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ztenghui7b4516e2014-01-07 10:42:55 -08001/*
2 * Copyright (C) 2014 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_HWUI_SPOT_SHADOW_H
18#define ANDROID_HWUI_SPOT_SHADOW_H
19
20#include "Debug.h"
21#include "Vector.h"
22#include "VertexBuffer.h"
23
24namespace android {
25namespace uirenderer {
26
27class SpotShadow {
28public:
29 static void createSpotShadow(const Vector3* poly, int polyLength,
30 const Vector3& lightCenter, float lightSize, int lightVertexCount,
31 int rays, int layers, float strength, VertexBuffer& retStrips);
32
33private:
34 static void computeSpotShadow(const Vector3* lightPoly, int lightPolyLength,
35 const Vector3& lightCenter, const Vector3* poly, int polyLength,
36 int rays, int layers, float strength, VertexBuffer& retstrips);
37
38 static void computeLightPolygon(int points, const Vector3& lightCenter,
39 float size, Vector3* ret);
40
41 static int getStripSize(int rays, int layers);
42 static void smoothPolygon(int level, int rays, float* rayDist);
43 static float calculateOpacity(float jf, float deltaDist);
44 static float rayIntersectPoly(const Vector2* poly, int polyLength,
45 const Vector2& point, float dx, float dy);
46
47 static Vector2 centroid2d(const Vector2* poly, int polyLength);
48
49 static void xsort(Vector2* points, int pointsLength);
50 static int hull(Vector2* points, int pointsLength, Vector2* retPoly);
51 static bool rightTurn(double ax, double ay, double bx, double by, double cx, double cy);
52 static int intersection(Vector2* poly1, int poly1length, Vector2* poly2, int poly2length);
53 static void sort(Vector2* poly, int polyLength, const Vector2& center);
54
55 static float angle(const Vector2& point, const Vector2& center);
56 static void swap(Vector2* points, int i, int j);
57 static void quicksortCirc(Vector2* points, int low, int high, const Vector2& center);
58 static void quicksortX(Vector2* points, int low, int high);
59
60 static bool testPointInsidePolygon(const Vector2 testPoint, const Vector2* poly, int len);
61 static void makeClockwise(Vector2* polygon, int len);
62 static bool isClockwise(Vector2* polygon, int len);
63 static void reverse(Vector2* polygon, int len);
64 static inline bool lineIntersection(double x1, double y1, double x2, double y2,
65 double x3, double y3, double x4, double y4, Vector2& ret);
66
67 static void generateTriangleStrip(const Vector2* penumbra, int penumbraLength,
68 const Vector2* umbra, int umbraLength, int rays, int layers,
69 float strength, VertexBuffer& retstrips);
70
71 static const double EPSILON = 1e-7;
72}; // SpotShadow
73
74}; // namespace uirenderer
75}; // namespace android
76
77#endif // ANDROID_HWUI_SPOT_SHADOW_H