blob: c5d7191f1b624f6b38feb7945922d3ede126e1a5 [file] [log] [blame]
Chris Craik5ea17242016-01-11 14:07:59 -08001/*
2 * Copyright (C) 2016 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Chris Craikf158b492016-01-12 14:45:08 -080017#include "LayerBuilder.h"
Chris Craik5ea17242016-01-11 14:07:59 -080018
19#include "BakedOpState.h"
20#include "RenderNode.h"
21#include "utils/PaintUtils.h"
22#include "utils/TraceUtils.h"
23
24#include <utils/TypeHelpers.h>
25
26namespace android {
27namespace uirenderer {
28
29class BatchBase {
30public:
31 BatchBase(batchid_t batchId, BakedOpState* op, bool merging)
32 : mBatchId(batchId)
33 , mMerging(merging) {
34 mBounds = op->computedState.clippedBounds;
35 mOps.push_back(op);
36 }
37
38 bool intersects(const Rect& rect) const {
39 if (!rect.intersects(mBounds)) return false;
40
41 for (const BakedOpState* op : mOps) {
42 if (rect.intersects(op->computedState.clippedBounds)) {
43 return true;
44 }
45 }
46 return false;
47 }
48
49 batchid_t getBatchId() const { return mBatchId; }
50 bool isMerging() const { return mMerging; }
51
52 const std::vector<BakedOpState*>& getOps() const { return mOps; }
53
54 void dump() const {
55 ALOGD(" Batch %p, id %d, merging %d, count %d, bounds " RECT_STRING,
Chris Craikb250a832016-01-11 19:28:17 -080056 this, mBatchId, mMerging, (int) mOps.size(), RECT_ARGS(mBounds));
Chris Craik5ea17242016-01-11 14:07:59 -080057 }
58protected:
59 batchid_t mBatchId;
60 Rect mBounds;
61 std::vector<BakedOpState*> mOps;
62 bool mMerging;
63};
64
65class OpBatch : public BatchBase {
66public:
Chris Craik5ea17242016-01-11 14:07:59 -080067 OpBatch(batchid_t batchId, BakedOpState* op)
68 : BatchBase(batchId, op, false) {
69 }
70
71 void batchOp(BakedOpState* op) {
72 mBounds.unionWith(op->computedState.clippedBounds);
73 mOps.push_back(op);
74 }
75};
76
77class MergingOpBatch : public BatchBase {
78public:
Chris Craik5ea17242016-01-11 14:07:59 -080079 MergingOpBatch(batchid_t batchId, BakedOpState* op)
80 : BatchBase(batchId, op, true)
81 , mClipSideFlags(op->computedState.clipSideFlags) {
82 }
83
84 /*
85 * Helper for determining if a new op can merge with a MergingDrawBatch based on their bounds
86 * and clip side flags. Positive bounds delta means new bounds fit in old.
87 */
88 static inline bool checkSide(const int currentFlags, const int newFlags, const int side,
89 float boundsDelta) {
90 bool currentClipExists = currentFlags & side;
91 bool newClipExists = newFlags & side;
92
93 // if current is clipped, we must be able to fit new bounds in current
94 if (boundsDelta > 0 && currentClipExists) return false;
95
96 // if new is clipped, we must be able to fit current bounds in new
97 if (boundsDelta < 0 && newClipExists) return false;
98
99 return true;
100 }
101
102 static bool paintIsDefault(const SkPaint& paint) {
103 return paint.getAlpha() == 255
104 && paint.getColorFilter() == nullptr
105 && paint.getShader() == nullptr;
106 }
107
108 static bool paintsAreEquivalent(const SkPaint& a, const SkPaint& b) {
109 // Note: don't check color, since all currently mergeable ops can merge across colors
110 return a.getAlpha() == b.getAlpha()
111 && a.getColorFilter() == b.getColorFilter()
112 && a.getShader() == b.getShader();
113 }
114
115 /*
116 * Checks if a (mergeable) op can be merged into this batch
117 *
118 * If true, the op's multiDraw must be guaranteed to handle both ops simultaneously, so it is
119 * important to consider all paint attributes used in the draw calls in deciding both a) if an
120 * op tries to merge at all, and b) if the op can merge with another set of ops
121 *
122 * False positives can lead to information from the paints of subsequent merged operations being
123 * dropped, so we make simplifying qualifications on the ops that can merge, per op type.
