blob: 6079d5def1f8a53197692ce6e545896576b150cf [file] [log] [blame]
Chris Craik9e7fcfd2015-11-25 13:27:33 -08001/*
2 * Copyright (C) 2015 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include "BakedOpDispatcher.h"
18
19#include "BakedOpRenderer.h"
20#include "Caches.h"
21#include "Glop.h"
22#include "GlopBuilder.h"
Chris Craikf09ff5a2015-12-08 17:21:58 -080023#include "Patch.h"
Chris Craik386aa032015-12-07 17:08:25 -080024#include "PathTessellator.h"
Chris Craik9e7fcfd2015-11-25 13:27:33 -080025#include "renderstate/OffscreenBufferPool.h"
26#include "renderstate/RenderState.h"
27#include "utils/GLUtils.h"
28#include "VertexBuffer.h"
29
30#include <algorithm>
31#include <math.h>
Chris Craik386aa032015-12-07 17:08:25 -080032#include <SkPaintDefaults.h>
Chris Craik678ff812016-03-01 13:27:54 -080033#include <SkPathOps.h>
Chris Craik9e7fcfd2015-11-25 13:27:33 -080034
35namespace android {
36namespace uirenderer {
37
Romain Guy253f2c22016-09-28 17:34:42 -070038static void storeTexturedRect(TextureVertex* vertices, const Rect& bounds) {
39 vertices[0] = { bounds.left, bounds.top, 0, 0 };
40 vertices[1] = { bounds.right, bounds.top, 1, 0 };
41 vertices[2] = { bounds.left, bounds.bottom, 0, 1 };
42 vertices[3] = { bounds.right, bounds.bottom, 1, 1 };
Chris Craik15c3f192015-12-03 12:16:56 -080043}
44
45void BakedOpDispatcher::onMergedBitmapOps(BakedOpRenderer& renderer,
46 const MergedBakedOpList& opList) {
47
48 const BakedOpState& firstState = *(opList.states[0]);
sergeyvec4a4b12016-10-20 18:39:04 -070049 Bitmap* bitmap = (static_cast<const BitmapOp*>(opList.states[0]->op))->bitmap;
Chris Craik15c3f192015-12-03 12:16:56 -080050
Romain Guy253f2c22016-09-28 17:34:42 -070051 Texture* texture = renderer.caches().textureCache.get(bitmap);
Chris Craik15c3f192015-12-03 12:16:56 -080052 if (!texture) return;
53 const AutoTexture autoCleanup(texture);
54
55 TextureVertex vertices[opList.count * 4];
Chris Craik15c3f192015-12-03 12:16:56 -080056 for (size_t i = 0; i < opList.count; i++) {
57 const BakedOpState& state = *(opList.states[i]);
58 TextureVertex* rectVerts = &vertices[i * 4];
Chris Craikf6c20e42016-03-02 12:29:56 -080059
60 // calculate unclipped bounds, since they'll determine texture coordinates
61 Rect opBounds = state.op->unmappedBounds;
62 state.computedState.transform.mapRect(opBounds);
Chris Craik15c3f192015-12-03 12:16:56 -080063 if (CC_LIKELY(state.computedState.transform.isPureTranslate())) {
64 // pure translate, so snap (same behavior as onBitmapOp)
65 opBounds.snapToPixelBoundaries();
66 }
Romain Guy253f2c22016-09-28 17:34:42 -070067 storeTexturedRect(rectVerts, opBounds);
Chris Craik15c3f192015-12-03 12:16:56 -080068 renderer.dirtyRenderTarget(opBounds);
Chris Craik15c3f192015-12-03 12:16:56 -080069 }
70
71 const int textureFillFlags = (bitmap->colorType() == kAlpha_8_SkColorType)
72 ? TextureFillFlags::IsAlphaMaskTexture : TextureFillFlags::None;
73 Glop glop;
74 GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
75 .setRoundRectClipState(firstState.roundRectClipState)
76 .setMeshTexturedIndexedQuads(vertices, opList.count * 6)
77 .setFillTexturePaint(*texture, textureFillFlags, firstState.op->paint, firstState.alpha)
78 .setTransform(Matrix4::identity(), TransformFlags::None)
Chris Craikf09ff5a2015-12-08 17:21:58 -080079 .setModelViewIdentityEmptyBounds()
80 .build();
Chris Craike4db79d2015-12-22 16:32:23 -080081 ClipRect renderTargetClip(opList.clip);
82 const ClipBase* clip = opList.clipSideFlags ? &renderTargetClip : nullptr;
83 renderer.renderGlop(nullptr, clip, glop);
Chris Craikf09ff5a2015-12-08 17:21:58 -080084}
85
86void BakedOpDispatcher::onMergedPatchOps(BakedOpRenderer& renderer,
87 const MergedBakedOpList& opList) {
88 const PatchOp& firstOp = *(static_cast<const PatchOp*>(opList.states[0]->op));
89 const BakedOpState& firstState = *(opList.states[0]);
Chris Craikf09ff5a2015-12-08 17:21:58 -080090
91 // Batches will usually contain a small number of items so it's
92 // worth performing a first iteration to count the exact number
93 // of vertices we need in the new mesh
94 uint32_t totalVertices = 0;
95
96 for (size_t i = 0; i < opList.count; i++) {
97 const PatchOp& op = *(static_cast<const PatchOp*>(opList.states[i]->op));
98
99 // TODO: cache mesh lookups
100 const Patch* opMesh = renderer.caches().patchCache.get(
Romain Guy253f2c22016-09-28 17:34:42 -0700101 op.bitmap->width(), op.bitmap->height(),
Chris Craikf09ff5a2015-12-08 17:21:58 -0800102 op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(), op.patch);
103 totalVertices += opMesh->verticesCount;
104 }
105
106 const bool dirtyRenderTarget = renderer.offscreenRenderTarget();
107
108 uint32_t indexCount = 0;
109
110 TextureVertex vertices[totalVertices];
111 TextureVertex* vertex = &vertices[0];
112 // Create a mesh that contains the transformed vertices for all the
113 // 9-patch objects that are part of the batch. Note that onDefer()
114 // enforces ops drawn by this function to have a pure translate or
115 // identity matrix
116 for (size_t i = 0; i < opList.count; i++) {
117 const PatchOp& op = *(static_cast<const PatchOp*>(opList.states[i]->op));
118 const BakedOpState& state = *opList.states[i];
119
120 // TODO: cache mesh lookups
121 const Patch* opMesh = renderer.caches().patchCache.get(
Romain Guy253f2c22016-09-28 17:34:42 -0700122 op.bitmap->width(), op.bitmap->height(),
Chris Craikf09ff5a2015-12-08 17:21:58 -0800123 op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(), op.patch);
124
125
126 uint32_t vertexCount = opMesh->verticesCount;
127 if (vertexCount == 0) continue;
128
129 // We use the bounds to know where to translate our vertices
130 // Using patchOp->state.mBounds wouldn't work because these
131 // bounds are clipped
132 const float tx = floorf(state.computedState.transform.getTranslateX()
133 + op.unmappedBounds.left + 0.5f);
134 const float ty = floorf(state.computedState.transform.getTranslateY()
135 + op.unmappedBounds.top + 0.5f);
136
137 // Copy & transform all the vertices for the current operation
138 TextureVertex* opVertices = opMesh->vertices.get();
139 for (uint32_t j = 0; j < vertexCount; j++, opVertices++) {
140 TextureVertex::set(vertex++,
141 opVertices->x + tx, opVertices->y + ty,
142 opVertices->u, opVertices->v);
143 }
144
145 // Dirty the current layer if possible. When the 9-patch does not
146 // contain empty quads we can take a shortcut and simply set the
147 // dirty rect to the object's bounds.
