blob: a4e0d2848617d6b6d6bbbbb0d6fade8fe32e073c [file] [log] [blame]
Derek Sollenberger8872b382014-06-23 14:13:53 -04001/*
2 * Copyright (C) 2014 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include "jni.h"
18#include "Canvas.h"
19#include "GraphicsJNI.h"
20#include <android_runtime/AndroidRuntime.h>
21
22#include "SkCanvas.h"
23#include "SkClipStack.h"
24#include "SkDevice.h"
25#include "SkDeque.h"
26#include "SkDrawFilter.h"
27#include "SkGraphics.h"
28#include "SkPorterDuff.h"
29#include "SkShader.h"
30#include "SkTArray.h"
31#include "SkTemplates.h"
32
33#include <minikin/Layout.h>
34#include "MinikinSkia.h"
35#include "MinikinUtils.h"
36
37#include "TypefaceImpl.h"
38
39#include "unicode/ubidi.h"
40#include "unicode/ushape.h"
41
42#include <utils/Log.h>
43
44namespace android {
45
46// Holds an SkCanvas reference plus additional native data.
47class SkiaCanvas : public Canvas {
48public:
49 SkiaCanvas(SkBitmap* bitmap);
50
51 SkiaCanvas(SkCanvas* canvas) : mCanvas(canvas) {
52 SkASSERT(canvas);
53 }
54
55 virtual SkCanvas* getSkCanvas() {
56 return mCanvas.get();
57 }
58
59 virtual void setBitmap(SkBitmap* bitmap, bool copyState);
60
61 virtual bool isOpaque();
62 virtual int width();
63 virtual int height();
64
65 virtual int getSaveCount() const;
66 virtual int save(SkCanvas::SaveFlags flags);
67 virtual void restore();
68 virtual void restoreToCount(int saveCount);
69
70 virtual int saveLayer(float left, float top, float right, float bottom,
71 const SkPaint* paint, SkCanvas::SaveFlags flags);
72 virtual int saveLayerAlpha(float left, float top, float right, float bottom,
73 int alpha, SkCanvas::SaveFlags flags);
74
75 virtual void getMatrix(SkMatrix* outMatrix) const;
76 virtual void setMatrix(const SkMatrix& matrix);
77 virtual void concat(const SkMatrix& matrix);
78 virtual void rotate(float degrees);
79 virtual void scale(float sx, float sy);
80 virtual void skew(float sx, float sy);
81 virtual void translate(float dx, float dy);
82
83 virtual bool getClipBounds(SkRect* outRect) const;
84 virtual bool quickRejectRect(float left, float top, float right, float bottom) const;
85 virtual bool quickRejectPath(const SkPath& path) const;
86 virtual bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op);
87 virtual bool clipPath(const SkPath* path, SkRegion::Op op);
88 virtual bool clipRegion(const SkRegion* region, SkRegion::Op op);
89
90 virtual void setDrawFilter(SkDrawFilter* drawFilter);
91
92 virtual void drawColor(int color, SkXfermode::Mode mode);
93 virtual void drawPaint(const SkPaint& paint);
94
95 virtual void drawPoint(float x, float y, const SkPaint& paint);
96 virtual void drawPoints(const float* points, int count, const SkPaint& paint);
97 virtual void drawLine(float startX, float startY, float stopX, float stopY,
98 const SkPaint& paint);
99 virtual void drawLines(const float* points, int count, const SkPaint& paint);
100 virtual void drawRect(float left, float top, float right, float bottom, const SkPaint& paint);
101 virtual void drawRoundRect(float left, float top, float right, float bottom,
102 float rx, float ry, const SkPaint& paint);
103 virtual void drawCircle(float x, float y, float radius, const SkPaint& paint);
104 virtual void drawOval(float left, float top, float right, float bottom, const SkPaint& paint);
105 virtual void drawArc(float left, float top, float right, float bottom,
106 float startAngle, float sweepAngle, bool useCenter, const SkPaint& paint);
107 virtual void drawPath(const SkPath& path, const SkPaint& paint);
