Romain Guy | cf51a41 | 2013-04-08 19:40:31 -0700 | [diff] [blame] | 1 | /* |
| 2 | * Copyright (C) 2013 The Android Open Source Project |
| 3 | * |
| 4 | * Licensed under the Apache License, Version 2.0 (the "License"); |
| 5 | * you may not use this file except in compliance with the License. |
| 6 | * You may obtain a copy of the License at |
| 7 | * |
| 8 | * http://www.apache.org/licenses/LICENSE-2.0 |
| 9 | * |
| 10 | * Unless required by applicable law or agreed to in writing, software |
| 11 | * distributed under the License is distributed on an "AS IS" BASIS, |
| 12 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 13 | * See the License for the specific language governing permissions and |
| 14 | * limitations under the License. |
| 15 | */ |
| 16 | |
| 17 | #ifndef ANDROID_HWUI_PIXEL_BUFFER_H |
| 18 | #define ANDROID_HWUI_PIXEL_BUFFER_H |
| 19 | |
| 20 | #include <GLES3/gl3.h> |
| 21 | |
| 22 | namespace android { |
| 23 | namespace uirenderer { |
| 24 | |
| 25 | /** |
| 26 | * Represents a pixel buffer. A pixel buffer will be backed either by a |
| 27 | * PBO on OpenGL ES 3.0 and higher or by an array of uint8_t on other |
| 28 | * versions. If the buffer is backed by a PBO it will of type |
| 29 | * GL_PIXEL_UNPACK_BUFFER. |
| 30 | * |
| 31 | * To read from or write into a PixelBuffer you must first map the |
| 32 | * buffer using the map(AccessMode) method. This method returns a |
| 33 | * pointer to the beginning of the buffer. |
| 34 | * |
| 35 | * Before the buffer can be used by the GPU, for instance to upload |
| 36 | * a texture, you must first unmap the buffer. To do so, call the |
| 37 | * unmap() method. |
| 38 | * |
| 39 | * Mapping and unmapping a PixelBuffer can have the side effect of |
| 40 | * changing the currently active GL_PIXEL_UNPACK_BUFFER. It is |
| 41 | * therefore recommended to call Caches::unbindPixelbuffer() after |
| 42 | * using a PixelBuffer to upload to a texture. |
| 43 | */ |
| 44 | class PixelBuffer { |
| 45 | public: |
| 46 | enum BufferType { |
| 47 | kBufferType_Auto, |
| 48 | kBufferType_CPU |
| 49 | }; |
| 50 | |
| 51 | enum AccessMode { |
| 52 | kAccessMode_None = 0, |
| 53 | kAccessMode_Read = GL_MAP_READ_BIT, |
| 54 | kAccessMode_Write = GL_MAP_WRITE_BIT, |
| 55 | kAccessMode_ReadWrite = GL_MAP_READ_BIT | GL_MAP_WRITE_BIT |
| 56 | }; |
| 57 | |
| 58 | /** |
| 59 | * Creates a new PixelBuffer object with the specified format and |
| 60 | * dimensions. The buffer is immediately allocated. |
| 61 | * |
| 62 | * The buffer type specifies how the buffer should be allocated. |
| 63 | * By default this method will automatically choose whether to allocate |
| 64 | * a CPU or GPU buffer. |
| 65 | */ |
| 66 | static PixelBuffer* create(GLenum format, uint32_t width, uint32_t height, |
| 67 | BufferType type = kBufferType_Auto); |
| 68 | |
| 69 | virtual ~PixelBuffer() { |
| 70 | } |
| 71 | |
| 72 | /** |
| 73 | * Returns the format of this render buffer. |
| 74 | */ |
| 75 | GLenum getFormat() const { |
| 76 | return mFormat; |
| 77 | } |
| 78 | |
| 79 | /** |
| 80 | * Maps this before with the specified access mode. This method |
| 81 | * returns a pointer to the region of memory where the buffer was |
| 82 | * mapped. |
| 83 | * |
| 84 | * If the buffer is already mapped when this method is invoked, |
| 85 | * this method will return the previously mapped pointer. The |
| 86 | * access mode can only be changed by calling unmap() first. |
| 87 | * |
| 88 | * The specified access mode cannot be kAccessMode_None. |
| 89 | */ |
| 90 | virtual uint8_t* map(AccessMode mode = kAccessMode_ReadWrite) = 0; |
| 91 | |
| 92 | /** |
| 93 | * Unmaps this buffer, if needed. After the buffer is unmapped, |
| 94 | * the pointer previously returned by map() becomes invalid and |
