Romain Guy | 3b748a4 | 2013-04-17 18:54:38 -0700 | [diff] [blame] | 1 | /* |
| 2 | * Copyright (C) 2013 The Android Open Source Project |
| 3 | * |
| 4 | * Licensed under the Apache License, Version 2.0 (the "License"); |
| 5 | * you may not use this file except in compliance with the License. |
| 6 | * You may obtain a copy of the License at |
| 7 | * |
| 8 | * http://www.apache.org/licenses/LICENSE-2.0 |
| 9 | * |
| 10 | * Unless required by applicable law or agreed to in writing, software |
| 11 | * distributed under the License is distributed on an "AS IS" BASIS, |
| 12 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 13 | * See the License for the specific language governing permissions and |
| 14 | * limitations under the License. |
| 15 | */ |
| 16 | |
| 17 | #ifndef ANDROID_HWUI_UV_MAPPER_H |
| 18 | #define ANDROID_HWUI_UV_MAPPER_H |
| 19 | |
| 20 | #include "Rect.h" |
| 21 | |
| 22 | namespace android { |
| 23 | namespace uirenderer { |
| 24 | |
| 25 | /** |
| 26 | * This class can be used to map UV coordinates from the [0..1] |
| 27 | * range to other arbitrary ranges. All the methods below assume |
| 28 | * that the input values lie in the [0..1] range already. |
| 29 | */ |
| 30 | class UvMapper { |
| 31 | public: |
| 32 | /** |
| 33 | * Using this constructor is equivalent to not using any mapping at all. |
| 34 | * UV coordinates in the [0..1] range remain in the [0..1] range. |
| 35 | */ |
| 36 | UvMapper(): mIdentity(true), mMinU(0.0f), mMaxU(1.0f), mMinV(0.0f), mMaxV(1.0f) { |
| 37 | } |
| 38 | |
| 39 | /** |
| 40 | * Creates a new mapper with the specified ranges for U and V coordinates. |
| 41 | * The parameter minU must be < maxU and minV must be < maxV. |
| 42 | */ |
| 43 | UvMapper(float minU, float maxU, float minV, float maxV): |
| 44 | mMinU(minU), mMaxU(maxU), mMinV(minV), mMaxV(maxV) { |
| 45 | checkIdentity(); |
| 46 | } |
| 47 | |
| 48 | /** |
| 49 | * Returns true if calling the map*() methods has no effect (that is, |
| 50 | * texture coordinates remain in the 0..1 range.) |
| 51 | */ |
| 52 | bool isIdentity() const { |
| 53 | return mIdentity; |
| 54 | } |
| 55 | |
| 56 | /** |
| 57 | * Changes the U and V mapping ranges. |
| 58 | * The parameter minU must be < maxU and minV must be < maxV. |
| 59 | */ |
| 60 | void setMapping(float minU, float maxU, float minV, float maxV) { |
| 61 | mMinU = minU; |
| 62 | mMaxU = maxU; |
| 63 | mMinV = minV; |
| 64 | mMaxV = maxV; |
| 65 | checkIdentity(); |
| 66 | } |
| 67 | |
| 68 | /** |
| 69 | * Maps a single value in the U range. |
| 70 | */ |
| 71 | void mapU(float& u) const { |
| 72 | if (!mIdentity) u = lerp(mMinU, mMaxU, u); |
| 73 | } |
| 74 | |
| 75 | /** |
| 76 | * Maps a single value in the V range. |
| 77 | */ |
| 78 | void mapV(float& v) const { |
| 79 | if (!mIdentity) v = lerp(mMinV, mMaxV, v); |
| 80 | } |
| 81 | |
| 82 | /** |
| 83 | * Maps the specified rectangle in place. This method assumes: |
| 84 | * - left = min. U |
| 85 | * - top = min. V |
| 86 | * - right = max. U |
| 87 | * - bottom = max. V |
| 88 | */ |
| 89 | void map(Rect& texCoords) const { |
| 90 | if (!mIdentity) { |
| 91 | texCoords.left = lerp(mMinU, mMaxU, texCoords.left); |
| 92 | texCoords.right = lerp(mMinU, mMaxU, texCoords.right); |
| 93 | texCoords.top = lerp(mMinV, mMaxV, texCoords.top); |
| 94 | texCoords.bottom = lerp(mMinV, mMaxV, texCoords.bottom); |
| 95 | } |
| 96 | } |
| 97 | |
| 98 | /** |
| 99 | * Maps the specified UV coordinates in place. |
| 100 | */ |
| 101 | void map(float& u1, float& v1, float& u2, float& v2) const { |
| 102 | if (!mIdentity) { |
| 103 | u1 = lerp(mMinU, mMaxU, u1); |
| 104 | u2 = lerp(mMinU, mMaxU, u2); |
| 105 | v1 = lerp(mMinV, mMaxV, v1); |
| 106 | v2 = lerp(mMinV, mMaxV, v2); |
| 107 | } |
| 108 | } |
| 109 | |
| 110 | void dump() const { |
| 111 | ALOGD("mapper[minU=%.2f maxU=%.2f minV=%.2f maxV=%.2f]", mMinU, mMaxU, mMinV, mMaxV); |
| 112 | } |
| 113 | |
| 114 | private: |
| 115 | static float lerp(float start, float stop, float amount) { |
| 116 | return start + (stop - start) * amount; |
| 117 | } |
| 118 | |
| 119 | void checkIdentity() { |
| 120 | mIdentity = mMinU == 0.0f && mMaxU == 1.0f && mMinV == 0.0f && mMaxV == 1.0f; |
| 121 | } |
| 122 | |
| 123 | bool mIdentity; |
| 124 | float mMinU; |
| 125 | float mMaxU; |
| 126 | float mMinV; |
| 127 | float mMaxV; |
| 128 | }; |
| 129 | |
| 130 | }; // namespace uirenderer |
| 131 | }; // namespace android |
| 132 | |
| 133 | #endif // ANDROID_HWUI_UV_MAPPER_H |