148 if (dirtyRenderTarget) {
149 if (!opMesh->hasEmptyQuads) {
150 renderer.dirtyRenderTarget(Rect(tx, ty,
151 tx + op.unmappedBounds.getWidth(), ty + op.unmappedBounds.getHeight()));
152 } else {
153 const size_t count = opMesh->quads.size();
154 for (size_t i = 0; i < count; i++) {
155 const Rect& quadBounds = opMesh->quads[i];
156 const float x = tx + quadBounds.left;
157 const float y = ty + quadBounds.top;
158 renderer.dirtyRenderTarget(Rect(x, y,
159 x + quadBounds.getWidth(), y + quadBounds.getHeight()));
160 }
161 }
162 }
163
164 indexCount += opMesh->indexCount;
165 }
166
167
Romain Guy253f2c22016-09-28 17:34:42 -0700168 Texture* texture = renderer.caches().textureCache.get(firstOp.bitmap);
Chris Craikf09ff5a2015-12-08 17:21:58 -0800169 if (!texture) return;
170 const AutoTexture autoCleanup(texture);
171
172 // 9 patches are built for stretching - always filter
173 int textureFillFlags = TextureFillFlags::ForceFilter;
174 if (firstOp.bitmap->colorType() == kAlpha_8_SkColorType) {
175 textureFillFlags |= TextureFillFlags::IsAlphaMaskTexture;
176 }
177 Glop glop;
178 GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
179 .setRoundRectClipState(firstState.roundRectClipState)
180 .setMeshTexturedIndexedQuads(vertices, indexCount)
181 .setFillTexturePaint(*texture, textureFillFlags, firstOp.paint, firstState.alpha)
182 .setTransform(Matrix4::identity(), TransformFlags::None)
183 .setModelViewIdentityEmptyBounds()
Chris Craik15c3f192015-12-03 12:16:56 -0800184 .build();
Chris Craike4db79d2015-12-22 16:32:23 -0800185 ClipRect renderTargetClip(opList.clip);
186 const ClipBase* clip = opList.clipSideFlags ? &renderTargetClip : nullptr;
187 renderer.renderGlop(nullptr, clip, glop);
Chris Craik15c3f192015-12-03 12:16:56 -0800188}
189
sergeyv284b7652016-05-10 13:58:12 -0700190static void renderTextShadow(BakedOpRenderer& renderer,
Chris Craik70969cc2016-03-30 18:09:17 -0700191 const TextOp& op, const BakedOpState& textOpState) {
sergeyv284b7652016-05-10 13:58:12 -0700192 if (CC_LIKELY(!PaintUtils::hasTextShadow(op.paint))) return;
193
194 FontRenderer& fontRenderer = renderer.caches().fontRenderer.getFontRenderer();
195 fontRenderer.setFont(op.paint, SkMatrix::I());
Chris Craik15c3f192015-12-03 12:16:56 -0800196 renderer.caches().textureState().activateTexture(0);
197
198 PaintUtils::TextShadow textShadow;
199 if (!PaintUtils::getTextShadow(op.paint, &textShadow)) {
200 LOG_ALWAYS_FATAL("failed to query shadow attributes");
201 }
202
203 renderer.caches().dropShadowCache.setFontRenderer(fontRenderer);
204 ShadowTexture* texture = renderer.caches().dropShadowCache.get(
Chris Craike8c3c812016-02-05 20:10:50 -0800205 op.paint, op.glyphs, op.glyphCount, textShadow.radius, op.positions);
Chris Craik15c3f192015-12-03 12:16:56 -0800206 // If the drop shadow exceeds the max texture size or couldn't be
207 // allocated, skip drawing
208 if (!texture) return;
209 const AutoTexture autoCleanup(texture);
210
211 const float sx = op.x - texture->left + textShadow.dx;
212 const float sy = op.y - texture->top + textShadow.dy;
213
214 Glop glop;
215 GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
Chris Craik70969cc2016-03-30 18:09:17 -0700216 .setRoundRectClipState(textOpState.roundRectClipState)
Chris Craik15c3f192015-12-03 12:16:56 -0800217 .setMeshTexturedUnitQuad(nullptr)
Chris Craik70969cc2016-03-30 18:09:17 -0700218 .setFillShadowTexturePaint(*texture, textShadow.color, *op.paint, textOpState.alpha)
219 .setTransform(textOpState.computedState.transform, TransformFlags::None)
John Reck38e0c322015-11-10 12:19:17 -0800220 .setModelViewMapUnitToRect(Rect(sx, sy, sx + texture->width(), sy + texture->height()))
Chris Craik15c3f192015-12-03 12:16:56 -0800221 .build();
Chris Craik70969cc2016-03-30 18:09:17 -0700222
223 // Compute damage bounds and clip (since may differ from those in textOpState).
224 // Bounds should be same as text op, but with dx/dy offset and radius outset
225 // applied in local space.
