Miter limit has changed");
614 if (CC_UNLIKELY(op.paint->getPathEffect() != nullptr
615 || op.paint->getStrokeJoin() != SkPaint::kMiter_Join
616 || op.paint->getStrokeMiter() != SkPaintDefaults_MiterLimit)) {
617 PathTexture* texture = renderer.caches().pathCache.getRect(
618 op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(), op.paint);
619 const AutoTexture holder(texture);
620 if (CC_LIKELY(holder.texture)) {
Chris Craike2822e42016-02-22 16:42:24 -0800621 renderPathTexture(renderer, state, op.unmappedBounds.left, op.unmappedBounds.top,
622 *texture, *(op.paint));
Chris Craik386aa032015-12-07 17:08:25 -0800623 }
624 } else {
625 SkPath path;
626 path.addRect(getBoundsOfFill(op));
627 renderConvexPath(renderer, state, path, *(op.paint));
628 }
629 } else {
630 if (op.paint->isAntiAlias() && !state.computedState.transform.isSimple()) {
631 SkPath path;
632 path.addRect(op.unmappedBounds.toSkRect());
633 renderConvexPath(renderer, state, path, *(op.paint));
634 } else {
635 // render simple unit quad, no tessellation required
636 Glop glop;
637 GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
638 .setRoundRectClipState(state.roundRectClipState)
639 .setMeshUnitQuad()
640 .setFillPaint(*op.paint, state.alpha)
641 .setTransform(state.computedState.transform, TransformFlags::None)
642 .setModelViewMapUnitToRect(op.unmappedBounds)
643 .build();
644 renderer.renderGlop(state, glop);
645 }
646 }
Chris Craik9e7fcfd2015-11-25 13:27:33 -0800647}
648
Chris Craik386aa032015-12-07 17:08:25 -0800649void BakedOpDispatcher::onRoundRectOp(BakedOpRenderer& renderer, const RoundRectOp& op, const BakedOpState& state) {
650 if (op.paint->getPathEffect() != nullptr) {
651 PathTexture* texture = renderer.caches().pathCache.getRoundRect(
652 op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(),
653 op.rx, op.ry, op.paint);
654 const AutoTexture holder(texture);
655 if (CC_LIKELY(holder.texture)) {
Chris Craike2822e42016-02-22 16:42:24 -0800656 renderPathTexture(renderer, state, op.unmappedBounds.left, op.unmappedBounds.top,
657 *texture, *(op.paint));
Chris Craik386aa032015-12-07 17:08:25 -0800658 }
659 } else {
660 const VertexBuffer* buffer = renderer.caches().tessellationCache.getRoundRect(
661 state.computedState.transform, *(op.paint),
662 op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(), op.rx, op.ry);
663 renderVertexBuffer(renderer, state, *buffer,
664 op.unmappedBounds.left, op.unmappedBounds.top, *(op.paint), 0);
Chris Craik9e7fcfd2015-11-25 13:27:33 -0800665 }
666}
667
668static void renderShadow(BakedOpRenderer& renderer, const BakedOpState& state, float casterAlpha,
669 const VertexBuffer* ambientShadowVertexBuffer, const VertexBuffer* spotShadowVertexBuffer) {
670 SkPaint paint;
671 paint.setAntiAlias(true); // want to use AlphaVertex
672
673 // The caller has made sure casterAlpha > 0.
