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Chet Haase17fb4b02010-06-28 17:55:07 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17package android.animation;
18
19import android.util.Log;
Chet Haaseb39f0512011-05-24 14:36:40 -070020import android.util.Property;
Chet Haase17fb4b02010-06-28 17:55:07 -070021
Chet Haase17fb4b02010-06-28 17:55:07 -070022import java.lang.reflect.Method;
Chet Haasee2ab7cc2010-12-06 16:10:07 -080023import java.util.ArrayList;
Chet Haase17fb4b02010-06-28 17:55:07 -070024
25/**
Chet Haasea18a86b2010-09-07 13:20:00 -070026 * This subclass of {@link ValueAnimator} provides support for animating properties on target objects.
Chet Haase17fb4b02010-06-28 17:55:07 -070027 * The constructors of this class take parameters to define the target object that will be animated
28 * as well as the name of the property that will be animated. Appropriate set/get functions
29 * are then determined internally and the animation will call these functions as necessary to
30 * animate the property.
Chet Haase6e0ecb42010-11-03 19:41:18 -070031 *
32 * @see #setPropertyName(String)
33 *
Chet Haase17fb4b02010-06-28 17:55:07 -070034 */
Chet Haase2794eb32010-10-12 16:29:28 -070035public final class ObjectAnimator extends ValueAnimator {
Chet Haasee2ab7cc2010-12-06 16:10:07 -080036 private static final boolean DBG = false;
Chet Haase17fb4b02010-06-28 17:55:07 -070037
38 // The target object on which the property exists, set in the constructor
Patrick Dubroy51ae5fc2011-01-16 14:23:15 -080039 private Object mTarget;
Chet Haase17fb4b02010-06-28 17:55:07 -070040
41 private String mPropertyName;
42
Chet Haaseb39f0512011-05-24 14:36:40 -070043 private Property mProperty;
44
Chet Haase17fb4b02010-06-28 17:55:07 -070045 /**
46 * Sets the name of the property that will be animated. This name is used to derive
47 * a setter function that will be called to set animated values.
48 * For example, a property name of <code>foo</code> will result
49 * in a call to the function <code>setFoo()</code> on the target object. If either
50 * <code>valueFrom</code> or <code>valueTo</code> is null, then a getter function will
51 * also be derived and called.
52 *
Chet Haase6e0ecb42010-11-03 19:41:18 -070053 * <p>For best performance of the mechanism that calls the setter function determined by the
54 * name of the property being animated, use <code>float</code> or <code>int</code> typed values,
55 * and make the setter function for those properties have a <code>void</code> return value. This
56 * will cause the code to take an optimized path for these constrained circumstances. Other
57 * property types and return types will work, but will have more overhead in processing
58 * the requests due to normal reflection mechanisms.</p>
59 *
Chet Haase17fb4b02010-06-28 17:55:07 -070060 * <p>Note that the setter function derived from this property name
61 * must take the same parameter type as the
62 * <code>valueFrom</code> and <code>valueTo</code> properties, otherwise the call to
63 * the setter function will fail.</p>
64 *
Chet Haasea18a86b2010-09-07 13:20:00 -070065 * <p>If this ObjectAnimator has been set up to animate several properties together,
Chet Haased953d082010-08-16 17:44:28 -070066 * using more than one PropertyValuesHolder objects, then setting the propertyName simply
67 * sets the propertyName in the first of those PropertyValuesHolder objects.</p>
68 *
Chet Haaseb39f0512011-05-24 14:36:40 -070069 * @param propertyName The name of the property being animated. Should not be null.
Chet Haase17fb4b02010-06-28 17:55:07 -070070 */
71 public void setPropertyName(String propertyName) {
Chet Haase0e0590b2010-09-26 11:57:28 -070072 // mValues could be null if this is being constructed piecemeal. Just record the
73 // propertyName to be used later when setValues() is called if so.
