Romain Guy | 4aa9057 | 2010-09-26 18:40:37 -0700 | [diff] [blame^] | 1 | /* |
| 2 | * Copyright (C) 2010 The Android Open Source Project |
| 3 | * |
| 4 | * Licensed under the Apache License, Version 2.0 (the "License"); |
| 5 | * you may not use this file except in compliance with the License. |
| 6 | * You may obtain a copy of the License at |
| 7 | * |
| 8 | * http://www.apache.org/licenses/LICENSE-2.0 |
| 9 | * |
| 10 | * Unless required by applicable law or agreed to in writing, software |
| 11 | * distributed under the License is distributed on an "AS IS" BASIS, |
| 12 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 13 | * See the License for the specific language governing permissions and |
| 14 | * limitations under the License. |
| 15 | */ |
| 16 | |
| 17 | #define LOG_TAG "OpenGLRenderer" |
| 18 | |
| 19 | #include "DisplayListRenderer.h" |
| 20 | |
| 21 | namespace android { |
| 22 | namespace uirenderer { |
| 23 | |
| 24 | /////////////////////////////////////////////////////////////////////////////// |
| 25 | // Base structure |
| 26 | /////////////////////////////////////////////////////////////////////////////// |
| 27 | |
| 28 | DisplayListRenderer::DisplayListRenderer(): |
| 29 | mHeap(HEAP_BLOCK_SIZE), mWriter(MIN_WRITER_SIZE) { |
| 30 | mBitmapIndex = mMatrixIndex = mPaintIndex = 1; |
| 31 | mPathHeap = NULL; |
| 32 | } |
| 33 | |
| 34 | DisplayListRenderer::~DisplayListRenderer() { |
| 35 | reset(); |
| 36 | } |
| 37 | |
| 38 | void DisplayListRenderer::reset() { |
| 39 | if (mPathHeap) { |
| 40 | mPathHeap->unref(); |
| 41 | mPathHeap = NULL; |
| 42 | } |
| 43 | |
| 44 | mBitmaps.reset(); |
| 45 | mMatrices.reset(); |
| 46 | mPaints.reset(); |
| 47 | |
| 48 | mWriter.reset(); |
| 49 | mHeap.reset(); |
| 50 | |
| 51 | mRCRecorder.reset(); |
| 52 | mTFRecorder.reset(); |
| 53 | } |
| 54 | |
| 55 | /////////////////////////////////////////////////////////////////////////////// |
| 56 | // Operations |
| 57 | /////////////////////////////////////////////////////////////////////////////// |
| 58 | |
| 59 | void DisplayListRenderer::acquireContext() { |
| 60 | addOp(AcquireContext); |
| 61 | OpenGLRenderer::acquireContext(); |
| 62 | } |
| 63 | |
| 64 | void DisplayListRenderer::releaseContext() { |
| 65 | addOp(ReleaseContext); |
| 66 | OpenGLRenderer::releaseContext(); |
| 67 | } |
| 68 | |
| 69 | int DisplayListRenderer::save(int flags) { |
| 70 | addOp(Save); |
| 71 | addInt(flags); |
| 72 | return OpenGLRenderer::save(flags); |
| 73 | } |
| 74 | |
| 75 | void DisplayListRenderer::restore() { |
| 76 | addOp(Restore); |
| 77 | OpenGLRenderer::restore(); |
| 78 | } |
| 79 | |
| 80 | void DisplayListRenderer::restoreToCount(int saveCount) { |
| 81 | addOp(RestoreToCount); |
| 82 | addInt(saveCount); |
| 83 | OpenGLRenderer::restoreToCount(saveCount); |
| 84 | } |
| 85 | |
| 86 | int DisplayListRenderer::saveLayer(float left, float top, float right, float bottom, |
| 87 | const SkPaint* p, int flags) { |
| 88 | addOp(SaveLayer); |
| 89 | addBounds(left, top, right, bottom); |
| 90 | addPaint(p); |
| 91 | addInt(flags); |
| 92 | return OpenGLRenderer::saveLayer(left, top, right, bottom, p, flags); |
| 93 | } |
| 94 | |
| 95 | void DisplayListRenderer::translate(float dx, float dy) { |
| 96 | addOp(Translate); |
| 97 | addPoint(dx, dy); |
| 98 | OpenGLRenderer::translate(dx, dy); |
| 99 | } |
| 100 | |
| 101 | void DisplayListRenderer::rotate(float degrees) { |
| 102 | addOp(Rotate); |
| 103 | addFloat(degrees); |
| 104 | OpenGLRenderer::rotate(degrees); |
| 105 | } |
| 106 | |
| 107 | void DisplayListRenderer::scale(float sx, float sy) { |
| 108 | addOp(Scale); |
| 109 | addPoint(sx, sy); |
