Romain Guy | ecc7ca0 | 2009-08-03 21:12:51 -0700 | [diff] [blame] | 1 | /* |
| 2 | * This implementation of the noise functions was ported from the Java |
| 3 | * implementation by Jerry Huxtable (http://www.jhlabs.com) under |
| 4 | * Apache License 2.0 (see http://jhlabs.com/ip/filters/download.html) |
| 5 | * |
| 6 | * Original header: |
| 7 | * |
| 8 | * Copyright 2006 Jerry Huxtable |
| 9 | * |
| 10 | * Licensed under the Apache License, Version 2.0 (the "License"); |
| 11 | * you may not use this file except in compliance with the License. |
| 12 | * You may obtain a copy of the License at |
| 13 | * |
| 14 | * http://www.apache.org/licenses/LICENSE-2.0 |
| 15 | * |
| 16 | * Unless required by applicable law or agreed to in writing, software |
| 17 | * distributed under the License is distributed on an "AS IS" BASIS, |
| 18 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 19 | * See the License for the specific language governing permissions and |
| 20 | * limitations under the License. |
| 21 | */ |
| 22 | |
| 23 | #include "rsNoise.h" |
| 24 | |
| 25 | #include <math.h> |
| 26 | #include <stdlib.h> |
| 27 | #include <time.h> |
| 28 | |
| 29 | namespace android { |
| 30 | namespace renderscript { |
| 31 | |
| 32 | #define B 0x100 |
| 33 | #define BM 0xff |
| 34 | #define N 0x1000 |
| 35 | |
| 36 | static int p[B + B + 2]; |
| 37 | static float g3[B + B + 2][3]; |
| 38 | static float g2[B + B + 2][2]; |
| 39 | static float g1[B + B + 2]; |
| 40 | static bool noise_start = true; |
| 41 | |
| 42 | #define lerpf(start, stop, amount) start + (stop - start) * amount |
| 43 | |
| 44 | static inline float noise_sCurve(float t) |
| 45 | { |
| 46 | return t * t * (3.0f - 2.0f * t); |
| 47 | } |
| 48 | |
| 49 | inline void SC_normalizef2(float v[]) |
| 50 | { |
| 51 | float s = (float)sqrtf(v[0] * v[0] + v[1] * v[1]); |
| 52 | v[0] = v[0] / s; |
| 53 | v[1] = v[1] / s; |
| 54 | } |
| 55 | |
| 56 | inline void SC_normalizef3(float v[]) |
| 57 | { |
| 58 | float s = (float)sqrtf(v[0] * v[0] + v[1] * v[1] + v[2] * v[2]); |
| 59 | v[0] = v[0] / s; |
| 60 | v[1] = v[1] / s; |
| 61 | v[2] = v[2] / s; |
| 62 | } |
| 63 | |
| 64 | static void noise_init() |
| 65 | { |
| 66 | int i, j, k; |
| 67 | |
| 68 | for (i = 0; i < B; i++) { |
| 69 | p[i] = i; |
| 70 | |
| 71 | g1[i] = (float)((rand() % (B + B)) - B) / B; |
| 72 | |
| 73 | for (j = 0; j < 2; j++) |
| 74 | g2[i][j] = (float)((rand() % (B + B)) - B) / B; |
| 75 | SC_normalizef2(g2[i]); |
| 76 | |