108 virtual void drawVertices(SkCanvas::VertexMode vertexMode, int vertexCount,
109 const float* verts, const float* tex, const int* colors,
110 const uint16_t* indices, int indexCount, const SkPaint& paint);
111
112 virtual void drawBitmap(const SkBitmap& bitmap, float left, float top, const SkPaint* paint);
113 virtual void drawBitmap(const SkBitmap& bitmap, const SkMatrix& matrix, const SkPaint* paint);
114 virtual void drawBitmap(const SkBitmap& bitmap, float srcLeft, float srcTop,
115 float srcRight, float srcBottom, float dstLeft, float dstTop,
116 float dstRight, float dstBottom, const SkPaint* paint);
117 virtual void drawBitmapMesh(const SkBitmap& bitmap, int meshWidth, int meshHeight,
118 const float* vertices, const int* colors, const SkPaint* paint);
119
120 virtual void drawText(const uint16_t* text, int start, int count, int contextCount,
121 float x, float y, int bidiFlags, const SkPaint& paint, TypefaceImpl* typeface);
122 virtual void drawPosText(const uint16_t* text, const float* positions, int count,
123 int posCount, const SkPaint& paint);
124 virtual void drawTextOnPath(const uint16_t* glyphs, int count, const SkPath& path,
125 float hOffset, float vOffset, const SkPaint& paint);
126
127private:
128 struct SaveRec {
129 int saveCount;
130 SkCanvas::SaveFlags saveFlags;
131 };
132
133 void recordPartialSave(SkCanvas::SaveFlags flags);
134 void saveClipsForFrame(SkTArray<SkClipStack::Element>& clips, int frameSaveCount);
135 void applyClips(const SkTArray<SkClipStack::Element>& clips);
136
137 void drawPoints(const float* points, int count, const SkPaint& paint,
138 SkCanvas::PointMode mode);
139 void drawTextDecorations(float x, float y, float length, const SkPaint& paint);
140
141 SkAutoTUnref<SkCanvas> mCanvas;
142 SkAutoTDelete<SkDeque> mSaveStack; // lazily allocated, tracks partial saves.
143};
144
145// Construct an SkCanvas from the bitmap.
146static SkCanvas* createCanvas(SkBitmap* bitmap) {
147 if (bitmap) {
148 return SkNEW_ARGS(SkCanvas, (*bitmap));
149 }
150
151 // Create an empty bitmap device to prevent callers from crashing
152 // if they attempt to draw into this canvas.
153 SkBitmap emptyBitmap;
154 return new SkCanvas(emptyBitmap);
155}
156
157Canvas* Canvas::create_canvas(SkBitmap* bitmap) {
158 return new SkiaCanvas(bitmap);
159}
160
161Canvas* Canvas::create_canvas(SkCanvas* skiaCanvas) {
162 return new SkiaCanvas(skiaCanvas);
163}
164
165SkiaCanvas::SkiaCanvas(SkBitmap* bitmap) {
166 mCanvas.reset(createCanvas(bitmap));
167}
168
169// ----------------------------------------------------------------------------
170// Canvas state operations: Replace Bitmap
171// ----------------------------------------------------------------------------
172
173class ClipCopier : public SkCanvas::ClipVisitor {
174public:
175 ClipCopier(SkCanvas* dstCanvas) : m_dstCanvas(dstCanvas) {}
176
177 virtual void clipRect(const SkRect& rect, SkRegion::Op op, bool antialias) {
178 m_dstCanvas->clipRect(rect, op, antialias);
179 }
180 virtual void clipRRect(const SkRRect& rrect, SkRegion::Op op, bool antialias) {
181 m_dstCanvas->clipRRect(rrect, op, antialias);
182 }
183 virtual void clipPath(const SkPath& path, SkRegion::Op op, bool antialias) {
184 m_dstCanvas->clipPath(path, op, antialias);
185 }
186
187private:
188 SkCanvas* m_dstCanvas;
189};
190
191void SkiaCanvas::setBitmap(SkBitmap* bitmap, bool copyState) {
192 SkCanvas* newCanvas = createCanvas(bitmap);
193 SkASSERT(newCanvas);
194
195 if (copyState) {
196 // Copy the canvas matrix & clip state.
