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Romain Guy9f5dab32012-09-04 12:55:44 -07001/*
2 * Copyright (C) 2012 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_HWUI_CACHE_TEXTURE_H
18#define ANDROID_HWUI_CACHE_TEXTURE_H
19
Romain Guy09087642013-04-04 12:27:54 -070020#include <GLES3/gl3.h>
Romain Guy9f5dab32012-09-04 12:55:44 -070021
22#include <SkScalerContext.h>
23
24#include <utils/Log.h>
25
26#include "FontUtil.h"
Romain Guy661a87e2013-03-19 15:24:36 -070027#include "../Rect.h"
28#include "../Vertex.h"
Romain Guy9f5dab32012-09-04 12:55:44 -070029
30namespace android {
31namespace uirenderer {
32
Romain Guycf51a412013-04-08 19:40:31 -070033class PixelBuffer;
34
Romain Guy9f5dab32012-09-04 12:55:44 -070035/**
36 * CacheBlock is a node in a linked list of current free space areas in a CacheTexture.
37 * Using CacheBlocks enables us to pack the cache from top to bottom as well as left to right.
38 * When we add a glyph to the cache, we see if it fits within one of the existing columns that
39 * have already been started (this is the case if the glyph fits vertically as well as
40 * horizontally, and if its width is sufficiently close to the column width to avoid
41 * sub-optimal packing of small glyphs into wide columns). If there is no column in which the
42 * glyph fits, we check the final node, which is the remaining space in the cache, creating
43 * a new column as appropriate.
44 *
45 * As columns fill up, we remove their CacheBlock from the list to avoid having to check
46 * small blocks in the future.
47 */
48struct CacheBlock {
49 uint16_t mX;
50 uint16_t mY;
51 uint16_t mWidth;
52 uint16_t mHeight;
53 CacheBlock* mNext;
54 CacheBlock* mPrev;
55
56 CacheBlock(uint16_t x, uint16_t y, uint16_t width, uint16_t height, bool empty = false):
Romain Guy9b1204b2012-09-04 15:22:57 -070057 mX(x), mY(y), mWidth(width), mHeight(height), mNext(NULL), mPrev(NULL) {
Romain Guy9f5dab32012-09-04 12:55:44 -070058 }
59
Romain Guye43f7852012-09-04 18:58:46 -070060 static CacheBlock* insertBlock(CacheBlock* head, CacheBlock* newBlock);
Romain Guye43f7852012-09-04 18:58:46 -070061 static CacheBlock* removeBlock(CacheBlock* head, CacheBlock* blockToRemove);
Romain Guy9f5dab32012-09-04 12:55:44 -070062
63 void output() {
Romain Guye43f7852012-09-04 18:58:46 -070064 CacheBlock* currBlock = this;
Romain Guy9f5dab32012-09-04 12:55:44 -070065 while (currBlock) {
66 ALOGD("Block: this, x, y, w, h = %p, %d, %d, %d, %d",
Romain Guy661a87e2013-03-19 15:24:36 -070067 currBlock, currBlock->mX, currBlock->mY,
68 currBlock->mWidth, currBlock->mHeight);
Romain Guy9f5dab32012-09-04 12:55:44 -070069 currBlock = currBlock->mNext;
70 }
71 }
72};
73
74class CacheTexture {
75public:
Romain Guy661a87e2013-03-19 15:24:36 -070076 CacheTexture(uint16_t width, uint16_t height, uint32_t maxQuadCount);
77 ~CacheTexture();
Romain Guy9f5dab32012-09-04 12:55:44 -070078
Romain Guy661a87e2013-03-19 15:24:36 -070079 void reset();
80 void init();
Romain Guy9f5dab32012-09-04 12:55:44 -070081
Romain Guy661a87e2013-03-19 15:24:36 -070082 void releaseMesh();
83 void releaseTexture();
Romain Guy9f5dab32012-09-04 12:55:44 -070084
Romain Guy661a87e2013-03-19 15:24:36 -070085 void allocateTexture();
86 void allocateMesh();