Chet Haased953d082010-08-16 17:44:28 -070074 if (mValues != null) {
Chet Haase602e4d32010-08-16 08:57:23 -070075 PropertyValuesHolder valuesHolder = mValues[0];
76 String oldName = valuesHolder.getPropertyName();
Chet Haased953d082010-08-16 17:44:28 -070077 valuesHolder.setPropertyName(propertyName);
Chet Haase602e4d32010-08-16 08:57:23 -070078 mValuesMap.remove(oldName);
79 mValuesMap.put(propertyName, valuesHolder);
Chet Haased953d082010-08-16 17:44:28 -070080 }
Chet Haase17fb4b02010-06-28 17:55:07 -070081 mPropertyName = propertyName;
Chet Haase0e0590b2010-09-26 11:57:28 -070082 // New property/values/target should cause re-initialization prior to starting
83 mInitialized = false;
Chet Haase17fb4b02010-06-28 17:55:07 -070084 }
85
86 /**
Chet Haaseb39f0512011-05-24 14:36:40 -070087 * Sets the property that will be animated. Property objects will take precedence over
88 * properties specified by the {@link #setPropertyName(String)} method. Animations should
89 * be set up to use one or the other, not both.
90 *
91 * @param property The property being animated. Should not be null.
92 */
93 public void setProperty(Property property) {
94 // mValues could be null if this is being constructed piecemeal. Just record the
95 // propertyName to be used later when setValues() is called if so.
96 if (mValues != null) {
97 PropertyValuesHolder valuesHolder = mValues[0];
98 String oldName = valuesHolder.getPropertyName();
99 valuesHolder.setProperty(property);
100 mValuesMap.remove(oldName);
101 mValuesMap.put(mPropertyName, valuesHolder);
102 }
103 if (mProperty != null) {
104 mPropertyName = property.getName();
105 }
106 mProperty = property;
107 // New property/values/target should cause re-initialization prior to starting
108 mInitialized = false;
109 }
110
111 /**
Chet Haase17fb4b02010-06-28 17:55:07 -0700112 * Gets the name of the property that will be animated. This name will be used to derive
113 * a setter function that will be called to set animated values.
114 * For example, a property name of <code>foo</code> will result
115 * in a call to the function <code>setFoo()</code> on the target object. If either
116 * <code>valueFrom</code> or <code>valueTo</code> is null, then a getter function will
117 * also be derived and called.
118 */
119 public String getPropertyName() {
120 return mPropertyName;
121 }
122
123 /**
Chet Haasea18a86b2010-09-07 13:20:00 -0700124 * Creates a new ObjectAnimator object. This default constructor is primarily for
Chet Haased51d3682010-08-11 19:46:48 -0700125 * use internally; the other constructors which take parameters are more generally
126 * useful.
127 */
Chet Haasea18a86b2010-09-07 13:20:00 -0700128 public ObjectAnimator() {
Chet Haased51d3682010-08-11 19:46:48 -0700129 }
130
131 /**
Chet Haaseb39f0512011-05-24 14:36:40 -0700132 * Private utility constructor that initializes the target object and name of the
133 * property being animated.
Chet Haase17fb4b02010-06-28 17:55:07 -0700134 *
Patrick Dubroy51ae5fc2011-01-16 14:23:15 -0800135 * @param target The object whose property is to be animated. This object should
136 * have a public method on it called <code>setName()</code>, where <code>name</code> is
137 * the value of the <code>propertyName</code> parameter.
Chet Haased953d082010-08-16 17:44:28 -0700138 * @param propertyName The name of the property being animated.
Chet Haase17fb4b02010-06-28 17:55:07 -0700139 */
Chet Haase2794eb32010-10-12 16:29:28 -0700140 private ObjectAnimator(Object target, String propertyName) {
Patrick Dubroy51ae5fc2011-01-16 14:23:15 -0800141 mTarget = target;
Chet Haased953d082010-08-16 17:44:28 -0700142 setPropertyName(propertyName);
Chet Haase17fb4b02010-06-28 17:55:07 -0700143 }
144
145 /**
Chet Haaseb39f0512011-05-24 14:36:40 -0700146 * Private utility constructor that initializes the target object and property being animated.
