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Scott Main50e990c2012-06-21 17:14:39 -07001page.title=SDK Release Notes
Scott Main6be71622013-04-12 11:19:39 -07002excludeFromSuggestions=true
Scott Main50e990c2012-06-21 17:14:39 -07003@jd:body
4
5<p>This document provides version-specific information about Android SDK
6releases. <!--For the latest known issues, please ensure that you're viewing this
7page at <a
8href="http://developer.android.com/sdk/RELEASENOTES.html">http://developer.
9android.com/sdk/RELEASENOTES.html</a>.--></p>
10
11<h2 id="multiversion_r1">Android SDK</h2>
12
13<p>The Android SDK has changed! If you've worked with the Android SDK before,
14you will notice several important differences:</p>
15
16<ul>
17<li style="margin-top:.5em">The SDK downloadable package includes <em>only</em>
18the latest version of the Android SDK Tools.</li>
19<li>Once you've installed the SDK, you now use the Android SDK and AVD Manager
20to download all of the SDK components that you need, such as Android platforms,
21SDK add-ons, tools, and documentation. </li>
22<li>The new approach is modular &mdash; you can install only the components you
23need and update any or all components without affecting your development
24environment.</li>
25<li>In short, once you've installed the new SDK, you will not need to download
26an SDK package again. Instead, you will use the Android SDK and AVD Manager to
27keep your development environment up-to-date. </li>
28</ul>
29
30<p>Note that if you are currently using the Android 1.6 SDK, you do not
31necessarily need to install the new SDK, since your existing SDK already
32includes the Android SDK and AVD Manager tool. To develop against Android 2.0.1,
33for example, you could just download the Android 2.0.1 platform into your existing
34SDK. </p>
35
36<p>Release notes for Android platforms and other SDK components are
37now available from the "SDK" tab, under "Downloadable SDK Components."</p>
38
39<ul>
40<li>Notes for the Android 2.0.1 platform are in the <a
41href="{@docRoot}about/versions/android-2.0.1.html">Android 2.0.1, Release 1</a> document. </li>
42<li>You can find information about tools changes in the <a
43href="{@docRoot}tools/sdk/tools-notes.html#notes">SDK Tools</a> and <a
44href="{@docRoot}tools/sdk/eclipse-adt.html#notes">ADT Plugin for Eclipse</a>.</li>
45</ul>
46
47<p>To get started with the SDK, review the Quick Start summary on the <a
48href="{@docRoot}sdk/index.html">Android SDK download page</a> or read <a
49href="{@docRoot}sdk/installing/index.html">Installing the SDK</a> for detailed
50installation instructions. </p>
51
52
53<h2 id="1.6_r1">Android 1.6 SDK, Release 1</h2>
54
55<p>This SDK provides updates to the development tools and Android system that
56you use to create applications for compliant Android-powered devices. </p>
57
58<h3>Release Overview</h3>
59
60<p>This SDK release includes several new features for developers. Highlights of the
61changes include: </p>
62
63 <ul>
64 <li>Emulator support for multiple screen sizes/densities, including new
65skins. </li>
66 <li>Android SDK and AVD Manager, a graphical UI to let you manage your
67SDK and AVD environments more easily. The tool lets you create and manage
68your <a href="{@docRoot}tools/devices/managing-avds.html">Android Virtual
69Devices</a> and download new SDK packages (such as platform versions and
70add-ons) into your environment.</li>
71 <li>Improved support for test packages in New Project Wizard</li>
72 <li>The reference documentation now offers a "Filter by API Level"
73capability that lets you display only the parts of the API that are actually
74available to your application, based on the <code>android:minSdkVersion</code>
75value the application declares in its manifest. For more information, see
76<a href="{@docRoot}guide/topics/manifest/uses-sdk-element.html#ApiLevels">Android API Levels</a></li>
77 </ul>
78
79<p>For details about the Android platforms included in the SDK &mdash; including
80bug fixes, features, and API changes &mdash; please read the <a
81href="android-1.6.html">Android 1.6 version notes</a>.</p>
82
83<h3>Installation and Upgrade Notes</h3>
84
85<p>If you've been developing an application using an Android 1.1 SDK, you need
86to make a few changes to your development environment to migrate to the new SDK.
