Jack Palevich | d4d0fb9 | 2010-10-26 15:21:24 -0700 | [diff] [blame] | 1 | GL_ENUM(0x0000,GL_POINTS) |
| 2 | GL_ENUM(0x0001,GL_LINES) |
| 3 | GL_ENUM(0x0002,GL_LINE_LOOP) |
| 4 | GL_ENUM(0x0003,GL_LINE_STRIP) |
| 5 | GL_ENUM(0x0004,GL_TRIANGLES) |
| 6 | GL_ENUM(0x0005,GL_TRIANGLE_STRIP) |
| 7 | GL_ENUM(0x0006,GL_TRIANGLE_FAN) |
| 8 | GL_ENUM(0x0104,GL_ADD) |
| 9 | GL_ENUM(0x0200,GL_NEVER) |
| 10 | GL_ENUM(0x0201,GL_LESS) |
| 11 | GL_ENUM(0x0202,GL_EQUAL) |
| 12 | GL_ENUM(0x0203,GL_LEQUAL) |
| 13 | GL_ENUM(0x0204,GL_GREATER) |
| 14 | GL_ENUM(0x0205,GL_NOTEQUAL) |
| 15 | GL_ENUM(0x0206,GL_GEQUAL) |
| 16 | GL_ENUM(0x0207,GL_ALWAYS) |
| 17 | GL_ENUM(0x0300,GL_SRC_COLOR) |
| 18 | GL_ENUM(0x0301,GL_ONE_MINUS_SRC_COLOR) |
| 19 | GL_ENUM(0x0302,GL_SRC_ALPHA) |
| 20 | GL_ENUM(0x0303,GL_ONE_MINUS_SRC_ALPHA) |
| 21 | GL_ENUM(0x0304,GL_DST_ALPHA) |
| 22 | GL_ENUM(0x0305,GL_ONE_MINUS_DST_ALPHA) |
| 23 | GL_ENUM(0x0306,GL_DST_COLOR) |
| 24 | GL_ENUM(0x0307,GL_ONE_MINUS_DST_COLOR) |
| 25 | GL_ENUM(0x0308,GL_SRC_ALPHA_SATURATE) |
| 26 | GL_ENUM(0x0404,GL_FRONT) |
| 27 | GL_ENUM(0x0405,GL_BACK) |
| 28 | GL_ENUM(0x0408,GL_FRONT_AND_BACK) |
| 29 | GL_ENUM(0x0500,GL_INVALID_ENUM) |
| 30 | GL_ENUM(0x0501,GL_INVALID_VALUE) |
| 31 | GL_ENUM(0x0502,GL_INVALID_OPERATION) |
| 32 | GL_ENUM(0x0503,GL_STACK_OVERFLOW) |
| 33 | GL_ENUM(0x0504,GL_STACK_UNDERFLOW) |
| 34 | GL_ENUM(0x0505,GL_OUT_OF_MEMORY) |
| 35 | GL_ENUM(0x0506,GL_INVALID_FRAMEBUFFER_OPERATION_OES) |
| 36 | GL_ENUM(0x0800,GL_EXP) |
| 37 | GL_ENUM(0x0801,GL_EXP2) |
| 38 | GL_ENUM(0x0900,GL_CW) |
| 39 | GL_ENUM(0x0901,GL_CCW) |
| 40 | GL_ENUM(0x0B00,GL_CURRENT_COLOR) |
| 41 | GL_ENUM(0x0B02,GL_CURRENT_NORMAL) |
| 42 | GL_ENUM(0x0B03,GL_CURRENT_TEXTURE_COORDS) |
| 43 | GL_ENUM(0x0B10,GL_POINT_SMOOTH) |
| 44 | GL_ENUM(0x0B11,GL_POINT_SIZE) |
| 45 | GL_ENUM(0x0B12,GL_SMOOTH_POINT_SIZE_RANGE) |
| 46 | GL_ENUM(0x0B20,GL_LINE_SMOOTH) |
| 47 | GL_ENUM(0x0B21,GL_LINE_WIDTH) |
| 48 | GL_ENUM(0x0B22,GL_SMOOTH_LINE_WIDTH_RANGE) |
| 49 | GL_ENUM(0x0B44,GL_CULL_FACE) |
| 50 | GL_ENUM(0x0B45,GL_CULL_FACE_MODE) |
| 51 | GL_ENUM(0x0B46,GL_FRONT_FACE) |
| 52 | GL_ENUM(0x0B50,GL_LIGHTING) |
| 53 | GL_ENUM(0x0B52,GL_LIGHT_MODEL_TWO_SIDE) |
| 54 | GL_ENUM(0x0B53,GL_LIGHT_MODEL_AMBIENT) |
| 55 | GL_ENUM(0x0B54,GL_SHADE_MODEL) |
| 56 | GL_ENUM(0x0B57,GL_COLOR_MATERIAL) |
| 57 | GL_ENUM(0x0B60,GL_FOG) |
| 58 | GL_ENUM(0x0B62,GL_FOG_DENSITY) |
| 59 | GL_ENUM(0x0B63,GL_FOG_START) |
| 60 | GL_ENUM(0x0B64,GL_FOG_END) |
| 61 | GL_ENUM(0x0B65,GL_FOG_MODE) |
| 62 | GL_ENUM(0x0B66,GL_FOG_COLOR) |
| 63 | GL_ENUM(0x0B70,GL_DEPTH_RANGE) |
| 64 | GL_ENUM(0x0B71,GL_DEPTH_TEST) |
| 65 | GL_ENUM(0x0B72,GL_DEPTH_WRITEMASK) |
| 66 | GL_ENUM(0x0B73,GL_DEPTH_CLEAR_VALUE) |
| 67 | GL_ENUM(0x0B74,GL_DEPTH_FUNC) |
| 68 | GL_ENUM(0x0B90,GL_STENCIL_TEST) |
| 69 | GL_ENUM(0x0B91,GL_STENCIL_CLEAR_VALUE) |
| 70 | GL_ENUM(0x0B92,GL_STENCIL_FUNC) |
| 71 | GL_ENUM(0x0B93,GL_STENCIL_VALUE_MASK) |
| 72 | GL_ENUM(0x0B94,GL_STENCIL_FAIL) |
| 73 | GL_ENUM(0x0B95,GL_STENCIL_PASS_DEPTH_FAIL) |
| 74 | GL_ENUM(0x0B96,GL_STENCIL_PASS_DEPTH_PASS) |
| 75 | GL_ENUM(0x0B97,GL_STENCIL_REF) |
| 76 | GL_ENUM(0x0B98,GL_STENCIL_WRITEMASK) |
| 77 | GL_ENUM(0x0BA0,GL_MATRIX_MODE) |
| 78 | GL_ENUM(0x0BA1,GL_NORMALIZE) |
| 79 | GL_ENUM(0x0BA2,GL_VIEWPORT) |
| 80 | GL_ENUM(0x0BA3,GL_MODELVIEW_STACK_DEPTH) |
| 81 | GL_ENUM(0x0BA4,GL_PROJECTION_STACK_DEPTH) |
| 82 | GL_ENUM(0x0BA5,GL_TEXTURE_STACK_DEPTH) |
| 83 | GL_ENUM(0x0BA6,GL_MODELVIEW_MATRIX) |
| 84 | GL_ENUM(0x0BA7,GL_PROJECTION_MATRIX) |
