The Android Open Source Project | 9066cfe | 2009-03-03 19:31:44 -0800 | [diff] [blame^] | 1 | /* |
| 2 | * Copyright (C) 2007 The Android Open Source Project |
| 3 | * |
| 4 | * Licensed under the Apache License, Version 2.0 (the "License"); |
| 5 | * you may not use this file except in compliance with the License. |
| 6 | * You may obtain a copy of the License at |
| 7 | * |
| 8 | * http://www.apache.org/licenses/LICENSE-2.0 |
| 9 | * |
| 10 | * Unless required by applicable law or agreed to in writing, software |
| 11 | * distributed under the License is distributed on an "AS IS" BASIS, |
| 12 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 13 | * See the License for the specific language governing permissions and |
| 14 | * limitations under the License. |
| 15 | */ |
| 16 | |
| 17 | #define LOG_TAG "SurfaceFlinger" |
| 18 | |
| 19 | #include <stdlib.h> |
| 20 | #include <stdint.h> |
| 21 | #include <sys/types.h> |
| 22 | |
| 23 | #include <utils/Errors.h> |
| 24 | #include <utils/Log.h> |
| 25 | |
| 26 | #include <GLES/gl.h> |
| 27 | #include <GLES/glext.h> |
| 28 | |
| 29 | #include "BlurFilter.h" |
| 30 | #include "LayerBlur.h" |
| 31 | #include "SurfaceFlinger.h" |
| 32 | #include "DisplayHardware/DisplayHardware.h" |
| 33 | |
| 34 | namespace android { |
| 35 | // --------------------------------------------------------------------------- |
| 36 | |
| 37 | const uint32_t LayerBlur::typeInfo = LayerBaseClient::typeInfo | 8; |
| 38 | const char* const LayerBlur::typeID = "LayerBlur"; |
| 39 | |
| 40 | // --------------------------------------------------------------------------- |
| 41 | |
| 42 | LayerBlur::LayerBlur(SurfaceFlinger* flinger, DisplayID display, |
| 43 | Client* client, int32_t i) |
| 44 | : LayerBaseClient(flinger, display, client, i), mCacheDirty(true), |
| 45 | mRefreshCache(true), mCacheAge(0), mTextureName(-1U) |
| 46 | { |
| 47 | } |
| 48 | |
| 49 | LayerBlur::~LayerBlur() |
| 50 | { |
| 51 | if (mTextureName != -1U) { |
| 52 | //glDeleteTextures(1, &mTextureName); |
| 53 | deletedTextures.add(mTextureName); |
| 54 | } |
| 55 | } |
| 56 | |
| 57 | void LayerBlur::setVisibleRegion(const Region& visibleRegion) |
| 58 | { |
| 59 | LayerBaseClient::setVisibleRegion(visibleRegion); |
| 60 | if (visibleRegionScreen.isEmpty()) { |
| 61 | if (mTextureName != -1U) { |
| 62 | // We're not visible, free the texture up. |
| 63 | glBindTexture(GL_TEXTURE_2D, 0); |
| 64 | glDeleteTextures(1, &mTextureName); |
| 65 | mTextureName = -1U; |
| 66 | } |
| 67 | } |
| 68 | } |
| 69 | |
| 70 | uint32_t LayerBlur::doTransaction(uint32_t flags) |
| 71 | { |
| 72 | // we're doing a transaction, refresh the cache! |
| 73 | if (!mFlinger->isFrozen()) { |
| 74 | mRefreshCache = true; |
| 75 | mCacheDirty = true; |
| 76 | flags |= eVisibleRegion; |
| 77 | this->contentDirty = true; |
| 78 | } |
| 79 | return LayerBase::doTransaction(flags); |
| 80 | } |
| 81 | |
| 82 | void LayerBlur::unlockPageFlip(const Transform& planeTransform, Region& outDirtyRegion) |
| 83 | { |
| 84 | // this code-path must be as tight as possible, it's called each time |
| 85 | // the screen is composited. |
| 86 | if (UNLIKELY(!visibleRegionScreen.isEmpty())) { |
| 87 | // if anything visible below us is invalidated, the cache becomes dirty |
| 88 | if (!mCacheDirty && |
| 89 | !visibleRegionScreen.intersect(outDirtyRegion).isEmpty()) { |
| 90 | mCacheDirty = true; |
| 91 | } |
| 92 | if (mCacheDirty) { |
| 93 | if (!mFlinger->isFrozen()) { |
| 94 | // update everything below us that is visible |
| 95 | outDirtyRegion.orSelf(visibleRegionScreen); |
| 96 | nsecs_t now = systemTime(); |
| 97 | if ((now - mCacheAge) >= ms2ns(500)) { |
| 98 | mCacheAge = now; |
| 99 | mRefreshCache = true; |
| 100 | mCacheDirty = false; |
| 101 | } else { |
| 102 | if (!mAutoRefreshPending) { |
| 103 | mFlinger->signalDelayedEvent(ms2ns(500)); |
| 104 | mAutoRefreshPending = true; |
| 105 | } |
| 106 | } |
| 107 | } |
| 108 | } |
| 109 | } |
| 110 | LayerBase::unlockPageFlip(planeTransform, outDirtyRegion); |
| 111 | } |
| 112 | |
| 113 | void LayerBlur::onDraw(const Region& clip) const |
| 114 | { |
| 115 | const DisplayHardware& hw(graphicPlane(0).displayHardware()); |
| 116 | const uint32_t fbHeight = hw.getHeight(); |
| 117 | int x = mTransformedBounds.left; |
