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Quddus Chong768dba62012-12-08 17:06:30 -08001page.title=In-app Billing Version 2
2@jd:body
3
4<div style="background-color:#fffdeb;width:100%;margin-bottom:1em;padding:.5em;">In-app Billing Version 2 is superseded. Please <a href="{@docRoot}google/play/billing/billing_overview.html#migration">migrate to Version 3</a> at your earliest convenience.</div>
5 <div id="qv-wrapper" style="margin-top:0;">
6<div id="qv">
7
8 <h2>In this document</h2>
9 <ol>
10 <li><a href="#billing-types">Product and Purchase Types</a></li>
11 <li><a href="#billing-arch">Service Architecture</a></li>
12 <li><a href="#billing-msgs">Service Messages</a></li>
13 <ol>
14 <li><a href="#billing-request">Request messages</a></li>
15 <li><a href="#billing-response">Broadcast intents</a></li>
16 <li><a href="#billing-message-sequence">Messaging sequence</a></li>
17 <li><a href="#billing-action-notify">Handling IN_APP_NOTIFY messages</a></li>
18 </ol>
19 <li><a href="#billing-security">Security Controls</a></li>
20 <li><a href="#billing-limitations">Requirements and Limitations</a></li>
21 </ol>
22</div>
23</div>
24
25<p>In-app Billing version 2 is the legacy version of the Google Play In-app
26Billing. Like Version 3, it lets you interact with the Google Play purchase flow
27and payments system indirectly, by means of IPC communication with the Play
28Store app installed on the device. </p>
29
30<p>Unlike Version 3, the Version 2 API is
31asynchronous and uses service messages sent as broadcast intents, so
32it is more complicated than Version 3. </p>
33
34<p>Version 2 supports both unmanaged and managed products, as well as supports
35subscriptions, where Version 3 does not yet offer support for subscriptions. If
36you want to sell subscriptions in your app, you should implement In-app Billing
37Version 2, rather than Version 3. </p>
38
39<p>If you do not need to sell subscriptions, you
40should implement In-app Billing Version 3 instead.</p>
41
Quddus Chong768dba62012-12-08 17:06:30 -080042<h2 id="billing-types">Product Types</h2>
43
44<p>In-app Billing Version supports three different product types
45to give you flexibility in how you monetize your app. In all cases, you define
46your products using the Google Play Developer Console, including product type,
47SKU, price, description, and so on. For more information, see <a
48href="{@docRoot}google/play/billing/billing_admin.html">Administering In-app Billing</a>.</p>
49
50<ul>
51<li><em>Managed per user account</em> &mdash; Items that can be purchased only
52once per user account on Google Play. When a user purchases an item that uses
53the "managed per user account" product type, Google Play permanently stores the
54transaction information for each item on a per-user basis. This enables you to
55later query Google Play to restore the state of the items a specific user has
56purchased. If a user attempts to purchase a managed item that has already been
57purchased, Google Play prevents the user from purchasing the item again and
58displays an "Item already purchased" error.
59
60<p>The "managed" product type is useful if you are selling
61items such as game levels or application features. These items are not transient
62and usually need to be restored whenever a user reinstalls your application,
63wipes the data on their device, or installs your application on a new
64device.</p>
65
66<li><em>Unmanaged</em> &mdash; Items that do not have their transaction
67information stored on Google Play. This means that you cannot later query Google
68Play to retrieve transaction information for those items. For "unmanaged"
69purchases, you are responsible for managing the transaction information. Also,
70Google Play does not attempt to prevent the user from purchasing an item
71multiple times if it uses the "unmanaged" product type. It's up to you to
72control how many times an unmanaged item can be purchased.</p>
73
74<p>The "unmanaged" product type is useful if you are selling consumable items,
75such as fuel or magic spells. These items are consumed within your application
76and are usually purchased multiple times.</p></li>
77
78<li><em>Subscriptions</em> &mdash; Items that are sold with a
79developer-specified, recurring billing interval. When a user purchases a
80subscription, Google Play and its payment processor automatically bill the
81user's account at the specified interval and price, charging the amount to the
82original payment method. Once the user purchases a subscription, Google Play
83continues billing the account indefinitely, without requiring approval or action
84from the user. The user can cancel the subscription at any time.
