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Romain Guycf51a412013-04-08 19:40:31 -07001/*
2 * Copyright (C) 2013 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_HWUI_PIXEL_BUFFER_H
18#define ANDROID_HWUI_PIXEL_BUFFER_H
19
20#include <GLES3/gl3.h>
21
22namespace android {
23namespace uirenderer {
24
25/**
26 * Represents a pixel buffer. A pixel buffer will be backed either by a
27 * PBO on OpenGL ES 3.0 and higher or by an array of uint8_t on other
28 * versions. If the buffer is backed by a PBO it will of type
29 * GL_PIXEL_UNPACK_BUFFER.
30 *
31 * To read from or write into a PixelBuffer you must first map the
32 * buffer using the map(AccessMode) method. This method returns a
33 * pointer to the beginning of the buffer.
34 *
35 * Before the buffer can be used by the GPU, for instance to upload
36 * a texture, you must first unmap the buffer. To do so, call the
37 * unmap() method.
38 *
39 * Mapping and unmapping a PixelBuffer can have the side effect of
40 * changing the currently active GL_PIXEL_UNPACK_BUFFER. It is
41 * therefore recommended to call Caches::unbindPixelbuffer() after
42 * using a PixelBuffer to upload to a texture.
43 */
44class PixelBuffer {
45public:
46 enum BufferType {
47 kBufferType_Auto,
48 kBufferType_CPU
49 };
50
51 enum AccessMode {
52 kAccessMode_None = 0,
53 kAccessMode_Read = GL_MAP_READ_BIT,
54 kAccessMode_Write = GL_MAP_WRITE_BIT,
55 kAccessMode_ReadWrite = GL_MAP_READ_BIT | GL_MAP_WRITE_BIT
56 };
57
58 /**
59 * Creates a new PixelBuffer object with the specified format and
60 * dimensions. The buffer is immediately allocated.
61 *
62 * The buffer type specifies how the buffer should be allocated.
63 * By default this method will automatically choose whether to allocate
64 * a CPU or GPU buffer.
65 */
66 static PixelBuffer* create(GLenum format, uint32_t width, uint32_t height,
67 BufferType type = kBufferType_Auto);
68
69 virtual ~PixelBuffer() {
70 }
71
72 /**
73 * Returns the format of this render buffer.
74 */
75 GLenum getFormat() const {
76 return mFormat;
77 }
78
79 /**
80 * Maps this before with the specified access mode. This method
81 * returns a pointer to the region of memory where the buffer was
82 * mapped.
83 *
84 * If the buffer is already mapped when this method is invoked,
85 * this method will return the previously mapped pointer. The
86 * access mode can only be changed by calling unmap() first.
87 *
88 * The specified access mode cannot be kAccessMode_None.
89 */
90 virtual uint8_t* map(AccessMode mode = kAccessMode_ReadWrite) = 0;
91
92 /**
93 * Unmaps this buffer, if needed. After the buffer is unmapped,
94 * the pointer previously returned by map() becomes invalid and
95 * should not be used. After calling this method, getMappedPointer()
96 * will always return NULL.
97 */
98 virtual void unmap() = 0;
99
100 /**
101 * Returns the current access mode for this buffer. If the buffer
102 * is not mapped, this method returns kAccessMode_None.
103 */
104 AccessMode getAccessMode() const {
105 return mAccessMode;
106 }
107
108 /**
109 * Returns the currently mapped pointer. Returns NULL if the buffer
110 * is not mapped.
111 */
112 virtual uint8_t* getMappedPointer() const = 0;
113
114 /**
Victoria Lease1e546812013-06-25 14:25:17 -0700115 * Upload the specified rectangle of this pixel buffer as a
Romain Guycf51a412013-04-08 19:40:31 -0700116 * GL_TEXTURE_2D texture. Calling this method will trigger
117 * an unmap() if necessary.
118 */
119 virtual void upload(uint32_t x, uint32_t y, uint32_t width, uint32_t height, int offset) = 0;
120
121 /**
Victoria Lease1e546812013-06-25 14:25:17 -0700122 * Upload the specified rectangle of this pixel buffer as a
123 * GL_TEXTURE_2D texture. Calling this method will trigger
124 * an unmap() if necessary.
125 *
126 * This is a convenience function provided to save callers the
127 * trouble of computing the offset parameter.
128 */
129 void upload(uint32_t x, uint32_t y, uint32_t width, uint32_t height) {
130 upload(x, y, width, height, getOffset(x, y));
131 }
132
133 /**
Romain Guycf51a412013-04-08 19:40:31 -0700134 * Returns the width of the render buffer in pixels.
135 */
136 uint32_t getWidth() const {
137 return mWidth;
138 }
139
140 /**
141 * Returns the height of the render buffer in pixels.
142 */
143 uint32_t getHeight() const {
144 return mHeight;
145 }
146
147 /**
148 * Returns the size of this pixel buffer in bytes.
149 */
150 uint32_t getSize() const {
151 return mWidth * mHeight * formatSize(mFormat);
152 }
153
154 /**
Victoria Lease1e546812013-06-25 14:25:17 -0700155 * Returns the offset of a pixel in this pixel buffer, in bytes.
156 */
157 uint32_t getOffset(uint32_t x, uint32_t y) const {
158 return (y * mWidth + x) * formatSize(mFormat);
159 }
160
161 /**
Romain Guycf51a412013-04-08 19:40:31 -0700162 * Returns the number of bytes per pixel in the specified format.
163 *
164 * Supported formats:
165 * GL_ALPHA
166 * GL_RGBA
167 */
168 static uint32_t formatSize(GLenum format) {
169 switch (format) {
170 case GL_ALPHA:
171 return 1;
172 case GL_RGBA:
173 return 4;
174 }
175 return 0;
176 }
177
Digish Pandyac62c1cc2014-05-12 14:37:04 +0530178 /**
179 * Returns the alpha channel offset in the specified format.
180 *
181 * Supported formats:
182 * GL_ALPHA
183 * GL_RGBA
184 */
185 static uint32_t formatAlphaOffset(GLenum format) {
186 switch (format) {
187 case GL_ALPHA:
188 return 0;
189 case GL_RGBA:
190 return 3;
191 }
192
193 ALOGE("unsupported format: %d",format);
194 return 0;
195 }
196
Romain Guycf51a412013-04-08 19:40:31 -0700197protected:
198 /**
199 * Creates a new render buffer in the specified format and dimensions.
200 * The format must be GL_ALPHA or GL_RGBA.
201 */
202 PixelBuffer(GLenum format, uint32_t width, uint32_t height):
203 mFormat(format), mWidth(width), mHeight(height), mAccessMode(kAccessMode_None) {
204 }
205
206 GLenum mFormat;
207
208 uint32_t mWidth;
209 uint32_t mHeight;
210
211 AccessMode mAccessMode;
212
213}; // class PixelBuffer
214
215}; // namespace uirenderer
216}; // namespace android
217
218#endif // ANDROID_HWUI_PIXEL_BUFFER_H