blob: 1fed712c38f565b489b3dcce329ec46f75ddee60 [file] [log] [blame]
Scott Main50e990c2012-06-21 17:14:39 -07001page.title=Processes and Threads
Scott Main64461bf2013-04-11 19:32:08 -07002page.tags="lifecycle","background"
3
Scott Main50e990c2012-06-21 17:14:39 -07004@jd:body
5
6<div id="qv-wrapper">
7<div id="qv">
8<h2>Quickview</h2>
9<ul>
10 <li>Every application runs in its own process and all components of the application run in that
11process, by default</li>
12 <li>Any slow, blocking operations in an activity should be done in a new thread, to avoid slowing
13down the user interface</li>
14</ul>
15
16<h2>In this document</h2>
17<ol>
18<li><a href="#Processes">Processes</a>
19 <ol>
20 <li><a href="#Lifecycle">Process lifecycle</a></li>
21 </ol>
22</li>
23<li><a href="#Threads">Threads</a>
24 <ol>
25 <li><a href="#WorkerThreads">Worker threads</a></li>
26 <li><a href="#ThreadSafe">Thread-safe methods</a></li>
27 </ol>
28</li>
29<li><a href="#IPC">Interprocess Communication</a></li>
30</ol>
31
32</div>
33</div>
34
35<p>When an application component starts and the application does not have any other components
36running, the Android system starts a new Linux process for the application with a single thread of
37execution. By default, all components of the same application run in the same process and thread
38(called the "main" thread). If an application component starts and there already exists a process
39for that application (because another component from the application exists), then the component is
40started within that process and uses the same thread of execution. However, you can arrange for
41different components in your application to run in separate processes, and you can create additional
42threads for any process.</p>
43
44<p>This document discusses how processes and threads work in an Android application.</p>
45
46
47<h2 id="Processes">Processes</h2>
48
49<p>By default, all components of the same application run in the same process and most applications
50should not change this. However, if you find that you need to control which process a certain
51component belongs to, you can do so in the manifest file.</p>
52
53<p>The manifest entry for each type of component element&mdash;<a
54href="{@docRoot}guide/topics/manifest/activity-element.html">{@code
55&lt;activity&gt;}</a>, <a href="{@docRoot}guide/topics/manifest/service-element.html">{@code
56&lt;service&gt;}</a>, <a href="{@docRoot}guide/topics/manifest/receiver-element.html">{@code
57&lt;receiver&gt;}</a>, and <a href="{@docRoot}guide/topics/manifest/provider-element.html">{@code
58&lt;provider&gt;}</a>&mdash;supports an {@code android:process} attribute that can specify a
59process in which that component should run. You can set this attribute so that each component runs
60in its own process or so that some components share a process while others do not. You can also set
61{@code android:process} so that components of different applications run in the same
62process&mdash;provided that the applications share the same Linux user ID and are signed with the
63same certificates.</p>
64
65<p>The <a href="{@docRoot}guide/topics/manifest/application-element.html">{@code
66&lt;application&gt;}</a> element also supports an {@code android:process} attribute, to set a
67default value that applies to all components.</p>
68
69<p>Android might decide to shut down a process at some point, when memory is low and required by
70other processes that are more immediately serving the user. Application
71components running in the process that's killed are consequently destroyed. A process is started
72again for those components when there's again work for them to do.</p>
73
74<p>When deciding which processes to kill, the Android system weighs their relative importance to
75the user. For example, it more readily shuts down a process hosting activities that are no longer
76visible on screen, compared to a process hosting visible activities. The decision whether to
77terminate a process, therefore, depends on the state of the components running in that process. The
78rules used to decide which processes to terminate is discussed below. </p>
79
80
81<h3 id="Lifecycle">Process lifecycle</h3>
82
83<p>The Android system tries to maintain an application process for as long as possible, but
84eventually needs to remove old processes to reclaim memory for new or more important processes. To
85determine which processes to keep
86and which to kill, the system places each process into an "importance hierarchy" based on the
87components running in the process and the state of those components. Processes with the lowest
88importance are eliminated first, then those with the next lowest importance, and so on, as necessary
89to recover system resources.</p>
90
91<p>There are five levels in the importance hierarchy. The following list presents the different
92types of processes in order of importance (the first process is <em>most important</em> and is
93<em>killed last</em>):</p>
94
95<ol>
96 <li><b>Foreground process</b>
97 <p>A process that is required for what the user is currently doing. A
98 process is considered to be in the foreground if any of the following conditions are true:</p>
99
100 <ul>
101 <li>It hosts an {@link android.app.Activity} that the user is interacting with (the {@link
102android.app.Activity}'s {@link android.app.Activity#onResume onResume()} method has been
103called).</li>
104
105 <li>It hosts a {@link android.app.Service} that's bound to the activity that the user is
106interacting with.</li>
107
108 <li>It hosts a {@link android.app.Service} that's running "in the foreground"&mdash;the
109service has called {@link android.app.Service#startForeground startForeground()}.