85
86<p>Subscriptions can only be sold using the "managed per user account" purchase
87type. As with in-app products, once the user has purchased an in-app product
88there is no refund window. Users desiring refunds must contact the developer
89directly. For more information about subscriptions and how to sell them in your
90apps, see the <a href="{@docRoot}google/play/billing/v2/billing_subscriptions.html">Subscriptions</a>
91document.</p></li>
92</ul>
93
94<h2 id="billing-arch">Service Architecture</h2>
95
96<p>Your app accesses the In-app Billing service using an API that is exposed by
97the Google Play app installed on the device. The Google Play app then uses an
98asynchronous message loop to convey billing requests and responses between your
99application and the Google Play server. In practice, your application never
100directly communicates with the Google Play server (see figure 1). Instead, your
101application sends billing requests to the Google Play application over
102interprocess communication (IPC) and receives purchase responses from the Google
103Play application in the form of asynchronous broadcast intents. Your application
104does not manage any network connections between itself and the Google Play
105server or use any special APIs from the Android platform.</p>
106
107<div class="figure" style="width:440px">
108<img src="/images/billing_arch.png" alt="" height="582" />
109<p class="img-caption">
110 <strong>Figure 1.</strong> Your application sends and receives billing messages through the
111 Google Play application, which handles all communication with the Google Play server.</p>
112</div>
113
114<p>Some in-app billing implementations may also use a private remote server to deliver content or
115validate transactions, but a remote server is not required to implement in-app billing. A remote
116server can be useful if you are selling digital content that needs to be delivered to a user's
117device, such as media files or photos. You might also use a remote server to store users'
118transaction history or perform various in-app billing security tasks, such as signature
119verification. Although you can handle all security-related tasks in your application, performing
120those tasks on a remote server is recommended because it helps make your application less vulnerable
121to security attacks.</p>
122
123<p>A typical in-app billing implementation relies on three components:</p>
124<ul>
125 <li>A {@link android.app.Service Service} (named <code>BillingService</code> in the sample application),
126 which processes purchase messages from the application and sends billing requests to the Google
127 Play in-app billing service.</li>
128 <li>A {@link android.content.BroadcastReceiver BroadcastReceiver} (named <code>BillingReceiver</code> in the sample
129 application), which receives all asynchronous billing responses from the Google Play
130 application.</li>
131 <li>A security component (named <code>Security</code> in the sample application), which performs
132 security-related tasks, such as signature verification and nonce generation. For more information
133 about in-app billing security, see <a href="#billing-security">Security controls</a> later in this
134 document.</li>
135</ul>
136
137<p>You may also want to incorporate two other components to support in-app billing:</p>
138<ul>
139 <li>A response {@link android.os.Handler Handler} (named <code>ResponseHandler</code> in the sample
140 application), which provides application-specific processing of purchase notifications, errors,
141 and other status messages.</li>
142 <li>An observer (named <code>PurchaseObserver</code> in the sample application), which is
143 responsible for sending callbacks to your application so you can update your user interface with
144 purchase information and status.</li>
145</ul>
146
147<p>In addition to these components, your application must provide a way to store information about
148users' purchases and some sort of user interface that lets users select items to purchase. You do
149not need to provide a checkout user interface. When a user initiates an in-app purchase, the Google
150Play application presents the checkout user interface to your user. When the user completes the
151checkout process, your application resumes.</p>
152
153<h2 id="billing-msgs">In-app Billing Messages</h2>
154
155<p>When the user initiates a purchase, your application sends billing messages to Google Play's
156in-app billing service (named <code>MarketBillingService</code>) using simple IPC method calls. The
157Google Play application responds to all billing requests synchronously, providing your
158application with status notifications and other information. The Google Play application also
159responds to some billing requests asynchronously, providing your application with error messages and
160detailed transaction information. The following section describes the basic request-response
161messaging that takes place between your application and the Google Play application.</p>
162
163<h3 id="billing-request">In-app billing requests</h3>
164
165<p>Your application sends in-app billing requests by invoking a single IPC method
166(<code>sendBillingRequest()</code>), which is exposed by the <code>MarketBillingService</code>
167interface. This interface is defined in an <a
168href="{@docRoot}guide/components/aidl.html">Android Interface Definition Language</a> file
169(<code>IMarketBillingService.aidl</code>). You can <a
170href="{@docRoot}google/play/billing/v2/billing_integrate.html#billing-download">download</a> this AIDL
171file with the in-app billing sample application.</p>
172
173<p>The <code>sendBillingRequest()</code> method has a single {@link android.os.Bundle Bundle} parameter.