| 85 | GL_ENUM(0x0BA8,GL_TEXTURE_MATRIX) |
| 86 | GL_ENUM(0x0BC0,GL_ALPHA_TEST) |
| 87 | GL_ENUM(0x0BC1,GL_ALPHA_TEST_FUNC) |
| 88 | GL_ENUM(0x0BC2,GL_ALPHA_TEST_REF) |
| 89 | GL_ENUM(0x0BD0,GL_DITHER) |
| 90 | GL_ENUM(0x0BE0,GL_BLEND_DST) |
| 91 | GL_ENUM(0x0BE1,GL_BLEND_SRC) |
| 92 | GL_ENUM(0x0BE2,GL_BLEND) |
| 93 | GL_ENUM(0x0BF0,GL_LOGIC_OP_MODE) |
| 94 | GL_ENUM(0x0BF2,GL_COLOR_LOGIC_OP) |
| 95 | GL_ENUM(0x0C10,GL_SCISSOR_BOX) |
| 96 | GL_ENUM(0x0C11,GL_SCISSOR_TEST) |
| 97 | GL_ENUM(0x0C22,GL_COLOR_CLEAR_VALUE) |
| 98 | GL_ENUM(0x0C23,GL_COLOR_WRITEMASK) |
| 99 | GL_ENUM(0x0C50,GL_PERSPECTIVE_CORRECTION_HINT) |
| 100 | GL_ENUM(0x0C51,GL_POINT_SMOOTH_HINT) |
| 101 | GL_ENUM(0x0C52,GL_LINE_SMOOTH_HINT) |
| 102 | GL_ENUM(0x0C54,GL_FOG_HINT) |
| 103 | GL_ENUM(0x0CF5,GL_UNPACK_ALIGNMENT) |
| 104 | GL_ENUM(0x0D05,GL_PACK_ALIGNMENT) |
| 105 | GL_ENUM(0x0D1C,GL_ALPHA_SCALE) |
| 106 | GL_ENUM(0x0D31,GL_MAX_LIGHTS) |
| 107 | GL_ENUM(0x0D32,GL_MAX_CLIP_PLANES) |
| 108 | GL_ENUM(0x0D33,GL_MAX_TEXTURE_SIZE) |
| 109 | GL_ENUM(0x0D36,GL_MAX_MODELVIEW_STACK_DEPTH) |
| 110 | GL_ENUM(0x0D38,GL_MAX_PROJECTION_STACK_DEPTH) |
| 111 | GL_ENUM(0x0D39,GL_MAX_TEXTURE_STACK_DEPTH) |
| 112 | GL_ENUM(0x0D3A,GL_MAX_VIEWPORT_DIMS) |
| 113 | GL_ENUM(0x0D50,GL_SUBPIXEL_BITS) |
| 114 | GL_ENUM(0x0D52,GL_RED_BITS) |
| 115 | GL_ENUM(0x0D53,GL_GREEN_BITS) |
| 116 | GL_ENUM(0x0D54,GL_BLUE_BITS) |
| 117 | GL_ENUM(0x0D55,GL_ALPHA_BITS) |
| 118 | GL_ENUM(0x0D56,GL_DEPTH_BITS) |
| 119 | GL_ENUM(0x0D57,GL_STENCIL_BITS) |
| 120 | GL_ENUM(0x0DE1,GL_TEXTURE_2D) |
| 121 | GL_ENUM(0x1100,GL_DONT_CARE) |
| 122 | GL_ENUM(0x1101,GL_FASTEST) |
| 123 | GL_ENUM(0x1102,GL_NICEST) |
| 124 | GL_ENUM(0x1200,GL_AMBIENT) |
| 125 | GL_ENUM(0x1201,GL_DIFFUSE) |
| 126 | GL_ENUM(0x1202,GL_SPECULAR) |
| 127 | GL_ENUM(0x1203,GL_POSITION) |
| 128 | GL_ENUM(0x1204,GL_SPOT_DIRECTION) |
| 129 | GL_ENUM(0x1205,GL_SPOT_EXPONENT) |
| 130 | GL_ENUM(0x1206,GL_SPOT_CUTOFF) |
| 131 | GL_ENUM(0x1207,GL_CONSTANT_ATTENUATION) |
| 132 | GL_ENUM(0x1208,GL_LINEAR_ATTENUATION) |
| 133 | GL_ENUM(0x1209,GL_QUADRATIC_ATTENUATION) |
| 134 | GL_ENUM(0x1400,GL_BYTE) |
| 135 | GL_ENUM(0x1401,GL_UNSIGNED_BYTE) |
| 136 | GL_ENUM(0x1402,GL_SHORT) |
| 137 | GL_ENUM(0x1403,GL_UNSIGNED_SHORT) |
| 138 | GL_ENUM(0x1404,GL_INT) |
| 139 | GL_ENUM(0x1405,GL_UNSIGNED_INT) |
| 140 | GL_ENUM(0x1406,GL_FLOAT) |
| 141 | GL_ENUM(0x140C,GL_FIXED) |
| 142 | GL_ENUM(0x1500,GL_CLEAR) |
| 143 | GL_ENUM(0x1501,GL_AND) |
| 144 | GL_ENUM(0x1502,GL_AND_REVERSE) |
| 145 | GL_ENUM(0x1503,GL_COPY) |
| 146 | GL_ENUM(0x1504,GL_AND_INVERTED) |
| 147 | GL_ENUM(0x1505,GL_NOOP) |
| 148 | GL_ENUM(0x1506,GL_XOR) |
| 149 | GL_ENUM(0x1507,GL_OR) |
| 150 | GL_ENUM(0x1508,GL_NOR) |
| 151 | GL_ENUM(0x1509,GL_EQUIV) |
| 152 | GL_ENUM(0x150A,GL_INVERT) |
| 153 | GL_ENUM(0x150B,GL_OR_REVERSE) |
| 154 | GL_ENUM(0x150C,GL_COPY_INVERTED) |
| 155 | GL_ENUM(0x150D,GL_OR_INVERTED) |
| 156 | GL_ENUM(0x150E,GL_NAND) |
| 157 | GL_ENUM(0x150F,GL_SET) |
| 158 | GL_ENUM(0x1600,GL_EMISSION) |
| 159 | GL_ENUM(0x1601,GL_SHININESS) |
| 160 | GL_ENUM(0x1602,GL_AMBIENT_AND_DIFFUSE) |
| 161 | GL_ENUM(0x1700,GL_MODELVIEW) |
| 162 | GL_ENUM(0x1701,GL_PROJECTION) |
| 163 | GL_ENUM(0x1702,GL_TEXTURE) |
| 164 | GL_ENUM(0x1800,GL_COLOR_EXT) |
| 165 | GL_ENUM(0x1801,GL_DEPTH_EXT) |
| 166 | GL_ENUM(0x1802,GL_STENCIL_EXT) |
| 167 | GL_ENUM(0x1901,GL_STENCIL_INDEX) |
| 168 | GL_ENUM(0x1902,GL_DEPTH_COMPONENT) |
| 169 | GL_ENUM(0x1906,GL_ALPHA) |
| 170 | GL_ENUM(0x1907,GL_RGB) |
| 171 | GL_ENUM(0x1908,GL_RGBA) |