110
111 <li>It hosts a {@link android.app.Service} that's executing one of its lifecycle
112callbacks ({@link android.app.Service#onCreate onCreate()}, {@link android.app.Service#onStart
113onStart()}, or {@link android.app.Service#onDestroy onDestroy()}).</li>
114
115 <li>It hosts a {@link android.content.BroadcastReceiver} that's executing its {@link
116 android.content.BroadcastReceiver#onReceive onReceive()} method.</li>
117 </ul>
118
119 <p>Generally, only a few foreground processes exist at any given time. They are killed only as
120a last resort&mdash;if memory is so low that they cannot all continue to run. Generally, at that
121point, the device has reached a memory paging state, so killing some foreground processes is
122required to keep the user interface responsive.</p></li>
123
124 <li><b>Visible process</b>
125 <p>A process that doesn't have any foreground components, but still can
126 affect what the user sees on screen. A process is considered to be visible if either of the
127 following conditions are true:</p>
128
129 <ul>
130 <li>It hosts an {@link android.app.Activity} that is not in the foreground, but is still
131visible to the user (its {@link android.app.Activity#onPause onPause()} method has been called).
132This might occur, for example, if the foreground activity started a dialog, which allows the
133previous activity to be seen behind it.</li>
134
135 <li>It hosts a {@link android.app.Service} that's bound to a visible (or foreground)
136activity.</li>
137 </ul>
138
139 <p>A visible process is considered extremely important and will not be killed unless doing so
140is required to keep all foreground processes running. </p>
141 </li>
142
143 <li><b>Service process</b>
144 <p>A process that is running a service that has been started with the {@link
145android.content.Context#startService startService()} method and does not fall into either of the two
146higher categories. Although service processes are not directly tied to anything the user sees, they
147are generally doing things that the user cares about (such as playing music in the background or
148downloading data on the network), so the system keeps them running unless there's not enough memory
149to retain them along with all foreground and visible processes. </p>
150 </li>
151
152 <li><b>Background process</b>
153 <p>A process holding an activity that's not currently visible to the user (the activity's
154{@link android.app.Activity#onStop onStop()} method has been called). These processes have no direct
155impact on the user experience, and the system can kill them at any time to reclaim memory for a
156foreground,
157visible, or service process. Usually there are many background processes running, so they are kept
158in an LRU (least recently used) list to ensure that the process with the activity that was most
159recently seen by the user is the last to be killed. If an activity implements its lifecycle methods
160correctly, and saves its current state, killing its process will not have a visible effect on
161the user experience, because when the user navigates back to the activity, the activity restores
162all of its visible state. See the <a
163href="{@docRoot}guide/components/activities.html#SavingActivityState">Activities</a>
164document for information about saving and restoring state.</p>
165 </li>
166
167 <li><b>Empty process</b>
168 <p>A process that doesn't hold any active application components. The only reason to keep this
169kind of process alive is for caching purposes, to improve startup time the next time a component
170needs to run in it. The system often kills these processes in order to balance overall system
171resources between process caches and the underlying kernel caches.</p>
172 </li>
173</ol>
174
175
176 <p>Android ranks a process at the highest level it can, based upon the importance of the
177components currently active in the process. For example, if a process hosts a service and a visible
178activity, the process is ranked as a visible process, not a service process.</p>
179
180 <p>In addition, a process's ranking might be increased because other processes are dependent on
181it&mdash;a process that is serving another process can never be ranked lower than the process it is
182serving. For example, if a content provider in process A is serving a client in process B, or if a
183service in process A is bound to a component in process B, process A is always considered at least
184as important as process B.</p>
185
186 <p>Because a process running a service is ranked higher than a process with background activities,
187an activity that initiates a long-running operation might do well to start a <a
188href="{@docRoot}guide/components/services.html">service</a> for that operation, rather than
189simply create a worker thread&mdash;particularly if the operation will likely outlast the activity.