226 auto& transform = textOpState.computedState.transform;
227 Rect shadowBounds = op.unmappedBounds; // STROKE
228 const bool expandForStroke = op.paint->getStyle() != SkPaint::kFill_Style;
229 if (expandForStroke) {
230 shadowBounds.outset(op.paint->getStrokeWidth() * 0.5f);
231 }
232 shadowBounds.translate(textShadow.dx, textShadow.dy);
233 shadowBounds.outset(textShadow.radius, textShadow.radius);
234 transform.mapRect(shadowBounds);
235 if (CC_UNLIKELY(expandForStroke &&
236 (!transform.isPureTranslate() || op.paint->getStrokeWidth() < 1.0f))) {
237 shadowBounds.outset(0.5f);
238 }
239
240 auto clipState = textOpState.computedState.clipState;
241 if (clipState->mode != ClipMode::Rectangle
242 || !clipState->rect.contains(shadowBounds)) {
243 // need clip, so pass it and clip bounds
244 shadowBounds.doIntersect(clipState->rect);
245 } else {
246 // don't need clip, ignore
247 clipState = nullptr;
248 }
249
250 renderer.renderGlop(&shadowBounds, clipState, glop);
Chris Craik15c3f192015-12-03 12:16:56 -0800251}
252
253enum class TextRenderType {
254 Defer,
255 Flush
256};
257
sergeyv284b7652016-05-10 13:58:12 -0700258static void renderText(BakedOpRenderer& renderer, const TextOp& op, const BakedOpState& state,
Chris Craike4db79d2015-12-22 16:32:23 -0800259 const ClipBase* renderClip, TextRenderType renderType) {
Chris Craik15c3f192015-12-03 12:16:56 -0800260 FontRenderer& fontRenderer = renderer.caches().fontRenderer.getFontRenderer();
Chris Craik15c3f192015-12-03 12:16:56 -0800261 float x = op.x;
262 float y = op.y;
263 const Matrix4& transform = state.computedState.transform;
264 const bool pureTranslate = transform.isPureTranslate();
265 if (CC_LIKELY(pureTranslate)) {
266 x = floorf(x + transform.getTranslateX() + 0.5f);
267 y = floorf(y + transform.getTranslateY() + 0.5f);
268 fontRenderer.setFont(op.paint, SkMatrix::I());
269 fontRenderer.setTextureFiltering(false);
270 } else if (CC_UNLIKELY(transform.isPerspective())) {
271 fontRenderer.setFont(op.paint, SkMatrix::I());
272 fontRenderer.setTextureFiltering(true);
273 } else {
274 // We only pass a partial transform to the font renderer. That partial
275 // matrix defines how glyphs are rasterized. Typically we want glyphs
276 // to be rasterized at their final size on screen, which means the partial
277 // matrix needs to take the scale factor into account.
278 // When a partial matrix is used to transform glyphs during rasterization,
279 // the mesh is generated with the inverse transform (in the case of scale,
280 // the mesh is generated at 1.0 / scale for instance.) This allows us to
281 // apply the full transform matrix at draw time in the vertex shader.
282 // Applying the full matrix in the shader is the easiest way to handle
283 // rotation and perspective and allows us to always generated quads in the
284 // font renderer which greatly simplifies the code, clipping in particular.
285 float sx, sy;
286 transform.decomposeScale(sx, sy);
287 fontRenderer.setFont(op.paint, SkMatrix::MakeScale(
288 roundf(std::max(1.0f, sx)),
289 roundf(std::max(1.0f, sy))));
290 fontRenderer.setTextureFiltering(true);
291 }
292 Rect layerBounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
293
294 int alpha = PaintUtils::getAlphaDirect(op.paint) * state.alpha;
Mike Reed260ab722016-10-07 15:59:20 -0400295 SkBlendMode mode = PaintUtils::getBlendModeDirect(op.paint);
Chris Craik15c3f192015-12-03 12:16:56 -0800296 TextDrawFunctor functor(&renderer, &state, renderClip,
297 x, y, pureTranslate, alpha, mode, op.paint);
298
299 bool forceFinish = (renderType == TextRenderType::Flush);
300 bool mustDirtyRenderTarget = renderer.offscreenRenderTarget();
Chris Craike4db79d2015-12-22 16:32:23 -0800301 const Rect* localOpClip = pureTranslate ? &state.computedState.clipRect() : nullptr;
Chris Craike8c3c812016-02-05 20:10:50 -0800302 fontRenderer.renderPosText(op.paint, localOpClip, op.glyphs, op.glyphCount, x, y,
Chris Craik15c3f192015-12-03 12:16:56 -0800303 op.positions, mustDirtyRenderTarget ? &layerBounds : nullptr, &functor, forceFinish);
304
305 if (mustDirtyRenderTarget) {
306 if (!pureTranslate) {
307 transform.mapRect(layerBounds);
308 }
309 renderer.dirtyRenderTarget(layerBounds);
310 }
311}
312
313void BakedOpDispatcher::onMergedTextOps(BakedOpRenderer& renderer,
314 const MergedBakedOpList& opList) {
sergeyv284b7652016-05-10 13:58:12 -0700315 for (size_t i = 0; i < opList.count; i++) {
316 const BakedOpState& state = *(opList.states[i]);
317 const TextOp& op = *(static_cast<const TextOp*>(state.op));
318 renderTextShadow(renderer, op, state);
319 }
320
Chris Craike4db79d2015-12-22 16:32:23 -0800321 ClipRect renderTargetClip(opList.clip);
322 const ClipBase* clip = opList.clipSideFlags ? &renderTargetClip : nullptr;
Chris Craik15c3f192015-12-03 12:16:56 -0800323 for (size_t i = 0; i < opList.count; i++) {
324 const BakedOpState& state = *(opList.states[i]);
325 const TextOp& op = *(static_cast<const TextOp*>(state.op));
326 TextRenderType renderType = (i + 1 == opList.count)
327 ? TextRenderType::Flush : TextRenderType::Defer;
sergeyv284b7652016-05-10 13:58:12 -0700328 renderText(renderer, op, state, clip, renderType);
Chris Craik15c3f192015-12-03 12:16:56 -0800329 }
330}
331
Chris Craik386aa032015-12-07 17:08:25 -0800332namespace VertexBufferRenderFlags {
333 enum {
334 Offset = 0x1,
335 ShadowInterp = 0x2,
336 };
337}
338
339static void renderVertexBuffer(BakedOpRenderer& renderer, const BakedOpState& state,
340 const VertexBuffer& vertexBuffer, float translateX, float translateY,
341 const SkPaint& paint, int vertexBufferRenderFlags) {
342 if (CC_LIKELY(vertexBuffer.getVertexCount())) {
343 bool shadowInterp = vertexBufferRenderFlags & VertexBufferRenderFlags::ShadowInterp;
sergeyv92a5d4b2016-04-20 14:20:18 -0700344 const int transformFlags = vertexBufferRenderFlags & VertexBufferRenderFlags::Offset
345 ? TransformFlags::OffsetByFudgeFactor : 0;
Chris Craik138c21f2016-04-28 16:59:42 -0700346
Chris Craik386aa032015-12-07 17:08:25 -0800347 Glop glop;
348 GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
349 .setRoundRectClipState(state.roundRectClipState)
Chris Craik138c21f2016-04-28 16:59:42 -0700350 .setMeshVertexBuffer(vertexBuffer)
351 .setFillPaint(paint, state.alpha, shadowInterp)
