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Jean-Michel Trivi211957f2010-03-26 18:19:33 -07001/*
2 * Copyright (C) 2008 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Jeff Sharkey098d5802012-04-26 17:30:34 -070017package com.android.systemui.media;
Jean-Michel Trivi211957f2010-03-26 18:19:33 -070018
19import android.content.Context;
20import android.media.AudioManager;
21import android.media.MediaPlayer;
22import android.media.MediaPlayer.OnCompletionListener;
23import android.net.Uri;
Jean-Michel Trivi211957f2010-03-26 18:19:33 -070024import android.os.Looper;
Jean-Michel Trivi211957f2010-03-26 18:19:33 -070025import android.os.PowerManager;
26import android.os.SystemClock;
27import android.util.Log;
28
Jean-Michel Trivi211957f2010-03-26 18:19:33 -070029import java.util.LinkedList;
30
31/**
32 * @hide
33 * This class is provides the same interface and functionality as android.media.AsyncPlayer
Jeff Sharkey098d5802012-04-26 17:30:34 -070034 * with the following differences:
Jean-Michel Trivi211957f2010-03-26 18:19:33 -070035 * - whenever audio is played, audio focus is requested,
36 * - whenever audio playback is stopped or the playback completed, audio focus is abandoned.
37 */
38public class NotificationPlayer implements OnCompletionListener {
39 private static final int PLAY = 1;
40 private static final int STOP = 2;
41 private static final boolean mDebug = false;
42
43 private static final class Command {
44 int code;
45 Context context;
46 Uri uri;
47 boolean looping;
48 int stream;
49 long requestTime;
50
51 public String toString() {
52 return "{ code=" + code + " looping=" + looping + " stream=" + stream
53 + " uri=" + uri + " }";
54 }
55 }
56
57 private LinkedList<Command> mCmdQueue = new LinkedList();
58
59 private Looper mLooper;
60
61 /*
62 * Besides the use of audio focus, the only implementation difference between AsyncPlayer and
63 * NotificationPlayer resides in the creation of the MediaPlayer. For the completion callback,
64 * OnCompletionListener, to be called at the end of the playback, the MediaPlayer needs to
65 * be created with a looper running so its event handler is not null.
66 */
Jean-Michel Trivi6cf3d092010-04-26 17:21:40 -070067 private final class CreationAndCompletionThread extends Thread {
Jean-Michel Trivi211957f2010-03-26 18:19:33 -070068 public Command mCmd;
Jean-Michel Trivi6cf3d092010-04-26 17:21:40 -070069 public CreationAndCompletionThread(Command cmd) {
Jean-Michel Trivi211957f2010-03-26 18:19:33 -070070 super();
71 mCmd = cmd;
72 }
73
74 public void run() {
75 Looper.prepare();
76 mLooper = Looper.myLooper();
77 synchronized(this) {
78 AudioManager audioManager =
79 (AudioManager) mCmd.context.getSystemService(Context.AUDIO_SERVICE);
80 try {
81 MediaPlayer player = new MediaPlayer();
82 player.setAudioStreamType(mCmd.stream);
83 player.setDataSource(mCmd.context, mCmd.uri);
84 player.setLooping(mCmd.looping);
85 player.prepare();
Jean-Michel Trivi392a2bb2010-05-10 20:02:46 -070086 if ((mCmd.uri != null) && (mCmd.uri.getEncodedPath() != null)
87 && (mCmd.uri.getEncodedPath().length() > 0)) {
Jean-Michel Trivi97ad2cd2013-02-06 12:35:07 -080088 if (!audioManager.isMusicActiveRemotely()) {
Jean-Michel Trivi6313cbe2013-02-12 15:42:34 -080089 synchronized(mQueueAudioFocusLock) {
90 if (mAudioManagerWithAudioFocus == null) {
91 if (mDebug) Log.d(mTag, "requesting AudioFocus");
92 if (mCmd.looping) {
93 audioManager.requestAudioFocus(null, mCmd.stream,
94 AudioManager.AUDIOFOCUS_GAIN);
95 } else {
96 audioManager.requestAudioFocus(null, mCmd.stream,
97 AudioManager.AUDIOFOCUS_GAIN_TRANSIENT_MAY_DUCK);
98 }
99 mAudioManagerWithAudioFocus = audioManager;
100 } else {
101 if (mDebug) Log.d(mTag, "AudioFocus was previously requested");
102 }
Jean-Michel Trivi97ad2cd2013-02-06 12:35:07 -0800103 }
Jean-Michel Trivi392a2bb2010-05-10 20:02:46 -0700104 }
Jean-Michel Trivi211957f2010-03-26 18:19:33 -0700105 }
Jean-Michel Trivi6313cbe2013-02-12 15:42:34 -0800106 // FIXME Having to start a new thread so we can receive completion callbacks
107 // is wrong, as we kill this thread whenever a new sound is to be played. This
108 // can lead to AudioFocus being released too early, before the second sound is
109 // done playing. This class should be modified to use a single thread, on which
110 // command are issued, and on which it receives the completion callbacks.