147 *
148 * @param target The object whose property is to be animated.
149 * @param property The property being animated.
150 */
151 private <T> ObjectAnimator(T target, Property<T, ?> property) {
152 mTarget = target;
153 setProperty(property);
154 }
155
156 /**
Chet Haase2794eb32010-10-12 16:29:28 -0700157 * Constructs and returns an ObjectAnimator that animates between int values. A single
Chet Haaseb39f0512011-05-24 14:36:40 -0700158 * value implies that that value is the one being animated to. Two values imply a starting
159 * and ending values. More than two values imply a starting value, values to animate through
160 * along the way, and an ending value (these values will be distributed evenly across
161 * the duration of the animation).
Chet Haase2794eb32010-10-12 16:29:28 -0700162 *
Patrick Dubroy51ae5fc2011-01-16 14:23:15 -0800163 * @param target The object whose property is to be animated. This object should
164 * have a public method on it called <code>setName()</code>, where <code>name</code> is
165 * the value of the <code>propertyName</code> parameter.
Chet Haase2794eb32010-10-12 16:29:28 -0700166 * @param propertyName The name of the property being animated.
167 * @param values A set of values that the animation will animate between over time.
Chet Haaseb39f0512011-05-24 14:36:40 -0700168 * @return An ObjectAnimator object that is set up to animate between the given values.
Chet Haase2794eb32010-10-12 16:29:28 -0700169 */
170 public static ObjectAnimator ofInt(Object target, String propertyName, int... values) {
171 ObjectAnimator anim = new ObjectAnimator(target, propertyName);
172 anim.setIntValues(values);
173 return anim;
174 }
175
176 /**
Chet Haaseb39f0512011-05-24 14:36:40 -0700177 * Constructs and returns an ObjectAnimator that animates between int values. A single
178 * value implies that that value is the one being animated to. Two values imply a starting
179 * and ending values. More than two values imply a starting value, values to animate through
180 * along the way, and an ending value (these values will be distributed evenly across
181 * the duration of the animation).
182 *
183 * @param target The object whose property is to be animated.
184 * @param property The property being animated.
185 * @param values A set of values that the animation will animate between over time.
186 * @return An ObjectAnimator object that is set up to animate between the given values.
187 */
188 public static <T> ObjectAnimator ofInt(T target, Property<T, Integer> property, int... values) {
189 ObjectAnimator anim = new ObjectAnimator(target, property);
190 anim.setIntValues(values);
191 return anim;
192 }
193
194 /**
Chet Haase2794eb32010-10-12 16:29:28 -0700195 * Constructs and returns an ObjectAnimator that animates between float values. A single
Chet Haaseb39f0512011-05-24 14:36:40 -0700196 * value implies that that value is the one being animated to. Two values imply a starting
197 * and ending values. More than two values imply a starting value, values to animate through
198 * along the way, and an ending value (these values will be distributed evenly across
199 * the duration of the animation).
Chet Haase2794eb32010-10-12 16:29:28 -0700200 *
Patrick Dubroy51ae5fc2011-01-16 14:23:15 -0800201 * @param target The object whose property is to be animated. This object should
202 * have a public method on it called <code>setName()</code>, where <code>name</code> is
203 * the value of the <code>propertyName</code> parameter.
Chet Haase2794eb32010-10-12 16:29:28 -0700204 * @param propertyName The name of the property being animated.
205 * @param values A set of values that the animation will animate between over time.
Chet Haaseb39f0512011-05-24 14:36:40 -0700206 * @return An ObjectAnimator object that is set up to animate between the given values.