87Tools and documentation are provided to assist you. No changes to the source
88code of an existing application should be needed, provided that your application
89is not using Android internal structures or APIs.</p>
90
91<p>To ensure that your existing application will work properly on a device
92running the latest version of the Android platform, you are strongly encouraged
93to migrate the application to the new SDK, compile it using the platform
94matching the application's original API Level, and run it against the most
95current platform. </p>
96
97<h3>ADT Plugin for Eclipse</h3>
98
99<p>An updated version of the ADT Plugin for Eclipse is available with the
100Android 1.6 SDK. The new version, ADT 0.9.3, provides several new
101features, including integrated support for the Android SDK and AVD Manager
102and zipalign tool. In addition, the New Project Wizard now
103lets you create a test package containing tests for your application. These
104features are described in the sections below. </p>
105
106<p>If you are developing in Eclipse with ADT and want to get started with the
107Android 1.6 SDK, you should download and install a compatible version of the ADT
108Plugin (0.9.3 or higher). </p>
109
110<p>The new version of ADT is downloadable from the usual remote update site or
111is separately downloadable as a .zip archive. For instructions on how to
112download the plugin, please see <a
113href="{@docRoot}tools/sdk/eclipse-adt.html">ADT Plugin for Eclipse</a>. </p>
114
115<h3>Android SDK and AVD Manager</h3>
116
117<p>The SDK offers a new tool called Android SDK and AVD Manager that lets you
118manage your SDK and AVD environments more efficiently. </p>
119
120<p>Using the tool, you can quickly check what Android platforms, add-ons,
121extras, and documentation packages are available in your SDK environment, what
122their versions are, and whether updated versions are available. You can then
123download one or more items from remote repositories and install them directly in
124your SDK environment. For example, the tool lets you obtain updates to SDK tools
125incrementally, as they are made available, without having to wait for the next
126SDK release. You can also download Android platform versions into your
127environment that were not included in the SDK package.</p>
128
129<p>The tool also lets you quickly create new AVDs, manage
130their properties, and run a target AVD from a single window. </p>
131
132<p>If you are developing in Eclipse with ADT, you can access the Android SDK
133and AVD Manager from the <strong>Window</strong> menu. </p>
134
135<p>If you are developing in another IDE, you can access the Android SDK and
136AVD Manager through the <code>android</code> command-line tool, located in the
137&lt;sdk&gt;/tools directory. You can launch the tool with a graphical UI by
138using the <code>android</code> command without specifying any options. You can
139also simply double-click the android.bat (Windows) or android (OS X/Linux) file.
140You can still use <code>android</code> commands to create and manage AVDs,
141including AVDs with custom hardware configurations.</p>
142
143<h3>Integration with zipalign</h3>
144
145<p>The Android system offers a performance optimization for installed
146application packages whose contained uncompressed files are all aligned on
1474-byte boundaries. For these .apks, the system can read the files by mmap'ing
148the zip file, rather than by copying all the data out of them. This reduces
149the amount of memory used by the application at run time. The SDK includes
150a tool called <code>zipalign</code> that you can run against your .apks, to
151align them properly and enable them to benefit from this optimization.</p>
152
153<p>The ADT Plugin and the Ant build tools both provide integrated support for
154aligning your application packages. After you build an .apk, the SDK tools can
155sign and then run <code>zipalign</code> against it. The SDK includes the
156standalone version of the <code>zipalign</code> tool, so you can run also run it
157manually from the command line if you choose. </p>
158
159<ul>
160 <li>If you are developing in Eclipse with ADT, support for
161<code>zipalign</code> is integrated into the Export Wizard. When you use the
162Wizard to export a signed application package, ADT signs and then automatically
163runs <code>zipalign</code> against the exported package. If you use the Wizard
164to export an unsigned application package, then it will not zipalign the
165package because zipalign must be performed only after the APK has been signed.
166You must manually sign and zipalign the package after export. </li>
167 <li>If you are developing using Ant and are compiling in release mode, the
168build tools will automatically sign and then <code>zipalign</code> the
169application package, provided that you have specified the location of a valid
170keystore in the build properties file. If you are compiling in debug mode, the
171build tools will sign the package with the debug key and then <code>zipalign</code>
172it.</li>
173 <li>To use <code>zipalign</code> manually, change to the SDK tools directory
174and use the command syntax <code>$ zipalign 4 &lt;infile&gt;
175&lt;outfile&gt;</code></li>
176</ul>
177
178<p>In general, note that you must <code>zipalign</code> an application only
179<em>after</em> it has been signed, as signing will disrupt the package
180alignment.</p>
181
182<h3>Support for Test Packages in New Project Wizard</h3>
183
184<p>The New Project Wizard available in the ADT 0.9.3 now lets you add a test
185package containing Instrumentation or other classes of tests while you are
186creating or importing a new Android application project. </p>
187
188<h3>New USB Driver for Windows</h3>
189
190<p>If you are using Windows and want to develop or test your application on an
191Android-powered device (such as the T-Mobile G1), you need an appropriate USB
192driver.
