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Michael Jurkae8d1bf72013-09-09 15:58:54 +02001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17package com.android.gallery3d.glrenderer;
18
19import android.graphics.Bitmap;
20import android.graphics.Rect;
21import android.graphics.RectF;
22
Michael Jurkae8d1bf72013-09-09 15:58:54 +020023//
24// GLCanvas gives a convenient interface to draw using OpenGL.
25//
26// When a rectangle is specified in this interface, it means the region
27// [x, x+width) * [y, y+height)
28//
29public interface GLCanvas {
30
31 public GLId getGLId();
32
33 // Tells GLCanvas the size of the underlying GL surface. This should be
34 // called before first drawing and when the size of GL surface is changed.
35 // This is called by GLRoot and should not be called by the clients
36 // who only want to draw on the GLCanvas. Both width and height must be
37 // nonnegative.
38 public abstract void setSize(int width, int height);
39
40 // Clear the drawing buffers. This should only be used by GLRoot.
41 public abstract void clearBuffer();
42
43 public abstract void clearBuffer(float[] argb);
44
45 // Sets and gets the current alpha, alpha must be in [0, 1].
46 public abstract void setAlpha(float alpha);
47
48 public abstract float getAlpha();
49
50 // (current alpha) = (current alpha) * alpha
51 public abstract void multiplyAlpha(float alpha);
52
53 // Change the current transform matrix.
54 public abstract void translate(float x, float y, float z);
55
56 public abstract void translate(float x, float y);
57
58 public abstract void scale(float sx, float sy, float sz);
59
60 public abstract void rotate(float angle, float x, float y, float z);
61
62 public abstract void multiplyMatrix(float[] mMatrix, int offset);
63
64 // Pushes the configuration state (matrix, and alpha) onto
65 // a private stack.
66 public abstract void save();
67
68 // Same as save(), but only save those specified in saveFlags.
69 public abstract void save(int saveFlags);
70
71 public static final int SAVE_FLAG_ALL = 0xFFFFFFFF;
72 public static final int SAVE_FLAG_ALPHA = 0x01;
73 public static final int SAVE_FLAG_MATRIX = 0x02;
74
75 // Pops from the top of the stack as current configuration state (matrix,
76 // alpha, and clip). This call balances a previous call to save(), and is
77 // used to remove all modifications to the configuration state since the
78 // last save call.
79 public abstract void restore();
80
81 // Draws a line using the specified paint from (x1, y1) to (x2, y2).
82 // (Both end points are included).
83 public abstract void drawLine(float x1, float y1, float x2, float y2, GLPaint paint);
84
85 // Draws a rectangle using the specified paint from (x1, y1) to (x2, y2).
86 // (Both end points are included).
87 public abstract void drawRect(float x1, float y1, float x2, float y2, GLPaint paint);
88
89 // Fills the specified rectangle with the specified color.
90 public abstract void fillRect(float x, float y, float width, float height, int color);
91
92 // Draws a texture to the specified rectangle.
93 public abstract void drawTexture(
94 BasicTexture texture, int x, int y, int width, int height);
95
96 public abstract void drawMesh(BasicTexture tex, int x, int y, int xyBuffer,
97 int uvBuffer, int indexBuffer, int indexCount);
98
99 // Draws the source rectangle part of the texture to the target rectangle.
100 public abstract void drawTexture(BasicTexture texture, RectF source, RectF target);
101
102 // Draw a texture with a specified texture transform.
103 public abstract void drawTexture(BasicTexture texture, float[] mTextureTransform,
104 int x, int y, int w, int h);
105
106 // Draw two textures to the specified rectangle. The actual texture used is
107 // from * (1 - ratio) + to * ratio
108 // The two textures must have the same size.
109 public abstract void drawMixed(BasicTexture from, int toColor,
110 float ratio, int x, int y, int w, int h);
111
112 // Draw a region of a texture and a specified color to the specified
113 // rectangle. The actual color used is from * (1 - ratio) + to * ratio.