674 uint8_t ambientShadowAlpha = renderer.getLightInfo().ambientShadowAlpha;
675 if (CC_UNLIKELY(Properties::overrideAmbientShadowStrength >= 0)) {
676 ambientShadowAlpha = Properties::overrideAmbientShadowStrength;
677 }
678 if (ambientShadowVertexBuffer && ambientShadowAlpha > 0) {
679 paint.setAlpha((uint8_t)(casterAlpha * ambientShadowAlpha));
680 renderVertexBuffer(renderer, state, *ambientShadowVertexBuffer, 0, 0,
681 paint, VertexBufferRenderFlags::ShadowInterp);
682 }
683
684 uint8_t spotShadowAlpha = renderer.getLightInfo().spotShadowAlpha;
685 if (CC_UNLIKELY(Properties::overrideSpotShadowStrength >= 0)) {
686 spotShadowAlpha = Properties::overrideSpotShadowStrength;
687 }
688 if (spotShadowVertexBuffer && spotShadowAlpha > 0) {
689 paint.setAlpha((uint8_t)(casterAlpha * spotShadowAlpha));
690 renderVertexBuffer(renderer, state, *spotShadowVertexBuffer, 0, 0,
691 paint, VertexBufferRenderFlags::ShadowInterp);
692 }
693}
694
695void BakedOpDispatcher::onShadowOp(BakedOpRenderer& renderer, const ShadowOp& op, const BakedOpState& state) {
Chris Craikd8165e82016-02-03 15:52:25 -0800696 TessellationCache::vertexBuffer_pair_t buffers = op.shadowTask->getResult();
Chris Craik9e7fcfd2015-11-25 13:27:33 -0800697 renderShadow(renderer, state, op.casterAlpha, buffers.first, buffers.second);
698}
699
700void BakedOpDispatcher::onSimpleRectsOp(BakedOpRenderer& renderer, const SimpleRectsOp& op, const BakedOpState& state) {
701 Glop glop;
702 GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
703 .setRoundRectClipState(state.roundRectClipState)
704 .setMeshIndexedQuads(&op.vertices[0], op.vertexCount / 4)
705 .setFillPaint(*op.paint, state.alpha)
706 .setTransform(state.computedState.transform, TransformFlags::None)
707 .setModelViewOffsetRect(0, 0, op.unmappedBounds)
708 .build();
709 renderer.renderGlop(state, glop);
710}
711
Chris Craik9e7fcfd2015-11-25 13:27:33 -0800712void BakedOpDispatcher::onTextOp(BakedOpRenderer& renderer, const TextOp& op, const BakedOpState& state) {
Chris Craike4db79d2015-12-22 16:32:23 -0800713 renderTextOp(renderer, op, state, state.computedState.getClipIfNeeded(), TextRenderType::Flush);
Chris Craik9e7fcfd2015-11-25 13:27:33 -0800714}
715
Chris Craikd7448e62015-12-15 10:34:36 -0800716void BakedOpDispatcher::onTextOnPathOp(BakedOpRenderer& renderer, const TextOnPathOp& op, const BakedOpState& state) {
717 // Note: can't trust clipSideFlags since we record with unmappedBounds == clip.
718 // TODO: respect clipSideFlags, once we record with bounds
Chris Craike4db79d2015-12-22 16:32:23 -0800719 auto renderTargetClip = state.computedState.clipState;
Chris Craikd7448e62015-12-15 10:34:36 -0800720
721 FontRenderer& fontRenderer = renderer.caches().fontRenderer.getFontRenderer();
722 fontRenderer.setFont(op.paint, SkMatrix::I());
723 fontRenderer.setTextureFiltering(true);
724
725 Rect layerBounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
726
727 int alpha = PaintUtils::getAlphaDirect(op.paint) * state.alpha;
728 SkXfermode::Mode mode = PaintUtils::getXfermodeDirect(op.paint);
729 TextDrawFunctor functor(&renderer, &state, renderTargetClip,
730 0.0f, 0.0f, false, alpha, mode, op.paint);
731
732 bool mustDirtyRenderTarget = renderer.offscreenRenderTarget();
733 const Rect localSpaceClip = state.computedState.computeLocalSpaceClip();
Chris Craike8c3c812016-02-05 20:10:50 -0800734 if (fontRenderer.renderTextOnPath(op.paint, &localSpaceClip, op.glyphs, op.glyphCount,
Chris Craikd7448e62015-12-15 10:34:36 -0800735 op.path, op.hOffset, op.vOffset,
736 mustDirtyRenderTarget ? &layerBounds : nullptr, &functor)) {
737 if (mustDirtyRenderTarget) {
738 // manually dirty render target, since TextDrawFunctor won't
739 state.computedState.transform.mapRect(layerBounds);
740 renderer.dirtyRenderTarget(layerBounds);
741 }
742 }
743}
744
Chris Craikd2dfd8f2015-12-16 14:27:20 -0800745void BakedOpDispatcher::onTextureLayerOp(BakedOpRenderer& renderer, const TextureLayerOp& op, const BakedOpState& state) {
746 const bool tryToSnap = !op.layer->getForceFilter();
747 float alpha = (op.layer->getAlpha() / 255.0f) * state.alpha;
748 Glop glop;
749 GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
750 .setRoundRectClipState(state.roundRectClipState)
751 .setMeshTexturedUvQuad(nullptr, Rect(0, 1, 1, 0)) // TODO: simplify with VBO
752 .setFillTextureLayer(*(op.layer), alpha)
753 .setTransform(state.computedState.transform, TransformFlags::None)
754 .setModelViewMapUnitToRectOptionalSnap(tryToSnap, Rect(op.layer->getWidth(), op.layer->getHeight()))
755 .build();
756 renderer.renderGlop(state, glop);
757}
758
Chris Craik9e7fcfd2015-11-25 13:27:33 -0800759void BakedOpDispatcher::onLayerOp(BakedOpRenderer& renderer, const LayerOp& op, const BakedOpState& state) {
Chris Craikc0f3f2f2016-02-02 16:10:32 -0800760 // Note that we don't use op->paint in this function - it's never set on a LayerOp
Chris Craik9e7fcfd2015-11-25 13:27:33 -0800761 OffscreenBuffer* buffer = *op.layerHandle;
762
Chris Craikc0f3f2f2016-02-02 16:10:32 -0800763 if (CC_UNLIKELY(!buffer)) {
764 // Layer was not allocated, which can occur if there were no draw ops inside. We draw the
765 // equivalent by drawing a rect with the same layer properties (alpha/xfer/filter).