193
194<p>The Windows version of the Android 1.6 SDK includes a new, WinUSB-based
195driver that you can install. The driver is compatible with both 32- and 64-bit
196versions of Windows XP and Vista. The driver represents an upgrade from the USB
197driver included in previous Android SDKs, although installing the new driver is
198not required. </p>
199
200<p>If you installed the USB driver from a previous SDK release and it is working
201properly, you do not need to upgrade to the new driver. However, we recommend
202upgrading if you have had any problems with the older driver or simply want
203to upgrade to the latest version.</p>
204
205<p>For driver installation or
206upgrade instructions, see <a
207href="{@docRoot}sdk/win-usb.html">USB Driver for Windows</a>.</p>
208</p>
209
210<h3>Emulator Skins, Android 1.6 Platform</h3>
211
212<p>The Android 1.6 platform included in the SDK provides a new set of emulator
213skins, including: </p>
214
215<ul>
216 <li>QVGA &mdash; 240 x 320, low density (120 dpi)</li>
217 <li>HVGA &mdash; 320 x 480, medium density (160 dpi)</li>
218 <li>WVGA800 &mdash; 480 x 800, high density (240 dpi)</li>
219 <li>WVGA854 &mdash; 480 x 854, high density (240 dpi)</li>
220</ul>
221
222<p>Besides these defaults, You can also create an AVD that overrides the default
223density for each skin, to create any combination of resolution/density (WVGA
224with medium density, for instance). To do so, use the <code>android</code> tool
225command line to create a new AVD that uses a custom hardware configuration. See
226<a href="{@docRoot}tools/devices/managing-avds.html#createavd">Creating an
227AVD</a> for more information.</p>
228
229<h3>Other Notes and Resolved Issues</h3>
230
231<ul>
232 <li>This SDK release adds support for Eclipse 3.5 (Galileo) and deprecates
233support for Eclipse 3.3 (Europa). </li>
234 <li>We regret to inform developers that Android 1.6 will not include support
235for <a href="http://www.ietf.org/rfc/rfc2549">RFC 2549</a></li>
236 <li>The issue preventing adb from recognizing Samsung Galaxy devices (linux SDK
237only) has been fixed.</li>
238</ul>
239
240
241<h2 id="1.5_r3">Android 1.5 SDK, Release 3</h2>
242
243<p>Provides an updated Android 1.5 system image that includes permissions
244fixes, as described below, and a new application &mdash; an IME for Japanese
245text input. Also provides the same set of developer tools included in the
246previous SDK, but with bug fixes and several new features.</p>
247
248<h3>Permissions Fixes</h3>
249
250<p>The latest version of the Android platform, deployable to
251Android-powered devices, includes fixes to the permissions-checking
252in certain areas of the framework. Specifically, the Android system
253now properly checks and enforces several existing permissions where it
254did not do so in the previous release. Because of these changes in
255enforcement, you are strongly encouraged to test your application
256against the new Android 1.5 system image included in this SDK, to ensure
257that it functions normally. </p>
258
259<p>In particular, if your application uses any of the system areas listed below,
260you should add the required permissions to the application's manifest and then
261test the areas of your code that depend on the permission-protected services.
262Even if you believe your application does not use the permissions-protected
263services, you should compile and test your application under the latest platform
264version to ensure that users will not encounter problems when using your
265application. </p>
266
267<p>The changes to permissions are as follows:</p>
268
269<ul>
270<li>When an application requests access to device camera (through
271android.hardware.camera), the <code>CAMERA</code> permission check is now
272properly enforced. </li>
273<li>When an application requests access to device audio capture (through
274android.media.MediaRecorder), the <code>RECORD_AUDIO</code> permission check is
275now properly enforced.</li>
276</ul>
277
278<p>For more information, see the issue described in the oCert advisory
279below:</p>
280
281<p style="margin-left: 2em;"><a href="http://www.ocert.org/advisories/ocert-2009-011.html">http://www.ocert.org/advisories/ocert-2009-011.html</a> </p>
282
283<h3>Resolved Issues, Changes</h3>
284
285<ul>
286<li>The SDK includes a new version of the Google APIs add-on. The add-on
287provides an updated com.google.android.maps external library that fixes compile
288errors related to certain classes such as GeoPoint. For information about the
289Google APIs add-on and the library it provides, see:
290
291<p style="margin-left:2em;"><a
292href="http://code.google.com/android/add-ons/google-apis">http://code.google.com/android/add-ons/google-apis</a> </p></li>
293
294<li>The SDK add-on architecture now lets device manufacturers specify a USB
295Vendor ID in their add-ons.