174The Bundle that you deliver must include several key-value pairs that specify various parameters for
175the request, such as the type of billing request you are making, the item that is being purchased and
176its type, and the application that is making the request. For more information about the Bundle keys
177that are sent with a request, see <a
178href="{@docRoot}google/play/billing/v2/billing_reference.html#billing-interface">In-app Billing
179Service Interface</a>.
180
181<p>One of the most important keys that every request Bundle must have is the
182<code>BILLING_REQUEST</code> key. This key lets you specify the type of billing request you are
183making. Google Play's in-app billing service supports the following five types of billing
184requests:</p>
185
186<ul>
187 <li><code>CHECK_BILLING_SUPPORTED</code>
188 <p>This request verifies that the Google Play application supports in-app billing. You
189 usually send this request when your application first starts up. This request is useful if you
190 want to enable or disable certain UI features that are relevant only to in-app billing.</p>
191 </li>
192 <li><code>REQUEST_PURCHASE</code>
193 <p>This request sends a purchase message to the Google Play application and is the foundation
194 of in-app billing. You send this request when a user indicates that he or she wants to purchase
195 an item in your application. Google Play then handles the financial transaction by displaying
196 the checkout user interface.</p>
197 </li>
198 <li><code>GET_PURCHASE_INFORMATION</code>
199 <p>This request retrieves the details of a purchase state change. A purchase changes state when
200 a requested purchase is billed successfully or when a user cancels a transaction during
201 checkout. It can also occur when a previous purchase is refunded. Google Play notifies your
202 application when a purchase changes state, so you only need to send this request when there is
203 transaction information to retrieve.</p>
204 </li>
205 <li><code>CONFIRM_NOTIFICATIONS</code>
206 <p>This request acknowledges that your application received the details of a purchase state
207 change. Google Play sends purchase state change notifications to your application until you
208 confirm that you received them.</p>
209 </li>
210 <li><code>RESTORE_TRANSACTIONS</code>
211 <p>This request retrieves a user's transaction status for <a
212 href="{@docRoot}google/play/billing/billing_admin.html#billing-purchase-type">managed
213 purchases</a> and <a
214 href="{@docRoot}google/play/billing/billing_admin.html#billing-purchase-type">subscriptions</a>.
215 You should send this request only when you need to retrieve a user's transaction
216 status, which is usually only when your application is reinstalled or installed for the first
217 time on a device.</p>
218 </li>
219</ul>
220
221<h3 id="billing-response">In-app Billing Responses</h3>
222
223<p>The Google Play application responds to in-app billing requests with both synchronous and
224asynchronous responses. The synchronous response is a {@link android.os.Bundle Bundle} with the following
225three keys:</p>
226
227<ul>
228 <li><code>RESPONSE_CODE</code>
229 <p>This key provides status information and error information about a request.</p>
230 </li>
231 <li><code>PURCHASE_INTENT</code>
232 <p>This key provides a {@link android.app.PendingIntent PendingIntent}, which you use to launch the checkout
233 activity.</p>
234 </li>
235 <li><code>REQUEST_ID</code>
236 <p>This key provides you with a request identifier, which you can use to match asynchronous
237 responses with requests.</p>
238 </li>
239</ul>
240<p>Some of these keys are not relevant to every request. For more information, see <a
241href="#billing-message-sequence">Messaging sequence</a> later in this document.</p>
242
243<p>The asynchronous response messages are sent in the form of individual broadcast intents and
244include the following:</p>
