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Michael Jurkae8d1bf72013-09-09 15:58:54 +02001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17package com.android.gallery3d.glrenderer;
18
19import android.graphics.Bitmap;
20import android.graphics.Rect;
21import android.graphics.RectF;
22
23import javax.microedition.khronos.opengles.GL11;
24
25//
26// GLCanvas gives a convenient interface to draw using OpenGL.
27//
28// When a rectangle is specified in this interface, it means the region
29// [x, x+width) * [y, y+height)
30//
31public interface GLCanvas {
32
33 public GLId getGLId();
34
35 // Tells GLCanvas the size of the underlying GL surface. This should be
36 // called before first drawing and when the size of GL surface is changed.
37 // This is called by GLRoot and should not be called by the clients
38 // who only want to draw on the GLCanvas. Both width and height must be
39 // nonnegative.
40 public abstract void setSize(int width, int height);
41
42 // Clear the drawing buffers. This should only be used by GLRoot.
43 public abstract void clearBuffer();
44
45 public abstract void clearBuffer(float[] argb);
46
47 // Sets and gets the current alpha, alpha must be in [0, 1].
48 public abstract void setAlpha(float alpha);
49
50 public abstract float getAlpha();
51
52 // (current alpha) = (current alpha) * alpha
53 public abstract void multiplyAlpha(float alpha);
54
55 // Change the current transform matrix.
56 public abstract void translate(float x, float y, float z);
57
58 public abstract void translate(float x, float y);
59
60 public abstract void scale(float sx, float sy, float sz);
61
62 public abstract void rotate(float angle, float x, float y, float z);
63
64 public abstract void multiplyMatrix(float[] mMatrix, int offset);
65
66 // Pushes the configuration state (matrix, and alpha) onto
67 // a private stack.
68 public abstract void save();
69
70 // Same as save(), but only save those specified in saveFlags.
71 public abstract void save(int saveFlags);
72
73 public static final int SAVE_FLAG_ALL = 0xFFFFFFFF;
74 public static final int SAVE_FLAG_ALPHA = 0x01;
75 public static final int SAVE_FLAG_MATRIX = 0x02;
76
77 // Pops from the top of the stack as current configuration state (matrix,
78 // alpha, and clip). This call balances a previous call to save(), and is
79 // used to remove all modifications to the configuration state since the
80 // last save call.
81 public abstract void restore();
82
83 // Draws a line using the specified paint from (x1, y1) to (x2, y2).
84 // (Both end points are included).
85 public abstract void drawLine(float x1, float y1, float x2, float y2, GLPaint paint);
86
87 // Draws a rectangle using the specified paint from (x1, y1) to (x2, y2).
88 // (Both end points are included).
89 public abstract void drawRect(float x1, float y1, float x2, float y2, GLPaint paint);
90
91 // Fills the specified rectangle with the specified color.
92 public abstract void fillRect(float x, float y, float width, float height, int color);
93
94 // Draws a texture to the specified rectangle.
95 public abstract void drawTexture(
96 BasicTexture texture, int x, int y, int width, int height);
97
98 public abstract void drawMesh(BasicTexture tex, int x, int y, int xyBuffer,
99 int uvBuffer, int indexBuffer, int indexCount);
100
101 // Draws the source rectangle part of the texture to the target rectangle.
102 public abstract void drawTexture(BasicTexture texture, RectF source, RectF target);
103
104 // Draw a texture with a specified texture transform.
105 public abstract void drawTexture(BasicTexture texture, float[] mTextureTransform,
106 int x, int y, int w, int h);
107
108 // Draw two textures to the specified rectangle. The actual texture used is
109 // from * (1 - ratio) + to * ratio
110 // The two textures must have the same size.
111 public abstract void drawMixed(BasicTexture from, int toColor,
112 float ratio, int x, int y, int w, int h);
113
114 // Draw a region of a texture and a specified color to the specified
115 // rectangle. The actual color used is from * (1 - ratio) + to * ratio.