190For example, an activity that's uploading a picture to a web site should start a service to perform
191the upload so that the upload can continue in the background even if the user leaves the activity.
192Using a service guarantees that the operation will have at least "service process" priority,
193regardless of what happens to the activity. This is the same reason that broadcast receivers should
194employ services rather than simply put time-consuming operations in a thread.</p>
195
196
197
198
199<h2 id="Threads">Threads</h2>
200
201<p>When an application is launched, the system creates a thread of execution for the application,
202called "main." This thread is very important because it is in charge of dispatching events to
203the appropriate user interface widgets, including drawing events. It is also the thread in which
204your application interacts with components from the Android UI toolkit (components from the {@link
205android.widget} and {@link android.view} packages). As such, the main thread is also sometimes
206called the UI thread.</p>
207
208<p>The system does <em>not</em> create a separate thread for each instance of a component. All
209components that run in the same process are instantiated in the UI thread, and system calls to
210each component are dispatched from that thread. Consequently, methods that respond to system
211callbacks (such as {@link android.view.View#onKeyDown onKeyDown()} to report user actions
212or a lifecycle callback method) always run in the UI thread of the process.</p>
213
214<p>For instance, when the user touches a button on the screen, your app's UI thread dispatches the
215touch event to the widget, which in turn sets its pressed state and posts an invalidate request to
216the event queue. The UI thread dequeues the request and notifies the widget that it should redraw
217itself.</p>
218
219<p>When your app performs intensive work in response to user interaction, this single thread model
220can yield poor performance unless you implement your application properly. Specifically, if
221everything is happening in the UI thread, performing long operations such as network access or
222database queries will block the whole UI. When the thread is blocked, no events can be dispatched,
223including drawing events. From the user's perspective, the
224application appears to hang. Even worse, if the UI thread is blocked for more than a few seconds
225(about 5 seconds currently) the user is presented with the infamous "<a
226href="http://developer.android.com/guide/practices/responsiveness.html">application not
227responding</a>" (ANR) dialog. The user might then decide to quit your application and uninstall it
228if they are unhappy.</p>
229
230<p>Additionally, the Andoid UI toolkit is <em>not</em> thread-safe. So, you must not manipulate
231your UI from a worker thread&mdash;you must do all manipulation to your user interface from the UI
232thread. Thus, there are simply two rules to Android's single thread model:</p>
233
234<ol>
235<li>Do not block the UI thread
236<li>Do not access the Android UI toolkit from outside the UI thread
237</ol>
238
239<h3 id="WorkerThreads">Worker threads</h3>
240
241<p>Because of the single thread model described above, it's vital to the responsiveness of your
242application's UI that you do not block the UI thread. If you have operations to perform
243that are not instantaneous, you should make sure to do them in separate threads ("background" or
244"worker" threads).</p>
245
246<p>For example, below is some code for a click listener that downloads an image from a separate
247thread and displays it in an {@link android.widget.ImageView}:</p>
248
249<pre>
250public void onClick(View v) {
251 new Thread(new Runnable() {
252 public void run() {
253 Bitmap b = loadImageFromNetwork("http://example.com/image.png");
254 mImageView.setImageBitmap(b);
255 }
256 }).start();
257}
258</pre>
259
260<p>At first, this seems to work fine, because it creates a new thread to handle the network
261operation. However, it violates the second rule of the single-threaded model: <em>do not access the
262Android UI toolkit from outside the UI thread</em>&mdash;this sample modifies the {@link
263android.widget.ImageView} from the worker thread instead of the UI thread. This can result in
264undefined and unexpected behavior, which can be difficult and time-consuming to track down.</p>
265
266<p>To fix this problem, Android offers several ways to access the UI thread from other