| 95 | * should not be used. After calling this method, getMappedPointer() |
| 96 | * will always return NULL. |
| 97 | */ |
| 98 | virtual void unmap() = 0; |
| 99 | |
| 100 | /** |
| 101 | * Returns the current access mode for this buffer. If the buffer |
| 102 | * is not mapped, this method returns kAccessMode_None. |
| 103 | */ |
| 104 | AccessMode getAccessMode() const { |
| 105 | return mAccessMode; |
| 106 | } |
| 107 | |
| 108 | /** |
| 109 | * Returns the currently mapped pointer. Returns NULL if the buffer |
| 110 | * is not mapped. |
| 111 | */ |
| 112 | virtual uint8_t* getMappedPointer() const = 0; |
| 113 | |
| 114 | /** |
Victoria Lease | 1e54681 | 2013-06-25 14:25:17 -0700 | [diff] [blame] | 115 | * Upload the specified rectangle of this pixel buffer as a |
Romain Guy | cf51a41 | 2013-04-08 19:40:31 -0700 | [diff] [blame] | 116 | * GL_TEXTURE_2D texture. Calling this method will trigger |
| 117 | * an unmap() if necessary. |
| 118 | */ |
| 119 | virtual void upload(uint32_t x, uint32_t y, uint32_t width, uint32_t height, int offset) = 0; |
| 120 | |
| 121 | /** |
Victoria Lease | 1e54681 | 2013-06-25 14:25:17 -0700 | [diff] [blame] | 122 | * Upload the specified rectangle of this pixel buffer as a |
| 123 | * GL_TEXTURE_2D texture. Calling this method will trigger |
| 124 | * an unmap() if necessary. |
| 125 | * |
| 126 | * This is a convenience function provided to save callers the |
| 127 | * trouble of computing the offset parameter. |
| 128 | */ |
| 129 | void upload(uint32_t x, uint32_t y, uint32_t width, uint32_t height) { |
| 130 | upload(x, y, width, height, getOffset(x, y)); |
| 131 | } |
| 132 | |
| 133 | /** |
Romain Guy | cf51a41 | 2013-04-08 19:40:31 -0700 | [diff] [blame] | 134 | * Returns the width of the render buffer in pixels. |
| 135 | */ |
| 136 | uint32_t getWidth() const { |
| 137 | return mWidth; |
| 138 | } |
| 139 | |
| 140 | /** |
| 141 | * Returns the height of the render buffer in pixels. |
| 142 | */ |
| 143 | uint32_t getHeight() const { |
| 144 | return mHeight; |
| 145 | } |
| 146 | |
| 147 | /** |
| 148 | * Returns the size of this pixel buffer in bytes. |
| 149 | */ |
| 150 | uint32_t getSize() const { |
| 151 | return mWidth * mHeight * formatSize(mFormat); |
| 152 | } |
| 153 | |
| 154 | /** |
Victoria Lease | 1e54681 | 2013-06-25 14:25:17 -0700 | [diff] [blame] | 155 | * Returns the offset of a pixel in this pixel buffer, in bytes. |
| 156 | */ |
| 157 | uint32_t getOffset(uint32_t x, uint32_t y) const { |
| 158 | return (y * mWidth + x) * formatSize(mFormat); |
| 159 | } |
| 160 | |
| 161 | /** |
Romain Guy | cf51a41 | 2013-04-08 19:40:31 -0700 | [diff] [blame] | 162 | * Returns the number of bytes per pixel in the specified format. |
| 163 | * |
| 164 | * Supported formats: |
| 165 | * GL_ALPHA |
| 166 | * GL_RGBA |
| 167 | */ |
| 168 | static uint32_t formatSize(GLenum format) { |
| 169 | switch (format) { |
| 170 | case GL_ALPHA: |
| 171 | return 1; |
| 172 | case GL_RGBA: |
| 173 | return 4; |
| 174 | } |
| 175 | return 0; |
| 176 | } |
| 177 | |
| 178 | protected: |
| 179 | /** |
| 180 | * Creates a new render buffer in the specified format and dimensions. |
| 181 | * The format must be GL_ALPHA or GL_RGBA. |
| 182 | */ |
| 183 | PixelBuffer(GLenum format, uint32_t width, uint32_t height): |
| 184 | mFormat(format), mWidth(width), mHeight(height), mAccessMode(kAccessMode_None) { |
| 185 | } |
| 186 | |
| 187 | GLenum mFormat; |
| 188 | |
| 189 | uint32_t mWidth; |
| 190 | uint32_t mHeight; |
| 191 | |
| 192 | AccessMode mAccessMode; |
| 193 | |
| 194 | }; // class PixelBuffer |
| 195 | |
| 196 | }; // namespace uirenderer |
| 197 | }; // namespace android |
| 198 | |
| 199 | #endif // ANDROID_HWUI_PIXEL_BUFFER_H |