| 110 | OpenGLRenderer::scale(sx, sy); |
| 111 | } |
| 112 | |
| 113 | void DisplayListRenderer::setMatrix(SkMatrix* matrix) { |
| 114 | addOp(SetMatrix); |
| 115 | addMatrix(matrix); |
| 116 | OpenGLRenderer::setMatrix(matrix); |
| 117 | } |
| 118 | |
| 119 | void DisplayListRenderer::concatMatrix(SkMatrix* matrix) { |
| 120 | addOp(ConcatMatrix); |
| 121 | addMatrix(matrix); |
| 122 | OpenGLRenderer::concatMatrix(matrix); |
| 123 | } |
| 124 | |
| 125 | bool DisplayListRenderer::clipRect(float left, float top, float right, float bottom, |
| 126 | SkRegion::Op op) { |
| 127 | addOp(ClipRect); |
| 128 | addBounds(left, top, right, bottom); |
| 129 | addInt(op); |
| 130 | return OpenGLRenderer::clipRect(left, top, right, bottom, op); |
| 131 | } |
| 132 | |
| 133 | void DisplayListRenderer::drawBitmap(SkBitmap* bitmap, float left, float top, |
| 134 | const SkPaint* paint) { |
| 135 | addOp(DrawBitmap); |
| 136 | addBitmap(bitmap); |
| 137 | addPoint(left, top); |
| 138 | addPaint(paint); |
| 139 | OpenGLRenderer::drawBitmap(bitmap, left, top, paint); |
| 140 | } |
| 141 | |
| 142 | void DisplayListRenderer::drawBitmap(SkBitmap* bitmap, const SkMatrix* matrix, |
| 143 | const SkPaint* paint) { |
| 144 | addOp(DrawBitmapMatrix); |
| 145 | addBitmap(bitmap); |
| 146 | addMatrix(matrix); |
| 147 | addPaint(paint); |
| 148 | OpenGLRenderer::drawBitmap(bitmap, matrix, paint); |
| 149 | } |
| 150 | |
| 151 | void DisplayListRenderer::drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop, |
| 152 | float srcRight, float srcBottom, float dstLeft, float dstTop, |
| 153 | float dstRight, float dstBottom, const SkPaint* paint) { |
| 154 | addOp(DrawBitmapRect); |
| 155 | addBitmap(bitmap); |
| 156 | addBounds(srcLeft, srcTop, srcRight, srcBottom); |
| 157 | addBounds(dstLeft, dstTop, dstRight, dstBottom); |
| 158 | addPaint(paint); |
| 159 | OpenGLRenderer::drawBitmap(bitmap, srcLeft, srcTop, srcRight, srcBottom, |
| 160 | dstLeft, dstTop, dstRight, dstBottom, paint); |
| 161 | } |
| 162 | |
| 163 | void DisplayListRenderer::drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs, |
| 164 | uint32_t width, uint32_t height, float left, float top, float right, float bottom, |
| 165 | const SkPaint* paint) { |
| 166 | addOp(DrawPatch); |
| 167 | addBitmap(bitmap); |
| 168 | addInts(xDivs, width); |
| 169 | addInts(yDivs, height); |
| 170 | addBounds(left, top, right, bottom); |
| 171 | addPaint(paint); |
| 172 | OpenGLRenderer::drawPatch(bitmap, xDivs, yDivs, width, height, |
| 173 | left, top, right, bottom, paint); |
| 174 | } |
| 175 | |
| 176 | void DisplayListRenderer::drawColor(int color, SkXfermode::Mode mode) { |
| 177 | addOp(DrawColor); |
| 178 | addInt(color); |
| 179 | addInt(mode); |
| 180 | OpenGLRenderer::drawColor(color, mode); |
| 181 | } |
| 182 | |
| 183 | void DisplayListRenderer::drawRect(float left, float top, float right, float bottom, |
| 184 | const SkPaint* paint) { |
| 185 | addOp(DrawRect); |
| 186 | addBounds(left, top, right, bottom); |
| 187 | addPaint(paint); |
| 188 | OpenGLRenderer::drawRect(left, top, right, bottom, paint); |
| 189 | } |
| 190 | |
| 191 | void DisplayListRenderer::drawPath(SkPath* path, SkPaint* paint) { |
| 192 | addOp(DrawPath); |
| 193 | addPath(path); |
| 194 | addPaint(paint); |
| 195 | OpenGLRenderer::drawPath(path, paint); |
| 196 | } |
| 197 | |
| 198 | void DisplayListRenderer::drawLines(float* points, int count, const SkPaint* paint) { |
| 199 | addOp(DrawLines); |
| 200 | addFloats(points, count); |
| 201 | addPaint(paint); |
| 202 | OpenGLRenderer::drawLines(points, count, paint); |
| 203 | } |
| 204 | |
| 205 | void DisplayListRenderer::drawText(const char* text, int bytesCount, int count, |