267threads. Here is a list of methods that can help:</p>
268
269<ul>
270<li>{@link android.app.Activity#runOnUiThread(java.lang.Runnable)
271Activity.runOnUiThread(Runnable)}</li>
272<li>{@link android.view.View#post(java.lang.Runnable) View.post(Runnable)}</li>
273<li>{@link android.view.View#postDelayed(java.lang.Runnable, long) View.postDelayed(Runnable,
274long)}</li>
275</ul>
276
277<p>For example, you can fix the above code by using the {@link
278android.view.View#post(java.lang.Runnable) View.post(Runnable)} method:</p>
279
280<pre>
281public void onClick(View v) {
282 new Thread(new Runnable() {
283 public void run() {
284 final Bitmap bitmap = loadImageFromNetwork("http://example.com/image.png");
285 mImageView.post(new Runnable() {
286 public void run() {
287 mImageView.setImageBitmap(bitmap);
288 }
289 });
290 }
291 }).start();
292}
293</pre>
294
295<p>Now this implementation is thread-safe: the network operation is done from a separate thread
296while the {@link android.widget.ImageView} is manipulated from the UI thread.</p>
297
298<p>However, as the complexity of the operation grows, this kind of code can get complicated and
299difficult to maintain. To handle more complex interactions with a worker thread, you might consider
300using a {@link android.os.Handler} in your worker thread, to process messages delivered from the UI
301thread. Perhaps the best solution, though, is to extend the {@link android.os.AsyncTask} class,
302which simplifies the execution of worker thread tasks that need to interact with the UI.</p>
303
304
305<h4 id="AsyncTask">Using AsyncTask</h4>
306
307<p>{@link android.os.AsyncTask} allows you to perform asynchronous work on your user
308interface. It performs the blocking operations in a worker thread and then publishes the results on
309the UI thread, without requiring you to handle threads and/or handlers yourself.</p>
310
311<p>To use it, you must subclass {@link android.os.AsyncTask} and implement the {@link
312android.os.AsyncTask#doInBackground doInBackground()} callback method, which runs in a pool of
313background threads. To update your UI, you should implement {@link
314android.os.AsyncTask#onPostExecute onPostExecute()}, which delivers the result from {@link
315android.os.AsyncTask#doInBackground doInBackground()} and runs in the UI thread, so you can safely
316update your UI. You can then run the task by calling {@link android.os.AsyncTask#execute execute()}
317from the UI thread.</p>
318
319<p>For example, you can implement the previous example using {@link android.os.AsyncTask} this
320way:</p>
321
322<pre>
323public void onClick(View v) {
324 new DownloadImageTask().execute("http://example.com/image.png");
325}
326
327private class DownloadImageTask extends AsyncTask&lt;String, Void, Bitmap&gt; {
328 /** The system calls this to perform work in a worker thread and
329 * delivers it the parameters given to AsyncTask.execute() */
330 protected Bitmap doInBackground(String... urls) {
331 return loadImageFromNetwork(urls[0]);
332 }
333
334 /** The system calls this to perform work in the UI thread and delivers
335 * the result from doInBackground() */
336 protected void onPostExecute(Bitmap result) {
337 mImageView.setImageBitmap(result);
338 }
339}
340</pre>
341
342<p>Now the UI is safe and the code is simpler, because it separates the work into the
343part that should be done on a worker thread and the part that should be done on the UI thread.</p>
344
345<p>You should read the {@link android.os.AsyncTask} reference for a full understanding on
346how to use this class, but here is a quick overview of how it works:</p>
347
348<ul>
349<li>You can specify the type of the parameters, the progress values, and the final
350value of the task, using generics</li>
351<li>The method {@link android.os.AsyncTask#doInBackground doInBackground()} executes automatically
352on a worker thread</li>
353<li>{@link android.os.AsyncTask#onPreExecute onPreExecute()}, {@link
354android.os.AsyncTask#onPostExecute onPostExecute()}, and {@link
355android.os.AsyncTask#onProgressUpdate onProgressUpdate()} are all invoked on the UI thread</li>
356<li>The value returned by {@link android.os.AsyncTask#doInBackground doInBackground()} is sent to
357{@link android.os.AsyncTask#onPostExecute onPostExecute()}</li>
358<li>You can call {@link android.os.AsyncTask#publishProgress publishProgress()} at anytime in {@link
359android.os.AsyncTask#doInBackground doInBackground()} to execute {@link