197 newCanvas->setMatrix(mCanvas->getTotalMatrix());
198 if (NULL != mCanvas->getDevice() && NULL != newCanvas->getDevice()) {
199 ClipCopier copier(newCanvas);
200 mCanvas->replayClips(&copier);
201 }
202 }
203
204 // unrefs the existing canvas
205 mCanvas.reset(newCanvas);
206
207 // clean up the old save stack
208 mSaveStack.reset(NULL);
209}
210
211// ----------------------------------------------------------------------------
212// Canvas state operations
213// ----------------------------------------------------------------------------
214
215bool SkiaCanvas::isOpaque() {
216 return mCanvas->getDevice()->accessBitmap(false).isOpaque();
217}
218
219int SkiaCanvas::width() {
220 return mCanvas->getBaseLayerSize().width();
221}
222
223int SkiaCanvas::height() {
224 return mCanvas->getBaseLayerSize().height();
225}
226
227// ----------------------------------------------------------------------------
228// Canvas state operations: Save (layer)
229// ----------------------------------------------------------------------------
230
231int SkiaCanvas::getSaveCount() const {
232 return mCanvas->getSaveCount();
233}
234
235int SkiaCanvas::save(SkCanvas::SaveFlags flags) {
236 int count = mCanvas->save();
237 recordPartialSave(flags);
238 return count;
239}
240
241void SkiaCanvas::restore() {
242 const SaveRec* rec = (NULL == mSaveStack.get())
243 ? NULL
244 : static_cast<SaveRec*>(mSaveStack->back());
245 int currentSaveCount = mCanvas->getSaveCount() - 1;
246 SkASSERT(NULL == rec || currentSaveCount >= rec->saveCount);
247
248 if (NULL == rec || rec->saveCount != currentSaveCount) {
249 // Fast path - no record for this frame.
250 mCanvas->restore();
251 return;
252 }
253
254 bool preserveMatrix = !(rec->saveFlags & SkCanvas::kMatrix_SaveFlag);
255 bool preserveClip = !(rec->saveFlags & SkCanvas::kClip_SaveFlag);
256
257 SkMatrix savedMatrix;
258 if (preserveMatrix) {
259 savedMatrix = mCanvas->getTotalMatrix();
260 }
261
262 SkTArray<SkClipStack::Element> savedClips;
263 if (preserveClip) {
264 saveClipsForFrame(savedClips, currentSaveCount);
265 }
266
267 mCanvas->restore();
268
269 if (preserveMatrix) {
270 mCanvas->setMatrix(savedMatrix);
271 }
272
273 if (preserveClip && !savedClips.empty()) {
274 applyClips(savedClips);
275 }
276
277 mSaveStack->pop_back();
278}
279
280void SkiaCanvas::restoreToCount(int restoreCount) {
281 while (mCanvas->getSaveCount() > restoreCount) {
282 this->restore();
283 }
284}
285
286int SkiaCanvas::saveLayer(float left, float top, float right, float bottom,
287 const SkPaint* paint, SkCanvas::SaveFlags flags) {
288 SkRect bounds = SkRect::MakeLTRB(left, top, right, bottom);
289 int count = mCanvas->saveLayer(&bounds, paint, flags | SkCanvas::kMatrixClip_SaveFlag);
290 recordPartialSave(flags);
291 return count;
292}
293
294int SkiaCanvas::saveLayerAlpha(float left, float top, float right, float bottom,
295 int alpha, SkCanvas::SaveFlags flags) {
296 SkRect bounds = SkRect::MakeLTRB(left, top, right, bottom);
297 int count = mCanvas->saveLayerAlpha(&bounds, alpha, flags | SkCanvas::kMatrixClip_SaveFlag);
298 recordPartialSave(flags);
299 return count;
300}
301
302// ----------------------------------------------------------------------------
303// functions to emulate legacy SaveFlags (i.e. independent matrix/clip flags)
304// ----------------------------------------------------------------------------
305
306void SkiaCanvas::recordPartialSave(SkCanvas::SaveFlags flags) {
307 // A partial save is a save operation which doesn't capture the full canvas state.