124 */
125 bool canMergeWith(BakedOpState* op) const {
126 bool isTextBatch = getBatchId() == OpBatchType::Text
127 || getBatchId() == OpBatchType::ColorText;
128
129 // Overlapping other operations is only allowed for text without shadow. For other ops,
130 // multiDraw isn't guaranteed to overdraw correctly
131 if (!isTextBatch || PaintUtils::hasTextShadow(op->op->paint)) {
132 if (intersects(op->computedState.clippedBounds)) return false;
133 }
134
135 const BakedOpState* lhs = op;
136 const BakedOpState* rhs = mOps[0];
137
138 if (!MathUtils::areEqual(lhs->alpha, rhs->alpha)) return false;
139
140 // Identical round rect clip state means both ops will clip in the same way, or not at all.
141 // As the state objects are const, we can compare their pointers to determine mergeability
142 if (lhs->roundRectClipState != rhs->roundRectClipState) return false;
143 if (lhs->projectionPathMask != rhs->projectionPathMask) return false;
144
145 /* Clipping compatibility check
146 *
147 * Exploits the fact that if a op or batch is clipped on a side, its bounds will equal its
148 * clip for that side.
149 */
150 const int currentFlags = mClipSideFlags;
151 const int newFlags = op->computedState.clipSideFlags;
152 if (currentFlags != OpClipSideFlags::None || newFlags != OpClipSideFlags::None) {
153 const Rect& opBounds = op->computedState.clippedBounds;
154 float boundsDelta = mBounds.left - opBounds.left;
155 if (!checkSide(currentFlags, newFlags, OpClipSideFlags::Left, boundsDelta)) return false;
156 boundsDelta = mBounds.top - opBounds.top;
157 if (!checkSide(currentFlags, newFlags, OpClipSideFlags::Top, boundsDelta)) return false;
158
159 // right and bottom delta calculation reversed to account for direction
160 boundsDelta = opBounds.right - mBounds.right;
161 if (!checkSide(currentFlags, newFlags, OpClipSideFlags::Right, boundsDelta)) return false;
162 boundsDelta = opBounds.bottom - mBounds.bottom;
163 if (!checkSide(currentFlags, newFlags, OpClipSideFlags::Bottom, boundsDelta)) return false;
164 }
165
166 const SkPaint* newPaint = op->op->paint;
167 const SkPaint* oldPaint = mOps[0]->op->paint;
168
169 if (newPaint == oldPaint) {
170 // if paints are equal, then modifiers + paint attribs don't need to be compared
171 return true;
172 } else if (newPaint && !oldPaint) {
173 return paintIsDefault(*newPaint);
174 } else if (!newPaint && oldPaint) {
175 return paintIsDefault(*oldPaint);
176 }
177 return paintsAreEquivalent(*newPaint, *oldPaint);
178 }
179
180 void mergeOp(BakedOpState* op) {
181 mBounds.unionWith(op->computedState.clippedBounds);
182 mOps.push_back(op);
183
184 // Because a new op must have passed canMergeWith(), we know it's passed the clipping compat
185 // check, and doesn't extend past a side of the clip that's in use by the merged batch.
186 // Therefore it's safe to simply always merge flags, and use the bounds as the clip rect.