296<li>The <code>android</code> tool provides a new command that scans SDK add-ons
297for their USB Vendor IDs and makes them available to adb (OS X and Linux
298versions of the SDK only). The command is <code>android update adb</code>. On
299Windows versions of the SDK, a custom USB driver is included that supports the
300"Google" and "HTC" Vendor IDs, which allow adb to recognize G1 and HTC
301Magic devices. For other devices, contact the device manufacturer
302to obtain a USB driver, especially if you have an SDK add-on that defines
303a new USB Vendor ID.</li>
304<li>The telephony, sensor, and geo fix issues in the emulator are now
305fixed.</li>
306<li>When you use adb to uninstall an upgraded application, the Android system
307now properly restores any permissions that had already been granted to the
308previous (downgrade) version of the application</li>
309</ul>
310
311<h2 id="1.5_r2">Android 1.5 SDK, Release 2</h2>
312
313<p>This SDK release provides the same developer tools as the Android 1.5 SDK,
314Release 1, but provides an updated Android 1.5 system image that includes a
315security patch for the issue described in the oCert advisory below:</p>
316
317<p style="margin-left:2em;"><a href="http://www.ocert.org/advisories/ocert-2009-006.html">http://www.ocert.org/advisories/ocert-2009-006.html</a></p>
318
319<h2 id="1.5_r1">Android 1.5 SDK, Release 1</h2>
320
321<p>This SDK provides updates to the development tools and Android system that
322you use to create applications for compliant Android-powered devices. </p>
323
324<h3>Release Overview</h3>
325
326<p>This SDK release includes many new features for developers. Highlights of the
327changes include: </p>
328
329 <ul>
330 <li>Multiple versions of the Android platform are included (Android 1.1,
331Android 1.5). The tools are updated to let you deploy your application
332on any platform in the SDK, which helps you ensure forward-compatibility and,
333if applicable, backward-compatibility.</li>
334 <li>Introduces <a href="{@docRoot}tools/devices/managing-avds.html">Android
335Virtual Devices</a> &mdash; (AVD) configurations of options that you
336run in the emulator to better model actual devices. Each AVD gets its
337own dedicated storage area, making it much easier to work with multiple emulators
338that are running concurrently.</li>
339 <li>Support for SDK add-ons, which extend the
340Android SDK to give you access to one or more external Android libraries and/or
341a customized (but compliant) system image that can run in the emulator. </li>
342 <li>The new Eclipse ADT plugin (version 0.9.x) offers new Wizards to let you
343create projects targeted for specific Android configurations, generate XML
344resources (such as layouts, animations, and menus), generate alternate layouts,
345and export and sign your application for publishing.</li>
346 <li>Improved JUnit support in ADT</li>
347 <li>Easier profiling of performance</li>
348 <li>Easier management of localized applications. You can now include or
349exclude locale resources when building your APK from a single
350Android project.</li>
351 <li>A new tool called "android" replaces the activitycreator script.</li>
352 </ul>
353
354<p>For details about the Android platforms included in the SDK &mdash; including
355bug fixes, features, and API changes &mdash; please read the <a
356href="{@docRoot}about/versions/android-1.5.html">Android 1.5 version notes</a>.</p>
357
358<h3>Installation and Upgrade Notes</h3>
359
360<p>If you've been developing an application using an Android 1.1 SDK, you need
361to make a few changes to your development environment to migrate to the new SDK.
362Tools and documentation are provided to assist you. No changes to the source
363code of an existing application should be needed, provided that your application
364is not using Android internal structures or APIs.</p>
365
366<p>To ensure that your existing application will work properly on a device
367running the latest version of the Android platform, you are strongly encouraged
368to migrate the application to the new SDK, compile it using the platform
369matching the application's original API Level, and run it against the most
370current platform. </p>
371
372<h3>SDK Add-Ons</h3>
373
374<p>This version of the SDK introduces support for SDK add-ons, which extend the
375Android SDK to give you access to one or more external Android libraries and/or
376a customized (but compliant) system image that can run in the emulator. The
377purpose of an SDK add-on is to give you a way to develop applications for a
378specific actual device (or family of devices) that extends the APIs available to
379Android applications through external libraries or system customizations. </p>
380
381<p>From the perspective of your Android development environment, an SDK add-on
382is similar to any of the Android platform targets included in the SDK &mdash; it
383includes an external library, a system image, as well as custom emulator skins
384and system properties. The add-on differs in that the Android platform it
385provides may include customized UI, resources, or behaviors, a different set of
386preinstalled applications, or other similar modifications.
387
388<p>The SDK includes a single SDK add-on &mdash; the Google APIs add-on. The
389Google APIs add-on gives your application access to the com.google.android.maps
390external library that is included on many (if not most) Android-powered devices.
391The Google APIs add-on also includes a {@link android.location.Geocoder Geocoder}
392backend service implementation. For more information, see the "Maps External
393Library" section below. </p>
394
395<h3>Android Virtual Devices (AVDs)</h3>
396
397<p>The SDK now gives you the capability to compile an application against any
398one of several system targets, then run it in the emulator on top of any
399compatible system image. There are two types of targets:</p>
400<ul>
401<li>Targets that represent core Android platform versions. </li>
402<li>Targets that are SDK add-ons, which typically provide application access to
403one or more external libraries and/or a customized (but compliant) system image
404that can run in the emulator.