Romain Guy80872462012-09-04 16:42:01 -070087
Romain Guycf51a412013-04-08 19:40:31 -070088 // Returns true if glPixelStorei(GL_UNPACK_ROW_LENGTH) must be reset
89 // This method will also call setDirty(false)
90 bool upload();
91
Romain Guye43f7852012-09-04 18:58:46 -070092 bool fitBitmap(const SkGlyph& glyph, uint32_t* retOriginX, uint32_t* retOriginY);
Romain Guy9f5dab32012-09-04 12:55:44 -070093
Romain Guy80872462012-09-04 16:42:01 -070094 inline uint16_t getWidth() const {
95 return mWidth;
96 }
97
98 inline uint16_t getHeight() const {
99 return mHeight;
100 }
101
Chet Haaseb92d8f72012-09-21 08:40:46 -0700102 inline const Rect* getDirtyRect() const {
103 return &mDirtyRect;
104 }
105
Romain Guycf51a412013-04-08 19:40:31 -0700106 inline PixelBuffer* getPixelBuffer() const {
Romain Guy80872462012-09-04 16:42:01 -0700107 return mTexture;
108 }
109
Romain Guy574cf602012-09-23 14:45:31 -0700110 GLuint getTextureId() {
111 allocateTexture();
Romain Guy80872462012-09-04 16:42:01 -0700112 return mTextureId;
113 }
114
115 inline bool isDirty() const {
116 return mDirty;
117 }
118
Romain Guy80872462012-09-04 16:42:01 -0700119 inline bool getLinearFiltering() const {
120 return mLinearFiltering;
121 }
122
123 /**
124 * This method assumes that the proper texture unit is active.
125 */
Romain Guycf51a412013-04-08 19:40:31 -0700126 void setLinearFiltering(bool linearFiltering, bool bind = true);
Romain Guy80872462012-09-04 16:42:01 -0700127
128 inline uint16_t getGlyphCount() const {
129 return mNumGlyphs;
130 }
131
Romain Guy661a87e2013-03-19 15:24:36 -0700132 TextureVertex* mesh() const {
133 return mMesh;
134 }
135
136 uint32_t meshElementCount() const {
137 return mCurrentQuad * 6;
138 }
139
140 uint16_t* indices() const {
141 return (uint16_t*) 0;
142 }
143
144 void resetMesh() {
145 mCurrentQuad = 0;
146 }
147
148 inline void addQuad(float x1, float y1, float u1, float v1,
149 float x2, float y2, float u2, float v2,
150 float x3, float y3, float u3, float v3,
151 float x4, float y4, float u4, float v4) {
152 TextureVertex* mesh = mMesh + mCurrentQuad * 4;
153 TextureVertex::set(mesh++, x1, y1, u1, v1);
154 TextureVertex::set(mesh++, x2, y2, u2, v2);
155 TextureVertex::set(mesh++, x3, y3, u3, v3);
156 TextureVertex::set(mesh++, x4, y4, u4, v4);
157 mCurrentQuad++;
158 }
159
160 bool canDraw() const {
161 return mCurrentQuad > 0;
162 }
163
164 bool endOfMesh() const {
165 return mCurrentQuad == mMaxQuadCount;
166 }
167
Romain Guy80872462012-09-04 16:42:01 -0700168private:
Romain Guycf51a412013-04-08 19:40:31 -0700169 void setDirty(bool dirty);
170
171 PixelBuffer* mTexture;
Romain Guy9f5dab32012-09-04 12:55:44 -0700172 GLuint mTextureId;
173 uint16_t mWidth;
174 uint16_t mHeight;
175 bool mLinearFiltering;
176 bool mDirty;
177 uint16_t mNumGlyphs;
Romain Guy661a87e2013-03-19 15:24:36 -0700178 TextureVertex* mMesh;
179 uint32_t mCurrentQuad;
180 uint32_t mMaxQuadCount;
Romain Guy9f5dab32012-09-04 12:55:44 -0700181 CacheBlock* mCacheBlocks;
Chet Haaseb92d8f72012-09-21 08:40:46 -0700182 Rect mDirtyRect;
Romain Guycf51a412013-04-08 19:40:31 -0700183 bool mHasES3;
Romain Guy9f5dab32012-09-04 12:55:44 -0700184};
185
186}; // namespace uirenderer
187}; // namespace android
188
189#endif // ANDROID_HWUI_CACHE_TEXTURE_H