| 172 | GL_ENUM(0x1909,GL_LUMINANCE) |
| 173 | GL_ENUM(0x190A,GL_LUMINANCE_ALPHA) |
| 174 | GL_ENUM(0x1D00,GL_FLAT) |
| 175 | GL_ENUM(0x1D01,GL_SMOOTH) |
| 176 | GL_ENUM(0x1E00,GL_KEEP) |
| 177 | GL_ENUM(0x1E01,GL_REPLACE) |
| 178 | GL_ENUM(0x1E02,GL_INCR) |
| 179 | GL_ENUM(0x1E03,GL_DECR) |
| 180 | GL_ENUM(0x1F00,GL_VENDOR) |
| 181 | GL_ENUM(0x1F01,GL_RENDERER) |
| 182 | GL_ENUM(0x1F02,GL_VERSION) |
| 183 | GL_ENUM(0x1F03,GL_EXTENSIONS) |
| 184 | GL_ENUM(0x2100,GL_MODULATE) |
| 185 | GL_ENUM(0x2101,GL_DECAL) |
| 186 | GL_ENUM(0x2200,GL_TEXTURE_ENV_MODE) |
| 187 | GL_ENUM(0x2201,GL_TEXTURE_ENV_COLOR) |
| 188 | GL_ENUM(0x2300,GL_TEXTURE_ENV) |
| 189 | GL_ENUM(0x2500,GL_TEXTURE_GEN_MODE_OES) |
| 190 | GL_ENUM(0x2600,GL_NEAREST) |
| 191 | GL_ENUM(0x2601,GL_LINEAR) |
| 192 | GL_ENUM(0x2700,GL_NEAREST_MIPMAP_NEAREST) |
| 193 | GL_ENUM(0x2701,GL_LINEAR_MIPMAP_NEAREST) |
| 194 | GL_ENUM(0x2702,GL_NEAREST_MIPMAP_LINEAR) |
| 195 | GL_ENUM(0x2703,GL_LINEAR_MIPMAP_LINEAR) |
| 196 | GL_ENUM(0x2800,GL_TEXTURE_MAG_FILTER) |
| 197 | GL_ENUM(0x2801,GL_TEXTURE_MIN_FILTER) |
| 198 | GL_ENUM(0x2802,GL_TEXTURE_WRAP_S) |
| 199 | GL_ENUM(0x2803,GL_TEXTURE_WRAP_T) |
| 200 | GL_ENUM(0x2901,GL_REPEAT) |
| 201 | GL_ENUM(0x2A00,GL_POLYGON_OFFSET_UNITS) |
| 202 | GL_ENUM(0x3000,GL_CLIP_PLANE0) |
| 203 | GL_ENUM(0x3001,GL_CLIP_PLANE1) |
| 204 | GL_ENUM(0x3002,GL_CLIP_PLANE2) |
| 205 | GL_ENUM(0x3003,GL_CLIP_PLANE3) |
| 206 | GL_ENUM(0x3004,GL_CLIP_PLANE4) |
| 207 | GL_ENUM(0x3005,GL_CLIP_PLANE5) |
| 208 | GL_ENUM(0x4000,GL_LIGHT0) |
| 209 | GL_ENUM(0x4001,GL_LIGHT1) |
| 210 | GL_ENUM(0x4002,GL_LIGHT2) |
| 211 | GL_ENUM(0x4003,GL_LIGHT3) |
| 212 | GL_ENUM(0x4004,GL_LIGHT4) |
| 213 | GL_ENUM(0x4005,GL_LIGHT5) |
| 214 | GL_ENUM(0x4006,GL_LIGHT6) |
| 215 | GL_ENUM(0x4007,GL_LIGHT7) |
| 216 | GL_ENUM(0x8000,GL_COVERAGE_BUFFER_BIT_NV) |
| 217 | GL_ENUM(0x8001,GL_CONSTANT_COLOR) |
| 218 | GL_ENUM(0x8002,GL_ONE_MINUS_CONSTANT_COLOR) |
| 219 | GL_ENUM(0x8003,GL_CONSTANT_ALPHA) |
| 220 | GL_ENUM(0x8004,GL_ONE_MINUS_CONSTANT_ALPHA) |
| 221 | GL_ENUM(0x8005,GL_BLEND_COLOR) |
| 222 | GL_ENUM(0x8006,GL_FUNC_ADD_OES) |
| 223 | GL_ENUM(0x8007,GL_MIN_EXT) |
| 224 | GL_ENUM(0x8008,GL_MAX_EXT) |
| 225 | GL_ENUM(0x8009,GL_BLEND_EQUATION_RGB_OES) |
| 226 | GL_ENUM(0x800A,GL_FUNC_SUBTRACT_OES) |
| 227 | GL_ENUM(0x800B,GL_FUNC_REVERSE_SUBTRACT_OES) |
| 228 | GL_ENUM(0x8033,GL_UNSIGNED_SHORT_4_4_4_4) |
| 229 | GL_ENUM(0x8034,GL_UNSIGNED_SHORT_5_5_5_1) |
| 230 | GL_ENUM(0x8037,GL_POLYGON_OFFSET_FILL) |
| 231 | GL_ENUM(0x8038,GL_POLYGON_OFFSET_FACTOR) |
| 232 | GL_ENUM(0x803A,GL_RESCALE_NORMAL) |
| 233 | GL_ENUM(0x8051,GL_RGB8_OES) |
| 234 | GL_ENUM(0x8056,GL_RGBA4_OES) |
| 235 | GL_ENUM(0x8057,GL_RGB5_A1_OES) |
| 236 | GL_ENUM(0x8058,GL_RGBA8_OES) |
| 237 | GL_ENUM(0x8069,GL_TEXTURE_BINDING_2D) |
| 238 | GL_ENUM(0x806A,GL_TEXTURE_BINDING_3D_OES) |
| 239 | GL_ENUM(0x806F,GL_TEXTURE_3D_OES) |
| 240 | GL_ENUM(0x8072,GL_TEXTURE_WRAP_R_OES) |
| 241 | GL_ENUM(0x8073,GL_MAX_3D_TEXTURE_SIZE_OES) |
| 242 | GL_ENUM(0x8074,GL_VERTEX_ARRAY) |
| 243 | GL_ENUM(0x8075,GL_NORMAL_ARRAY) |
| 244 | GL_ENUM(0x8076,GL_COLOR_ARRAY) |
| 245 | GL_ENUM(0x8078,GL_TEXTURE_COORD_ARRAY) |
| 246 | GL_ENUM(0x807A,GL_VERTEX_ARRAY_SIZE) |
| 247 | GL_ENUM(0x807B,GL_VERTEX_ARRAY_TYPE) |
| 248 | GL_ENUM(0x807C,GL_VERTEX_ARRAY_STRIDE) |
| 249 | GL_ENUM(0x807E,GL_NORMAL_ARRAY_TYPE) |
| 250 | GL_ENUM(0x807F,GL_NORMAL_ARRAY_STRIDE) |
| 251 | GL_ENUM(0x8081,GL_COLOR_ARRAY_SIZE) |
| 252 | GL_ENUM(0x8082,GL_COLOR_ARRAY_TYPE) |