| 206 | float x, float y, SkPaint* paint) { |
| 207 | addOp(DrawText); |
| 208 | addText(text, bytesCount); |
| 209 | addInt(count); |
| 210 | addPoint(x, y); |
| 211 | addPaint(paint); |
| 212 | OpenGLRenderer::drawText(text, bytesCount, count, x, y, paint); |
| 213 | } |
| 214 | |
| 215 | void DisplayListRenderer::resetShader() { |
| 216 | addOp(ResetShader); |
| 217 | OpenGLRenderer::resetShader(); |
| 218 | } |
| 219 | |
| 220 | void DisplayListRenderer::setupShader(SkiaShader* shader) { |
| 221 | // TODO: Implement |
| 222 | OpenGLRenderer::setupShader(shader); |
| 223 | } |
| 224 | |
| 225 | void DisplayListRenderer::resetColorFilter() { |
| 226 | addOp(ResetColorFilter); |
| 227 | OpenGLRenderer::resetColorFilter(); |
| 228 | } |
| 229 | |
| 230 | void DisplayListRenderer::setupColorFilter(SkiaColorFilter* filter) { |
| 231 | // TODO: Implement |
| 232 | OpenGLRenderer::setupColorFilter(filter); |
| 233 | } |
| 234 | |
| 235 | void DisplayListRenderer::resetShadow() { |
| 236 | addOp(ResetShadow); |
| 237 | OpenGLRenderer::resetShadow(); |
| 238 | } |
| 239 | |
| 240 | void DisplayListRenderer::setupShadow(float radius, float dx, float dy, int color) { |
| 241 | addOp(SetupShadow); |
| 242 | addFloat(radius); |
| 243 | addPoint(dx, dy); |
| 244 | addInt(color); |
| 245 | OpenGLRenderer::setupShadow(radius, dx, dy, color); |
| 246 | } |
| 247 | |
| 248 | /////////////////////////////////////////////////////////////////////////////// |
| 249 | // Recording management |
| 250 | /////////////////////////////////////////////////////////////////////////////// |
| 251 | |
| 252 | int DisplayListRenderer::find(SkTDArray<const SkFlatPaint*>& paints, const SkPaint* paint) { |
| 253 | if (paint == NULL) { |
| 254 | return 0; |
| 255 | } |
| 256 | |
| 257 | SkFlatPaint* flat = SkFlatPaint::Flatten(&mHeap, *paint, mPaintIndex, |
| 258 | &mRCRecorder, &mTFRecorder); |
| 259 | int index = SkTSearch<SkFlatData>((const SkFlatData**) paints.begin(), |
| 260 | paints.count(), (SkFlatData*) flat, sizeof(flat), &SkFlatData::Compare); |
| 261 | if (index >= 0) { |
| 262 | (void) mHeap.unalloc(flat); |
| 263 | return paints[index]->index(); |
| 264 | } |
| 265 | |
| 266 | index = ~index; |
| 267 | *paints.insert(index) = flat; |
| 268 | return mPaintIndex++; |
| 269 | } |
| 270 | |
| 271 | int DisplayListRenderer::find(SkTDArray<const SkFlatMatrix*>& matrices, const SkMatrix* matrix) { |
| 272 | if (matrix == NULL) { |
| 273 | return 0; |
| 274 | } |
| 275 | |
| 276 | SkFlatMatrix* flat = SkFlatMatrix::Flatten(&mHeap, *matrix, mMatrixIndex); |
| 277 | int index = SkTSearch<SkFlatData>((const SkFlatData**) matrices.begin(), |
| 278 | matrices.count(), (SkFlatData*) flat, sizeof(flat), &SkFlatData::Compare); |
| 279 | if (index >= 0) { |
| 280 | (void) mHeap.unalloc(flat); |
| 281 | return matrices[index]->index(); |
| 282 | } |
| 283 | index = ~index; |
| 284 | *matrices.insert(index) = flat; |
| 285 | return mMatrixIndex++; |
| 286 | } |
| 287 | |
| 288 | int DisplayListRenderer::find(SkTDArray<const SkFlatBitmap*>& bitmaps, const SkBitmap& bitmap) { |
| 289 | SkFlatBitmap* flat = SkFlatBitmap::Flatten(&mHeap, bitmap, mBitmapIndex, &mRCRecorder); |
| 290 | int index = SkTSearch<SkFlatData>((const SkFlatData**) bitmaps.begin(), |
| 291 | bitmaps.count(), (SkFlatData*) flat, sizeof(flat), &SkFlatData::Compare); |
| 292 | if (index >= 0) { |
| 293 | (void) mHeap.unalloc(flat); |
| 294 | return bitmaps[index]->index(); |
| 295 | } |
| 296 | index = ~index; |
| 297 | *bitmaps.insert(index) = flat; |
| 298 | return mBitmapIndex++; |
| 299 | } |
| 300 | |
| 301 | }; // namespace uirenderer |
| 302 | }; // namespace android |