308 // (either kMatrix_SaveFlags or kClip_SaveFlag is missing).
309
310 // Mask-out non canvas state bits.
311 flags = static_cast<SkCanvas::SaveFlags>(flags & SkCanvas::kMatrixClip_SaveFlag);
312
313 if (SkCanvas::kMatrixClip_SaveFlag == flags) {
314 // not a partial save.
315 return;
316 }
317
318 if (NULL == mSaveStack.get()) {
319 mSaveStack.reset(SkNEW_ARGS(SkDeque, (sizeof(struct SaveRec), 8)));
320 }
321
322 SaveRec* rec = static_cast<SaveRec*>(mSaveStack->push_back());
323 // Store the save counter in the SkClipStack domain.
324 // (0-based, equal to the number of save ops on the stack).
325 rec->saveCount = mCanvas->getSaveCount() - 1;
326 rec->saveFlags = flags;
327}
328
329void SkiaCanvas::saveClipsForFrame(SkTArray<SkClipStack::Element>& clips, int frameSaveCount) {
330 SkClipStack::Iter clipIterator(*mCanvas->getClipStack(),
331 SkClipStack::Iter::kTop_IterStart);
332 while (const SkClipStack::Element* elem = clipIterator.next()) {
333 if (elem->getSaveCount() < frameSaveCount) {
334 // done with the current frame.
335 break;
336 }
337 SkASSERT(elem->getSaveCount() == frameSaveCount);
338 clips.push_back(*elem);
339 }
340}
341
342void SkiaCanvas::applyClips(const SkTArray<SkClipStack::Element>& clips) {
343 ClipCopier clipCopier(mCanvas);
344
345 // The clip stack stores clips in device space.
346 SkMatrix origMatrix = mCanvas->getTotalMatrix();
347 mCanvas->resetMatrix();
348
349 // We pushed the clips in reverse order.
350 for (int i = clips.count() - 1; i >= 0; --i) {
351 clips[i].replay(&clipCopier);
352 }
353
354 mCanvas->setMatrix(origMatrix);
355}
356
357// ----------------------------------------------------------------------------
358// Canvas state operations: Matrix
359// ----------------------------------------------------------------------------
360
361void SkiaCanvas::getMatrix(SkMatrix* outMatrix) const {
362 *outMatrix = mCanvas->getTotalMatrix();
363}
364
365void SkiaCanvas::setMatrix(const SkMatrix& matrix) {
366 mCanvas->setMatrix(matrix);
367}
368
369void SkiaCanvas::concat(const SkMatrix& matrix) {
370 mCanvas->concat(matrix);
371}
372
373void SkiaCanvas::rotate(float degrees) {
374 mCanvas->rotate(degrees);
375}
376
377void SkiaCanvas::scale(float sx, float sy) {
378 mCanvas->scale(sx, sy);
379}
380
381void SkiaCanvas::skew(float sx, float sy) {
382 mCanvas->skew(sx, sy);
383}
384
385void SkiaCanvas::translate(float dx, float dy) {
386 mCanvas->translate(dx, dy);
387}
388
389// ----------------------------------------------------------------------------
390// Canvas state operations: Clips
391// ----------------------------------------------------------------------------
392
393// This function is a mirror of SkCanvas::getClipBounds except that it does
394// not outset the edge of the clip to account for anti-aliasing. There is
395// a skia bug to investigate pushing this logic into back into skia.