245
246<ul>
247 <li><code>com.android.vending.billing.RESPONSE_CODE</code>
248 <p>This response contains a Google Play server response code, and is sent after you make an
249 in-app billing request. A server response code can indicate that a billing request was
250 successfully sent to Google Play or it can indicate that some error occurred during a billing
251 request. This response is <em>not</em> used to report any purchase state changes (such as refund
252 or purchase information). For more information about the response codes that are sent with this
253 response, see <a
254 href="{@docRoot}google/play/billing/v2/billing_reference.html#billing-codes">Server Response Codes
255 for In-app Billing</a>.</p>
256 </li>
257 <li><code>com.android.vending.billing.IN_APP_NOTIFY</code>
258 <p>This response indicates that a purchase has changed state, which means a purchase succeeded,
259 was canceled, or was refunded. This response contains one or more notification IDs. Each
260 notification ID corresponds to a specific server-side message, and each messages contains
261 information about one or more transactions. After your application receives an
262 <code>IN_APP_NOTIFY</code> broadcast intent, you send a <code>GET_PURCHASE_INFORMATION</code>
263 request with the notification IDs to retrieve message details.</p>
264 </li>
265 <li><code>com.android.vending.billing.PURCHASE_STATE_CHANGED</code>
266 <p>This response contains detailed information about one or more transactions. The transaction
267 information is contained in a JSON string. The JSON string is signed and the signature is sent
268 to your application along with the JSON string (unencrypted). To help ensure the security of
269 your in-app billing messages, your application can verify the signature of this JSON string.</p>
270 </li>
271</ul>
272
273<p>The JSON string that is returned with the <code>PURCHASE_STATE_CHANGED</code> intent provides
274your application with the details of one or more billing transactions. An example of this JSON
275string for a subscription item is shown below:</p>
276<pre class="no-pretty-print" style="color:black">{ "nonce" : 1836535032137741465,
277 "orders" :
278 [{ "notificationId" : "android.test.purchased",
279 "orderId" : "transactionId.android.test.purchased",
280 "packageName" : "com.example.dungeons",
281 "productId" : "android.test.purchased",
282 "developerPayload" : "bGoa+V7g/yqDXvKRqq+JTFn4uQZbPiQJo4pf9RzJ",
283 "purchaseTime" : 1290114783411,
284 "purchaseState" : 0,
285 "purchaseToken" : "rojeslcdyyiapnqcynkjyyjh" }]
286}
287</pre>
288
289<p>For more information about the fields in this JSON string, see <a
290href="{@docRoot}google/play/billing/v2/billing_reference.html#billing-intents">In-app Billing
291Broadcast Intents</a>.</p>
292
293<h3 id="billing-message-sequence">Messaging sequence</h3>
294
295<p>The messaging sequence for a typical purchase request is shown in figure 2. Request types for
296each <code>sendBillingRequest()</code> method are shown in <strong>bold</strong>, broadcast intents
297are shown in <em>italic</em>. For clarity, figure 2 does not show the <code>RESPONSE_CODE</code>
298broadcast intents that are sent for every request.</p>
299
300<p>The basic message sequence for an in-app purchase request is as follows:</p>
301
302<ol>
303 <li>Your application sends a purchase request (<code>REQUEST_PURCHASE</code> type), specifying a
304 product ID and other parameters.</li>
305 <li>The Google Play application sends your application a Bundle with the following keys:
306 <code>RESPONSE_CODE</code>, <code>PURCHASE_INTENT</code>, and <code>REQUEST_ID</code>. The
307 <code>PURCHASE_INTENT</code> key provides a {@link android.app.PendingIntent PendingIntent}, which your
308 application uses to start the checkout UI for the given product ID.</li>
309 <li>Your application launches the pending intent, which launches the checkout UI.