| 253 | GL_ENUM(0x8083,GL_COLOR_ARRAY_STRIDE) |
| 254 | GL_ENUM(0x8088,GL_TEXTURE_COORD_ARRAY_SIZE) |
| 255 | GL_ENUM(0x8089,GL_TEXTURE_COORD_ARRAY_TYPE) |
| 256 | GL_ENUM(0x808A,GL_TEXTURE_COORD_ARRAY_STRIDE) |
| 257 | GL_ENUM(0x808E,GL_VERTEX_ARRAY_POINTER) |
| 258 | GL_ENUM(0x808F,GL_NORMAL_ARRAY_POINTER) |
| 259 | GL_ENUM(0x8090,GL_COLOR_ARRAY_POINTER) |
| 260 | GL_ENUM(0x8092,GL_TEXTURE_COORD_ARRAY_POINTER) |
| 261 | GL_ENUM(0x809D,GL_MULTISAMPLE) |
| 262 | GL_ENUM(0x809E,GL_SAMPLE_ALPHA_TO_COVERAGE) |
| 263 | GL_ENUM(0x809F,GL_SAMPLE_ALPHA_TO_ONE) |
| 264 | GL_ENUM(0x80A0,GL_SAMPLE_COVERAGE) |
| 265 | GL_ENUM(0x80A8,GL_SAMPLE_BUFFERS) |
| 266 | GL_ENUM(0x80A9,GL_SAMPLES) |
| 267 | GL_ENUM(0x80AA,GL_SAMPLE_COVERAGE_VALUE) |
| 268 | GL_ENUM(0x80AB,GL_SAMPLE_COVERAGE_INVERT) |
| 269 | GL_ENUM(0x80C8,GL_BLEND_DST_RGB_OES) |
| 270 | GL_ENUM(0x80C9,GL_BLEND_SRC_RGB_OES) |
| 271 | GL_ENUM(0x80CA,GL_BLEND_DST_ALPHA_OES) |
| 272 | GL_ENUM(0x80CB,GL_BLEND_SRC_ALPHA_OES) |
| 273 | GL_ENUM(0x80E1,GL_BGRA_EXT) |
| 274 | GL_ENUM(0x8126,GL_POINT_SIZE_MIN) |
| 275 | GL_ENUM(0x8127,GL_POINT_SIZE_MAX) |
| 276 | GL_ENUM(0x8128,GL_POINT_FADE_THRESHOLD_SIZE) |
| 277 | GL_ENUM(0x8129,GL_POINT_DISTANCE_ATTENUATION) |
| 278 | GL_ENUM(0x812F,GL_CLAMP_TO_EDGE) |
| 279 | GL_ENUM(0x8191,GL_GENERATE_MIPMAP) |
| 280 | GL_ENUM(0x8192,GL_GENERATE_MIPMAP_HINT) |
| 281 | GL_ENUM(0x81A5,GL_DEPTH_COMPONENT16_OES) |
| 282 | GL_ENUM(0x81A6,GL_DEPTH_COMPONENT24_OES) |
| 283 | GL_ENUM(0x81A7,GL_DEPTH_COMPONENT32_OES) |
| 284 | GL_ENUM(0x8363,GL_UNSIGNED_SHORT_5_6_5) |
| 285 | GL_ENUM(0x8365,GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT) |
| 286 | GL_ENUM(0x8366,GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT) |
| 287 | GL_ENUM(0x8368,GL_UNSIGNED_INT_2_10_10_10_REV_EXT) |
| 288 | GL_ENUM(0x8370,GL_MIRRORED_REPEAT_OES) |
| 289 | GL_ENUM(0x83F0,GL_COMPRESSED_RGB_S3TC_DXT1_EXT) |
| 290 | GL_ENUM(0x83F1,GL_COMPRESSED_RGBA_S3TC_DXT1_EXT) |
| 291 | GL_ENUM(0x846D,GL_ALIASED_POINT_SIZE_RANGE) |
| 292 | GL_ENUM(0x846E,GL_ALIASED_LINE_WIDTH_RANGE) |
| 293 | GL_ENUM(0x84C0,GL_TEXTURE0) |
| 294 | GL_ENUM(0x84C1,GL_TEXTURE1) |
| 295 | GL_ENUM(0x84C2,GL_TEXTURE2) |
| 296 | GL_ENUM(0x84C3,GL_TEXTURE3) |
| 297 | GL_ENUM(0x84C4,GL_TEXTURE4) |
| 298 | GL_ENUM(0x84C5,GL_TEXTURE5) |
| 299 | GL_ENUM(0x84C6,GL_TEXTURE6) |
| 300 | GL_ENUM(0x84C7,GL_TEXTURE7) |
| 301 | GL_ENUM(0x84C8,GL_TEXTURE8) |
| 302 | GL_ENUM(0x84C9,GL_TEXTURE9) |
| 303 | GL_ENUM(0x84CA,GL_TEXTURE10) |
| 304 | GL_ENUM(0x84CB,GL_TEXTURE11) |
| 305 | GL_ENUM(0x84CC,GL_TEXTURE12) |
| 306 | GL_ENUM(0x84CD,GL_TEXTURE13) |
| 307 | GL_ENUM(0x84CE,GL_TEXTURE14) |
| 308 | GL_ENUM(0x84CF,GL_TEXTURE15) |
| 309 | GL_ENUM(0x84D0,GL_TEXTURE16) |
| 310 | GL_ENUM(0x84D1,GL_TEXTURE17) |
| 311 | GL_ENUM(0x84D2,GL_TEXTURE18) |
| 312 | GL_ENUM(0x84D3,GL_TEXTURE19) |
| 313 | GL_ENUM(0x84D4,GL_TEXTURE20) |
| 314 | GL_ENUM(0x84D5,GL_TEXTURE21) |
| 315 | GL_ENUM(0x84D6,GL_TEXTURE22) |
| 316 | GL_ENUM(0x84D7,GL_TEXTURE23) |
| 317 | GL_ENUM(0x84D8,GL_TEXTURE24) |
| 318 | GL_ENUM(0x84D9,GL_TEXTURE25) |
| 319 | GL_ENUM(0x84DA,GL_TEXTURE26) |
| 320 | GL_ENUM(0x84DB,GL_TEXTURE27) |
| 321 | GL_ENUM(0x84DC,GL_TEXTURE28) |
| 322 | GL_ENUM(0x84DD,GL_TEXTURE29) |
| 323 | GL_ENUM(0x84DE,GL_TEXTURE30) |
| 324 | GL_ENUM(0x84DF,GL_TEXTURE31) |
| 325 | GL_ENUM(0x84E0,GL_ACTIVE_TEXTURE) |
| 326 | GL_ENUM(0x84E1,GL_CLIENT_ACTIVE_TEXTURE) |
| 327 | GL_ENUM(0x84E2,GL_MAX_TEXTURE_UNITS) |
| 328 | GL_ENUM(0x84E7,GL_SUBTRACT) |
| 329 | GL_ENUM(0x84E8,GL_MAX_RENDERBUFFER_SIZE_OES) |