405</ul>
406
407<p>A new tool called "android" lets you discover what targets and AVDs are
408available to use.</p>
409
410<p>For more information about AVDs, see <a
411href="{@docRoot}tools/devices/index.html">Creating and Managing Virtual Devices</a>
412
413<h3>Other Notes</h3>
414
415<p><strong>Maps External Library</strong></p>
416
417<p>In previous versions of the SDK, the com.google.android.maps package was
418included in the standard Android library and system image. In the Android 1.5
419SDK, that is not the case. The Android 1.5 library and system image do not
420include the Maps external library (com.google.android.maps). However, the Maps
421external library is available as part of the Google APIs add-on for the Android
422SDK, downloadable from this location: </p>
423
424<p style="margin-left:2em;"><a
425href="http://code.google.com/android/add-ons/google-apis">http://code.google.com
426/android/add-ons/google-apis</a> </p>
427
428<p>For your convenience, the Google APIs add-on is included in the SDK. </p>
429
430<p>For information about how to register for a Maps API Key, see
431<a href="http://code.google.com/android/add-ons/google-apis/mapkey.html">
432Obtaining a Maps API Key</a>.</p>
433
434<p><strong>USB Drivers for Windows</strong></p>
435
436<p>If you are using Windows and want to develop or test your application on an
437Android-powered device (such as the T-Mobile G1), you need an appropriate USB
438driver. For your convenience, the Windows version of the Android SDK includes
439these USB drivers that you can install, to let you develop on the device:</p>
440
441<ul>
442<li>USB driver for 32-bit XP and Vista</li>
443<li>USB driver for 64-bit Vista only</li>
444</ul>
445
446<p>For driver installation or
447upgrade instructions, see <a
448href="{@docRoot}sdk/win-usb.html">USB Driver for Windows</a>.</p>
449</p>
450
451<h3>Resolved Issues, Changes</h3>
452
453<p><strong>Media</strong></p>
454<ul>
455<li>Updated documentation for {@link android.media.SoundPool
456android.media.SoundPool}</li>
457<li>{@link android.webkit.WebView} objects no longer automatically save
458thumbnails. The {@link android.webkit.WebView#capturePicture() capturePicture()}
459method will need to be called manually.</li>
460</ul>
461
462<h3>Known Issues</h3>
463
464<p><strong>Sensor problems in Emulator</strong></p>
465
466<ul>
467<li>If your application uses the Sensor API and you are running it in the
468emulator on the Android 1.5 system image, you may experience problems. Your
469application may generate ANR messages or crash when using the sensors. The
470problem is being investigated.</li>
471</ul>
472
473<p><strong>Other</strong></p>
474
475<ul>
476<li>We regret to inform developers that Android 1.5 will not include support for
477the Zilog Z80 processor architecture.</li>
478</ul>
479
480
481<h2 id="1.1_r1">Android 1.1 SDK, Release 1</h2>
482
483<p>This SDK provides the development tools and Android system image you need to
484create applications for Android-powered devices. Applications developed on this
485SDK will be compatible with mobile devices running the Android 1.1 platform.
486</p>
487
488<p>This release provides an updated system image (Android 1.1), updated
489documentation, and the same set of development tools provided in the Android 1.0
490r2 SDK. The updated system image includes bug fixes and some smaller features,
491as well as a few minor API changes from the 1.0 version. </p>
492
493<p>For details about the Android 1.1 system image included in the SDK &mdash;
494including bug fixes, features, and API changes &mdash; please read the <a
495href="{@docRoot}about/versions/android-1.1.html">Android 1.1 version notes</a>.</p>
496
497<h3>App Versioning for Android 1.1</h3>
498
499<p>If you are using this SDK to build an application that is compatible
500<em>only</em> with Android-powered devices running the Android 1.1 platform,
501please note that you <strong>must</strong> set the the
502<code>android:minSdkVersion</code> attribute in the application's manifest to
503the API Level of Android 1.1 &mdash; "2".</p>
504
505<p>Specifically, you specify the <code>android:minSdkVersion</code> attribute in
506a <code>&lt;uses-sdk&gt;</code> element as a child of
507<code>&lt;manifest&gt;</code> in the manifest file. When set, the attribute
508looks like this: </p>
509
510<pre><code>&lt;manifest&gt;
511 ...
512 &lt;uses-sdk android:minSdkVersion="2" /&gt;
513 ...