396// (see https://code.google.com/p/skia/issues/detail?id=1303)
397bool SkiaCanvas::getClipBounds(SkRect* outRect) const {
398 SkIRect ibounds;
399 if (!mCanvas->getClipDeviceBounds(&ibounds)) {
400 return false;
401 }
402
403 SkMatrix inverse;
404 // if we can't invert the CTM, we can't return local clip bounds
405 if (!mCanvas->getTotalMatrix().invert(&inverse)) {
406 if (outRect) {
407 outRect->setEmpty();
408 }
409 return false;
410 }
411
412 if (NULL != outRect) {
413 SkRect r = SkRect::Make(ibounds);
414 inverse.mapRect(outRect, r);
415 }
416 return true;
417}
418
419bool SkiaCanvas::quickRejectRect(float left, float top, float right, float bottom) const {
420 SkRect bounds = SkRect::MakeLTRB(left, top, right, bottom);
421 return mCanvas->quickReject(bounds);
422}
423
424bool SkiaCanvas::quickRejectPath(const SkPath& path) const {
425 return mCanvas->quickReject(path);
426}
427
428bool SkiaCanvas::clipRect(float left, float top, float right, float bottom, SkRegion::Op op) {
429 SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
430 mCanvas->clipRect(rect, op);
431 return mCanvas->isClipEmpty();
432}
433
434bool SkiaCanvas::clipPath(const SkPath* path, SkRegion::Op op) {
435 mCanvas->clipPath(*path, op);
436 return mCanvas->isClipEmpty();
437}
438
439bool SkiaCanvas::clipRegion(const SkRegion* region, SkRegion::Op op) {
440 SkPath rgnPath;
441 if (region->getBoundaryPath(&rgnPath)) {
442 // The region is specified in device space.
443 SkMatrix savedMatrix = mCanvas->getTotalMatrix();
444 mCanvas->resetMatrix();
445 mCanvas->clipPath(rgnPath, op);
446 mCanvas->setMatrix(savedMatrix);
447 } else {
448 mCanvas->clipRect(SkRect::MakeEmpty(), op);
449 }
450 return mCanvas->isClipEmpty();
451}
452
453// ----------------------------------------------------------------------------
454// Canvas state operations: Filters
455// ----------------------------------------------------------------------------
456
457void SkiaCanvas::setDrawFilter(SkDrawFilter* drawFilter) {
458 mCanvas->setDrawFilter(drawFilter);
459}
460
461// ----------------------------------------------------------------------------
462// Canvas draw operations
463// ----------------------------------------------------------------------------
464
465void SkiaCanvas::drawColor(int color, SkXfermode::Mode mode) {
466 mCanvas->drawColor(color, mode);
467}
468
469void SkiaCanvas::drawPaint(const SkPaint& paint) {
470 mCanvas->drawPaint(paint);
471}
472
473// ----------------------------------------------------------------------------
474// Canvas draw operations: Geometry
475// ----------------------------------------------------------------------------
476
477void SkiaCanvas::drawPoints(const float* points, int count, const SkPaint& paint,
478 SkCanvas::PointMode mode) {
479 // convert the floats into SkPoints
480 count >>= 1; // now it is the number of points
481 SkAutoSTMalloc<32, SkPoint> storage(count);
482 SkPoint* pts = storage.get();
483 for (int i = 0; i < count; i++) {
484 pts[i].set(points[0], points[1]);
485 points += 2;
486 }
487 mCanvas->drawPoints(mode, count, pts, paint);
488}
489
490
491void SkiaCanvas::drawPoint(float x, float y, const SkPaint& paint) {
492 mCanvas->drawPoint(x, y, paint);
493}
494
495void SkiaCanvas::drawPoints(const float* points, int count, const SkPaint& paint) {
496 this->drawPoints(points, count, paint, SkCanvas::kPoints_PointMode);