| 330 | GL_ENUM(0x84F2,GL_ALL_COMPLETED_NV) |
| 331 | GL_ENUM(0x84F3,GL_FENCE_STATUS_NV) |
| 332 | GL_ENUM(0x84F4,GL_FENCE_CONDITION_NV) |
| 333 | GL_ENUM(0x84F9,GL_DEPTH_STENCIL_OES) |
| 334 | GL_ENUM(0x84FA,GL_UNSIGNED_INT_24_8_OES) |
| 335 | GL_ENUM(0x84FD,GL_MAX_TEXTURE_LOD_BIAS_EXT) |
| 336 | GL_ENUM(0x84FE,GL_TEXTURE_MAX_ANISOTROPY_EXT) |
| 337 | GL_ENUM(0x84FF,GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT) |
| 338 | GL_ENUM(0x8500,GL_TEXTURE_FILTER_CONTROL_EXT) |
| 339 | GL_ENUM(0x8501,GL_TEXTURE_LOD_BIAS_EXT) |
| 340 | GL_ENUM(0x8507,GL_INCR_WRAP_OES) |
| 341 | GL_ENUM(0x8508,GL_DECR_WRAP_OES) |
| 342 | GL_ENUM(0x8511,GL_NORMAL_MAP_OES) |
| 343 | GL_ENUM(0x8512,GL_REFLECTION_MAP_OES) |
| 344 | GL_ENUM(0x8513,GL_TEXTURE_CUBE_MAP_OES) |
| 345 | GL_ENUM(0x8514,GL_TEXTURE_BINDING_CUBE_MAP_OES) |
| 346 | GL_ENUM(0x8515,GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES) |
| 347 | GL_ENUM(0x8516,GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES) |
| 348 | GL_ENUM(0x8517,GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES) |
| 349 | GL_ENUM(0x8518,GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES) |
| 350 | GL_ENUM(0x8519,GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES) |
| 351 | GL_ENUM(0x851A,GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES) |
| 352 | GL_ENUM(0x851C,GL_MAX_CUBE_MAP_TEXTURE_SIZE_OES) |
| 353 | GL_ENUM(0x8570,GL_COMBINE) |
| 354 | GL_ENUM(0x8571,GL_COMBINE_RGB) |
| 355 | GL_ENUM(0x8572,GL_COMBINE_ALPHA) |
| 356 | GL_ENUM(0x8573,GL_RGB_SCALE) |
| 357 | GL_ENUM(0x8574,GL_ADD_SIGNED) |
| 358 | GL_ENUM(0x8575,GL_INTERPOLATE) |
| 359 | GL_ENUM(0x8576,GL_CONSTANT) |
| 360 | GL_ENUM(0x8577,GL_PRIMARY_COLOR) |
| 361 | GL_ENUM(0x8578,GL_PREVIOUS) |
| 362 | GL_ENUM(0x8580,GL_SRC0_RGB) |
| 363 | GL_ENUM(0x8581,GL_SRC1_RGB) |
| 364 | GL_ENUM(0x8582,GL_SRC2_RGB) |
| 365 | GL_ENUM(0x8588,GL_SRC0_ALPHA) |
| 366 | GL_ENUM(0x8589,GL_SRC1_ALPHA) |
| 367 | GL_ENUM(0x858A,GL_SRC2_ALPHA) |
| 368 | GL_ENUM(0x8590,GL_OPERAND0_RGB) |
| 369 | GL_ENUM(0x8591,GL_OPERAND1_RGB) |
| 370 | GL_ENUM(0x8592,GL_OPERAND2_RGB) |
| 371 | GL_ENUM(0x8598,GL_OPERAND0_ALPHA) |
| 372 | GL_ENUM(0x8599,GL_OPERAND1_ALPHA) |
| 373 | GL_ENUM(0x859A,GL_OPERAND2_ALPHA) |
| 374 | GL_ENUM(0x85B5,GL_VERTEX_ARRAY_BINDING_OES) |
| 375 | GL_ENUM(0x8622,GL_VERTEX_ATTRIB_ARRAY_ENABLED) |
| 376 | GL_ENUM(0x8623,GL_VERTEX_ATTRIB_ARRAY_SIZE) |
| 377 | GL_ENUM(0x8624,GL_VERTEX_ATTRIB_ARRAY_STRIDE) |
| 378 | GL_ENUM(0x8625,GL_VERTEX_ATTRIB_ARRAY_TYPE) |
| 379 | GL_ENUM(0x8626,GL_CURRENT_VERTEX_ATTRIB) |
| 380 | GL_ENUM(0x8645,GL_VERTEX_ATTRIB_ARRAY_POINTER) |
| 381 | GL_ENUM(0x86A2,GL_NUM_COMPRESSED_TEXTURE_FORMATS) |
| 382 | GL_ENUM(0x86A3,GL_COMPRESSED_TEXTURE_FORMATS) |
| 383 | GL_ENUM(0x86A4,GL_MAX_VERTEX_UNITS_OES) |
| 384 | GL_ENUM(0x86A9,GL_WEIGHT_ARRAY_TYPE_OES) |
| 385 | GL_ENUM(0x86AA,GL_WEIGHT_ARRAY_STRIDE_OES) |
| 386 | GL_ENUM(0x86AB,GL_WEIGHT_ARRAY_SIZE_OES) |
| 387 | GL_ENUM(0x86AC,GL_WEIGHT_ARRAY_POINTER_OES) |
| 388 | GL_ENUM(0x86AD,GL_WEIGHT_ARRAY_OES) |
| 389 | GL_ENUM(0x86AE,GL_DOT3_RGB) |
| 390 | GL_ENUM(0x86AF,GL_DOT3_RGBA) |
| 391 | GL_ENUM(0x8740,GL_Z400_BINARY_AMD) |
| 392 | GL_ENUM(0x8741,GL_PROGRAM_BINARY_LENGTH_OES) |
| 393 | GL_ENUM(0x8764,GL_BUFFER_SIZE) |
| 394 | GL_ENUM(0x8765,GL_BUFFER_USAGE) |
| 395 | GL_ENUM(0x87EE,GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD) |
| 396 | GL_ENUM(0x87F9,GL_3DC_X_AMD) |
| 397 | GL_ENUM(0x87FA,GL_3DC_XY_AMD) |
| 398 | GL_ENUM(0x87FE,GL_NUM_PROGRAM_BINARY_FORMATS_OES) |
