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Romain Guy211efea2012-07-31 21:16:07 -07001/*
2 * Copyright (C) 2012 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_HWUI_DITHER_H
18#define ANDROID_HWUI_DITHER_H
19
Romain Guyb4880042013-04-05 11:17:55 -070020#include <GLES3/gl3.h>
Romain Guy211efea2012-07-31 21:16:07 -070021
22#include "Program.h"
23
24namespace android {
25namespace uirenderer {
26
Romain Guyb4880042013-04-05 11:17:55 -070027///////////////////////////////////////////////////////////////////////////////
28// Defines
29///////////////////////////////////////////////////////////////////////////////
30
31// Must be a power of two
32#define DITHER_KERNEL_SIZE 4
33// These must not use the .0f notation as they are used from GLSL
34#define DITHER_KERNEL_SIZE_INV (1.0 / 4.0)
35#define DITHER_KERNEL_SIZE_INV_SQUARE (1.0 / 16.0)
36
Romain Guy211efea2012-07-31 21:16:07 -070037/**
38 * Handles dithering for programs.
39 */
40class Dither {
41public:
42 Dither(): mInitialized(false), mDitherTexture(0) { }
43
44 void clear();
45 void setupProgram(Program* program, GLuint* textureUnit);
46
47private:
48 void bindDitherTexture();
49
50 bool mInitialized;
51 GLuint mDitherTexture;
52};
53
54}; // namespace uirenderer
55}; // namespace android
56
57#endif // ANDROID_HWUI_DITHER_H