187 mClipSideFlags |= op->computedState.clipSideFlags;
188 }
189
190 int getClipSideFlags() const { return mClipSideFlags; }
191 const Rect& getClipRect() const { return mBounds; }
192
193private:
194 int mClipSideFlags;
195};
196
Chris Craikf158b492016-01-12 14:45:08 -0800197LayerBuilder::LayerBuilder(uint32_t width, uint32_t height,
Chris Craik5ea17242016-01-11 14:07:59 -0800198 const Rect& repaintRect, const BeginLayerOp* beginLayerOp, RenderNode* renderNode)
199 : width(width)
200 , height(height)
201 , repaintRect(repaintRect)
202 , offscreenBuffer(renderNode ? renderNode->getLayer() : nullptr)
203 , beginLayerOp(beginLayerOp)
204 , renderNode(renderNode)
205 , viewportClip(Rect(width, height)) {}
206
207// iterate back toward target to see if anything drawn since should overlap the new op
208// if no target, merging ops still iterate to find similar batch to insert after
Chris Craikf158b492016-01-12 14:45:08 -0800209void LayerBuilder::locateInsertIndex(int batchId, const Rect& clippedBounds,
Chris Craik5ea17242016-01-11 14:07:59 -0800210 BatchBase** targetBatch, size_t* insertBatchIndex) const {
211 for (int i = mBatches.size() - 1; i >= 0; i--) {
212 BatchBase* overBatch = mBatches[i];
213
214 if (overBatch == *targetBatch) break;
215
216 // TODO: also consider shader shared between batch types
217 if (batchId == overBatch->getBatchId()) {
218 *insertBatchIndex = i + 1;
219 if (!*targetBatch) break; // found insert position, quit
220 }
221
222 if (overBatch->intersects(clippedBounds)) {
223 // NOTE: it may be possible to optimize for special cases where two operations
224 // of the same batch/paint could swap order, such as with a non-mergeable
225 // (clipped) and a mergeable text operation
226 *targetBatch = nullptr;
227 break;
228 }
229 }
230}
231
Chris Craikf158b492016-01-12 14:45:08 -0800232void LayerBuilder::deferLayerClear(const Rect& rect) {
Chris Craik5ea17242016-01-11 14:07:59 -0800233 mClearRects.push_back(rect);
234}
235
Chris Craikf158b492016-01-12 14:45:08 -0800236void LayerBuilder::flushLayerClears(LinearAllocator& allocator) {
Chris Craik5ea17242016-01-11 14:07:59 -0800237 if (CC_UNLIKELY(!mClearRects.empty())) {
238 const int vertCount = mClearRects.size() * 4;
239 // put the verts in the frame allocator, since
240 // 1) SimpleRectsOps needs verts, not rects
241 // 2) even if mClearRects stored verts, std::vectors will move their contents
Chris Craik7a896002016-02-19 15:51:02 -0800242 Vertex* const verts = (Vertex*) allocator.create_trivial_array<Vertex>(vertCount);
Chris Craik5ea17242016-01-11 14:07:59 -0800243
244 Vertex* currentVert = verts;
245 Rect bounds = mClearRects[0];
246 for (auto&& rect : mClearRects) {
247 bounds.unionWith(rect);
248 Vertex::set(currentVert++, rect.left, rect.top);
249 Vertex::set(currentVert++, rect.right, rect.top);
250 Vertex::set(currentVert++, rect.left, rect.bottom);
251 Vertex::set(currentVert++, rect.right, rect.bottom);
252 }
253 mClearRects.clear(); // discard rects before drawing so this method isn't reentrant
254
255 // One or more unclipped saveLayers have been enqueued, with deferred clears.