| 399 | GL_ENUM(0x87FF,GL_PROGRAM_BINARY_FORMATS_OES) |
| 400 | GL_ENUM(0x8800,GL_STENCIL_BACK_FUNC) |
| 401 | GL_ENUM(0x8801,GL_STENCIL_BACK_FAIL) |
| 402 | GL_ENUM(0x8802,GL_STENCIL_BACK_PASS_DEPTH_FAIL) |
| 403 | GL_ENUM(0x8803,GL_STENCIL_BACK_PASS_DEPTH_PASS) |
| 404 | GL_ENUM(0x8823,GL_WRITEONLY_RENDERING_QCOM) |
| 405 | GL_ENUM(0x883D,GL_BLEND_EQUATION_ALPHA_OES) |
| 406 | GL_ENUM(0x8840,GL_MATRIX_PALETTE_OES) |
| 407 | GL_ENUM(0x8842,GL_MAX_PALETTE_MATRICES_OES) |
| 408 | GL_ENUM(0x8843,GL_CURRENT_PALETTE_MATRIX_OES) |
| 409 | GL_ENUM(0x8844,GL_MATRIX_INDEX_ARRAY_OES) |
| 410 | GL_ENUM(0x8846,GL_MATRIX_INDEX_ARRAY_SIZE_OES) |
| 411 | GL_ENUM(0x8847,GL_MATRIX_INDEX_ARRAY_TYPE_OES) |
| 412 | GL_ENUM(0x8848,GL_MATRIX_INDEX_ARRAY_STRIDE_OES) |
| 413 | GL_ENUM(0x8849,GL_MATRIX_INDEX_ARRAY_POINTER_OES) |
| 414 | GL_ENUM(0x8861,GL_POINT_SPRITE_OES) |
| 415 | GL_ENUM(0x8862,GL_COORD_REPLACE_OES) |
| 416 | GL_ENUM(0x8869,GL_MAX_VERTEX_ATTRIBS) |
| 417 | GL_ENUM(0x886A,GL_VERTEX_ATTRIB_ARRAY_NORMALIZED) |
| 418 | GL_ENUM(0x8872,GL_MAX_TEXTURE_IMAGE_UNITS) |
| 419 | GL_ENUM(0x8892,GL_ARRAY_BUFFER) |
| 420 | GL_ENUM(0x8893,GL_ELEMENT_ARRAY_BUFFER) |
| 421 | GL_ENUM(0x8894,GL_ARRAY_BUFFER_BINDING) |
| 422 | GL_ENUM(0x8895,GL_ELEMENT_ARRAY_BUFFER_BINDING) |
| 423 | GL_ENUM(0x8896,GL_VERTEX_ARRAY_BUFFER_BINDING) |
| 424 | GL_ENUM(0x8897,GL_NORMAL_ARRAY_BUFFER_BINDING) |
| 425 | GL_ENUM(0x8898,GL_COLOR_ARRAY_BUFFER_BINDING) |
| 426 | GL_ENUM(0x889A,GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING) |
| 427 | GL_ENUM(0x889E,GL_WEIGHT_ARRAY_BUFFER_BINDING_OES) |
| 428 | GL_ENUM(0x889F,GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING) |
| 429 | GL_ENUM(0x88B9,GL_WRITE_ONLY_OES) |
| 430 | GL_ENUM(0x88BB,GL_BUFFER_ACCESS_OES) |
| 431 | GL_ENUM(0x88BC,GL_BUFFER_MAPPED_OES) |
| 432 | GL_ENUM(0x88BD,GL_BUFFER_MAP_POINTER_OES) |
| 433 | GL_ENUM(0x88E0,GL_STREAM_DRAW) |
| 434 | GL_ENUM(0x88E4,GL_STATIC_DRAW) |
| 435 | GL_ENUM(0x88E8,GL_DYNAMIC_DRAW) |
| 436 | GL_ENUM(0x88F0,GL_DEPTH24_STENCIL8_OES) |
| 437 | GL_ENUM(0x898A,GL_POINT_SIZE_ARRAY_TYPE_OES) |
| 438 | GL_ENUM(0x898B,GL_POINT_SIZE_ARRAY_STRIDE_OES) |
| 439 | GL_ENUM(0x898C,GL_POINT_SIZE_ARRAY_POINTER_OES) |
| 440 | GL_ENUM(0x898D,GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES) |
| 441 | GL_ENUM(0x898E,GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES) |
| 442 | GL_ENUM(0x898F,GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES) |
| 443 | GL_ENUM(0x8B30,GL_FRAGMENT_SHADER) |
| 444 | GL_ENUM(0x8B31,GL_VERTEX_SHADER) |
| 445 | GL_ENUM(0x8B4C,GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS) |
| 446 | GL_ENUM(0x8B4D,GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS) |
| 447 | GL_ENUM(0x8B4F,GL_SHADER_TYPE) |
| 448 | GL_ENUM(0x8B50,GL_FLOAT_VEC2) |
| 449 | GL_ENUM(0x8B51,GL_FLOAT_VEC3) |
| 450 | GL_ENUM(0x8B52,GL_FLOAT_VEC4) |
| 451 | GL_ENUM(0x8B53,GL_INT_VEC2) |
| 452 | GL_ENUM(0x8B54,GL_INT_VEC3) |
| 453 | GL_ENUM(0x8B55,GL_INT_VEC4) |
| 454 | GL_ENUM(0x8B56,GL_BOOL) |
| 455 | GL_ENUM(0x8B57,GL_BOOL_VEC2) |
| 456 | GL_ENUM(0x8B58,GL_BOOL_VEC3) |
| 457 | GL_ENUM(0x8B59,GL_BOOL_VEC4) |
| 458 | GL_ENUM(0x8B5A,GL_FLOAT_MAT2) |
| 459 | GL_ENUM(0x8B5B,GL_FLOAT_MAT3) |
| 460 | GL_ENUM(0x8B5C,GL_FLOAT_MAT4) |
| 461 | GL_ENUM(0x8B5E,GL_SAMPLER_2D) |
| 462 | GL_ENUM(0x8B5F,GL_SAMPLER_3D_OES) |
| 463 | GL_ENUM(0x8B60,GL_SAMPLER_CUBE) |
| 464 | GL_ENUM(0x8B80,GL_DELETE_STATUS) |
| 465 | GL_ENUM(0x8B81,GL_COMPILE_STATUS) |
| 466 | GL_ENUM(0x8B82,GL_LINK_STATUS) |
