blob: 70035854e19f07a730e992445e7a0bc487d76811 [file] [log] [blame]
Scott Main153f8fe2012-04-04 17:45:24 -07001page.title=Displaying Bitmaps Efficiently
Joe Fernandez33baa5a2013-11-14 11:41:19 -08002page.tags=bitmaps,images,graphics
Scott Main153f8fe2012-04-04 17:45:24 -07003
4trainingnavtop=true
5startpage=true
Scott Main153f8fe2012-04-04 17:45:24 -07006
7@jd:body
8
9<div id="tb-wrapper">
10<div id="tb">
11
12<h2>Dependencies and prerequisites</h2>
13<ul>
14 <li>Android 2.1 (API Level 7) or higher</li>
Scott Main4e2c9dc2013-07-23 19:35:17 -070015 <li><a href="{@docRoot}tools/support-library/index.html">Support Library</a></li>
Scott Main153f8fe2012-04-04 17:45:24 -070016</ul>
17
18<h2>Try it out</h2>
19
20<div class="download-box">
21 <a href="{@docRoot}shareables/training/BitmapFun.zip" class="button">Download the sample</a>
22 <p class="filename">BitmapFun.zip</p>
23</div>
24
25</div>
26</div>
27
Scott Main64fedb72013-11-12 09:12:38 -080028<a class="notice-developers-video wide" href="http://www.youtube.com/watch?v=rsQet4nBVi8">
29<div>
30 <h3>Video</h3>
31 <p>DevBytes: Bitmap Allocation</p>
32</div>
33</a>
34
35<a class="notice-developers-video wide" href="http://www.youtube.com/watch?v=pMRnGDR6Cu0">
36<div>
37 <h3>Video</h3>
38 <p>DevBytes: Making Apps Beautiful - Part 4 - Performance Tuning</p>
39</div>
40</a>
41
kmccormick75715422013-03-04 15:25:40 -080042<p>Learn how to use common techniques to process and load {@link
Scott Main153f8fe2012-04-04 17:45:24 -070043android.graphics.Bitmap} objects in a way that keeps your user interface (UI) components responsive
44and avoids exceeding your application memory limit. If you're not careful, bitmaps can quickly
45consume your available memory budget leading to an application crash due to the dreaded
46exception:<br />{@code java.lang.OutofMemoryError: bitmap size exceeds VM budget}.</p>
47
48<p>There are a number of reasons why loading bitmaps in your Android application is tricky:</p>
49
50<ul>
51 <li>Mobile devices typically have constrained system resources. Android devices can have as little
52 as 16MB of memory available to a single application. The <a
53 href="http://source.android.com/compatibility/downloads.html">Android Compatibility Definition
54 Document</a> (CDD), <i>Section 3.7. Virtual Machine Compatibility</i> gives the required minimum
55 application memory for various screen sizes and densities. Applications should be optimized to
56 perform under this minimum memory limit. However, keep in mind many devices are configured with
57 higher limits.</li>
58 <li>Bitmaps take up a lot of memory, especially for rich images like photographs. For example, the
Adam Koch9977ddd2012-08-14 14:53:42 -040059 camera on the <a href="http://www.android.com/devices/detail/galaxy-nexus">Galaxy Nexus</a> takes
60 photos up to 2592x1936 pixels (5 megapixels). If the bitmap configuration used is {@link
Scott Main153f8fe2012-04-04 17:45:24 -070061 android.graphics.Bitmap.Config ARGB_8888} (the default from the Android 2.3 onward) then loading
62 this image into memory takes about 19MB of memory (2592*1936*4 bytes), immediately exhausting the
63 per-app limit on some devices.</li>
64 <li>Android app UI’s frequently require several bitmaps to be loaded at once. Components such as
65 {@link android.widget.ListView}, {@link android.widget.GridView} and {@link
66 android.support.v4.view.ViewPager} commonly include multiple bitmaps on-screen at once with many
67 more potentially off-screen ready to show at the flick of a finger.</li>
68</ul>
69
70<h2>Lessons</h2>
71
72<dl>
73 <dt><b><a href="load-bitmap.html">Loading Large Bitmaps Efficiently</a></b></dt>
74 <dd>This lesson walks you through decoding large bitmaps without exceeding the per application
75 memory limit.</dd>
76
77 <dt><b><a href="process-bitmap.html">Processing Bitmaps Off the UI Thread</a></b></dt>
78 <dd>Bitmap processing (resizing, downloading from a remote source, etc.) should never take place
79 on the main UI thread. This lesson walks you through processing bitmaps in a background thread
80 using {@link android.os.AsyncTask} and explains how to handle concurrency issues.</dd>
81
82 <dt><b><a href="cache-bitmap.html">Caching Bitmaps</a></b></dt>
83 <dd>This lesson walks you through using a memory and disk bitmap cache to improve the
84 responsiveness and fluidity of your UI when loading multiple bitmaps.</dd>
85
kmccormick75715422013-03-04 15:25:40 -080086 <dt><b><a href="manage-memory.html">Managing Bitmap Memory</a></b></dt>
87 <dd>This lesson explains how to manage bitmap memory to maximize your app's performance.</dd>
88
Scott Main153f8fe2012-04-04 17:45:24 -070089 <dt><b><a href="display-bitmap.html">Displaying Bitmaps in Your UI</a></b></dt>
90 <dd>This lesson brings everything together, showing you how to load multiple bitmaps into
91 components like {@link android.support.v4.view.ViewPager} and {@link android.widget.GridView}
92 using a background thread and bitmap cache.</dd>
93
Adam Koch9977ddd2012-08-14 14:53:42 -040094</dl>