256 // Flush all of these clears with a single draw
257 SkPaint* paint = allocator.create<SkPaint>();
258 paint->setXfermodeMode(SkXfermode::kClear_Mode);
John Reck7df9ff22016-02-10 16:08:08 -0800259 SimpleRectsOp* op = allocator.create_trivial<SimpleRectsOp>(bounds,
Chris Craik5ea17242016-01-11 14:07:59 -0800260 Matrix4::identity(), nullptr, paint,
261 verts, vertCount);
262 BakedOpState* bakedState = BakedOpState::directConstruct(allocator,
263 &viewportClip, bounds, *op);
Chris Craik5ea17242016-01-11 14:07:59 -0800264 deferUnmergeableOp(allocator, bakedState, OpBatchType::Vertices);
265 }
266}
267
Chris Craikf158b492016-01-12 14:45:08 -0800268void LayerBuilder::deferUnmergeableOp(LinearAllocator& allocator,
Chris Craik5ea17242016-01-11 14:07:59 -0800269 BakedOpState* op, batchid_t batchId) {
270 if (batchId != OpBatchType::CopyToLayer) {
271 // if first op after one or more unclipped saveLayers, flush the layer clears
272 flushLayerClears(allocator);
273 }
274
275 OpBatch* targetBatch = mBatchLookup[batchId];
276
277 size_t insertBatchIndex = mBatches.size();
278 if (targetBatch) {
279 locateInsertIndex(batchId, op->computedState.clippedBounds,
280 (BatchBase**)(&targetBatch), &insertBatchIndex);
281 }
282
283 if (targetBatch) {
284 targetBatch->batchOp(op);
285 } else {
286 // new non-merging batch
John Reck7df9ff22016-02-10 16:08:08 -0800287 targetBatch = allocator.create<OpBatch>(batchId, op);
Chris Craik5ea17242016-01-11 14:07:59 -0800288 mBatchLookup[batchId] = targetBatch;
289 mBatches.insert(mBatches.begin() + insertBatchIndex, targetBatch);
290 }
291}
292
Chris Craikf158b492016-01-12 14:45:08 -0800293void LayerBuilder::deferMergeableOp(LinearAllocator& allocator,
Chris Craik5ea17242016-01-11 14:07:59 -0800294 BakedOpState* op, batchid_t batchId, mergeid_t mergeId) {
295 if (batchId != OpBatchType::CopyToLayer) {
296 // if first op after one or more unclipped saveLayers, flush the layer clears
297 flushLayerClears(allocator);
298 }
299 MergingOpBatch* targetBatch = nullptr;
300
301 // Try to merge with any existing batch with same mergeId
302 auto getResult = mMergingBatchLookup[batchId].find(mergeId);
303 if (getResult != mMergingBatchLookup[batchId].end()) {
304 targetBatch = getResult->second;
305 if (!targetBatch->canMergeWith(op)) {
306 targetBatch = nullptr;
307 }
308 }
309
310 size_t insertBatchIndex = mBatches.size();
311 locateInsertIndex(batchId, op->computedState.clippedBounds,
312 (BatchBase**)(&targetBatch), &insertBatchIndex);
313
314 if (targetBatch) {
315 targetBatch->mergeOp(op);
316 } else {
317 // new merging batch
John Reck7df9ff22016-02-10 16:08:08 -0800318 targetBatch = allocator.create<MergingOpBatch>(batchId, op);
Chris Craik5ea17242016-01-11 14:07:59 -0800319 mMergingBatchLookup[batchId].insert(std::make_pair(mergeId, targetBatch));
320
321 mBatches.insert(mBatches.begin() + insertBatchIndex, targetBatch);
322 }
323}
324
Chris Craikf158b492016-01-12 14:45:08 -0800325void LayerBuilder::replayBakedOpsImpl(void* arg,
Chris Craik5ea17242016-01-11 14:07:59 -0800326 BakedOpReceiver* unmergedReceivers, MergedOpReceiver* mergedReceivers) const {
327 ATRACE_NAME("flush drawing commands");
328 for (const BatchBase* batch : mBatches) {
329 size_t size = batch->getOps().size();
330 if (size > 1 && batch->isMerging()) {
331 int opId = batch->getOps()[0]->op->opId;
332 const MergingOpBatch* mergingBatch = static_cast<const MergingOpBatch*>(batch);
333 MergedBakedOpList data = {
334 batch->getOps().data(),
335 size,
336 mergingBatch->getClipSideFlags(),
337 mergingBatch->getClipRect()
338 };
339 mergedReceivers[opId](arg, data);
340 } else {
341 for (const BakedOpState* op : batch->getOps()) {
342 unmergedReceivers[op->op->opId](arg, *op);
343 }
344 }
345 }
346}
347
Chris Craikf158b492016-01-12 14:45:08 -0800348void LayerBuilder::dump() const {
349 ALOGD("LayerBuilder %p, %ux%u buffer %p, blo %p, rn %p",
Chris Craik5ea17242016-01-11 14:07:59 -0800350 this, width, height, offscreenBuffer, beginLayerOp, renderNode);
351 for (const BatchBase* batch : mBatches) {
352 batch->dump();
353 }
354}
355
356} // namespace uirenderer
357} // namespace android