Chet Haase2794eb32010-10-12 16:29:28 -0700207 */
208 public static ObjectAnimator ofFloat(Object target, String propertyName, float... values) {
209 ObjectAnimator anim = new ObjectAnimator(target, propertyName);
210 anim.setFloatValues(values);
211 return anim;
212 }
213
214 /**
Chet Haaseb39f0512011-05-24 14:36:40 -0700215 * Constructs and returns an ObjectAnimator that animates between float values. A single
216 * value implies that that value is the one being animated to. Two values imply a starting
217 * and ending values. More than two values imply a starting value, values to animate through
218 * along the way, and an ending value (these values will be distributed evenly across
219 * the duration of the animation).
220 *
221 * @param target The object whose property is to be animated.
222 * @param property The property being animated.
223 * @param values A set of values that the animation will animate between over time.
224 * @return An ObjectAnimator object that is set up to animate between the given values.
225 */
226 public static <T> ObjectAnimator ofFloat(T target, Property<T, Float> property,
227 float... values) {
228 ObjectAnimator anim = new ObjectAnimator(target, property);
229 anim.setFloatValues(values);
230 return anim;
231 }
232
233 /**
234 * Constructs and returns an ObjectAnimator that animates between Object values. A single
235 * value implies that that value is the one being animated to. Two values imply a starting
236 * and ending values. More than two values imply a starting value, values to animate through
237 * along the way, and an ending value (these values will be distributed evenly across
238 * the duration of the animation).
Chet Haasefe591562010-07-27 11:15:37 -0700239 *
Patrick Dubroy51ae5fc2011-01-16 14:23:15 -0800240 * @param target The object whose property is to be animated. This object should
Chet Haaseb39f0512011-05-24 14:36:40 -0700241 * have a public method on it called <code>setName()</code>, where <code>name</code> is
242 * the value of the <code>propertyName</code> parameter.
Chet Haase2794eb32010-10-12 16:29:28 -0700243 * @param propertyName The name of the property being animated.
244 * @param evaluator A TypeEvaluator that will be called on each animation frame to
Chet Haaseb39f0512011-05-24 14:36:40 -0700245 * provide the necessary interpolation between the Object values to derive the animated
Chet Haase2794eb32010-10-12 16:29:28 -0700246 * value.
Chet Haaseb39f0512011-05-24 14:36:40 -0700247 * @param values A set of values that the animation will animate between over time.
248 * @return An ObjectAnimator object that is set up to animate between the given values.
Chet Haasefe591562010-07-27 11:15:37 -0700249 */
Chet Haase2794eb32010-10-12 16:29:28 -0700250 public static ObjectAnimator ofObject(Object target, String propertyName,
251 TypeEvaluator evaluator, Object... values) {
252 ObjectAnimator anim = new ObjectAnimator(target, propertyName);
253 anim.setObjectValues(values);
254 anim.setEvaluator(evaluator);
255 return anim;
256 }
257
258 /**
Chet Haaseb39f0512011-05-24 14:36:40 -0700259 * Constructs and returns an ObjectAnimator that animates between Object values. A single
260 * value implies that that value is the one being animated to. Two values imply a starting
261 * and ending values. More than two values imply a starting value, values to animate through
262 * along the way, and an ending value (these values will be distributed evenly across
263 * the duration of the animation).
Chet Haase2794eb32010-10-12 16:29:28 -0700264 *
Chet Haaseb39f0512011-05-24 14:36:40 -0700265 * @param target The object whose property is to be animated.
266 * @param property The property being animated.
267 * @param evaluator A TypeEvaluator that will be called on each animation frame to
268 * provide the necessary interpolation between the Object values to derive the animated
269 * value.
270 * @param values A set of values that the animation will animate between over time.
271 * @return An ObjectAnimator object that is set up to animate between the given values.
