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Romain Guyf7f93552010-07-08 19:17:03 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_UI_VERTEX_H
18#define ANDROID_UI_VERTEX_H
19
20namespace android {
21namespace uirenderer {
22
23/**
24 * Simple structure to describe a vertex with a position.
25 * This is used to draw filled rectangles without a texture.
26 */
27struct SimpleVertex {
28 float position[2];
29}; // struct SimpleVertex
30
31/**
32 * Simple structure to describe a vertex with a position and a texture.
33 */
34struct TextureVertex {
35 float position[2];
36 float texture[2];
37
38 static inline void set(TextureVertex* vertex, float x, float y, float u, float v) {
39 vertex[0].position[0] = x;
40 vertex[0].position[1] = y;
41 vertex[0].texture[0] = u;
42 vertex[0].texture[1] = v;
43 }
Romain Guy82ba8142010-07-09 13:25:56 -070044
45 static inline void setUV(TextureVertex* vertex, float u, float v) {
46 vertex[0].texture[0] = u;
47 vertex[0].texture[1] = v;
48 }
Romain Guyf7f93552010-07-08 19:17:03 -070049}; // struct TextureVertex
50
51}; // namespace uirenderer
52}; // namespace android
53
54#endif // ANDROID_UI_VERTEX_H