497}
498
499void SkiaCanvas::drawLine(float startX, float startY, float stopX, float stopY,
500 const SkPaint& paint) {
501 mCanvas->drawLine(startX, startY, stopX, stopY, paint);
502}
503
504void SkiaCanvas::drawLines(const float* points, int count, const SkPaint& paint) {
505 this->drawPoints(points, count, paint, SkCanvas::kLines_PointMode);
506}
507
508void SkiaCanvas::drawRect(float left, float top, float right, float bottom,
509 const SkPaint& paint) {
510 mCanvas->drawRectCoords(left, top, right, bottom, paint);
511
512}
513
514void SkiaCanvas::drawRoundRect(float left, float top, float right, float bottom,
515 float rx, float ry, const SkPaint& paint) {
516 SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
517 mCanvas->drawRoundRect(rect, rx, ry, paint);
518}
519
520void SkiaCanvas::drawCircle(float x, float y, float radius, const SkPaint& paint) {
521 mCanvas->drawCircle(x, y, radius, paint);
522}
523
524void SkiaCanvas::drawOval(float left, float top, float right, float bottom, const SkPaint& paint) {
525 SkRect oval = SkRect::MakeLTRB(left, top, right, bottom);
526 mCanvas->drawOval(oval, paint);
527}
528
529void SkiaCanvas::drawArc(float left, float top, float right, float bottom,
530 float startAngle, float sweepAngle, bool useCenter, const SkPaint& paint) {
531 SkRect arc = SkRect::MakeLTRB(left, top, right, bottom);
532 mCanvas->drawArc(arc, startAngle, sweepAngle, useCenter, paint);
533}
534
535void SkiaCanvas::drawPath(const SkPath& path, const SkPaint& paint) {
536 mCanvas->drawPath(path, paint);
537}
538
539void SkiaCanvas::drawVertices(SkCanvas::VertexMode vertexMode, int vertexCount,
540 const float* verts, const float* texs, const int* colors,
541 const uint16_t* indices, int indexCount, const SkPaint& paint) {
542#ifndef SK_SCALAR_IS_FLOAT
543 SkDEBUGFAIL("SkScalar must be a float for these conversions to be valid");
544#endif
545 const int ptCount = vertexCount >> 1;
546 mCanvas->drawVertices(vertexMode, ptCount, (SkPoint*)verts, (SkPoint*)texs,
547 (SkColor*)colors, NULL, indices, indexCount, paint);
548}
549
550// ----------------------------------------------------------------------------
551// Canvas draw operations: Bitmaps
552// ----------------------------------------------------------------------------
553
554void SkiaCanvas::drawBitmap(const SkBitmap& bitmap, float left, float top, const SkPaint* paint) {
555 mCanvas->drawBitmap(bitmap, left, top, paint);
556}
557
558void SkiaCanvas::drawBitmap(const SkBitmap& bitmap, const SkMatrix& matrix, const SkPaint* paint) {
559 mCanvas->drawBitmapMatrix(bitmap, matrix, paint);
560}
561
562void SkiaCanvas::drawBitmap(const SkBitmap& bitmap, float srcLeft, float srcTop,
563 float srcRight, float srcBottom, float dstLeft, float dstTop,
564 float dstRight, float dstBottom, const SkPaint* paint) {
565 SkRect srcRect = SkRect::MakeLTRB(srcLeft, srcTop, srcRight, srcBottom);
566 SkRect dstRect = SkRect::MakeLTRB(dstLeft, dstTop, dstRight, dstBottom);
567 mCanvas->drawBitmapRectToRect(bitmap, &srcRect, dstRect, paint);
568}
569
570void SkiaCanvas::drawBitmapMesh(const SkBitmap& bitmap, int meshWidth, int meshHeight,
571 const float* vertices, const int* colors, const SkPaint* paint) {
572
573 const int ptCount = (meshWidth + 1) * (meshHeight + 1);
574 const int indexCount = meshWidth * meshHeight * 6;
575
576 /* Our temp storage holds 2 or 3 arrays.
