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Tom Hudson984162f2014-10-10 13:38:16 -04001/*
2 * Copyright (C) 2014 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_HWUI_CANVAS_STATE_H
18#define ANDROID_HWUI_CANVAS_STATE_H
19
20#include <SkMatrix.h>
21#include <SkPath.h>
22#include <SkRegion.h>
23
24#include "Snapshot.h"
25
26namespace android {
27namespace uirenderer {
28
29/**
30 * Abstract base class for any class containing CanvasState.
31 * Defines three mandatory callbacks.
32 */
33class CanvasStateClient {
34public:
35 CanvasStateClient() { }
36 virtual ~CanvasStateClient() { }
37
38 /**
39 * Callback allowing embedder to take actions in the middle of a
40 * setViewport() call.
41 */
42 virtual void onViewportInitialized() = 0;
43
44 /**
45 * Callback allowing embedder to take actions in the middle of a
46 * restore() call. May be called several times sequentially.
47 */
48 virtual void onSnapshotRestored(const Snapshot& removed, const Snapshot& restored) = 0;
49
50 /**
51 * Allows subclasses to control what value is stored in snapshot's
52 * fbo field in * initializeSaveStack.
53 */
Chris Craik6b109c72015-02-27 10:55:28 -080054 virtual GLuint getTargetFbo() const = 0;
Tom Hudson984162f2014-10-10 13:38:16 -040055
56}; // class CanvasStateClient
57
58/**
59 * Implements Canvas state methods on behalf of Renderers.
60 *
61 * Manages the Snapshot stack, implementing matrix, save/restore, and clipping methods in the
62 * Renderer interface. Drawing and recording classes that include a CanvasState will have
63 * different use cases:
64 *
Chris Craikdb663fe2015-04-20 13:34:45 -070065 * Drawing code maintaining canvas state (i.e. OpenGLRenderer) can query attributes (such as
66 * transform) or hook into changes (e.g. save/restore) with minimal surface area for manipulating
67 * the stack itself.
Tom Hudson984162f2014-10-10 13:38:16 -040068 *
Chris Craikdb663fe2015-04-20 13:34:45 -070069 * Recording code maintaining canvas state (i.e. DisplayListCanvas) can both record and pass
70 * through state operations to CanvasState, so that not only will querying operations work
71 * (getClip/Matrix), but so that quickRejection can also be used.
Tom Hudson984162f2014-10-10 13:38:16 -040072 */
73
Dan Albertf59b8f02014-11-05 09:41:31 -080074class ANDROID_API CanvasState {
Tom Hudson984162f2014-10-10 13:38:16 -040075public:
76 CanvasState(CanvasStateClient& renderer);
77 ~CanvasState();
78
79 /**
80 * Initializes the first snapshot, computing the projection matrix,
81 * and stores the dimensions of the render target.
82 */
83 void initializeSaveStack(float clipLeft, float clipTop, float clipRight, float clipBottom,
84 const Vector3& lightCenter);
85
86 void setViewport(int width, int height);
87
88 bool hasRectToRectTransform() const {
89 return CC_LIKELY(currentTransform()->rectToRect());
90 }
91
92 // Save (layer)
93 int getSaveCount() const { return mSaveCount; }
94 int save(int flags);
95 void restore();
96 void restoreToCount(int saveCount);
97
98 // Save/Restore without side-effects
99 int saveSnapshot(int flags);
100 void restoreSnapshot();
101
102 // Matrix
103 void getMatrix(SkMatrix* outMatrix) const;
104 void translate(float dx, float dy, float dz = 0.0f);
105 void rotate(float degrees);
106 void scale(float sx, float sy);
107 void skew(float sx, float sy);
108
109 void setMatrix(const SkMatrix& matrix);
110 void setMatrix(const Matrix4& matrix); // internal only convenience method
111 void concatMatrix(const SkMatrix& matrix);
112 void concatMatrix(const Matrix4& matrix); // internal only convenience method
113
114 // Clip
115 const Rect& getLocalClipBounds() const { return mSnapshot->getLocalClip(); }
116 const Rect& getRenderTargetClipBounds() const { return mSnapshot->getRenderTargetClip(); }
117
118 bool quickRejectConservative(float left, float top, float right, float bottom) const;
119
120 bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op);
121 bool clipPath(const SkPath* path, SkRegion::Op op);
122 bool clipRegion(const SkRegion* region, SkRegion::Op op);
123
Tom Hudson984162f2014-10-10 13:38:16 -0400124 /**
125 * Sets a "clipping outline", which is independent from the regular clip.