Chris Craik386aa032015-12-07 17:08:25 -0800352 .setTransform(state.computedState.transform, transformFlags)
353 .setModelViewOffsetRect(translateX, translateY, vertexBuffer.getBounds())
354 .build();
355 renderer.renderGlop(state, glop);
356 }
357}
358
359static void renderConvexPath(BakedOpRenderer& renderer, const BakedOpState& state,
360 const SkPath& path, const SkPaint& paint) {
361 VertexBuffer vertexBuffer;
362 // TODO: try clipping large paths to viewport
363 PathTessellator::tessellatePath(path, &paint, state.computedState.transform, vertexBuffer);
364 renderVertexBuffer(renderer, state, vertexBuffer, 0.0f, 0.0f, paint, 0);
365}
366
367static void renderPathTexture(BakedOpRenderer& renderer, const BakedOpState& state,
Chris Craike2822e42016-02-22 16:42:24 -0800368 float xOffset, float yOffset, PathTexture& texture, const SkPaint& paint) {
John Reck38e0c322015-11-10 12:19:17 -0800369 Rect dest(texture.width(), texture.height());
Chris Craike2822e42016-02-22 16:42:24 -0800370 dest.translate(xOffset + texture.left - texture.offset,
371 yOffset + texture.top - texture.offset);
Chris Craik386aa032015-12-07 17:08:25 -0800372 Glop glop;
373 GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
374 .setRoundRectClipState(state.roundRectClipState)
375 .setMeshTexturedUnitQuad(nullptr)
Chris Craike2822e42016-02-22 16:42:24 -0800376 .setFillPathTexturePaint(texture, paint, state.alpha)
Chris Craik386aa032015-12-07 17:08:25 -0800377 .setTransform(state.computedState.transform, TransformFlags::None)
378 .setModelViewMapUnitToRect(dest)
379 .build();
380 renderer.renderGlop(state, glop);
381}
382
383SkRect getBoundsOfFill(const RecordedOp& op) {
384 SkRect bounds = op.unmappedBounds.toSkRect();
385 if (op.paint->getStyle() == SkPaint::kStrokeAndFill_Style) {
386 float outsetDistance = op.paint->getStrokeWidth() / 2;
387 bounds.outset(outsetDistance, outsetDistance);
388 }
389 return bounds;
390}
391
392void BakedOpDispatcher::onArcOp(BakedOpRenderer& renderer, const ArcOp& op, const BakedOpState& state) {
393 // TODO: support fills (accounting for concavity if useCenter && sweepAngle > 180)
394 if (op.paint->getStyle() != SkPaint::kStroke_Style
395 || op.paint->getPathEffect() != nullptr
396 || op.useCenter) {
397 PathTexture* texture = renderer.caches().pathCache.getArc(
398 op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(),
399 op.startAngle, op.sweepAngle, op.useCenter, op.paint);
400 const AutoTexture holder(texture);
401 if (CC_LIKELY(holder.texture)) {
Chris Craik0066a012016-02-29 13:34:43 -0800402 renderPathTexture(renderer, state, op.unmappedBounds.left, op.unmappedBounds.top,
Chris Craike2822e42016-02-22 16:42:24 -0800403 *texture, *(op.paint));
Chris Craik386aa032015-12-07 17:08:25 -0800404 }
405 } else {
406 SkRect rect = getBoundsOfFill(op);
407 SkPath path;
408 if (op.useCenter) {
409 path.moveTo(rect.centerX(), rect.centerY());
410 }
411 path.arcTo(rect, op.startAngle, op.sweepAngle, !op.useCenter);
412 if (op.useCenter) {
413 path.close();
414 }
415 renderConvexPath(renderer, state, path, *(op.paint));
416 }
417}
418
Chris Craik9e7fcfd2015-11-25 13:27:33 -0800419void BakedOpDispatcher::onBitmapOp(BakedOpRenderer& renderer, const BitmapOp& op, const BakedOpState& state) {
Chris Craik9e7fcfd2015-11-25 13:27:33 -0800420 Texture* texture = renderer.getTexture(op.bitmap);
421 if (!texture) return;
422 const AutoTexture autoCleanup(texture);
423
424 const int textureFillFlags = (op.bitmap->colorType() == kAlpha_8_SkColorType)
425 ? TextureFillFlags::IsAlphaMaskTexture : TextureFillFlags::None;
426 Glop glop;
427 GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
428 .setRoundRectClipState(state.roundRectClipState)
429 .setMeshTexturedUnitQuad(texture->uvMapper)
430 .setFillTexturePaint(*texture, textureFillFlags, op.paint, state.alpha)
431 .setTransform(state.computedState.transform, TransformFlags::None)
John Reck38e0c322015-11-10 12:19:17 -0800432 .setModelViewMapUnitToRectSnap(Rect(texture->width(), texture->height()))
Chris Craik9e7fcfd2015-11-25 13:27:33 -0800433 .build();
434 renderer.renderGlop(state, glop);
435}
436
Chris Craikf09ff5a2015-12-08 17:21:58 -0800437void BakedOpDispatcher::onBitmapMeshOp(BakedOpRenderer& renderer, const BitmapMeshOp& op, const BakedOpState& state) {
Romain Guy253f2c22016-09-28 17:34:42 -0700438 Texture* texture = renderer.caches().textureCache.get(op.bitmap);
439 if (!texture) {
440 return;
441 }
442 const AutoTexture autoCleanup(texture);
443
Chris Craikf09ff5a2015-12-08 17:21:58 -0800444 const uint32_t elementCount = op.meshWidth * op.meshHeight * 6;
445
446 std::unique_ptr<ColorTextureVertex[]> mesh(new ColorTextureVertex[elementCount]);
447 ColorTextureVertex* vertex = &mesh[0];
448
449 const int* colors = op.colors;
450 std::unique_ptr<int[]> tempColors;
451 if (!colors) {
452 uint32_t colorsCount = (op.meshWidth + 1) * (op.meshHeight + 1);
453 tempColors.reset(new int[colorsCount]);
454 memset(tempColors.get(), 0xff, colorsCount * sizeof(int));
455 colors = tempColors.get();
456 }
457
Chris Craikf09ff5a2015-12-08 17:21:58 -0800458 for (int32_t y = 0; y < op.meshHeight; y++) {
459 for (int32_t x = 0; x < op.meshWidth; x++) {
460 uint32_t i = (y * (op.meshWidth + 1) + x) * 2;
461
462 float u1 = float(x) / op.meshWidth;
463 float u2 = float(x + 1) / op.meshWidth;
464 float v1 = float(y) / op.meshHeight;
465 float v2 = float(y + 1) / op.meshHeight;
466
Chris Craikf09ff5a2015-12-08 17:21:58 -0800467 int ax = i + (op.meshWidth + 1) * 2;
468 int ay = ax + 1;
469 int bx = i;
470 int by = bx + 1;
471 int cx = i + 2;
472 int cy = cx + 1;
473 int dx = i + (op.meshWidth + 1) * 2 + 2;
474 int dy = dx + 1;
475
476 const float* vertices = op.vertices;
477 ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]);
478 ColorTextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2, colors[ax / 2]);
479 ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]);
480
481 ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]);
482 ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]);
483 ColorTextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1, colors[cx / 2]);
484 }
485 }
486
Chris Craikf09ff5a2015-12-08 17:21:58 -0800487 /*
488 * TODO: handle alpha_8 textures correctly by applying paint color, but *not*
489 * shader in that case to mimic the behavior in SkiaCanvas::drawBitmapMesh.