310 <p class="note"><strong>Note:</strong> You must launch the pending intent from an activity
311 context and not an application context.</p>
312 </li>
313 <li>When the checkout flow finishes (that is, the user successfully purchases the item or cancels
314 the purchase), Google Play sends your application a notification message (an
315 <code>IN_APP_NOTIFY</code> broadcast intent). The notification message includes a notification ID,
316 which references the transaction.</li>
317 <li>Your application requests the transaction information by sending a
318 <code>GET_PURCHASE_STATE_CHANGED</code> request, specifying the notification ID for the
319 transaction.</li>
320 <li>The Google Play application sends a Bundle with a <code>RESPONSE_CODE</code> key and a
321 <code>REQUEST_ID</code> key.
322 <li>Google Play sends the transaction information to your application in a
323 <code>PURCHASE_STATE_CHANGED</code> broadcast intent.</li>
324 <li>Your application confirms that you received the transaction information for the given
325 notification ID by sending a confirmation message (<code>CONFIRM_NOTIFICATIONS</code> type),
326 specifying the notification ID for which you received transaction information.</li>
327 <li>The Google Play application sends your application a Bundle with a
328 <code>RESPONSE_CODE</code> key and a <code>REQUEST_ID</code> key.</li>
329</ol>
330
331<img src="/images/billing_request_purchase.png" height="231" id="figure2" />
332<p class="img-caption">
333 <strong>Figure 2.</strong> Message sequence for a purchase request.
334</p>
335
336<p>Keep in mind, you must send a confirmation when you receive transaction information from Google
337Play (step 8 in figure 2). If you don't send a confirmation message, Google Play will
338continue sending <code>IN_APP_NOTIFY</code> messages for the transactions you have not
339confirmed. As a best practice, you should not send a <code>CONFIRM_NOTIFICATIONS</code> request for
340a purchased item until you have delivered the item to the user. This way, if your application
341crashes or something else prevents your application from delivering the product, your application
342will still receive an <code>IN_APP_NOTIFY</code> broadcast intent from Google Play indicating
343that you need to deliver the product. Also, as a best practice, your application must be able to
344handle <code>IN_APP_NOTIFY</code> messages that contain multiple orders.</p>
345
346<p>The messaging sequence for a restore transaction request is shown in figure 3. Request types for
347each <code>sendBillingRequest()</code> method are shown in <strong>bold</strong>, broadcast intents
348are shown in <em>italic</em>. For clarity, figure 3 does not show the <code>RESPONSE_CODE</code>
349broadcast intents that are sent for every request.</p>
350
351<div class="figure" style="width:490px">
352<img src="/images/billing_restore_transactions.png" alt="" height="168" />
353<p class="img-caption">
354 <strong>Figure 3.</strong> Message sequence for a restore transactions request.
355</p>
356</div>
357
358<p>The request triggers three responses. The first is a {@link android.os.Bundle Bundle} with a
359<code>RESPONSE_CODE</code> key and a <code>REQUEST_ID</code> key. Next, the Google Play
360application sends a <code>RESPONSE_CODE</code> broadcast intent, which provides status information
361or error information about the request. As always, the <code>RESPONSE_CODE</code> message references
362a specific request ID, so you can determine which request a <code>RESPONSE_CODE</code> message
363pertains to.</p>
364
365<p>The <code>RESTORE_TRANSACTIONS</code> request type also triggers a
366<code>PURCHASE_STATE_CHANGED</code> broadcast intent, which contains the same type of transaction
367information that is sent during a purchase request. Unlike with a purchase request, however, the transactions
368are given without any associated notification IDs, so you do not need to respond to this
369intent with a <code>CONFIRM_NOTIFICATIONS</code> message. </p>
370
371<p class="note"><strong>Note:</strong> You should use the <code>RESTORE_TRANSACTIONS</code> request
372type only when your application is installed for the first time on a device or when your
373application has been removed from a device and reinstalled.</p>
374
375<p>The messaging sequence for checking whether in-app billing is supported is shown in figure 4. The
376request type for the <code>sendBillingRequest()</code> method is shown in <strong>bold</strong>.</p>
377
378<div class="figure" style="width:454px">
379<img src="/images/billing_check_supported.png" alt="" height="168" />
380<p class="img-caption">
381 <strong>Figure 4.</strong> Message sequence for checking whether in-app billing is supported.