Jean-Michel Trivia99f5f42010-04-16 16:40:47 -0700111 player.setOnCompletionListener(NotificationPlayer.this);
Jean-Michel Trivi211957f2010-03-26 18:19:33 -0700112 player.start();
113 if (mPlayer != null) {
114 mPlayer.release();
115 }
116 mPlayer = player;
117 }
118 catch (Exception e) {
119 Log.w(mTag, "error loading sound for " + mCmd.uri, e);
120 }
Jean-Michel Trivi211957f2010-03-26 18:19:33 -0700121 this.notify();
122 }
123 Looper.loop();
124 }
125 };
126
127 private void startSound(Command cmd) {
128 // Preparing can be slow, so if there is something else
129 // is playing, let it continue until we're done, so there
130 // is less of a glitch.
131 try {
132 if (mDebug) Log.d(mTag, "Starting playback");
133 //-----------------------------------
134 // This is were we deviate from the AsyncPlayer implementation and create the
135 // MediaPlayer in a new thread with which we're synchronized
Jean-Michel Trivi6cf3d092010-04-26 17:21:40 -0700136 synchronized(mCompletionHandlingLock) {
137 // if another sound was already playing, it doesn't matter we won't get notified
138 // of the completion, since only the completion notification of the last sound
139 // matters
140 if((mLooper != null)
141 && (mLooper.getThread().getState() != Thread.State.TERMINATED)) {
142 mLooper.quit();
143 }
144 mCompletionThread = new CreationAndCompletionThread(cmd);
145 synchronized(mCompletionThread) {
146 mCompletionThread.start();
147 mCompletionThread.wait();
148 }
Jean-Michel Trivi211957f2010-03-26 18:19:33 -0700149 }
Jean-Michel Trivi211957f2010-03-26 18:19:33 -0700150 //-----------------------------------
151
152 long delay = SystemClock.uptimeMillis() - cmd.requestTime;
153 if (delay > 1000) {
154 Log.w(mTag, "Notification sound delayed by " + delay + "msecs");
155 }
156 }
157 catch (Exception e) {
158 Log.w(mTag, "error loading sound for " + cmd.uri, e);
159 }
160 }
161
162 private final class CmdThread extends java.lang.Thread {
163 CmdThread() {
164 super("NotificationPlayer-" + mTag);
165 }
166
167 public void run() {
168 while (true) {
169 Command cmd = null;
170
171 synchronized (mCmdQueue) {
172 if (mDebug) Log.d(mTag, "RemoveFirst");
173 cmd = mCmdQueue.removeFirst();
174 }
175
176 switch (cmd.code) {
177 case PLAY:
178 if (mDebug) Log.d(mTag, "PLAY");
179 startSound(cmd);
180 break;
181 case STOP:
182 if (mDebug) Log.d(mTag, "STOP");
183 if (mPlayer != null) {
184 long delay = SystemClock.uptimeMillis() - cmd.requestTime;
185 if (delay > 1000) {
186 Log.w(mTag, "Notification stop delayed by " + delay + "msecs");
187 }
188 mPlayer.stop();
189 mPlayer.release();
190 mPlayer = null;
Jean-Michel Trivi6313cbe2013-02-12 15:42:34 -0800191 synchronized(mQueueAudioFocusLock) {
192 if (mAudioManagerWithAudioFocus != null) {
193 mAudioManagerWithAudioFocus.abandonAudioFocus(null);
194 mAudioManagerWithAudioFocus = null;
195 }
196 }
Jean-Michel Trivi6cf3d092010-04-26 17:21:40 -0700197 if((mLooper != null)
198 && (mLooper.getThread().getState() != Thread.State.TERMINATED)) {
199 mLooper.quit();
200 }
Jean-Michel Trivi211957f2010-03-26 18:19:33 -0700201 } else {
202 Log.w(mTag, "STOP command without a player");
203 }
204 break;
205 }
206
207 synchronized (mCmdQueue) {
208 if (mCmdQueue.size() == 0) {
209 // nothing left to do, quit
210 // doing this check after we're done prevents the case where they
211 // added it during the operation from spawning two threads and
212 // trying to do them in parallel.