490 */
491 const int textureFillFlags = TextureFillFlags::None;
492 Glop glop;
493 GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
494 .setRoundRectClipState(state.roundRectClipState)
495 .setMeshColoredTexturedMesh(mesh.get(), elementCount)
496 .setFillTexturePaint(*texture, textureFillFlags, op.paint, state.alpha)
497 .setTransform(state.computedState.transform, TransformFlags::None)
498 .setModelViewOffsetRect(0, 0, op.unmappedBounds)
499 .build();
500 renderer.renderGlop(state, glop);
501}
502
503void BakedOpDispatcher::onBitmapRectOp(BakedOpRenderer& renderer, const BitmapRectOp& op, const BakedOpState& state) {
504 Texture* texture = renderer.getTexture(op.bitmap);
505 if (!texture) return;
506 const AutoTexture autoCleanup(texture);
507
John Reck38e0c322015-11-10 12:19:17 -0800508 Rect uv(std::max(0.0f, op.src.left / texture->width()),
509 std::max(0.0f, op.src.top / texture->height()),
510 std::min(1.0f, op.src.right / texture->width()),
511 std::min(1.0f, op.src.bottom / texture->height()));
Chris Craikf09ff5a2015-12-08 17:21:58 -0800512
513 const int textureFillFlags = (op.bitmap->colorType() == kAlpha_8_SkColorType)
514 ? TextureFillFlags::IsAlphaMaskTexture : TextureFillFlags::None;
515 const bool tryToSnap = MathUtils::areEqual(op.src.getWidth(), op.unmappedBounds.getWidth())
516 && MathUtils::areEqual(op.src.getHeight(), op.unmappedBounds.getHeight());
517 Glop glop;
518 GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
519 .setRoundRectClipState(state.roundRectClipState)
520 .setMeshTexturedUvQuad(texture->uvMapper, uv)
521 .setFillTexturePaint(*texture, textureFillFlags, op.paint, state.alpha)
522 .setTransform(state.computedState.transform, TransformFlags::None)
523 .setModelViewMapUnitToRectOptionalSnap(tryToSnap, op.unmappedBounds)
524 .build();
525 renderer.renderGlop(state, glop);
526}
527
Chris Craika2048482016-03-25 14:17:49 -0700528void BakedOpDispatcher::onColorOp(BakedOpRenderer& renderer, const ColorOp& op, const BakedOpState& state) {
529 SkPaint paint;
530 paint.setColor(op.color);
Mike Reed260ab722016-10-07 15:59:20 -0400531 paint.setBlendMode(op.mode);
Chris Craika2048482016-03-25 14:17:49 -0700532
533 Glop glop;
534 GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
535 .setRoundRectClipState(state.roundRectClipState)
536 .setMeshUnitQuad()
537 .setFillPaint(paint, state.alpha)
538 .setTransform(Matrix4::identity(), TransformFlags::None)
539 .setModelViewMapUnitToRect(state.computedState.clipState->rect)
540 .build();
541 renderer.renderGlop(state, glop);
542}
543
Chris Craike29ce6f2015-12-10 16:25:13 -0800544void BakedOpDispatcher::onFunctorOp(BakedOpRenderer& renderer, const FunctorOp& op, const BakedOpState& state) {
545 renderer.renderFunctor(op, state);
546}
547
Chris Craik9e7fcfd2015-11-25 13:27:33 -0800548void BakedOpDispatcher::onLinesOp(BakedOpRenderer& renderer, const LinesOp& op, const BakedOpState& state) {
Chris Craik386aa032015-12-07 17:08:25 -0800549 VertexBuffer buffer;
550 PathTessellator::tessellateLines(op.points, op.floatCount, op.paint,
551 state.computedState.transform, buffer);
552 int displayFlags = op.paint->isAntiAlias() ? 0 : VertexBufferRenderFlags::Offset;
553 renderVertexBuffer(renderer, state, buffer, 0, 0, *(op.paint), displayFlags);
Chris Craik9e7fcfd2015-11-25 13:27:33 -0800554}
555
Chris Craik386aa032015-12-07 17:08:25 -0800556void BakedOpDispatcher::onOvalOp(BakedOpRenderer& renderer, const OvalOp& op, const BakedOpState& state) {
557 if (op.paint->getPathEffect() != nullptr) {
558 PathTexture* texture = renderer.caches().pathCache.getOval(
559 op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(), op.paint);
560 const AutoTexture holder(texture);
561 if (CC_LIKELY(holder.texture)) {
Chris Craike98a0462016-04-26 15:35:20 -0700562 renderPathTexture(renderer, state, op.unmappedBounds.left, op.unmappedBounds.top,
Chris Craike2822e42016-02-22 16:42:24 -0800563 *texture, *(op.paint));
Chris Craik386aa032015-12-07 17:08:25 -0800564 }
565 } else {
566 SkPath path;
567 SkRect rect = getBoundsOfFill(op);
568 path.addOval(rect);
Chris Craik678ff812016-03-01 13:27:54 -0800569
570 if (state.computedState.localProjectionPathMask != nullptr) {
571 // Mask the ripple path by the local space projection mask in local space.