382</p>
383</div>
384
385<p>The synchronous response for a <code>CHECK_BILLING_SUPPORTED</code> request provides a Bundle
386with a server response code. A <code>RESULT_OK</code> response code indicates that in-app billing
387is supported; a <code>RESULT_BILLING_UNAVAILABLE</code> response code indicates that in-app billing
388is unavailable because the API version you specified is unrecognized or the user is not eligible to
389make in-app purchases (for example, the user resides in a country that does not allow in-app
390billing). A <code>SERVER_ERROR</code> can also be returned, indicating that there was a problem with
391the Google Play server.</p>
392
393<h3 id="billing-action-notify">Handling IN_APP_NOTIFY messages</h3>
394
395<p>Usually, your application receives an <code>IN_APP_NOTIFY</code> broadcast intent from Google
396Play in response to a <code>REQUEST_PURCHASE</code> message (see figure 2). The
397<code>IN_APP_NOTIFY</code> broadcast intent informs your application that the state of a requested
398purchase has changed. To retrieve the details of that purchase, your application sends a
399<code>GET_PURCHASE_INFORMATION</code> request. Google Play responds with a
400<code>PURCHASE_STATE_CHANGED</code> broadcast intent, which contains the details of the purchase
401state change. Your application then sends a <code>CONFIRM_NOTIFICATIONS</code> message, informing
402Google Play that you have received the purchase state change information.</p>
403
404<p>In some special cases, you may receive multiple <code>IN_APP_NOTIFY</code> messages even though
405you have confirmed receipt of the purchase information, or you may receive
406<code>IN_APP_NOTIFY</code> messages for a purchase change even though you never initiated the
407purchase. Your application must handle both of these special cases.</p>
408
409<h4>Handling multiple IN_APP_NOTIFY messages</h4>
410
411<p>When Google Play receives a <code>CONFIRM_NOTIFICATIONS</code> message for a given
412<code>PURCHASE_STATE_CHANGED</code> message, it usually stops sending <code>IN_APP_NOTIFY</code>
413intents for that <code>PURCHASE_STATE_CHANGED</code> message. Sometimes, however, Google
414Play may send repeated <code>IN_APP_NOTIFY</code> intents for a
415<code>PURCHASE_STATE_CHANGED</code> message even though your application has sent a
416<code>CONFIRM_NOTIFICATIONS</code> message. This can occur if a device loses network connectivity
417while you are sending the <code>CONFIRM_NOTIFICATIONS</code> message. In this case, Google Play
418might not receive your <code>CONFIRM_NOTIFICATIONS</code> message and it could send multiple
419<code>IN_APP_NOTIFY</code> messages until it receives acknowledgement that you received the
420transaction message. Therefore, your application must be able to recognize that the subsequent
421<code>IN_APP_NOTIFY</code> messages are for a previously processed transaction. You can do this by
422checking the <code>orderID</code> that's contained in the JSON string because every transaction has
423a unique <code>orderId</code>.</p>
424
425<h4>Handling refunds and other unsolicited IN_APP_NOTIFY messages</h4>
426
427<p>There are two cases where your application may receive <code>IN_APP_NOTIFY</code> broadcast
428intents even though your application has not sent a <code>REQUEST_PURCHASE</code> message. Figure 5
429shows the messaging sequence for both of these cases. Request types for each
430<code>sendBillingRequest()</code> method are shown in <strong>bold</strong>, broadcast intents are
431shown in <em>italic</em>. For clarity, figure 5 does not show the <code>RESPONSE_CODE</code>
432broadcast intents that are sent for every request.</p>
433
434<div class="figure" style="width:481px">
435<img src="/images/billing_refund.png" alt="" height="189" />
436<p class="img-caption">
437 <strong>Figure 5.</strong> Message sequence for refunds and other unsolicited
438IN_APP_NOTIFY messages.</p>
439</div>
440
441<p>In the first case, your application may receive an <code>IN_APP_NOTIFY</code> broadcast intent
442when a user has your application installed on two (or more) devices and the user makes an in-app
443purchase from one of the devices. In this case, Google Play sends an <code>IN_APP_NOTIFY</code>
444message to the second device, informing the application that there is a purchase state change. Your
445application can handle this message the same way it handles the response from an
446application-initiated <code>REQUEST_PURCHASE</code> message, so that ultimately your application
447receives a <code>PURCHASE_STATE_CHANGED</code> broadcast intent message that includes information