114 // The region of the texture is defined by parameter "src". The target
115 // rectangle is specified by parameter "target".
116 public abstract void drawMixed(BasicTexture from, int toColor,
117 float ratio, RectF src, RectF target);
118
119 // Unloads the specified texture from the canvas. The resource allocated
120 // to draw the texture will be released. The specified texture will return
121 // to the unloaded state. This function should be called only from
122 // BasicTexture or its descendant
123 public abstract boolean unloadTexture(BasicTexture texture);
124
125 // Delete the specified buffer object, similar to unloadTexture.
126 public abstract void deleteBuffer(int bufferId);
127
128 // Delete the textures and buffers in GL side. This function should only be
129 // called in the GL thread.
130 public abstract void deleteRecycledResources();
131
132 // Dump statistics information and clear the counters. For debug only.
133 public abstract void dumpStatisticsAndClear();
134
135 public abstract void beginRenderTarget(RawTexture texture);
136
137 public abstract void endRenderTarget();
138
139 /**
140 * Sets texture parameters to use GL_CLAMP_TO_EDGE for both
141 * GL_TEXTURE_WRAP_S and GL_TEXTURE_WRAP_T. Sets texture parameters to be
142 * GL_LINEAR for GL_TEXTURE_MIN_FILTER and GL_TEXTURE_MAG_FILTER.
143 * bindTexture() must be called prior to this.
144 *
145 * @param texture The texture to set parameters on.
146 */
147 public abstract void setTextureParameters(BasicTexture texture);
148
149 /**
150 * Initializes the texture to a size by calling texImage2D on it.
151 *
152 * @param texture The texture to initialize the size.
153 * @param format The texture format (e.g. GL_RGBA)
154 * @param type The texture type (e.g. GL_UNSIGNED_BYTE)
155 */
156 public abstract void initializeTextureSize(BasicTexture texture, int format, int type);
157
158 /**
159 * Initializes the texture to a size by calling texImage2D on it.
160 *
161 * @param texture The texture to initialize the size.
162 * @param bitmap The bitmap to initialize the bitmap with.
163 */
164 public abstract void initializeTexture(BasicTexture texture, Bitmap bitmap);
165
166 /**
167 * Calls glTexSubImage2D to upload a bitmap to the texture.
168 *
169 * @param texture The target texture to write to.
170 * @param xOffset Specifies a texel offset in the x direction within the
171 * texture array.
172 * @param yOffset Specifies a texel offset in the y direction within the
173 * texture array.
174 * @param format The texture format (e.g. GL_RGBA)
175 * @param type The texture type (e.g. GL_UNSIGNED_BYTE)
176 */
177 public abstract void texSubImage2D(BasicTexture texture, int xOffset, int yOffset,
178 Bitmap bitmap,
179 int format, int type);
180
181 /**
182 * Generates buffers and uploads the buffer data.
183 *
184 * @param buffer The buffer to upload
185 * @return The buffer ID that was generated.
186 */
187 public abstract int uploadBuffer(java.nio.FloatBuffer buffer);
188
189 /**
190 * Generates buffers and uploads the element array buffer data.
191 *
192 * @param buffer The buffer to upload
193 * @return The buffer ID that was generated.
194 */
195 public abstract int uploadBuffer(java.nio.ByteBuffer buffer);
196
197 /**
198 * After LightCycle makes GL calls, this method is called to restore the GL
199 * configuration to the one expected by GLCanvas.
200 */
201 public abstract void recoverFromLightCycle();
202
203 /**
204 * Gets the bounds given by x, y, width, and height as well as the internal
205 * matrix state. There is no special handling for non-90-degree rotations.
206 * It only considers the lower-left and upper-right corners as the bounds.
207 *
208 * @param bounds The output bounds to write to.
209 * @param x The left side of the input rectangle.
210 * @param y The bottom of the input rectangle.
211 * @param width The width of the input rectangle.
212 * @param height The height of the input rectangle.
213 */
214 public abstract void getBounds(Rect bounds, int x, int y, int width, int height);
215}