572 // Note that this can create CCW paths.
573 Op(path, *state.computedState.localProjectionPathMask, kIntersect_SkPathOp, &path);
574 }
Chris Craik386aa032015-12-07 17:08:25 -0800575 renderConvexPath(renderer, state, path, *(op.paint));
576 }
577}
578
Chris Craikf09ff5a2015-12-08 17:21:58 -0800579void BakedOpDispatcher::onPatchOp(BakedOpRenderer& renderer, const PatchOp& op, const BakedOpState& state) {
580 // 9 patches are built for stretching - always filter
581 int textureFillFlags = TextureFillFlags::ForceFilter;
582 if (op.bitmap->colorType() == kAlpha_8_SkColorType) {
583 textureFillFlags |= TextureFillFlags::IsAlphaMaskTexture;
584 }
585
586 // TODO: avoid redoing the below work each frame:
Chris Craikf09ff5a2015-12-08 17:21:58 -0800587 const Patch* mesh = renderer.caches().patchCache.get(
Romain Guy253f2c22016-09-28 17:34:42 -0700588 op.bitmap->width(), op.bitmap->height(),
Chris Craikf09ff5a2015-12-08 17:21:58 -0800589 op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(), op.patch);
590
Romain Guy253f2c22016-09-28 17:34:42 -0700591 Texture* texture = renderer.caches().textureCache.get(op.bitmap);
Chris Craik89ceb5c2016-01-12 13:45:34 -0800592 if (CC_LIKELY(texture)) {
593 const AutoTexture autoCleanup(texture);
594 Glop glop;
595 GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
596 .setRoundRectClipState(state.roundRectClipState)
597 .setMeshPatchQuads(*mesh)
598 .setFillTexturePaint(*texture, textureFillFlags, op.paint, state.alpha)
599 .setTransform(state.computedState.transform, TransformFlags::None)
600 .setModelViewOffsetRectSnap(op.unmappedBounds.left, op.unmappedBounds.top,
601 Rect(op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight()))
602 .build();
603 renderer.renderGlop(state, glop);
604 }
Chris Craikf09ff5a2015-12-08 17:21:58 -0800605}
606
Chris Craik386aa032015-12-07 17:08:25 -0800607void BakedOpDispatcher::onPathOp(BakedOpRenderer& renderer, const PathOp& op, const BakedOpState& state) {
608 PathTexture* texture = renderer.caches().pathCache.get(op.path, op.paint);
609 const AutoTexture holder(texture);
610 if (CC_LIKELY(holder.texture)) {
Chris Craike2822e42016-02-22 16:42:24 -0800611 // Unlike other callers to renderPathTexture, no offsets are used because PathOp doesn't
612 // have any translate built in, other than what's in the SkPath itself
613 renderPathTexture(renderer, state, 0, 0, *texture, *(op.paint));
Chris Craik386aa032015-12-07 17:08:25 -0800614 }
615}
616
617void BakedOpDispatcher::onPointsOp(BakedOpRenderer& renderer, const PointsOp& op, const BakedOpState& state) {
618 VertexBuffer buffer;
619 PathTessellator::tessellatePoints(op.points, op.floatCount, op.paint,
620 state.computedState.transform, buffer);
621 int displayFlags = op.paint->isAntiAlias() ? 0 : VertexBufferRenderFlags::Offset;
622 renderVertexBuffer(renderer, state, buffer, 0, 0, *(op.paint), displayFlags);
623}
624
625// See SkPaintDefaults.h
626#define SkPaintDefaults_MiterLimit SkIntToScalar(4)
627
Chris Craik9e7fcfd2015-11-25 13:27:33 -0800628void BakedOpDispatcher::onRectOp(BakedOpRenderer& renderer, const RectOp& op, const BakedOpState& state) {
Chris Craik386aa032015-12-07 17:08:25 -0800629 if (op.paint->getStyle() != SkPaint::kFill_Style) {
630 // only fill + default miter is supported by drawConvexPath, since others must handle joins
631 static_assert(SkPaintDefaults_MiterLimit == 4.0f, "Miter limit has changed");
632 if (CC_UNLIKELY(op.paint->getPathEffect() != nullptr
633 || op.paint->getStrokeJoin() != SkPaint::kMiter_Join
634 || op.paint->getStrokeMiter() != SkPaintDefaults_MiterLimit)) {
635 PathTexture* texture = renderer.caches().pathCache.getRect(
636 op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(), op.paint);
637 const AutoTexture holder(texture);
638 if (CC_LIKELY(holder.texture)) {
Chris Craike2822e42016-02-22 16:42:24 -0800639 renderPathTexture(renderer, state, op.unmappedBounds.left, op.unmappedBounds.top,
640 *texture, *(op.paint));
Chris Craik386aa032015-12-07 17:08:25 -0800641 }
642 } else {
643 SkPath path;
644 path.addRect(getBoundsOfFill(op));
645 renderConvexPath(renderer, state, path, *(op.paint));
646 }
647 } else {
648 if (op.paint->isAntiAlias() && !state.computedState.transform.isSimple()) {
649 SkPath path;
650 path.addRect(op.unmappedBounds.toSkRect());
651 renderConvexPath(renderer, state, path, *(op.paint));
652 } else {
653 // render simple unit quad, no tessellation required
654 Glop glop;
655 GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
656 .setRoundRectClipState(state.roundRectClipState)
657 .setMeshUnitQuad()
658 .setFillPaint(*op.paint, state.alpha)
659 .setTransform(state.computedState.transform, TransformFlags::None)
660 .setModelViewMapUnitToRect(op.unmappedBounds)
661 .build();
662 renderer.renderGlop(state, glop);
663 }
664 }
Chris Craik9e7fcfd2015-11-25 13:27:33 -0800665}
666
Chris Craik386aa032015-12-07 17:08:25 -0800667void BakedOpDispatcher::onRoundRectOp(BakedOpRenderer& renderer, const RoundRectOp& op, const BakedOpState& state) {
668 if (op.paint->getPathEffect() != nullptr) {
669 PathTexture* texture = renderer.caches().pathCache.getRoundRect(
670 op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(),
671 op.rx, op.ry, op.paint);
672 const AutoTexture holder(texture);
673 if (CC_LIKELY(holder.texture)) {
Chris Craike2822e42016-02-22 16:42:24 -0800674 renderPathTexture(renderer, state, op.unmappedBounds.left, op.unmappedBounds.top,
675 *texture, *(op.paint));
Chris Craik386aa032015-12-07 17:08:25 -0800676 }
677 } else {
678 const VertexBuffer* buffer = renderer.caches().tessellationCache.getRoundRect(
679 state.computedState.transform, *(op.paint),
680 op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(), op.rx, op.ry);
681 renderVertexBuffer(renderer, state, *buffer,
682 op.unmappedBounds.left, op.unmappedBounds.top, *(op.paint), 0);
Chris Craik9e7fcfd2015-11-25 13:27:33 -0800683 }
684}
685
686static void renderShadow(BakedOpRenderer& renderer, const BakedOpState& state, float casterAlpha,
687 const VertexBuffer* ambientShadowVertexBuffer, const VertexBuffer* spotShadowVertexBuffer) {
688 SkPaint paint;
689 paint.setAntiAlias(true); // want to use AlphaVertex
690
691 // The caller has made sure casterAlpha > 0.