514&lt;/manifest&gt;</code>
515</pre>
516
517<p>By setting <code>android:minSdkVersion</code> in this way, you ensure that
518users will only be able to install your application if their devices are running
519the Android 1.1 platform. In turn, this ensures that your application will
520function properly on their devices, especially if it uses APIs introduced in
521Android 1.1. </p>
522
523<p>If your application uses APIs introduced in Android 1.1 but does not declare
524<code>&lt;uses-sdk android:minSdkVersion="2" /&gt;</code>, then it will run properly on
525Android 1.1 devices but <em>not</em> on Android 1.0 devices. </p>
526
527<p>If your application does not use any new APIs introduced in Android 1.1, you
528can indicate Android 1.0 compatibility by removing <code>android:minSdkVersion</code> or
529setting the attribute to "1". However, before publishing your application, you
530must make sure to compile your application against the Android 1.0 system image
531(available in the Android 1.0 SDK), to ensure that it builds and functions
532properly for Android 1.0 devices. You should test the application against system
533images corresponding to the API Levels that the application is designed to be
534compatible with.</p>
535
536<p>If you are sure your application is not using Android 1.1 APIs and has no
537need to use them, you might find it easier to keep working in the Android 1.0
538SDK, rather than migrating to the Android 1.1 SDK and having to do additional
539testing.</p>
540
541
542<h3>ADT Plugin Compatibility</h3>
543
544<p>For this version of the SDK &mdash; Android 1.1 SDK, Release 1
545&mdash; the compatible version of the Android Development Tools (ADT)
546Plugin for Eclipse is <strong>0.8.0</strong>. If you are using a
547previous version of ADT, you should update to the latest version for use
548with this SDK. For information about how to update your ADT plugin, see
549<a href="{@docRoot}tools/sdk/eclipse-adt.html">ADT Plugin for Eclipse</a>.</p>
550
551<h3>Installation and Upgrade Notes</h3>
552
553<p>If you've been developing an application using an Android 1.0 SDK no
554changes to your application are needed. You may want to wipe application
555user data (emulator option <code>-wipe-data</code>) when running your
556application on the Android 1.1 emulator for the first time.</p>
557
558<h3>Other Notes</h3>
559
560<p><strong>MapView API Key</strong></p>
561
562<p>com.google.android.maps.MapView is a class that lets you
563easily integrate Google Maps into your application. Before you can
564access the maps data, you will need to register with the Google Maps
565service and receive a Maps API Key, which you then add to your MapView
566for authentication to the server.</p>
567
568<p>Developers should note that the registration service for MapView is now
569active and Google Maps is actively enforcing the Maps API Key requirement.
570For information about how to register for a Maps API Key, see
571<a href="http://code.google.com/android/add-ons/google-apis/mapkey.html">
572Obtaining a Maps API Key</a>.</p>
573
574<p><strong>USB Drivers for Windows</strong></p>
575
576<p>If you using Windows and want to develop or test your application on an
577Android-powered device (such as the T-Mobile G1), you need an appropriate USB
578driver. For your convenience, the Windows version of the Android SDK includes
579these USB drivers that you can install, to let you develop on the device:</p>
580
581<ul>
582<li>USB driver for 32-bit XP and Vista</li>
583<li>USB driver for 64-bit Vista only</li>
584</ul>
585
586<p>The USB driver files are located in the
587<code>&lt;SDK&gt;/usb_driver</code> directory. For details and
588installation instructions, see <a
589href="{@docRoot}tools/device.html#setting-up">Connecting Hardware Devices</a>.</p>
590</p>
591
592<h3>Resolved Issues, Changes</h3>
593
594<p><strong>Emulator</strong></p>
595<ul>
596<li>Emulator now saves the user image in &lt;android&gt;/SDK1.1/</code></li>
597</ul>
598
599<h3>Known Issues</h3>
600
601<p><strong>JUnit and Eclipse/ADT</strong></p>
602<ul>
603<li>If you are developing in Eclipse/ADT and want to add JUnit test
604classes, you can do so. However, you need to set up a custom JUnit configuration
605before your tests will run properly. For detailed information about how to set
606up the JUnit configuration, see the troubleshooting topic <a
607href="{@docRoot}resources/faq/troubleshooting.html#addjunit">Running a Junit test class
608in Eclipse</a>.</li>
609</ul>
610
611<p><strong>Other</strong></p>
612
613<ul>
614<li>It is not possible to send MMS messages between emulator instances. </li>
615<li>In some cases, you may encounter problems when using the browser on an
616emulator started with the command-line option <code>-http-proxy</code>. </li>
617<li>On the OSX platform, if you manually remove the ~/.android directory
618using <code>rm -rf ~/.android</code>, then try to run
619the emulator, it crashes. This happens because the emulator fails to create
620a new .android directory before attempting to create the child SDK1.0 directory.
