blob: 1fe0e063c886818f0c5719013d45374e93940317 [file] [log] [blame]
Adam Lesinski16c4d152014-01-24 13:27:13 -08001/*
2 * Copyright (C) 2006 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17//
18// Class providing access to a read-only asset. Asset objects are NOT
19// thread-safe, and should not be shared across threads.
20//
21#ifndef __LIBS_ASSET_H
22#define __LIBS_ASSET_H
23
24#include <stdio.h>
25#include <sys/types.h>
26
27#include <utils/Compat.h>
28#include <utils/Errors.h>
29#include <utils/FileMap.h>
30#include <utils/String8.h>
31
32namespace android {
33
34/*
35 * Instances of this class provide read-only operations on a byte stream.
36 *
37 * Access may be optimized for streaming, random, or whole buffer modes. All
38 * operations are supported regardless of how the file was opened, but some
39 * things will be less efficient. [pass that in??]
40 *
41 * "Asset" is the base class for all types of assets. The classes below
42 * provide most of the implementation. The AssetManager uses one of the
43 * static "create" functions defined here to create a new instance.
44 */
45class Asset {
46public:
47 virtual ~Asset(void);
48
49 static int32_t getGlobalCount();
50 static String8 getAssetAllocations();
51
52 /* used when opening an asset */
53 typedef enum AccessMode {
54 ACCESS_UNKNOWN = 0,
55
56 /* read chunks, and seek forward and backward */
57 ACCESS_RANDOM,
58
59 /* read sequentially, with an occasional forward seek */
60 ACCESS_STREAMING,
61
62 /* caller plans to ask for a read-only buffer with all data */
63 ACCESS_BUFFER,
64 } AccessMode;
65
66 /*
67 * Read data from the current offset. Returns the actual number of
68 * bytes read, 0 on EOF, or -1 on error.
69 */
70 virtual ssize_t read(void* buf, size_t count) = 0;
71
72 /*
73 * Seek to the specified offset. "whence" uses the same values as
74 * lseek/fseek. Returns the new position on success, or (off64_t) -1
75 * on failure.
76 */
77 virtual off64_t seek(off64_t offset, int whence) = 0;
78
79 /*
80 * Close the asset, freeing all associated resources.
81 */
82 virtual void close(void) = 0;
83
84 /*
85 * Get a pointer to a buffer with the entire contents of the file.
86 */
87 virtual const void* getBuffer(bool wordAligned) = 0;
88
89 /*
90 * Get the total amount of data that can be read.
91 */
92 virtual off64_t getLength(void) const = 0;
93
94 /*
95 * Get the total amount of data that can be read from the current position.
96 */
97 virtual off64_t getRemainingLength(void) const = 0;
98
99 /*
100 * Open a new file descriptor that can be used to read this asset.
101 * Returns -1 if you can not use the file descriptor (for example if the
102 * asset is compressed).
103 */
104 virtual int openFileDescriptor(off64_t* outStart, off64_t* outLength) const = 0;
105
106 /*
107 * Return whether this asset's buffer is allocated in RAM (not mmapped).
108 * Note: not virtual so it is safe to call even when being destroyed.
109 */
110 virtual bool isAllocated(void) const { return false; }
111
112 /*
113 * Get a string identifying the asset's source. This might be a full
114 * path, it might be a colon-separated list of identifiers.
115 *
116 * This is NOT intended to be used for anything except debug output.
117 * DO NOT try to parse this or use it to open a file.
118 */
119 const char* getAssetSource(void) const { return mAssetSource.string(); }
120
121protected:
122 Asset(void); // constructor; only invoked indirectly
123
124 /* handle common seek() housekeeping */
125 off64_t handleSeek(off64_t offset, int whence, off64_t curPosn, off64_t maxPosn);
126
127 /* set the asset source string */
128 void setAssetSource(const String8& path) { mAssetSource = path; }
129
130 AccessMode getAccessMode(void) const { return mAccessMode; }
131
132private:
133 /* these operations are not implemented */
134 Asset(const Asset& src);
135 Asset& operator=(const Asset& src);
136
137 /* AssetManager needs access to our "create" functions */
138 friend class AssetManager;
139
140 /*
141 * Create the asset from a named file on disk.
142 */
143 static Asset* createFromFile(const char* fileName, AccessMode mode);
144
145 /*
146 * Create the asset from a named, compressed file on disk (e.g. ".gz").
147 */
148 static Asset* createFromCompressedFile(const char* fileName,
149 AccessMode mode);
150
151#if 0
152 /*
153 * Create the asset from a segment of an open file. This will fail
154 * if "offset" and "length" don't fit within the bounds of the file.
155 *
156 * The asset takes ownership of the file descriptor.
157 */
158 static Asset* createFromFileSegment(int fd, off64_t offset, size_t length,
159 AccessMode mode);
160
161 /*
162 * Create from compressed data. "fd" should be seeked to the start of
163 * the compressed data. This could be inside a gzip file or part of a
164 * Zip archive.
165 *
166 * The asset takes ownership of the file descriptor.