692 uint8_t ambientShadowAlpha = renderer.getLightInfo().ambientShadowAlpha;
693 if (CC_UNLIKELY(Properties::overrideAmbientShadowStrength >= 0)) {
694 ambientShadowAlpha = Properties::overrideAmbientShadowStrength;
695 }
696 if (ambientShadowVertexBuffer && ambientShadowAlpha > 0) {
697 paint.setAlpha((uint8_t)(casterAlpha * ambientShadowAlpha));
698 renderVertexBuffer(renderer, state, *ambientShadowVertexBuffer, 0, 0,
699 paint, VertexBufferRenderFlags::ShadowInterp);
700 }
701
702 uint8_t spotShadowAlpha = renderer.getLightInfo().spotShadowAlpha;
703 if (CC_UNLIKELY(Properties::overrideSpotShadowStrength >= 0)) {
704 spotShadowAlpha = Properties::overrideSpotShadowStrength;
705 }
706 if (spotShadowVertexBuffer && spotShadowAlpha > 0) {
707 paint.setAlpha((uint8_t)(casterAlpha * spotShadowAlpha));
708 renderVertexBuffer(renderer, state, *spotShadowVertexBuffer, 0, 0,
709 paint, VertexBufferRenderFlags::ShadowInterp);
710 }
711}
712
713void BakedOpDispatcher::onShadowOp(BakedOpRenderer& renderer, const ShadowOp& op, const BakedOpState& state) {
Chris Craikd8165e82016-02-03 15:52:25 -0800714 TessellationCache::vertexBuffer_pair_t buffers = op.shadowTask->getResult();
Chris Craik9e7fcfd2015-11-25 13:27:33 -0800715 renderShadow(renderer, state, op.casterAlpha, buffers.first, buffers.second);
716}
717
718void BakedOpDispatcher::onSimpleRectsOp(BakedOpRenderer& renderer, const SimpleRectsOp& op, const BakedOpState& state) {
719 Glop glop;
720 GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
721 .setRoundRectClipState(state.roundRectClipState)
722 .setMeshIndexedQuads(&op.vertices[0], op.vertexCount / 4)
723 .setFillPaint(*op.paint, state.alpha)
724 .setTransform(state.computedState.transform, TransformFlags::None)
725 .setModelViewOffsetRect(0, 0, op.unmappedBounds)
726 .build();
727 renderer.renderGlop(state, glop);
728}
729
Chris Craik9e7fcfd2015-11-25 13:27:33 -0800730void BakedOpDispatcher::onTextOp(BakedOpRenderer& renderer, const TextOp& op, const BakedOpState& state) {
sergeyv284b7652016-05-10 13:58:12 -0700731 renderTextShadow(renderer, op, state);
732 renderText(renderer, op, state, state.computedState.getClipIfNeeded(), TextRenderType::Flush);
Chris Craik9e7fcfd2015-11-25 13:27:33 -0800733}
734
Chris Craikd7448e62015-12-15 10:34:36 -0800735void BakedOpDispatcher::onTextOnPathOp(BakedOpRenderer& renderer, const TextOnPathOp& op, const BakedOpState& state) {
736 // Note: can't trust clipSideFlags since we record with unmappedBounds == clip.
737 // TODO: respect clipSideFlags, once we record with bounds
Chris Craike4db79d2015-12-22 16:32:23 -0800738 auto renderTargetClip = state.computedState.clipState;
Chris Craikd7448e62015-12-15 10:34:36 -0800739
740 FontRenderer& fontRenderer = renderer.caches().fontRenderer.getFontRenderer();
741 fontRenderer.setFont(op.paint, SkMatrix::I());
742 fontRenderer.setTextureFiltering(true);
743
744 Rect layerBounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
745
746 int alpha = PaintUtils::getAlphaDirect(op.paint) * state.alpha;
Mike Reed260ab722016-10-07 15:59:20 -0400747 SkBlendMode mode = PaintUtils::getBlendModeDirect(op.paint);
Chris Craikd7448e62015-12-15 10:34:36 -0800748 TextDrawFunctor functor(&renderer, &state, renderTargetClip,
749 0.0f, 0.0f, false, alpha, mode, op.paint);
750
751 bool mustDirtyRenderTarget = renderer.offscreenRenderTarget();
752 const Rect localSpaceClip = state.computedState.computeLocalSpaceClip();
Chris Craike8c3c812016-02-05 20:10:50 -0800753 if (fontRenderer.renderTextOnPath(op.paint, &localSpaceClip, op.glyphs, op.glyphCount,
Chris Craikd7448e62015-12-15 10:34:36 -0800754 op.path, op.hOffset, op.vOffset,
755 mustDirtyRenderTarget ? &layerBounds : nullptr, &functor)) {
756 if (mustDirtyRenderTarget) {
757 // manually dirty render target, since TextDrawFunctor won't
758 state.computedState.transform.mapRect(layerBounds);
759 renderer.dirtyRenderTarget(layerBounds);
760 }
761 }
762}
763
Chris Craikd2dfd8f2015-12-16 14:27:20 -0800764void BakedOpDispatcher::onTextureLayerOp(BakedOpRenderer& renderer, const TextureLayerOp& op, const BakedOpState& state) {
765 const bool tryToSnap = !op.layer->getForceFilter();
766 float alpha = (op.layer->getAlpha() / 255.0f) * state.alpha;
767 Glop glop;
768 GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
769 .setRoundRectClipState(state.roundRectClipState)
770 .setMeshTexturedUvQuad(nullptr, Rect(0, 1, 1, 0)) // TODO: simplify with VBO
771 .setFillTextureLayer(*(op.layer), alpha)
772 .setTransform(state.computedState.transform, TransformFlags::None)
773 .setModelViewMapUnitToRectOptionalSnap(tryToSnap, Rect(op.layer->getWidth(), op.layer->getHeight()))
774 .build();
775 renderer.renderGlop(state, glop);
776}
777