360android.os.AsyncTask#onProgressUpdate onProgressUpdate()} on the UI thread</li>
361<li>You can cancel the task at any time, from any thread</li>
362</ul>
363
364<p class="caution"><strong>Caution:</strong> Another problem you might encounter when using a worker
365thread is unexpected restarts in your activity due to a <a
366href="{@docRoot}guide/topics/resources/runtime-changes.html">runtime configuration change</a>
367(such as when the user changes the screen orientation), which may destroy your worker thread. To
368see how you can persist your task during one of these restarts and how to properly cancel the task
369when the activity is destroyed, see the source code for the <a
370href="http://code.google.com/p/shelves/">Shelves</a> sample application.</p>
371
372
373<h3 id="ThreadSafe">Thread-safe methods</h3>
374
375<p> In some situations, the methods you implement might be called from more than one thread, and
376therefore must be written to be thread-safe. </p>
377
378<p>This is primarily true for methods that can be called remotely&mdash;such as methods in a <a
379href="{@docRoot}guide/components/bound-services.html">bound service</a>. When a call on a
380method implemented in an {@link android.os.IBinder} originates in the same process in which the
381{@link android.os.IBinder IBinder} is running, the method is executed in the caller's thread.
382However, when the call originates in another process, the method is executed in a thread chosen from
383a pool of threads that the system maintains in the same process as the {@link android.os.IBinder
384IBinder} (it's not executed in the UI thread of the process). For example, whereas a service's
385{@link android.app.Service#onBind onBind()} method would be called from the UI thread of the
386service's process, methods implemented in the object that {@link android.app.Service#onBind
387onBind()} returns (for example, a subclass that implements RPC methods) would be called from threads
388in the pool. Because a service can have more than one client, more than one pool thread can engage
389the same {@link android.os.IBinder IBinder} method at the same time. {@link android.os.IBinder
390IBinder} methods must, therefore, be implemented to be thread-safe.</p>
391
392<p> Similarly, a content provider can receive data requests that originate in other processes.
393Although the {@link android.content.ContentResolver} and {@link android.content.ContentProvider}
394classes hide the details of how the interprocess communication is managed, {@link
395android.content.ContentProvider} methods that respond to those requests&mdash;the methods {@link
396android.content.ContentProvider#query query()}, {@link android.content.ContentProvider#insert
397insert()}, {@link android.content.ContentProvider#delete delete()}, {@link
398android.content.ContentProvider#update update()}, and {@link android.content.ContentProvider#getType
399getType()}&mdash;are called from a pool of threads in the content provider's process, not the UI
400thread for the process. Because these methods might be called from any number of threads at the
401same time, they too must be implemented to be thread-safe. </p>
402
403
404<h2 id="IPC">Interprocess Communication</h2>
405
406<p>Android offers a mechanism for interprocess communication (IPC) using remote procedure calls
407(RPCs), in which a method is called by an activity or other application component, but executed
408remotely (in another process), with any result returned back to the
409caller. This entails decomposing a method call and its data to a level the operating system can
410understand, transmitting it from the local process and address space to the remote process and
411address space, then reassembling and reenacting the call there. Return values are then
412transmitted in the opposite direction. Android provides all the code to perform these IPC
413transactions, so you can focus on defining and implementing the RPC programming interface. </p>
414
415<p>To perform IPC, your application must bind to a service, using {@link
416android.content.Context#bindService bindService()}. For more information, see the <a
417href="{@docRoot}guide/components/services.html">Services</a> developer guide.</p>
418
419
420<!--
421<h2>Beginner's Path</h2>
422
423<p>For information about how to perform work in the background for an indefinite period of time
424(without a user interface), continue with the <b><a
425href="{@docRoot}guide/components/services.html">Services</a></b> document.</p>
426-->