| 77 | for (j = 0; j < 3; j++) |
| 78 | g3[i][j] = (float)((rand() % (B + B)) - B) / B; |
| 79 | SC_normalizef3(g3[i]); |
| 80 | } |
| 81 | |
| 82 | for (i = B-1; i >= 0; i--) { |
| 83 | k = p[i]; |
| 84 | p[i] = p[j = rand() % B]; |
| 85 | p[j] = k; |
| 86 | } |
| 87 | |
| 88 | for (i = 0; i < B + 2; i++) { |
| 89 | p[B + i] = p[i]; |
| 90 | g1[B + i] = g1[i]; |
| 91 | for (j = 0; j < 2; j++) |
| 92 | g2[B + i][j] = g2[i][j]; |
| 93 | for (j = 0; j < 3; j++) |
| 94 | g3[B + i][j] = g3[i][j]; |
| 95 | } |
| 96 | } |
| 97 | |
| 98 | float SC_noisef(float x) |
| 99 | { |
| 100 | srand(time(NULL)); |
| 101 | int bx0, bx1; |
| 102 | float rx0, rx1, sx, t, u, v; |
| 103 | |
| 104 | if (noise_start) { |
| 105 | noise_start = false; |
| 106 | noise_init(); |
| 107 | } |
| 108 | |
| 109 | t = x + N; |
| 110 | bx0 = ((int)t) & BM; |
| 111 | bx1 = (bx0+1) & BM; |
| 112 | rx0 = t - (int)t; |
| 113 | rx1 = rx0 - 1.0f; |
| 114 | |
| 115 | sx = noise_sCurve(rx0); |
| 116 | |
| 117 | u = rx0 * g1[p[bx0]]; |
| 118 | v = rx1 * g1[p[bx1]]; |
| 119 | return 2.3f * lerpf(u, v, sx); |
| 120 | } |
| 121 | |
| 122 | float SC_noisef2(float x, float y) |
| 123 | { |
| 124 | srand(time(NULL)); |
| 125 | int bx0, bx1, by0, by1, b00, b10, b01, b11; |
| 126 | float rx0, rx1, ry0, ry1, sx, sy, a, b, t, u, v; |
| 127 | float *q; |
| 128 | int i, j; |
| 129 | |
| 130 | if (noise_start) { |
| 131 | noise_start = false; |
| 132 | noise_init(); |
| 133 | } |
| 134 | |
| 135 | t = x + N; |
| 136 | bx0 = ((int)t) & BM; |
| 137 | bx1 = (bx0+1) & BM; |
| 138 | rx0 = t - (int)t; |
| 139 | rx1 = rx0 - 1.0f; |
| 140 | |
| 141 | t = y + N; |
| 142 | by0 = ((int)t) & BM; |
| 143 | by1 = (by0+1) & BM; |
| 144 | ry0 = t - (int)t; |
| 145 | ry1 = ry0 - 1.0f; |
| 146 | |
| 147 | i = p[bx0]; |
| 148 | j = p[bx1]; |
| 149 | |
| 150 | b00 = p[i + by0]; |
| 151 | b10 = p[j + by0]; |
| 152 | b01 = p[i + by1]; |
| 153 | b11 = p[j + by1]; |
| 154 | |
| 155 | sx = noise_sCurve(rx0); |
| 156 | sy = noise_sCurve(ry0); |
| 157 | |
| 158 | q = g2[b00]; u = rx0 * q[0] + ry0 * q[1]; |
| 159 | q = g2[b10]; v = rx1 * q[0] + ry0 * q[1]; |
| 160 | a = lerpf(u, v, sx); |
| 161 | |
| 162 | q = g2[b01]; u = rx0 * q[0] + ry1 * q[1]; |
| 163 | q = g2[b11]; v = rx1 * q[0] + ry1 * q[1]; |
| 164 | b = lerpf(u, v, sx); |
| 165 | |
| 166 | return 1.5f*lerpf(a, b, sy); |
| 167 | } |
| 168 | |
| 169 | float SC_noisef3(float x, float y, float z) |
| 170 | { |
| 171 | srand(time(NULL)); |