| 118 | int y = mTransformedBounds.top; |
| 119 | int w = mTransformedBounds.width(); |
| 120 | int h = mTransformedBounds.height(); |
| 121 | GLint X = x; |
| 122 | GLint Y = fbHeight - (y + h); |
| 123 | if (X < 0) { |
| 124 | w += X; |
| 125 | X = 0; |
| 126 | } |
| 127 | if (Y < 0) { |
| 128 | h += Y; |
| 129 | Y = 0; |
| 130 | } |
| 131 | if (w<0 || h<0) { |
| 132 | // we're outside of the framebuffer |
| 133 | return; |
| 134 | } |
| 135 | |
| 136 | if (mTextureName == -1U) { |
| 137 | // create the texture name the first time |
| 138 | // can't do that in the ctor, because it runs in another thread. |
| 139 | glGenTextures(1, &mTextureName); |
| 140 | } |
| 141 | |
| 142 | Region::iterator iterator(clip); |
| 143 | if (iterator) { |
| 144 | glEnable(GL_TEXTURE_2D); |
| 145 | glBindTexture(GL_TEXTURE_2D, mTextureName); |
| 146 | |
| 147 | if (mRefreshCache) { |
| 148 | mRefreshCache = false; |
| 149 | mAutoRefreshPending = false; |
| 150 | |
| 151 | // allocate enough memory for 4-bytes (2 pixels) aligned data |
| 152 | const int32_t s = (w + 1) & ~1; |
| 153 | uint16_t* const pixels = (uint16_t*)malloc(s*h*2); |
| 154 | |
| 155 | // This reads the frame-buffer, so a h/w GL would have to |
| 156 | // finish() its rendering first. we don't want to do that |
| 157 | // too often. Read data is 4-bytes aligned. |
| 158 | glReadPixels(X, Y, w, h, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, pixels); |
| 159 | |
| 160 | // blur that texture. |
| 161 | GGLSurface bl; |
| 162 | bl.version = sizeof(GGLSurface); |
| 163 | bl.width = w; |
| 164 | bl.height = h; |
| 165 | bl.stride = s; |
| 166 | bl.format = GGL_PIXEL_FORMAT_RGB_565; |
| 167 | bl.data = (GGLubyte*)pixels; |
| 168 | blurFilter(&bl, 8, 2); |
| 169 | |
| 170 | // NOTE: this works only because we have POT. we'd have to round the |
| 171 | // texture size up, otherwise. |
| 172 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, w, h, 0, |
| 173 | GL_RGB, GL_UNSIGNED_SHORT_5_6_5, pixels); |
| 174 | |
| 175 | free((void*)pixels); |
| 176 | } |
| 177 | |
| 178 | const State& s = drawingState(); |
| 179 | if (UNLIKELY(s.alpha < 0xFF)) { |
| 180 | const GGLfixed alpha = (s.alpha << 16)/255; |
| 181 | glColor4x(0, 0, 0, alpha); |
| 182 | glEnable(GL_BLEND); |
| 183 | glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
| 184 | glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
| 185 | } else { |
| 186 | glDisable(GL_BLEND); |
| 187 | } |
| 188 | |
| 189 | glDisable(GL_DITHER); |
| 190 | glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
| 191 | glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 192 | glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 193 | |
| 194 | if (UNLIKELY(transformed() |
| 195 | || !(mFlags & DisplayHardware::DRAW_TEXTURE_EXTENSION) )) { |
| 196 | // This is a very rare scenario. |
| 197 | glMatrixMode(GL_TEXTURE); |
| 198 | glLoadIdentity(); |
| 199 | glScalef(1.0f/w, -1.0f/h, 1); |
| 200 | glTranslatef(-x, -y, 0); |
| 201 | glEnableClientState(GL_TEXTURE_COORD_ARRAY); |
| 202 | glVertexPointer(2, GL_FIXED, 0, mVertices); |
| 203 | glTexCoordPointer(2, GL_FIXED, 0, mVertices); |
| 204 | Rect r; |
| 205 | while (iterator.iterate(&r)) { |
| 206 | const GLint sy = fbHeight - (r.top + r.height()); |
| 207 | glScissor(r.left, sy, r.width(), r.height()); |
| 208 | glDrawArrays(GL_TRIANGLE_FAN, 0, 4); |
| 209 | } |
| 210 | } else { |
| 211 | Region::iterator iterator(clip); |
| 212 | if (iterator) { |
| 213 | // NOTE: this is marginally faster with the software gl, because |
| 214 | // glReadPixels() reads the fb bottom-to-top, however we'll |
| 215 | // skip all the jaccobian computations. |
| 216 | Rect r; |
| 217 | GLint crop[4] = { 0, 0, w, h }; |
| 218 | glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop); |
| 219 | y = fbHeight - (y + h); |
| 220 | while (iterator.iterate(&r)) { |
| 221 | const GLint sy = fbHeight - (r.top + r.height()); |
| 222 | glScissor(r.left, sy, r.width(), r.height()); |
| 223 | glDrawTexiOES(x, y, 0, w, h); |
| 224 | } |
| 225 | } |
| 226 | } |
| 227 | } |
| 228 | |
| 229 | glDisableClientState(GL_TEXTURE_COORD_ARRAY); |
| 230 | } |
| 231 | |
| 232 | // --------------------------------------------------------------------------- |
| 233 | |
| 234 | }; // namespace android |