577 texture points [ptCount * sizeof(SkPoint)]
578 optionally vertex points [ptCount * sizeof(SkPoint)] if we need a
579 copy to convert from float to fixed
580 indices [ptCount * sizeof(uint16_t)]
581 */
582 ssize_t storageSize = ptCount * sizeof(SkPoint); // texs[]
583 storageSize += indexCount * sizeof(uint16_t); // indices[]
584
585
586#ifndef SK_SCALAR_IS_FLOAT
587 SkDEBUGFAIL("SkScalar must be a float for these conversions to be valid");
588#endif
589 SkAutoMalloc storage(storageSize);
590 SkPoint* texs = (SkPoint*)storage.get();
591 uint16_t* indices = (uint16_t*)(texs + ptCount);
592
593 // cons up texture coordinates and indices
594 {
595 const SkScalar w = SkIntToScalar(bitmap.width());
596 const SkScalar h = SkIntToScalar(bitmap.height());
597 const SkScalar dx = w / meshWidth;
598 const SkScalar dy = h / meshHeight;
599
600 SkPoint* texsPtr = texs;
601 SkScalar y = 0;
602 for (int i = 0; i <= meshHeight; i++) {
603 if (i == meshHeight) {
604 y = h; // to ensure numerically we hit h exactly
605 }
606 SkScalar x = 0;
607 for (int j = 0; j < meshWidth; j++) {
608 texsPtr->set(x, y);
609 texsPtr += 1;
610 x += dx;
611 }
612 texsPtr->set(w, y);
613 texsPtr += 1;
614 y += dy;
615 }
616 SkASSERT(texsPtr - texs == ptCount);
617 }
618
619 // cons up indices
620 {
621 uint16_t* indexPtr = indices;
622 int index = 0;
623 for (int i = 0; i < meshHeight; i++) {
624 for (int j = 0; j < meshWidth; j++) {
625 // lower-left triangle
626 *indexPtr++ = index;
627 *indexPtr++ = index + meshWidth + 1;
628 *indexPtr++ = index + meshWidth + 2;
629 // upper-right triangle
630 *indexPtr++ = index;
631 *indexPtr++ = index + meshWidth + 2;
632 *indexPtr++ = index + 1;
633 // bump to the next cell
634 index += 1;
635 }
636 // bump to the next row
637 index += 1;
638 }
639 SkASSERT(indexPtr - indices == indexCount);
640 SkASSERT((char*)indexPtr - (char*)storage.get() == storageSize);
641 }
642
643 // double-check that we have legal indices
644#ifdef SK_DEBUG
645 {
646 for (int i = 0; i < indexCount; i++) {
647 SkASSERT((unsigned)indices[i] < (unsigned)ptCount);
648 }
649 }
650#endif
651
652 // cons-up a shader for the bitmap
653 SkPaint tmpPaint;
654 if (paint) {
655 tmpPaint = *paint;
656 }
657 SkShader* shader = SkShader::CreateBitmapShader(bitmap,
658 SkShader::kClamp_TileMode,
659 SkShader::kClamp_TileMode);
660 SkSafeUnref(tmpPaint.setShader(shader));
661
662 mCanvas->drawVertices(SkCanvas::kTriangles_VertexMode, ptCount, (SkPoint*)vertices,
663 texs, (const SkColor*)colors, NULL, indices,
664 indexCount, tmpPaint);
665}
666
667// ----------------------------------------------------------------------------
668// Canvas draw operations: Text
669// ----------------------------------------------------------------------------
670
671class DrawTextFunctor {
672public:
673 DrawTextFunctor(const Layout& layout, SkCanvas* canvas, float x, float y, SkPaint* paint,
674 uint16_t* glyphs, SkPoint* pos)
675 : layout(layout), canvas(canvas), x(x), y(y), paint(paint), glyphs(glyphs),
676 pos(pos) { }
677
678 void operator()(size_t start, size_t end) {
679 for (size_t i = start; i < end; i++) {
680 glyphs[i] = layout.getGlyphId(i);
681 pos[i].fX = x + layout.getX(i);
682 pos[i].fY = y + layout.getY(i);
683 }
684 canvas->drawPosText(glyphs + start, (end - start) << 1, pos + start, *paint);