766 SkPaint paint;
767 paint.setAlpha(op.alpha * 255);
768 paint.setXfermodeMode(op.mode);
769 paint.setColorFilter(op.colorFilter);
770 RectOp rectOp(op.unmappedBounds, op.localMatrix, op.localClip, &paint);
771 BakedOpDispatcher::onRectOp(renderer, rectOp, state);
772 } else {
773 float layerAlpha = op.alpha * state.alpha;
774 Glop glop;
775 GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
776 .setRoundRectClipState(state.roundRectClipState)
777 .setMeshTexturedIndexedVbo(buffer->vbo, buffer->elementCount)
778 .setFillLayer(buffer->texture, op.colorFilter, layerAlpha, op.mode, Blend::ModeOrderSwap::NoSwap)
779 .setTransform(state.computedState.transform, TransformFlags::None)
780 .setModelViewOffsetRectSnap(op.unmappedBounds.left, op.unmappedBounds.top,
781 Rect(op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight()))
782 .build();
783 renderer.renderGlop(state, glop);
Chris Craik9e7fcfd2015-11-25 13:27:33 -0800784
Chris Craikc0f3f2f2016-02-02 16:10:32 -0800785 if (op.destroy) {
786 renderer.renderState().layerPool().putOrDelete(buffer);
787 }
Chris Craik9e7fcfd2015-11-25 13:27:33 -0800788 }
789}
790
Chris Craikb87eadd2016-01-06 09:16:05 -0800791void BakedOpDispatcher::onCopyToLayerOp(BakedOpRenderer& renderer, const CopyToLayerOp& op, const BakedOpState& state) {
Chris Craik7435eb12016-01-07 17:41:40 -0800792 LOG_ALWAYS_FATAL_IF(*(op.layerHandle) != nullptr, "layer already exists!");
793 *(op.layerHandle) = renderer.copyToLayer(state.computedState.clippedBounds);
794 LOG_ALWAYS_FATAL_IF(*op.layerHandle == nullptr, "layer copy failed");
Chris Craikb87eadd2016-01-06 09:16:05 -0800795}
796
797void BakedOpDispatcher::onCopyFromLayerOp(BakedOpRenderer& renderer, const CopyFromLayerOp& op, const BakedOpState& state) {
Chris Craik7435eb12016-01-07 17:41:40 -0800798 LOG_ALWAYS_FATAL_IF(*op.layerHandle == nullptr, "no layer to draw underneath!");
799 if (!state.computedState.clippedBounds.isEmpty()) {
800 if (op.paint && op.paint->getAlpha() < 255) {
801 SkPaint layerPaint;
802 layerPaint.setAlpha(op.paint->getAlpha());
803 layerPaint.setXfermodeMode(SkXfermode::kDstIn_Mode);
804 layerPaint.setColorFilter(op.paint->getColorFilter());
805 RectOp rectOp(state.computedState.clippedBounds, Matrix4::identity(), nullptr, &layerPaint);
806 BakedOpDispatcher::onRectOp(renderer, rectOp, state);
807 }
808
809 OffscreenBuffer& layer = **(op.layerHandle);
810 auto mode = PaintUtils::getXfermodeDirect(op.paint);
811 Glop glop;
812 GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
813 .setRoundRectClipState(state.roundRectClipState)
814 .setMeshTexturedUvQuad(nullptr, layer.getTextureCoordinates())
815 .setFillLayer(layer.texture, nullptr, 1.0f, mode, Blend::ModeOrderSwap::Swap)
816 .setTransform(state.computedState.transform, TransformFlags::None)
817 .setModelViewMapUnitToRect(state.computedState.clippedBounds)
818 .build();
819 renderer.renderGlop(state, glop);
820 }
John Reck7db5ffb2016-01-15 13:17:09 -0800821 renderer.renderState().layerPool().putOrDelete(*op.layerHandle);
Chris Craikb87eadd2016-01-06 09:16:05 -0800822}
823
Chris Craik9e7fcfd2015-11-25 13:27:33 -0800824} // namespace uirenderer
825} // namespace android