272 */
273 public static <T, V> ObjectAnimator ofObject(T target, Property<T, V> property,
274 TypeEvaluator<V> evaluator, V... values) {
275 ObjectAnimator anim = new ObjectAnimator(target, property);
276 anim.setObjectValues(values);
277 anim.setEvaluator(evaluator);
278 return anim;
279 }
280
281 /**
282 * Constructs and returns an ObjectAnimator that animates between the sets of values specified
283 * in <code>PropertyValueHolder</code> objects. This variant should be used when animating
284 * several properties at once with the same ObjectAnimator, since PropertyValuesHolder allows
285 * you to associate a set of animation values with a property name.
286 *
287 * @param target The object whose property is to be animated. Depending on how the
288 * PropertyValuesObjects were constructed, the target object should either have the {@link
289 * android.util.Property} objects used to construct the PropertyValuesHolder objects or (if the
290 * PropertyValuesHOlder objects were created with property names) the target object should have
291 * public methods on it called <code>setName()</code>, where <code>name</code> is the name of
292 * the property passed in as the <code>propertyName</code> parameter for each of the
293 * PropertyValuesHolder objects.
294 * @param values A set of PropertyValuesHolder objects whose values will be animated between
295 * over time.
296 * @return An ObjectAnimator object that is set up to animate between the given values.
Chet Haase2794eb32010-10-12 16:29:28 -0700297 */
298 public static ObjectAnimator ofPropertyValuesHolder(Object target,
299 PropertyValuesHolder... values) {
300 ObjectAnimator anim = new ObjectAnimator();
Patrick Dubroy51ae5fc2011-01-16 14:23:15 -0800301 anim.mTarget = target;
Chet Haase2794eb32010-10-12 16:29:28 -0700302 anim.setValues(values);
303 return anim;
Chet Haase3dd207a2010-07-20 14:00:01 -0700304 }
305
Romain Guy83d6e822010-10-14 10:13:53 -0700306 @Override
Chet Haase2794eb32010-10-12 16:29:28 -0700307 public void setIntValues(int... values) {
Romain Guy83d6e822010-10-14 10:13:53 -0700308 if (mValues == null || mValues.length == 0) {
309 // No values yet - this animator is being constructed piecemeal. Init the values with
310 // whatever the current propertyName is
Chet Haaseb39f0512011-05-24 14:36:40 -0700311 if (mProperty != null) {
312 setValues(PropertyValuesHolder.ofInt(mProperty, values));
313 } else {
314 setValues(PropertyValuesHolder.ofInt(mPropertyName, values));
315 }
Romain Guy83d6e822010-10-14 10:13:53 -0700316 } else {
Chet Haase2794eb32010-10-12 16:29:28 -0700317 super.setIntValues(values);
318 }
319 }
320
321 @Override
322 public void setFloatValues(float... values) {
323 if (mValues == null || mValues.length == 0) {
324 // No values yet - this animator is being constructed piecemeal. Init the values with
325 // whatever the current propertyName is
Chet Haaseb39f0512011-05-24 14:36:40 -0700326 if (mProperty != null) {
327 setValues(PropertyValuesHolder.ofFloat(mProperty, values));
328 } else {
329 setValues(PropertyValuesHolder.ofFloat(mPropertyName, values));
330 }
Chet Haase2794eb32010-10-12 16:29:28 -0700331 } else {
332 super.setFloatValues(values);
333 }