621To work around this issue, manually create a new .android directory using
622<code>mkdir ~/.android</code>, then run the emulator. The emulator
623creates the SDK1.0 directory and starts normally. </li>
624<li>We regret to inform developers that Android 1.1 will not include support
625for ARCNet network interfaces.</li>
626<li>The final set of Intent patterns honored by Android 1.0 has not yet been
627fully documented. Documentation will be provided in future releases.</li>
628<li>In ADT Editor, you can add at most ten new resource values at a time,
629in a given res/values/*.xml, using the form in the Android Resources pane.
630If you add more than ten, the Android Resources pane will not display the
631attributes fields for the additional resource entries. To work around this
632problem, you can close the file in the editor and open it again, or you
633can edit the resource entries in the XML text mode. </li>
634<li>The emulator's battery-control commands (<code>power &lt;option&gt</code>)
635are not working in this release.</li>
636</ul>
637
638
639<h2 id="1.0_r2">Android 1.0 SDK, Release 2</h2>
640
641<p>This SDK release includes the Android 1.0 platform and application API.
642Applications developed on this SDK will be compatible with mobile devices
643running the Android 1.0 platform.</p>
644
645<p>This release includes mainly bug fixes, although some smaller features were
646added.</p>
647
648<h3>ADT Plugin Compatibility</h3>
649
650<p>For this release of the SDK, the compatible version of the Android
651Development Tools (ADT) Plugin for Eclipse is <strong>0.8.0</strong>. If you are
652using a previous version of ADT, you should update to the latest version for use
653with this SDK. For information about how to update your ADT plugin, see <a
654href="{@docRoot}tools/sdk/eclipse-adt.html">ADT Plugin for Eclipse</a>.</p>
655
656<h3>Other Notes</h3>
657
658<p><strong>T-Mobile G1 Compatibility</strong></p>
659
660<p>This version of the SDK has been tested for compatibility with the first
661Android-powered mobile device, the T-Mobile
662G1. </p>
663
664<p><strong>MapView API Key</strong></p>
665
666<p>MapView is a class that lets you easily integrate Google Maps into your
667application. Before you can access the maps data, you will need to register with
668the Google Maps service and receive a Maps API Key, which you then add to your
669MapView for authentication to the server.</p>
670
671<p>Developers should note that the registration service for MapView is now
672active and Google Maps is actively enforcing the Maps API Key requirement. For
673information about how to register for a Maps API Key, see <a
674href="http://code.google.com/android/add-ons/google-apis/mapkey.html">http://code.google.com/android/add-ons/google-apis/mapkey.html</a>.
675</p>
676
677<p><strong>USB Driver for Windows</strong></p>
678<p>If you using Windows and want to develop or test your application on an
679Android-powered device (such as the T-Mobile G1), you need an appropriate USB
680driver. For your convenience, the Windows version of the Android SDK includes a
681USB driver that you can install, to let you develop on the device. The USB
682driver files are located in the <code>&lt;SDK&gt;/usb_driver</code> directory.
683
684</p>
685
686<h3>Resolved Issues, Changes</h3>
687<ul>
688<li>The android.jar in this SDK release now includes several classes that were
689missing from the previous SDK. </li>
690<li>The android.R.styleable class and its fields were removed from the public
691API, to better ensure forward-compatibility for applications. The constants
692declared in android.R.styleable were platform-specific and subject to arbitrary
693change across versions, so were not suitable for use by applications. You can
694still access the platform's styleable attributes from your resources or code. To
695do so, declare a custom resource element using a
696<code>&lt;declare-styleable&gt;</code> in your project's res/values/R.attrs
697file, then declare the attribute inside. For examples, see
698&lt;sdk&gt;/samples/ApiDemos/res/values/attrs.xml. For more information about
699custom resources, see <a
700href="{@docRoot}guide/topics/resources/available-resources.html#customresources">Custom
701Layout Resources</a>. Note that the android.R.styleable documentation is still
702provided in the SDK, but only as a reference of the platform's styleable
703attributes for the various elements.</li>
704<li>The VM now properly ensures that private classes are not
705available to applications through reflection. If you were using reflection
706to access private classes in a previous release, you will now get a run-time
707error. </li>
708
709<li>The Settings and Email applications are now included in the SDK and
710available in the emulator.</li>
711<li>We regret to inform developers that SDK 1.0_r2 does not support MFM, RLL,
712or Winchester hard disk drives.</li>
713<li>In the emulator, the control key for enabling/disabling trackball mode
714is changed from Control-T to F6. You can also enter trackball mode temporarily
715using the Delete key. While the key is pressed, you can send trackball events.</li>
716</ul>
717
718<p>Unless otherwise noted, Known Issues from the previous SDK release also apply
719to this release.</p>
720
721
722
723
724
725
726<h2 id="1.0_r1">Android 1.0 SDK, Release 1</h2>
727