213 mThread = null;
214 releaseWakeLock();
215 return;
216 }
217 }
218 }
219 }
220 }
221
222 public void onCompletion(MediaPlayer mp) {
Jean-Michel Trivi6313cbe2013-02-12 15:42:34 -0800223 synchronized(mQueueAudioFocusLock) {
224 if (mAudioManagerWithAudioFocus != null) {
225 if (mDebug) Log.d(mTag, "onCompletion() abandonning AudioFocus");
226 mAudioManagerWithAudioFocus.abandonAudioFocus(null);
227 mAudioManagerWithAudioFocus = null;
228 } else {
229 if (mDebug) Log.d(mTag, "onCompletion() no need to abandon AudioFocus");
230 }
Jean-Michel Trivi211957f2010-03-26 18:19:33 -0700231 }
Jean-Michel Trivi6cf3d092010-04-26 17:21:40 -0700232 // if there are no more sounds to play, end the Looper to listen for media completion
233 synchronized (mCmdQueue) {
234 if (mCmdQueue.size() == 0) {
235 synchronized(mCompletionHandlingLock) {
236 if(mLooper != null) {
237 mLooper.quit();
238 }
239 mCompletionThread = null;
240 }
241 }
242 }
Jean-Michel Trivi211957f2010-03-26 18:19:33 -0700243 }
244
245 private String mTag;
246 private CmdThread mThread;
Jean-Michel Trivi6cf3d092010-04-26 17:21:40 -0700247 private CreationAndCompletionThread mCompletionThread;
248 private final Object mCompletionHandlingLock = new Object();
Jean-Michel Trivi211957f2010-03-26 18:19:33 -0700249 private MediaPlayer mPlayer;
250 private PowerManager.WakeLock mWakeLock;
Jean-Michel Trivi6313cbe2013-02-12 15:42:34 -0800251 private final Object mQueueAudioFocusLock = new Object();
252 private AudioManager mAudioManagerWithAudioFocus; // synchronized on mQueueAudioFocusLock
Jean-Michel Trivi211957f2010-03-26 18:19:33 -0700253
254 // The current state according to the caller. Reality lags behind
255 // because of the asynchronous nature of this class.
256 private int mState = STOP;
257
258 /**
259 * Construct a NotificationPlayer object.
260 *
261 * @param tag a string to use for debugging
262 */
263 public NotificationPlayer(String tag) {
264 if (tag != null) {
265 mTag = tag;
266 } else {
267 mTag = "NotificationPlayer";
268 }
269 }
270
271 /**
272 * Start playing the sound. It will actually start playing at some
273 * point in the future. There are no guarantees about latency here.
274 * Calling this before another audio file is done playing will stop
275 * that one and start the new one.
276 *
277 * @param context Your application's context.
278 * @param uri The URI to play. (see {@link MediaPlayer#setDataSource(Context, Uri)})
279 * @param looping Whether the audio should loop forever.
280 * (see {@link MediaPlayer#setLooping(boolean)})
281 * @param stream the AudioStream to use.
282 * (see {@link MediaPlayer#setAudioStreamType(int)})
283 */
284 public void play(Context context, Uri uri, boolean looping, int stream) {
285 Command cmd = new Command();
286 cmd.requestTime = SystemClock.uptimeMillis();
287 cmd.code = PLAY;
288 cmd.context = context;
289 cmd.uri = uri;
290 cmd.looping = looping;
291 cmd.stream = stream;
292 synchronized (mCmdQueue) {
293 enqueueLocked(cmd);
294 mState = PLAY;
295 }
296 }
297
298 /**
299 * Stop a previously played sound. It can't be played again or unpaused
300 * at this point. Calling this multiple times has no ill effects.
301 */
302 public void stop() {
303 synchronized (mCmdQueue) {
304 // This check allows stop to be called multiple times without starting
305 // a thread that ends up doing nothing.
306 if (mState != STOP) {
307 Command cmd = new Command();
308 cmd.requestTime = SystemClock.uptimeMillis();
309 cmd.code = STOP;
310 enqueueLocked(cmd);
311 mState = STOP;
312 }
313 }
314 }
315
316 private void enqueueLocked(Command cmd) {
317 mCmdQueue.add(cmd);
318 if (mThread == null) {
319 acquireWakeLock();
320 mThread = new CmdThread();
321 mThread.start();
322 }
323 }
324
325 /**
326 * We want to hold a wake lock while we do the prepare and play. The stop probably is
327 * optional, but it won't hurt to have it too. The problem is that if you start a sound
328 * while you're holding a wake lock (e.g. an alarm starting a notification), you want the
329 * sound to play, but if the CPU turns off before mThread gets to work, it won't. The
330 * simplest way to deal with this is to make it so there is a wake lock held while the
331 * thread is starting or running. You're going to need the WAKE_LOCK permission if you're
332 * going to call this.
333 *
334 * This must be called before the first time play is called.
335 *
336 * @hide
337 */
338 public void setUsesWakeLock(Context context) {
339 if (mWakeLock != null || mThread != null) {
340 // if either of these has happened, we've already played something.
341 // and our releases will be out of sync.
342 throw new RuntimeException("assertion failed mWakeLock=" + mWakeLock
343 + " mThread=" + mThread);
344 }
345 PowerManager pm = (PowerManager)context.getSystemService(Context.POWER_SERVICE);
346 mWakeLock = pm.newWakeLock(PowerManager.PARTIAL_WAKE_LOCK, mTag);
347 }
348
349 private void acquireWakeLock() {
350 if (mWakeLock != null) {
351 mWakeLock.acquire();
352 }
353 }
354
355 private void releaseWakeLock() {
356 if (mWakeLock != null) {
357 mWakeLock.release();
358 }
359 }
360}