334 }
335
336 @Override
Chet Haase2794eb32010-10-12 16:29:28 -0700337 public void setObjectValues(Object... values) {
338 if (mValues == null || mValues.length == 0) {
339 // No values yet - this animator is being constructed piecemeal. Init the values with
340 // whatever the current propertyName is
Chet Haaseb39f0512011-05-24 14:36:40 -0700341 if (mProperty != null) {
342 setValues(PropertyValuesHolder.ofObject(mProperty, (TypeEvaluator)null, values));
343 } else {
344 setValues(PropertyValuesHolder.ofObject(mPropertyName, (TypeEvaluator)null, values));
345 }
Chet Haase2794eb32010-10-12 16:29:28 -0700346 } else {
347 super.setObjectValues(values);
Romain Guy83d6e822010-10-14 10:13:53 -0700348 }
Chet Haase0e0590b2010-09-26 11:57:28 -0700349 }
Romain Guy83d6e822010-10-14 10:13:53 -0700350
Chet Haasee2ab7cc2010-12-06 16:10:07 -0800351 @Override
352 public void start() {
353 if (DBG) {
Chet Haase3c4ce722011-09-02 15:37:25 -0700354 Log.d("ObjectAnimator", "Anim target, duration: " + mTarget + ", " + getDuration());
Chet Haasee2ab7cc2010-12-06 16:10:07 -0800355 for (int i = 0; i < mValues.length; ++i) {
356 PropertyValuesHolder pvh = mValues[i];
357 ArrayList<Keyframe> keyframes = pvh.mKeyframeSet.mKeyframes;
358 Log.d("ObjectAnimator", " Values[" + i + "]: " +
359 pvh.getPropertyName() + ", " + keyframes.get(0).getValue() + ", " +
360 keyframes.get(pvh.mKeyframeSet.mNumKeyframes - 1).getValue());
361 }
362 }
363 super.start();
364 }
365
Chet Haase3dd207a2010-07-20 14:00:01 -0700366 /**
Chet Haase17fb4b02010-06-28 17:55:07 -0700367 * This function is called immediately before processing the first animation
368 * frame of an animation. If there is a nonzero <code>startDelay</code>, the
369 * function is called after that delay ends.
370 * It takes care of the final initialization steps for the
371 * animation. This includes setting mEvaluator, if the user has not yet
372 * set it up, and the setter/getter methods, if the user did not supply
373 * them.
374 *
375 * <p>Overriders of this method should call the superclass method to cause
376 * internal mechanisms to be set up correctly.</p>
377 */
378 @Override
379 void initAnimation() {
Chet Haase21cd1382010-09-01 17:42:29 -0700380 if (!mInitialized) {
381 // mValueType may change due to setter/getter setup; do this before calling super.init(),
382 // which uses mValueType to set up the default type evaluator.
383 int numValues = mValues.length;
384 for (int i = 0; i < numValues; ++i) {
Patrick Dubroy51ae5fc2011-01-16 14:23:15 -0800385 mValues[i].setupSetterAndGetter(mTarget);
Chet Haase21cd1382010-09-01 17:42:29 -0700386 }
387 super.initAnimation();
Chet Haase17fb4b02010-06-28 17:55:07 -0700388 }
389 }
390
Chet Haase2794eb32010-10-12 16:29:28 -0700391 /**
392 * Sets the length of the animation. The default duration is 300 milliseconds.
393 *
394 * @param duration The length of the animation, in milliseconds.
395 * @return ObjectAnimator The object called with setDuration(). This return
396 * value makes it easier to compose statements together that construct and then set the
397 * duration, as in
398 * <code>ObjectAnimator.ofInt(target, propertyName, 0, 10).setDuration(500).start()</code>.