728<p>This SDK release is the first to include the Android 1.0 platform and application API. Applications developed on this SDK will be compatible with mobile devices running the Android 1.0 platform, when such devices are available.</p>
729
730<p>This release includes mainly bug fixes, although some smaller features were added. The Android 1.0 also includes several API changes from the 0.9 version. For those porting from the M5 release, the SDK also includes the legacy changes overview and API Differences Reports. See the current Overview of Changes for more information. </p>
731
732<h3>ADT Plugin Compatibility</h3>
733
734<p>For this version of the SDK &mdash; Android 1.0 SDK, Release 1 &mdash; the compatible version of the Android Development Tools (ADT) Plugin for Eclipse is <strong>0.8.0</strong>. If you are using a previous version of ADT, you should update to the latest version for use with this SDK. For information about how to update your ADT plugin, see <a href="{@docRoot}sdk/1.0_r1/upgrading.html">Upgrading the SDK</a>.</p>
735
736<h3>Installation and Upgrade Notes</h3>
737
738<p>If you've been developing an application using a previous SDK version and you want the application to run on Android-powered mobile devices, you must port the application to the Android 1.0 SDK. Please see <a href="{@docRoot}sdk/1.0_r1/upgrading.html">Upgrading the SDK</a> for detailed instructions on how to make the transition to this release. Be sure to wipe application user data (emulator option <code>-wipe-data</code>) when running your application on the Android 1.0 SDK emulator.</p>
739
740<h3>Other Notes</h3>
741
742<p><strong>MapView API Key</strong></p>
743
744<p>MapView is a class that lets you easily integrate Google Maps into your application. Before you can access the maps data, you will need to register with the Google Maps service and receive a Maps API Key, which you then add to your MapView for authentication to the server.</p>
745
746<p>Currently, the registration service for MapView is not yet active and Google Maps is not yet enforcing the Maps API Key requirement. However, note that the registration service will be activated soon, so that MapViews in any application deployed to a mobile device will require registration and a valid Maps API Key. </p>
747
748<p>As soon as the registration service becomes available, we will update the page at <a href="http://code.google.com/android/add-ons/google-apis/mapkey.html">http://code.google.com/android/add-ons/google-apis/mapkey.html</a> with details about how and where to register. Please check that page periodically for registration information, if you are using a MapView.</p>
749
750
751<h3>Resolved Issues, Changes</h3>
752
753<p><strong>Emulator</strong></p>
754<ul>
755<li>Emulator now saves the user image in &lt;android&gt;/SDK1.0/</code></li>
756<li>Fixed EsounD-related freezes on Linux.</li>
757<li>Fixed the documentation in -help-audio. '-audio list' doesn't work, one
758 needs to call -help-audio-out and -help-audio-in to get the list of valid
759 audio backends.</li>
760<li>Fixed scrollwheel Dpad emulation in rotated mode. before that, using the
761 scroll-wheel would always generated Dpad Up/Down events, even when in
762 landscape mode.</li>
763
764<li>Several Obsolete command options were removed.</li>
765<li>Setting the network speed through the console or the -netspeed option will
766 properly modify the connectivity icon on the device.</li>
767<li>Setting the GSM voice registration state to 'roaming' in the console will
768 properly modify the voice icon on the device</li>
769</ul>
770
771<p><strong>SQLite</strong></p>
772<ul>
773<li>SQLite is now included in the SDK package on all platforms. </li>
774</ul>
775
776<p><strong>Other</strong></p>
777
778<ul>
779<li>It is not possible to send MMS messages between emulator instances. </li>
780<li>In some cases, you may encounter problems when using the browser on an
781emulator started with the command-line option <code>-http-proxy</code>. </li>
782
783<li>We regret to inform developers that Android 1.0 will not include support for
784dot-matrix printers.</li>
785<li>On the OSX platform, if you manually remove the ~/.android directory
786using <code>rm -rf ~/.android</code>, then try to run
787the emulator, it crashes. This happens because the emulator fails to create
788a new .android directory before attempting to create the child SDK1.0 directory.
789To work around this issue, manually create a new .android directory using
790<code>mkdir ~/.android</code>, then run the emulator. The emulator
791creates the SDK1.0 directory and starts normally. </li>
792<li>The final set of Intent patterns honored by Android 1.0 has not yet been
793fully documented. Documentation will be provided in future releases.</li>
794<li>In ADT Editor, you can add at most ten new resource values at a time,
795in a given res/values/*.xml, using the form in the Android Resources pane.
796If you add more than ten, the Android Resources pane will not display the
797attributes fields for the additional resource entries. To work around this
798problem, you can close the file in the editor and open it again, or you
799can edit the resource entries in the XML text mode. </li>
800<li>The emulator's battery-control commands (<code>power &lt;option&gt</code>)
801are not working in this release.</li>
802
803</ul>
804