116 // The region of the texture is defined by parameter "src". The target
117 // rectangle is specified by parameter "target".
118 public abstract void drawMixed(BasicTexture from, int toColor,
119 float ratio, RectF src, RectF target);
120
121 // Unloads the specified texture from the canvas. The resource allocated
122 // to draw the texture will be released. The specified texture will return
123 // to the unloaded state. This function should be called only from
124 // BasicTexture or its descendant
125 public abstract boolean unloadTexture(BasicTexture texture);
126
127 // Delete the specified buffer object, similar to unloadTexture.
128 public abstract void deleteBuffer(int bufferId);
129
130 // Delete the textures and buffers in GL side. This function should only be
131 // called in the GL thread.
132 public abstract void deleteRecycledResources();
133
134 // Dump statistics information and clear the counters. For debug only.
135 public abstract void dumpStatisticsAndClear();
136
137 public abstract void beginRenderTarget(RawTexture texture);
138
139 public abstract void endRenderTarget();
140
141 /**
142 * Sets texture parameters to use GL_CLAMP_TO_EDGE for both
143 * GL_TEXTURE_WRAP_S and GL_TEXTURE_WRAP_T. Sets texture parameters to be
144 * GL_LINEAR for GL_TEXTURE_MIN_FILTER and GL_TEXTURE_MAG_FILTER.
145 * bindTexture() must be called prior to this.
146 *
147 * @param texture The texture to set parameters on.
148 */
149 public abstract void setTextureParameters(BasicTexture texture);
150
151 /**
152 * Initializes the texture to a size by calling texImage2D on it.
153 *
154 * @param texture The texture to initialize the size.
155 * @param format The texture format (e.g. GL_RGBA)
156 * @param type The texture type (e.g. GL_UNSIGNED_BYTE)
157 */
158 public abstract void initializeTextureSize(BasicTexture texture, int format, int type);
159
160 /**
161 * Initializes the texture to a size by calling texImage2D on it.
162 *
163 * @param texture The texture to initialize the size.
164 * @param bitmap The bitmap to initialize the bitmap with.
165 */
166 public abstract void initializeTexture(BasicTexture texture, Bitmap bitmap);
167
168 /**
169 * Calls glTexSubImage2D to upload a bitmap to the texture.
170 *
171 * @param texture The target texture to write to.
172 * @param xOffset Specifies a texel offset in the x direction within the
173 * texture array.
174 * @param yOffset Specifies a texel offset in the y direction within the
175 * texture array.
176 * @param format The texture format (e.g. GL_RGBA)
177 * @param type The texture type (e.g. GL_UNSIGNED_BYTE)
178 */
179 public abstract void texSubImage2D(BasicTexture texture, int xOffset, int yOffset,
180 Bitmap bitmap,
181 int format, int type);
182
183 /**
184 * Generates buffers and uploads the buffer data.
185 *
186 * @param buffer The buffer to upload
187 * @return The buffer ID that was generated.
188 */
189 public abstract int uploadBuffer(java.nio.FloatBuffer buffer);
190
191 /**
192 * Generates buffers and uploads the element array buffer data.
193 *
194 * @param buffer The buffer to upload
195 * @return The buffer ID that was generated.
196 */
197 public abstract int uploadBuffer(java.nio.ByteBuffer buffer);
198
199 /**
200 * After LightCycle makes GL calls, this method is called to restore the GL
201 * configuration to the one expected by GLCanvas.
202 */
203 public abstract void recoverFromLightCycle();
204
205 /**
206 * Gets the bounds given by x, y, width, and height as well as the internal
207 * matrix state. There is no special handling for non-90-degree rotations.
208 * It only considers the lower-left and upper-right corners as the bounds.
209 *
210 * @param bounds The output bounds to write to.
211 * @param x The left side of the input rectangle.
212 * @param y The bottom of the input rectangle.
213 * @param width The width of the input rectangle.
214 * @param height The height of the input rectangle.
215 */
216 public abstract void getBounds(Rect bounds, int x, int y, int width, int height);
217}