| 467 | GL_ENUM(0x8B83,GL_VALIDATE_STATUS) |
| 468 | GL_ENUM(0x8B84,GL_INFO_LOG_LENGTH) |
| 469 | GL_ENUM(0x8B85,GL_ATTACHED_SHADERS) |
| 470 | GL_ENUM(0x8B86,GL_ACTIVE_UNIFORMS) |
| 471 | GL_ENUM(0x8B87,GL_ACTIVE_UNIFORM_MAX_LENGTH) |
| 472 | GL_ENUM(0x8B88,GL_SHADER_SOURCE_LENGTH) |
| 473 | GL_ENUM(0x8B89,GL_ACTIVE_ATTRIBUTES) |
| 474 | GL_ENUM(0x8B8A,GL_ACTIVE_ATTRIBUTE_MAX_LENGTH) |
| 475 | GL_ENUM(0x8B8B,GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES) |
| 476 | GL_ENUM(0x8B8C,GL_SHADING_LANGUAGE_VERSION) |
| 477 | GL_ENUM(0x8B8D,GL_CURRENT_PROGRAM) |
| 478 | GL_ENUM(0x8B90,GL_PALETTE4_RGB8_OES) |
| 479 | GL_ENUM(0x8B91,GL_PALETTE4_RGBA8_OES) |
| 480 | GL_ENUM(0x8B92,GL_PALETTE4_R5_G6_B5_OES) |
| 481 | GL_ENUM(0x8B93,GL_PALETTE4_RGBA4_OES) |
| 482 | GL_ENUM(0x8B94,GL_PALETTE4_RGB5_A1_OES) |
| 483 | GL_ENUM(0x8B95,GL_PALETTE8_RGB8_OES) |
| 484 | GL_ENUM(0x8B96,GL_PALETTE8_RGBA8_OES) |
| 485 | GL_ENUM(0x8B97,GL_PALETTE8_R5_G6_B5_OES) |
| 486 | GL_ENUM(0x8B98,GL_PALETTE8_RGBA4_OES) |
| 487 | GL_ENUM(0x8B99,GL_PALETTE8_RGB5_A1_OES) |
| 488 | GL_ENUM(0x8B9A,GL_IMPLEMENTATION_COLOR_READ_TYPE_OES) |
| 489 | GL_ENUM(0x8B9B,GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES) |
| 490 | GL_ENUM(0x8B9C,GL_POINT_SIZE_ARRAY_OES) |
| 491 | GL_ENUM(0x8B9D,GL_TEXTURE_CROP_RECT_OES) |
| 492 | GL_ENUM(0x8B9E,GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES) |
| 493 | GL_ENUM(0x8B9F,GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES) |
| 494 | GL_ENUM(0x8BC0,GL_COUNTER_TYPE_AMD) |
| 495 | GL_ENUM(0x8BC1,GL_COUNTER_RANGE_AMD) |
| 496 | GL_ENUM(0x8BC2,GL_UNSIGNED_INT64_AMD) |
| 497 | GL_ENUM(0x8BC3,GL_PERCENTAGE_AMD) |
| 498 | GL_ENUM(0x8BC4,GL_PERFMON_RESULT_AVAILABLE_AMD) |
| 499 | GL_ENUM(0x8BC5,GL_PERFMON_RESULT_SIZE_AMD) |
| 500 | GL_ENUM(0x8BC6,GL_PERFMON_RESULT_AMD) |
| 501 | GL_ENUM(0x8BD2,GL_TEXTURE_WIDTH_QCOM) |
| 502 | GL_ENUM(0x8BD3,GL_TEXTURE_HEIGHT_QCOM) |
| 503 | GL_ENUM(0x8BD4,GL_TEXTURE_DEPTH_QCOM) |
| 504 | GL_ENUM(0x8BD5,GL_TEXTURE_INTERNAL_FORMAT_QCOM) |
| 505 | GL_ENUM(0x8BD6,GL_TEXTURE_FORMAT_QCOM) |
| 506 | GL_ENUM(0x8BD7,GL_TEXTURE_TYPE_QCOM) |
| 507 | GL_ENUM(0x8BD8,GL_TEXTURE_IMAGE_VALID_QCOM) |
| 508 | GL_ENUM(0x8BD9,GL_TEXTURE_NUM_LEVELS_QCOM) |
| 509 | GL_ENUM(0x8BDA,GL_TEXTURE_TARGET_QCOM) |
| 510 | GL_ENUM(0x8BDB,GL_TEXTURE_OBJECT_VALID_QCOM) |
| 511 | GL_ENUM(0x8BDC,GL_STATE_RESTORE) |
| 512 | GL_ENUM(0x8C00,GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG) |
| 513 | GL_ENUM(0x8C01,GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG) |
| 514 | GL_ENUM(0x8C02,GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG) |
| 515 | GL_ENUM(0x8C03,GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG) |
| 516 | GL_ENUM(0x8C04,GL_MODULATE_COLOR_IMG) |
| 517 | GL_ENUM(0x8C05,GL_RECIP_ADD_SIGNED_ALPHA_IMG) |
| 518 | GL_ENUM(0x8C06,GL_TEXTURE_ALPHA_MODULATE_IMG) |
| 519 | GL_ENUM(0x8C07,GL_FACTOR_ALPHA_MODULATE_IMG) |
| 520 | GL_ENUM(0x8C08,GL_FRAGMENT_ALPHA_MODULATE_IMG) |
| 521 | GL_ENUM(0x8C09,GL_ADD_BLEND_IMG) |
| 522 | GL_ENUM(0x8C0A,GL_SGX_BINARY_IMG) |
| 523 | GL_ENUM(0x8C92,GL_ATC_RGB_AMD) |
| 524 | GL_ENUM(0x8C93,GL_ATC_RGBA_EXPLICIT_ALPHA_AMD) |
| 525 | GL_ENUM(0x8CA3,GL_STENCIL_BACK_REF) |
| 526 | GL_ENUM(0x8CA4,GL_STENCIL_BACK_VALUE_MASK) |
| 527 | GL_ENUM(0x8CA5,GL_STENCIL_BACK_WRITEMASK) |
| 528 | GL_ENUM(0x8CA6,GL_FRAMEBUFFER_BINDING_OES) |
| 529 | GL_ENUM(0x8CA7,GL_RENDERBUFFER_BINDING_OES) |
| 530 | GL_ENUM(0x8CD0,GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES) |