126 * Currently only supports rectangles or rounded rectangles; passing in a
127 * more complicated outline fails silently. Replaces any previous clipping
128 * outline.
129 */
130 void setClippingOutline(LinearAllocator& allocator, const Outline* outline);
131 void setClippingRoundRect(LinearAllocator& allocator,
132 const Rect& rect, float radius, bool highPriority = true);
133
134 /**
135 * Returns true if drawing in the rectangle (left, top, right, bottom)
136 * will be clipped out. Is conservative: might return false when subpixel-
137 * perfect tests would return true.
138 */
139 bool calculateQuickRejectForScissor(float left, float top, float right, float bottom,
140 bool* clipRequired, bool* roundRectClipRequired, bool snapOut) const;
141
142 void setDirtyClip(bool opaque) { mDirtyClip = opaque; }
143 bool getDirtyClip() const { return mDirtyClip; }
144
145 void scaleAlpha(float alpha) { mSnapshot->alpha *= alpha; }
146 void setEmpty(bool value) { mSnapshot->empty = value; }
147 void setInvisible(bool value) { mSnapshot->invisible = value; }
148
149 inline const mat4* currentTransform() const { return currentSnapshot()->transform; }
Rob Tsuk487a92c2015-01-06 13:22:54 -0800150 inline const Rect& currentClipRect() const { return currentSnapshot()->getClipRect(); }
Tom Hudson984162f2014-10-10 13:38:16 -0400151 inline Region* currentRegion() const { return currentSnapshot()->region; }
152 inline int currentFlags() const { return currentSnapshot()->flags; }
153 const Vector3& currentLightCenter() const { return currentSnapshot()->getRelativeLightCenter(); }
154 inline bool currentlyIgnored() const { return currentSnapshot()->isIgnored(); }
155 int getViewportWidth() const { return currentSnapshot()->getViewportWidth(); }
156 int getViewportHeight() const { return currentSnapshot()->getViewportHeight(); }
157 int getWidth() { return mWidth; }
158 int getHeight() { return mHeight; }
159
160 inline const Snapshot* currentSnapshot() const {
Chris Craike84a2082014-12-22 14:28:49 -0800161 return mSnapshot != nullptr ? mSnapshot.get() : mFirstSnapshot.get();
Tom Hudson984162f2014-10-10 13:38:16 -0400162 }
163 inline Snapshot* writableSnapshot() { return mSnapshot.get(); }
164 inline const Snapshot* firstSnapshot() const { return mFirstSnapshot.get(); }
165
166private:
167 /// No default constructor - must supply a CanvasStateClient (mCanvas).
168 CanvasState();
169
170 /// indicates that the clip has been changed since the last time it was consumed
171 bool mDirtyClip;
172
173 /// Dimensions of the drawing surface
174 int mWidth, mHeight;
175
176 /// Number of saved states
177 int mSaveCount;
178
179 /// Base state
180 sp<Snapshot> mFirstSnapshot;
181
182 /// Host providing callbacks
183 CanvasStateClient& mCanvas;
184
185 /// Current state
186 sp<Snapshot> mSnapshot;
187
188}; // class CanvasState
189
190}; // namespace uirenderer
191}; // namespace android
192
193#endif // ANDROID_HWUI_CANVAS_STATE_H