blob: b1eb701afe96baabd41179e4e65a9943b441d9e4 [file] [log] [blame]
Romain Guy08ae3172010-06-21 19:35:50 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#define LOG_TAG "UIMatrix"
18
19#include <math.h>
20#include <stdlib.h>
21
22#include <utils/Log.h>
23
Romain Guy85bf02f2010-06-22 13:11:24 -070024#include "Matrix.h"
Romain Guy08ae3172010-06-21 19:35:50 -070025
26namespace android {
27
28void Matrix4::loadIdentity() {
29 mMat[0] = 1;
30 mMat[1] = 0;
31 mMat[2] = 0;
32 mMat[3] = 0;
33
34 mMat[4] = 0;
35 mMat[5] = 1;
36 mMat[6] = 0;
37 mMat[7] = 0;
38
39 mMat[8] = 0;
40 mMat[9] = 0;
41 mMat[10] = 1;
42 mMat[11] = 0;
43
44 mMat[12] = 0;
45 mMat[13] = 0;
46 mMat[14] = 0;
47 mMat[15] = 1;
48}
49
50void Matrix4::load(const float* v) {
51 memcpy(mMat, v, sizeof(mMat));
52}
53
54void Matrix4::load(const Matrix4& v) {
55 memcpy(mMat, v.mMat, sizeof(mMat));
56}
57
58void Matrix4::copyTo(float* v) const {
59 memcpy(v, mMat, sizeof(mMat));
60}
61
62void Matrix4::loadTranslate(float x, float y, float z) {
63 loadIdentity();
64 mMat[12] = x;
65 mMat[13] = y;
66 mMat[14] = z;
67}
68
69void Matrix4::loadScale(float sx, float sy, float sz) {
70 loadIdentity();
71 mMat[0] = sx;
72 mMat[5] = sy;
73 mMat[10] = sz;
74}
75
76void Matrix4::loadRotate(float angle, float x, float y, float z) {
77 mMat[3] = 0;
78 mMat[7] = 0;
79 mMat[11] = 0;
80 mMat[12] = 0;
81 mMat[13] = 0;
82 mMat[14] = 0;
83 mMat[15] = 1;
84
85 angle *= float(M_PI / 180.0f);
86 float c = cosf(angle);
87 float s = sinf(angle);
88
89 const float length = sqrtf(x * x + y * y + z * z);
90 const float nc = 1.0f - c;
91 const float xy = x * y;
92 const float yz = y * z;
93 const float zx = z * x;
94 const float xs = x * s;
95 const float ys = y * s;
96 const float zs = z * s;
97
98 mMat[0] = x * x * nc + c;
99 mMat[4] = xy * nc - zs;
100 mMat[8] = zx * nc + ys;
101 mMat[1] = xy * nc + zs;
102 mMat[5] = y * y * nc + c;
103 mMat[9] = yz * nc - xs;
104 mMat[2] = zx * nc - ys;
105 mMat[6] = yz * nc + xs;
106 mMat[10] = z * z * nc + c;
107}
108
109void Matrix4::loadMultiply(const Matrix4& u, const Matrix4& v) {
110 for (int i = 0 ; i < 4 ; i++) {
111 float x = 0;
112 float y = 0;
113 float z = 0;
114 float w = 0;
115
116 for (int j = 0 ; j < 4 ; j++) {
117 const float e = v.get(i,j);
118 x += u.get(j, 0) * e;
119 y += u.get(j, 1) * e;
120 z += u.get(j, 2) * e;
121 w += u.get(j, 3) * e;
122 }
123
124 set(i, 0, x);
125 set(i, 1, y);
126 set(i, 2, z);
127 set(i, 3, w);
128 }
129}
130
131void Matrix4::loadOrtho(float left, float right, float bottom, float top, float near, float far) {
132 loadIdentity();
133 mMat[0] = 2 / (right - left);
134 mMat[5] = 2 / (top - bottom);
135 mMat[10] = -2 / (far - near);
136 mMat[12] = -(right + left) / (right - left);
137 mMat[13] = -(top + bottom) / (top - bottom);
138 mMat[14] = -(far + near) / (far - near);
139}
140
141void Matrix4::dump() const {
142 LOGD("%f %f %f %f", mMat[0], mMat[4], mMat[ 8], mMat[12]);
143 LOGD("%f %f %f %f", mMat[1], mMat[5], mMat[ 9], mMat[13]);
144 LOGD("%f %f %f %f", mMat[2], mMat[6], mMat[10], mMat[14]);
145 LOGD("%f %f %f %f", mMat[3], mMat[7], mMat[11], mMat[15]);
146}
147
148};