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Romain Guy6c319ca2011-01-11 14:29:25 -08001/*
2 * Copyright (C) 2011 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_HWUI_LAYER_RENDERER_H
18#define ANDROID_HWUI_LAYER_RENDERER_H
19
Romain Guy79537452011-10-12 13:48:51 -070020#include <cutils/compiler.h>
21
Romain Guy6c319ca2011-01-11 14:29:25 -080022#include "OpenGLRenderer.h"
Romain Guyada830f2011-01-13 12:13:20 -080023#include "Layer.h"
Romain Guy6c319ca2011-01-11 14:29:25 -080024
Romain Guy77a81162011-06-14 16:45:55 -070025#include <SkBitmap.h>
26
Romain Guy6c319ca2011-01-11 14:29:25 -080027namespace android {
28namespace uirenderer {
29
30///////////////////////////////////////////////////////////////////////////////
Romain Guy1fc883b2011-01-12 14:30:59 -080031// Defines
32///////////////////////////////////////////////////////////////////////////////
33
34// Debug
35#if DEBUG_LAYER_RENDERER
36 #define LAYER_RENDERER_LOGD(...) LOGD(__VA_ARGS__)
37#else
38 #define LAYER_RENDERER_LOGD(...)
39#endif
40
41///////////////////////////////////////////////////////////////////////////////
Romain Guy6c319ca2011-01-11 14:29:25 -080042// Renderer
43///////////////////////////////////////////////////////////////////////////////
44
45class LayerRenderer: public OpenGLRenderer {
46public:
Romain Guy79537452011-10-12 13:48:51 -070047 ANDROID_API LayerRenderer(Layer* layer);
48 virtual ~LayerRenderer();
Romain Guy6c319ca2011-01-11 14:29:25 -080049
Romain Guy79537452011-10-12 13:48:51 -070050 virtual void prepareDirty(float left, float top, float right, float bottom, bool opaque);
51 virtual void finish();
Romain Guy6c319ca2011-01-11 14:29:25 -080052
Romain Guy79537452011-10-12 13:48:51 -070053 virtual bool hasLayer();
54 virtual Region* getRegion();
55 virtual GLint getTargetFbo();
Romain Guy6c319ca2011-01-11 14:29:25 -080056
Romain Guy79537452011-10-12 13:48:51 -070057 ANDROID_API static Layer* createTextureLayer(bool isOpaque);
58 ANDROID_API static Layer* createLayer(uint32_t width, uint32_t height, bool isOpaque = false);
59 ANDROID_API static bool resizeLayer(Layer* layer, uint32_t width, uint32_t height);
60 ANDROID_API static void updateTextureLayer(Layer* layer, uint32_t width, uint32_t height,
Romain Guya9489272011-06-22 20:58:11 -070061 bool isOpaque, GLenum renderTarget, float* transform);
Romain Guy79537452011-10-12 13:48:51 -070062 ANDROID_API static void destroyLayer(Layer* layer);
63 ANDROID_API static void destroyLayerDeferred(Layer* layer);
64 ANDROID_API static bool copyLayer(Layer* layer, SkBitmap* bitmap);
Romain Guy6c319ca2011-01-11 14:29:25 -080065
66private:
Romain Guyf219da52011-01-16 12:54:25 -080067 void generateMesh();
68
Romain Guyada830f2011-01-13 12:13:20 -080069 Layer* mLayer;
Romain Guy6c319ca2011-01-11 14:29:25 -080070}; // class LayerRenderer
71
72}; // namespace uirenderer
73}; // namespace android
74
75#endif // ANDROID_HWUI_LAYER_RENDERER_H