399 */
400 @Override
401 public ObjectAnimator setDuration(long duration) {
402 super.setDuration(duration);
403 return this;
404 }
405
Chet Haase17fb4b02010-06-28 17:55:07 -0700406
407 /**
408 * The target object whose property will be animated by this animation
409 *
Patrick Dubroy51ae5fc2011-01-16 14:23:15 -0800410 * @return The object being animated
Chet Haase17fb4b02010-06-28 17:55:07 -0700411 */
412 public Object getTarget() {
Patrick Dubroy51ae5fc2011-01-16 14:23:15 -0800413 return mTarget;
Chet Haase17fb4b02010-06-28 17:55:07 -0700414 }
415
416 /**
Patrick Dubroy51ae5fc2011-01-16 14:23:15 -0800417 * Sets the target object whose property will be animated by this animation
Chet Haasef54a8d72010-07-22 14:44:59 -0700418 *
419 * @param target The object being animated
420 */
Chet Haase21cd1382010-09-01 17:42:29 -0700421 @Override
Chet Haasef54a8d72010-07-22 14:44:59 -0700422 public void setTarget(Object target) {
Patrick Dubroy51ae5fc2011-01-16 14:23:15 -0800423 if (mTarget != target) {
Patrick Dubroy7beecfa2011-01-16 14:42:39 -0800424 final Object oldTarget = mTarget;
Patrick Dubroy51ae5fc2011-01-16 14:23:15 -0800425 mTarget = target;
Patrick Dubroy7beecfa2011-01-16 14:42:39 -0800426 if (oldTarget != null && target != null && oldTarget.getClass() == target.getClass()) {
Chet Haase70d4ba12010-10-06 09:46:45 -0700427 return;
428 }
429 // New target type should cause re-initialization prior to starting
430 mInitialized = false;
431 }
Chet Haasef54a8d72010-07-22 14:44:59 -0700432 }
433
Chet Haase21cd1382010-09-01 17:42:29 -0700434 @Override
435 public void setupStartValues() {
436 initAnimation();
437 int numValues = mValues.length;
438 for (int i = 0; i < numValues; ++i) {
Patrick Dubroy51ae5fc2011-01-16 14:23:15 -0800439 mValues[i].setupStartValue(mTarget);
Chet Haase21cd1382010-09-01 17:42:29 -0700440 }
441 }
442
443 @Override
444 public void setupEndValues() {
445 initAnimation();
446 int numValues = mValues.length;
447 for (int i = 0; i < numValues; ++i) {
Patrick Dubroy51ae5fc2011-01-16 14:23:15 -0800448 mValues[i].setupEndValue(mTarget);
Chet Haase21cd1382010-09-01 17:42:29 -0700449 }
450 }
451
Chet Haasef54a8d72010-07-22 14:44:59 -0700452 /**
Chet Haase17fb4b02010-06-28 17:55:07 -0700453 * This method is called with the elapsed fraction of the animation during every
454 * animation frame. This function turns the elapsed fraction into an interpolated fraction
455 * and then into an animated value (from the evaluator. The function is called mostly during
456 * animation updates, but it is also called when the <code>end()</code>
457 * function is called, to set the final value on the property.
458 *
459 * <p>Overrides of this method must call the superclass to perform the calculation
460 * of the animated value.</p>
461 *
462 * @param fraction The elapsed fraction of the animation.
463 */
464 @Override
465 void animateValue(float fraction) {
466 super.animateValue(fraction);
Chet Haase602e4d32010-08-16 08:57:23 -0700467 int numValues = mValues.length;
468 for (int i = 0; i < numValues; ++i) {
Patrick Dubroy51ae5fc2011-01-16 14:23:15 -0800469 mValues[i].setAnimatedValue(mTarget);
Chet Haase17fb4b02010-06-28 17:55:07 -0700470 }
471 }
Chet Haase49afa5b2010-08-23 11:39:53 -0700472
473 @Override
Chet Haasea18a86b2010-09-07 13:20:00 -0700474 public ObjectAnimator clone() {
475 final ObjectAnimator anim = (ObjectAnimator) super.clone();
Chet Haase49afa5b2010-08-23 11:39:53 -0700476 return anim;
477 }
Chet Haasee9140a72011-02-16 16:23:29 -0800478
479 @Override
480 public String toString() {
481 String returnVal = "ObjectAnimator@" + Integer.toHexString(hashCode()) + ", target " +
482 mTarget;
483 if (mValues != null) {
484 for (int i = 0; i < mValues.length; ++i) {
485 returnVal += "\n " + mValues[i].toString();
486 }
487 }
488 return returnVal;
489 }
Chet Haase17fb4b02010-06-28 17:55:07 -0700490}