448about the item that has been purchased. This applies only to items that have their product type
449set to "managed per user account."</p>
450
451<p>In the second case, your application can receive an <code>IN_APP_NOTIFY</code> broadcast intent
452when Google Play receives a refund notification from Google Wallet. In this case, Google
453Play sends an <code>IN_APP_NOTIFY</code> message to your application. Your application can handle
454this message the same way it handles responses from an application-initiated
455<code>REQUEST_PURCHASE</code> message so that ultimately your application receives a
456<code>PURCHASE_STATE_CHANGED</code> message that includes information about the item that has been
457refunded. The refund information is included in the JSON string that accompanies the
458<code>PURCHASE_STATE_CHANGED</code> broadcast intent. Also, the <code>purchaseState</code> field in
459the JSON string is set to 2.</p>
460
461<p class="caution"><strong>Important:</strong> You cannot use the Google Wallet API to
462issue refunds or cancel in-app billing transactions. You must do this manually through your
463Google Wallet merchant account. However, you can use the Google Wallet API to retrieve order
464information.</p>
465
466<h2 id="billing-security">Security Controls</h2>
467
468<p>To help ensure the integrity of the transaction information that is sent to your application,
469Google Play signs the JSON string that is contained in the <code>PURCHASE_STATE_CHANGED</code>
470broadcast intent. Google Play uses the private key that is associated with the app to create
471this signature. The Developer Console generates an RSA key pair for each app.
472You can find the public key portion of this key pair in the app's publishing details
473in the Developer Console, under <strong>Settings</strong>, in the License Key field.</p>
474
475<p>When Google Play signs a billing response, it includes the signed JSON string (unencrypted)
476and the signature. When your application receives this signed response you can use the public key
477portion of your RSA key pair to verify the signature. By performing signature verification you can
478help detect responses that have been tampered with or that have been spoofed. You can perform this
479signature verification step in your application; however, if your application connects to a secure
480remote server then we recommend that you perform the signature verification on that server.</p>
481
482<p>In-app billing also uses nonces (a random number used once) to help verify the integrity of the
483purchase information that's returned from Google Play. Your application must generate a nonce and
484send it with a <code>GET_PURCHASE_INFORMATION</code> request and a <code>RESTORE_TRANSACTIONS</code>
485request. When Google Play receives the request, it adds the nonce to the JSON string that
486contains the transaction information. The JSON string is then signed and returned to your
487application. When your application receives the JSON string, you need to verify the nonce as well as
488the signature of the JSON string.</p>
489
490<p>For more information about best practices for security and design, see <a
491href="{@docRoot}google/play/billing/billing_best_practices.html">Security and Design</a>.</p>
492
493<h2 id="billing-limitations">In-app Billing Requirements and Limitations</h2>
494
495<p>Before you get started with in-app billing, be sure to review the following requirements and
496limitations.</p>
497
498<ul>
499 <li>In-app billing can be implemented only in applications that you publish through Google
500 Play.</li>
501 <li>You must have a Google Wallet Merchant account to use Google Play In-app Billing.</li>
502 <li>In-app billing requires version 2.3.4 (or higher) of the Android Market application.
503 To support subscriptions, version 3.5 or higher of the Google Play app is required. On devices
504 running Android 3.0, version 5.0.12 (or higher) of the MyApps application is required.</li>
505 <li>An application can use in-app billing only if the device is running Android 1.6 (API level 4)
506 or higher.</li>
507 <li>You can use in-app billing to sell only digital content. You cannot use in-app billing to sell
508 physical goods, personal services, or anything that requires physical delivery.</li>
509 <li>Google Play does not provide any form of content delivery. You are responsible for
510 delivering the digital content that you sell in your applications.</li>
511 <li>You cannot implement in-app billing on a device that never connects to the network. To
512 complete in-app purchase requests, a device must be able to access the Google Play server over
513 the network. </li>
514</ul>