Chris Craik37413282016-05-12 17:48:51 -0700778void renderRectForLayer(BakedOpRenderer& renderer, const LayerOp& op, const BakedOpState& state,
Mike Reed260ab722016-10-07 15:59:20 -0400779 int color, SkBlendMode mode, SkColorFilter* colorFilter) {
Chris Craik37413282016-05-12 17:48:51 -0700780 SkPaint paint;
781 paint.setColor(color);
Mike Reed260ab722016-10-07 15:59:20 -0400782 paint.setBlendMode(mode);
783 paint.setColorFilter(sk_ref_sp(colorFilter));
Chris Craik37413282016-05-12 17:48:51 -0700784 RectOp rectOp(op.unmappedBounds, op.localMatrix, op.localClip, &paint);
785 BakedOpDispatcher::onRectOp(renderer, rectOp, state);
786}
787
Chris Craik9e7fcfd2015-11-25 13:27:33 -0800788void BakedOpDispatcher::onLayerOp(BakedOpRenderer& renderer, const LayerOp& op, const BakedOpState& state) {
Chris Craikc0f3f2f2016-02-02 16:10:32 -0800789 // Note that we don't use op->paint in this function - it's never set on a LayerOp
Chris Craik9e7fcfd2015-11-25 13:27:33 -0800790 OffscreenBuffer* buffer = *op.layerHandle;
791
sergeyvaebbbef2016-05-31 14:18:02 -0700792 if (CC_UNLIKELY(!buffer)) return;
Chris Craik37413282016-05-12 17:48:51 -0700793
sergeyvaebbbef2016-05-31 14:18:02 -0700794 float layerAlpha = op.alpha * state.alpha;
795 Glop glop;
796 GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
797 .setRoundRectClipState(state.roundRectClipState)
798 .setMeshTexturedIndexedVbo(buffer->vbo, buffer->elementCount)
799 .setFillLayer(buffer->texture, op.colorFilter, layerAlpha, op.mode, Blend::ModeOrderSwap::NoSwap)
800 .setTransform(state.computedState.transform, TransformFlags::None)
801 .setModelViewOffsetRectSnap(op.unmappedBounds.left, op.unmappedBounds.top,
802 Rect(op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight()))
803 .build();
804 renderer.renderGlop(state, glop);
805
806 if (!buffer->hasRenderedSinceRepaint) {
Chris Craik37413282016-05-12 17:48:51 -0700807 buffer->hasRenderedSinceRepaint = true;
808 if (CC_UNLIKELY(Properties::debugLayersUpdates)) {
809 // render debug layer highlight
810 renderRectForLayer(renderer, op, state,
Mike Reed260ab722016-10-07 15:59:20 -0400811 0x7f00ff00, SkBlendMode::kSrcOver, nullptr);
Chris Craik37413282016-05-12 17:48:51 -0700812 } else if (CC_UNLIKELY(Properties::debugOverdraw)) {
813 // render transparent to increment overdraw for repaint area
814 renderRectForLayer(renderer, op, state,
Mike Reed260ab722016-10-07 15:59:20 -0400815 SK_ColorTRANSPARENT, SkBlendMode::kSrcOver, nullptr);
Chris Craik37413282016-05-12 17:48:51 -0700816 }
817 }
Chris Craik9e7fcfd2015-11-25 13:27:33 -0800818}
819
Chris Craikb87eadd2016-01-06 09:16:05 -0800820void BakedOpDispatcher::onCopyToLayerOp(BakedOpRenderer& renderer, const CopyToLayerOp& op, const BakedOpState& state) {
Chris Craik7435eb12016-01-07 17:41:40 -0800821 LOG_ALWAYS_FATAL_IF(*(op.layerHandle) != nullptr, "layer already exists!");
822 *(op.layerHandle) = renderer.copyToLayer(state.computedState.clippedBounds);
823 LOG_ALWAYS_FATAL_IF(*op.layerHandle == nullptr, "layer copy failed");
Chris Craikb87eadd2016-01-06 09:16:05 -0800824}
825
826void BakedOpDispatcher::onCopyFromLayerOp(BakedOpRenderer& renderer, const CopyFromLayerOp& op, const BakedOpState& state) {
Chris Craik7435eb12016-01-07 17:41:40 -0800827 LOG_ALWAYS_FATAL_IF(*op.layerHandle == nullptr, "no layer to draw underneath!");
828 if (!state.computedState.clippedBounds.isEmpty()) {
829 if (op.paint && op.paint->getAlpha() < 255) {
830 SkPaint layerPaint;
831 layerPaint.setAlpha(op.paint->getAlpha());
Mike Reed260ab722016-10-07 15:59:20 -0400832 layerPaint.setBlendMode(SkBlendMode::kDstIn);
833 layerPaint.setColorFilter(sk_ref_sp(op.paint->getColorFilter()));
Chris Craik7435eb12016-01-07 17:41:40 -0800834 RectOp rectOp(state.computedState.clippedBounds, Matrix4::identity(), nullptr, &layerPaint);
835 BakedOpDispatcher::onRectOp(renderer, rectOp, state);
836 }
837
838 OffscreenBuffer& layer = **(op.layerHandle);
Mike Reed260ab722016-10-07 15:59:20 -0400839 auto mode = PaintUtils::getBlendModeDirect(op.paint);
Chris Craik7435eb12016-01-07 17:41:40 -0800840 Glop glop;
841 GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
842 .setRoundRectClipState(state.roundRectClipState)
843 .setMeshTexturedUvQuad(nullptr, layer.getTextureCoordinates())
844 .setFillLayer(layer.texture, nullptr, 1.0f, mode, Blend::ModeOrderSwap::Swap)
845 .setTransform(state.computedState.transform, TransformFlags::None)
846 .setModelViewMapUnitToRect(state.computedState.clippedBounds)
847 .build();
848 renderer.renderGlop(state, glop);
849 }
John Reck7db5ffb2016-01-15 13:17:09 -0800850 renderer.renderState().layerPool().putOrDelete(*op.layerHandle);
Chris Craikb87eadd2016-01-06 09:16:05 -0800851}
852
Chris Craik9e7fcfd2015-11-25 13:27:33 -0800853} // namespace uirenderer
854} // namespace android