167 *
168 * This may not verify the validity of the compressed data until first
169 * use.
170 */
171 static Asset* createFromCompressedData(int fd, off64_t offset,
172 int compressionMethod, size_t compressedLength,
173 size_t uncompressedLength, AccessMode mode);
174#endif
175
176 /*
177 * Create the asset from a memory-mapped file segment.
178 *
179 * The asset takes ownership of the FileMap.
180 */
181 static Asset* createFromUncompressedMap(FileMap* dataMap, AccessMode mode);
182
183 /*
184 * Create the asset from a memory-mapped file segment with compressed
185 * data. "method" is a Zip archive compression method constant.
186 *
187 * The asset takes ownership of the FileMap.
188 */
189 static Asset* createFromCompressedMap(FileMap* dataMap, int method,
190 size_t uncompressedLen, AccessMode mode);
191
192
193 /*
194 * Create from a reference-counted chunk of shared memory.
195 */
196 // TODO
197
198 AccessMode mAccessMode; // how the asset was opened
199 String8 mAssetSource; // debug string
200
201 Asset* mNext; // linked list.
202 Asset* mPrev;
203};
204
205
206/*
207 * ===========================================================================
208 *
209 * Innards follow. Do not use these classes directly.
210 */
211
212/*
213 * An asset based on an uncompressed file on disk. It may encompass the
214 * entire file or just a piece of it. Access is through fread/fseek.
215 */
216class _FileAsset : public Asset {
217public:
218 _FileAsset(void);
219 virtual ~_FileAsset(void);
220
221 /*
222 * Use a piece of an already-open file.
223 *
224 * On success, the object takes ownership of "fd".
225 */
226 status_t openChunk(const char* fileName, int fd, off64_t offset, size_t length);
227
228 /*
229 * Use a memory-mapped region.
230 *
231 * On success, the object takes ownership of "dataMap".
232 */
233 status_t openChunk(FileMap* dataMap);
234
235 /*
236 * Standard Asset interfaces.
237 */
238 virtual ssize_t read(void* buf, size_t count);
239 virtual off64_t seek(off64_t offset, int whence);
240 virtual void close(void);
241 virtual const void* getBuffer(bool wordAligned);
242 virtual off64_t getLength(void) const { return mLength; }
243 virtual off64_t getRemainingLength(void) const { return mLength-mOffset; }
244 virtual int openFileDescriptor(off64_t* outStart, off64_t* outLength) const;
245 virtual bool isAllocated(void) const { return mBuf != NULL; }
246
247private:
248 off64_t mStart; // absolute file offset of start of chunk
249 off64_t mLength; // length of the chunk
250 off64_t mOffset; // current local offset, 0 == mStart
251 FILE* mFp; // for read/seek
252 char* mFileName; // for opening
253
254 /*
255 * To support getBuffer() we either need to read the entire thing into
256 * a buffer or memory-map it. For small files it's probably best to
257 * just read them in.
258 */
259 enum { kReadVsMapThreshold = 4096 };
260
261 FileMap* mMap; // for memory map
262 unsigned char* mBuf; // for read
263
264 const void* ensureAlignment(FileMap* map);
265};
266
267
268/*
269 * An asset based on compressed data in a file.
270 */
271class _CompressedAsset : public Asset {
272public:
273 _CompressedAsset(void);
274 virtual ~_CompressedAsset(void);
275
276 /*
277 * Use a piece of an already-open file.
278 *
279 * On success, the object takes ownership of "fd".
280 */
281 status_t openChunk(int fd, off64_t offset, int compressionMethod,
282 size_t uncompressedLen, size_t compressedLen);
283
284 /*
285 * Use a memory-mapped region.
286 *
287 * On success, the object takes ownership of "fd".
288 */
289 status_t openChunk(FileMap* dataMap, int compressionMethod,
290 size_t uncompressedLen);
291
292 /*
293 * Standard Asset interfaces.
294 */
295 virtual ssize_t read(void* buf, size_t count);
296 virtual off64_t seek(off64_t offset, int whence);
297 virtual void close(void);
298 virtual const void* getBuffer(bool wordAligned);
299 virtual off64_t getLength(void) const { return mUncompressedLen; }
300 virtual off64_t getRemainingLength(void) const { return mUncompressedLen-mOffset; }
301 virtual int openFileDescriptor(off64_t* outStart, off64_t* outLength) const { return -1; }
302 virtual bool isAllocated(void) const { return mBuf != NULL; }
303
304private:
305 off64_t mStart; // offset to start of compressed data
306 off64_t mCompressedLen; // length of the compressed data
307 off64_t mUncompressedLen; // length of the uncompressed data
308 off64_t mOffset; // current offset, 0 == start of uncomp data
309
310 FileMap* mMap; // for memory-mapped input
311 int mFd; // for file input
312
313 class StreamingZipInflater* mZipInflater; // for streaming large compressed assets
314
315 unsigned char* mBuf; // for getBuffer()
316};
317
318// need: shared mmap version?
319
320}; // namespace android
321
322#endif // __LIBS_ASSET_H