| 172 | int bx0, bx1, by0, by1, bz0, bz1, b00, b10, b01, b11; |
| 173 | float rx0, rx1, ry0, ry1, rz0, rz1, sy, sz, a, b, c, d, t, u, v; |
| 174 | float *q; |
| 175 | int i, j; |
| 176 | |
| 177 | if (noise_start) { |
| 178 | noise_start = false; |
| 179 | noise_init(); |
| 180 | } |
| 181 | |
| 182 | t = x + N; |
| 183 | bx0 = ((int)t) & BM; |
| 184 | bx1 = (bx0+1) & BM; |
| 185 | rx0 = t - (int)t; |
| 186 | rx1 = rx0 - 1.0f; |
| 187 | |
| 188 | t = y + N; |
| 189 | by0 = ((int)t) & BM; |
| 190 | by1 = (by0+1) & BM; |
| 191 | ry0 = t - (int)t; |
| 192 | ry1 = ry0 - 1.0f; |
| 193 | |
| 194 | t = z + N; |
| 195 | bz0 = ((int)t) & BM; |
| 196 | bz1 = (bz0+1) & BM; |
| 197 | rz0 = t - (int)t; |
| 198 | rz1 = rz0 - 1.0f; |
| 199 | |
| 200 | i = p[bx0]; |
| 201 | j = p[bx1]; |
| 202 | |
| 203 | b00 = p[i + by0]; |
| 204 | b10 = p[j + by0]; |
| 205 | b01 = p[i + by1]; |
| 206 | b11 = p[j + by1]; |
| 207 | |
| 208 | t = noise_sCurve(rx0); |
| 209 | sy = noise_sCurve(ry0); |
| 210 | sz = noise_sCurve(rz0); |
| 211 | |
| 212 | q = g3[b00 + bz0]; u = rx0 * q[0] + ry0 * q[1] + rz0 * q[2]; |
| 213 | q = g3[b10 + bz0]; v = rx1 * q[0] + ry0 * q[1] + rz0 * q[2]; |
| 214 | a = lerpf(u, v, t); |
| 215 | |
| 216 | q = g3[b01 + bz0]; u = rx0 * q[0] + ry1 * q[1] + rz0 * q[2]; |
| 217 | q = g3[b11 + bz0]; v = rx1 * q[0] + ry1 * q[1] + rz0 * q[2]; |
| 218 | b = lerpf(u, v, t); |
| 219 | |
| 220 | c = lerpf(a, b, sy); |
| 221 | |
| 222 | q = g3[b00 + bz1]; u = rx0 * q[0] + ry0 * q[1] + rz1 * q[2]; |
| 223 | q = g3[b10 + bz1]; v = rx1 * q[0] + ry0 * q[1] + rz1 * q[2]; |
| 224 | a = lerpf(u, v, t); |
| 225 | |
| 226 | q = g3[b01 + bz1]; u = rx0 * q[0] + ry1 * q[1] + rz1 * q[2]; |
| 227 | q = g3[b11 + bz1]; v = rx1 * q[0] + ry1 * q[1] + rz1 * q[2]; |
| 228 | b = lerpf(u, v, t); |
| 229 | |
| 230 | d = lerpf(a, b, sy); |
| 231 | |
| 232 | return 1.5f*lerpf(c, d, sz); |
| 233 | } |
| 234 | |
| 235 | float SC_turbulencef2(float x, float y, float octaves) |
| 236 | { |
| 237 | srand(time(NULL)); |
| 238 | float t = 0.0f; |
| 239 | |
| 240 | for (float f = 1.0f; f <= octaves; f *= 2) |
| 241 | t += fabs(SC_noisef2(f * x, f * y)) / f; |
| 242 | return t; |
| 243 | } |
| 244 | |
| 245 | float SC_turbulencef3(float x, float y, float z, float octaves) |
| 246 | { |
| 247 | srand(time(NULL)); |
| 248 | float t = 0.0f; |
| 249 | |
| 250 | for (float f = 1.0f; f <= octaves; f *= 2) |
| 251 | t += fabs(SC_noisef3(f * x, f * y, f * z)) / f; |
| 252 | return t; |
| 253 | } |
| 254 | |
| 255 | } |
| 256 | } |