blob: 6f063c323a1add73e822e46926b4d18dc6aa9bbf [file] [log] [blame]
Jeff Brown96307042012-07-27 15:51:34 -07001/*
2 * Copyright (C) 2012 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17package com.android.server.power;
18
19import android.animation.ValueAnimator;
20import android.util.IntProperty;
21import android.view.Choreographer;
22
23/**
24 * A custom animator that progressively updates a property value at
25 * a given variable rate until it reaches a particular target value.
26 */
27final class RampAnimator<T> {
28 private final T mObject;
29 private final IntProperty<T> mProperty;
30 private final Choreographer mChoreographer;
31
32 private int mCurrentValue;
33 private int mTargetValue;
34 private int mRate;
35
36 private boolean mAnimating;
37 private float mAnimatedValue; // higher precision copy of mCurrentValue
38 private long mLastFrameTimeNanos;
39
40 private boolean mFirstTime = true;
41
42 public RampAnimator(T object, IntProperty<T> property) {
43 mObject = object;
44 mProperty = property;
45 mChoreographer = Choreographer.getInstance();
46 }
47
48 /**
49 * Starts animating towards the specified value.
50 *
51 * If this is the first time the property is being set, the value jumps
52 * directly to the target.
53 *
54 * @param target The target value.
55 * @param rate The convergence rate, in units per second.
56 * @return True if the target differs from the previous target.
57 */
58 public boolean animateTo(int target, int rate) {
59 // Immediately jump to the target the first time.
60 if (mFirstTime) {
61 mFirstTime = false;
62 mProperty.setValue(mObject, target);
63 mCurrentValue = target;
64 return true;
65 }
66
67 // Adjust the rate based on the closest target.
68 // If a faster rate is specified, then use the new rate so that we converge
69 // more rapidly based on the new request.
70 // If a slower rate is specified, then use the new rate only if the current
71 // value is somewhere in between the new and the old target meaning that
72 // we will be ramping in a different direction to get there.
73 // Otherwise, continue at the previous rate.
74 if (!mAnimating
75 || rate > mRate
76 || (target <= mCurrentValue && mCurrentValue <= mTargetValue)
77 || (mTargetValue <= mCurrentValue && mCurrentValue <= target)) {
78 mRate = rate;
79 }
80
81 final boolean changed = (mTargetValue != target);
82 mTargetValue = target;
83
84 // Start animating.
85 if (!mAnimating && target != mCurrentValue) {
86 mAnimating = true;
87 mAnimatedValue = mCurrentValue;
88 mLastFrameTimeNanos = System.nanoTime();
89 postCallback();
90 }
91
92 return changed;
93 }
94
95 private void postCallback() {
96 mChoreographer.postCallback(Choreographer.CALLBACK_ANIMATION, mCallback, null);
97 }
98
99 private final Runnable mCallback = new Runnable() {
100 @Override // Choreographer callback
101 public void run() {
102 final long frameTimeNanos = mChoreographer.getFrameTimeNanos();
103 final float timeDelta = (frameTimeNanos - mLastFrameTimeNanos)
104 * 0.000000001f;
105 final float amount = timeDelta * mRate / ValueAnimator.getDurationScale();
106 mLastFrameTimeNanos = frameTimeNanos;
107
108 // Advance the animated value towards the target at the specified rate
109 // and clamp to the target. This gives us the new current value but
110 // we keep the animated value around to allow for fractional increments
111 // towards the target.
112 int oldCurrentValue = mCurrentValue;
113 if (mTargetValue > mCurrentValue) {
114 mAnimatedValue = Math.min(mAnimatedValue + amount, mTargetValue);
115 } else {
116 mAnimatedValue = Math.max(mAnimatedValue - amount, mTargetValue);
117 }
118 mCurrentValue = (int)Math.round(mAnimatedValue);
119
120 if (oldCurrentValue != mCurrentValue) {
121 mProperty.setValue(mObject, mCurrentValue);
122 }
123
124 if (mTargetValue != mCurrentValue) {
125 postCallback();
126 } else {
127 mAnimating = false;
128 }
129 }
130 };
131}