685 }
686private:
687 const Layout& layout;
688 SkCanvas* canvas;
689 float x;
690 float y;
691 SkPaint* paint;
692 uint16_t* glyphs;
693 SkPoint* pos;
694};
695
696void SkiaCanvas::drawText(const uint16_t* text, int start, int count, int contextCount,
697 float x, float y, int bidiFlags, const SkPaint& paint, TypefaceImpl* typeface) {
698 Layout layout;
699 std::string css = MinikinUtils::setLayoutProperties(&layout, &paint, bidiFlags, typeface);
700 layout.doLayout(text, start, count, contextCount, css);
701
702 size_t nGlyphs = layout.nGlyphs();
703 uint16_t* glyphs = new uint16_t[nGlyphs];
704 SkPoint* pos = new SkPoint[nGlyphs];
705
706 SkPaint paintCopy(paint);
707 x += MinikinUtils::xOffsetForTextAlign(&paintCopy, layout);
708 paintCopy.setTextAlign(SkPaint::kLeft_Align);
709 paintCopy.setTextEncoding(SkPaint::kGlyphID_TextEncoding);
710
711 DrawTextFunctor f(layout, mCanvas, x, y, &paintCopy, glyphs, pos);
712 MinikinUtils::forFontRun(layout, &paintCopy, f);
713 drawTextDecorations(x, y, layout.getAdvance(), paintCopy);
714
715 delete[] glyphs;
716 delete[] pos;
717}
718
719// Same values used by Skia
720#define kStdStrikeThru_Offset (-6.0f / 21.0f)
721#define kStdUnderline_Offset (1.0f / 9.0f)
722#define kStdUnderline_Thickness (1.0f / 18.0f)
723
724void SkiaCanvas::drawTextDecorations(float x, float y, float length, const SkPaint& paint) {
725 uint32_t flags;
726 SkDrawFilter* drawFilter = mCanvas->getDrawFilter();
727 if (drawFilter) {
728 SkPaint paintCopy(paint);
729 drawFilter->filter(&paintCopy, SkDrawFilter::kText_Type);
730 flags = paintCopy.getFlags();
731 } else {
732 flags = paint.getFlags();
733 }
734 if (flags & (SkPaint::kUnderlineText_Flag | SkPaint::kStrikeThruText_Flag)) {
735 SkScalar left = x;
736 SkScalar right = x + length;
737 float textSize = paint.getTextSize();
738 float strokeWidth = fmax(textSize * kStdUnderline_Thickness, 1.0f);
739 if (flags & SkPaint::kUnderlineText_Flag) {
740 SkScalar top = y + textSize * kStdUnderline_Offset - 0.5f * strokeWidth;
741 SkScalar bottom = y + textSize * kStdUnderline_Offset + 0.5f * strokeWidth;
742 mCanvas->drawRectCoords(left, top, right, bottom, paint);
743 }
744 if (flags & SkPaint::kStrikeThruText_Flag) {
745 SkScalar top = y + textSize * kStdStrikeThru_Offset - 0.5f * strokeWidth;
746 SkScalar bottom = y + textSize * kStdStrikeThru_Offset + 0.5f * strokeWidth;
747 mCanvas->drawRectCoords(left, top, right, bottom, paint);
748 }
749 }
750}
751
752void SkiaCanvas::drawPosText(const uint16_t* text, const float* positions, int count, int posCount,
753 const SkPaint& paint) {
754 SkPoint* posPtr = posCount > 0 ? new SkPoint[posCount] : NULL;
755 int indx;
756 for (indx = 0; indx < posCount; indx++) {
757 posPtr[indx].fX = positions[indx << 1];
758 posPtr[indx].fY = positions[(indx << 1) + 1];
759 }
760
761 SkPaint paintCopy(paint);
762 paintCopy.setTextEncoding(SkPaint::kUTF16_TextEncoding);
763 mCanvas->drawPosText(text, count, posPtr, paintCopy);
764
765 delete[] posPtr;
766}
767
768void SkiaCanvas::drawTextOnPath(const uint16_t* glyphs, int count, const SkPath& path,
769 float hOffset, float vOffset, const SkPaint& paint) {
770 mCanvas->drawTextOnPathHV(glyphs, count, path, hOffset, vOffset, paint);
771}
772
773} // namespace android