| 531 | GL_ENUM(0x8CD1,GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES) |
| 532 | GL_ENUM(0x8CD2,GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES) |
| 533 | GL_ENUM(0x8CD3,GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES) |
| 534 | GL_ENUM(0x8CD4,GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES) |
| 535 | GL_ENUM(0x8CD5,GL_FRAMEBUFFER_COMPLETE_OES) |
| 536 | GL_ENUM(0x8CD6,GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES) |
| 537 | GL_ENUM(0x8CD7,GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES) |
| 538 | GL_ENUM(0x8CD9,GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_OES) |
| 539 | GL_ENUM(0x8CDA,GL_FRAMEBUFFER_INCOMPLETE_FORMATS_OES) |
| 540 | GL_ENUM(0x8CDD,GL_FRAMEBUFFER_UNSUPPORTED_OES) |
| 541 | GL_ENUM(0x8CE0,GL_COLOR_ATTACHMENT0_OES) |
| 542 | GL_ENUM(0x8D00,GL_DEPTH_ATTACHMENT_OES) |
| 543 | GL_ENUM(0x8D20,GL_STENCIL_ATTACHMENT_OES) |
| 544 | GL_ENUM(0x8D40,GL_FRAMEBUFFER_OES) |
| 545 | GL_ENUM(0x8D41,GL_RENDERBUFFER_OES) |
| 546 | GL_ENUM(0x8D42,GL_RENDERBUFFER_WIDTH_OES) |
| 547 | GL_ENUM(0x8D43,GL_RENDERBUFFER_HEIGHT_OES) |
| 548 | GL_ENUM(0x8D44,GL_RENDERBUFFER_INTERNAL_FORMAT_OES) |
| 549 | GL_ENUM(0x8D46,GL_STENCIL_INDEX1_OES) |
| 550 | GL_ENUM(0x8D47,GL_STENCIL_INDEX4_OES) |
| 551 | GL_ENUM(0x8D48,GL_STENCIL_INDEX8_OES) |
| 552 | GL_ENUM(0x8D50,GL_RENDERBUFFER_RED_SIZE_OES) |
| 553 | GL_ENUM(0x8D51,GL_RENDERBUFFER_GREEN_SIZE_OES) |
| 554 | GL_ENUM(0x8D52,GL_RENDERBUFFER_BLUE_SIZE_OES) |
| 555 | GL_ENUM(0x8D53,GL_RENDERBUFFER_ALPHA_SIZE_OES) |
| 556 | GL_ENUM(0x8D54,GL_RENDERBUFFER_DEPTH_SIZE_OES) |
| 557 | GL_ENUM(0x8D55,GL_RENDERBUFFER_STENCIL_SIZE_OES) |
| 558 | GL_ENUM(0x8D60,GL_TEXTURE_GEN_STR_OES) |
| 559 | GL_ENUM(0x8D61,GL_HALF_FLOAT_OES) |
| 560 | GL_ENUM(0x8D62,GL_RGB565_OES) |
| 561 | GL_ENUM(0x8D64,GL_ETC1_RGB8_OES) |
| 562 | GL_ENUM(0x8D65,GL_TEXTURE_EXTERNAL_OES) |
| 563 | GL_ENUM(0x8D66,GL_SAMPLER_EXTERNAL_OES) |
| 564 | GL_ENUM(0x8D67,GL_TEXTURE_BINDING_EXTERNAL_OES) |
| 565 | GL_ENUM(0x8D68,GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES) |
| 566 | GL_ENUM(0x8DF0,GL_LOW_FLOAT) |
| 567 | GL_ENUM(0x8DF1,GL_MEDIUM_FLOAT) |
| 568 | GL_ENUM(0x8DF2,GL_HIGH_FLOAT) |
| 569 | GL_ENUM(0x8DF3,GL_LOW_INT) |
| 570 | GL_ENUM(0x8DF4,GL_MEDIUM_INT) |
| 571 | GL_ENUM(0x8DF5,GL_HIGH_INT) |
| 572 | GL_ENUM(0x8DF6,GL_UNSIGNED_INT_10_10_10_2_OES) |
| 573 | GL_ENUM(0x8DF7,GL_INT_10_10_10_2_OES) |
| 574 | GL_ENUM(0x8DF8,GL_SHADER_BINARY_FORMATS) |
| 575 | GL_ENUM(0x8DF9,GL_NUM_SHADER_BINARY_FORMATS) |
| 576 | GL_ENUM(0x8DFA,GL_SHADER_COMPILER) |
| 577 | GL_ENUM(0x8DFB,GL_MAX_VERTEX_UNIFORM_VECTORS) |
| 578 | GL_ENUM(0x8DFC,GL_MAX_VARYING_VECTORS) |
| 579 | GL_ENUM(0x8DFD,GL_MAX_FRAGMENT_UNIFORM_VECTORS) |
| 580 | GL_ENUM(0x8E2C,GL_DEPTH_COMPONENT16_NONLINEAR_NV) |
| 581 | GL_ENUM(0x8ED0,GL_COVERAGE_COMPONENT_NV) |
| 582 | GL_ENUM(0x8ED1,GL_COVERAGE_COMPONENT4_NV) |
| 583 | GL_ENUM(0x8ED2,GL_COVERAGE_ATTACHMENT_NV) |
| 584 | GL_ENUM(0x8ED3,GL_COVERAGE_BUFFERS_NV) |
| 585 | GL_ENUM(0x8ED4,GL_COVERAGE_SAMPLES_NV) |
| 586 | GL_ENUM(0x8ED5,GL_COVERAGE_ALL_FRAGMENTS_NV) |
| 587 | GL_ENUM(0x8ED6,GL_COVERAGE_EDGE_FRAGMENTS_NV) |
| 588 | GL_ENUM(0x8ED7,GL_COVERAGE_AUTOMATIC_NV) |
| 589 | GL_ENUM(0x8FA0,GL_PERFMON_GLOBAL_MODE_QCOM) |
| 590 | GL_ENUM(0x9130,GL_SGX_PROGRAM_BINARY_IMG) |
| 591 | GL_ENUM(0x9133,GL_RENDERBUFFER_SAMPLES_IMG) |
| 592 | GL_ENUM(0x9134,GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG) |
| 593 | GL_ENUM(0x9135,GL_MAX_SAMPLES_IMG) |
| 594 | GL_ENUM(0x9136,GL_TEXTURE_SAMPLES_IMG) |