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Chris Craik9fded232015-11-11 16:42:34 -08001/*
2 * Copyright (C) 2015 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_HWUI_OFFSCREEN_BUFFER_POOL_H
18#define ANDROID_HWUI_OFFSCREEN_BUFFER_POOL_H
19
John Reck38e0c322015-11-10 12:19:17 -080020#include <GpuMemoryTracker.h>
Chris Craik9fded232015-11-11 16:42:34 -080021#include "Caches.h"
22#include "Texture.h"
23#include "utils/Macros.h"
Chris Craik9fded232015-11-11 16:42:34 -080024#include <ui/Region.h>
25
26#include <set>
27
28namespace android {
29namespace uirenderer {
30
31class RenderState;
32
33/**
34 * Lightweight alternative to Layer. Owns the persistent state of an offscreen render target, and
35 * encompasses enough information to draw it back on screen (minus paint properties, which are held
36 * by LayerOp).
Chris Craik98787e62015-11-13 10:55:30 -080037 *
38 * Has two distinct sizes - viewportWidth/viewportHeight describe content area,
39 * texture.width/.height are actual allocated texture size. Texture will tend to be larger than the
40 * viewport bounds, since textures are always allocated with width / height as a multiple of 64, for
41 * the purpose of improving reuse.
Chris Craik9fded232015-11-11 16:42:34 -080042 */
John Reck38e0c322015-11-10 12:19:17 -080043class OffscreenBuffer : GpuMemoryTracker {
Chris Craik9fded232015-11-11 16:42:34 -080044public:
45 OffscreenBuffer(RenderState& renderState, Caches& caches,
46 uint32_t viewportWidth, uint32_t viewportHeight);
47 ~OffscreenBuffer();
48
Chris Craik7435eb12016-01-07 17:41:40 -080049 Rect getTextureCoordinates();
50
Chris Craik64db2bf2016-02-26 15:01:24 -080051 void dirty(Rect dirtyArea);
52
Chris Craik9fded232015-11-11 16:42:34 -080053 // must be called prior to rendering, to construct/update vertex buffer
54 void updateMeshFromRegion();
55
Chris Craik98787e62015-11-13 10:55:30 -080056 // Set by RenderNode for HW layers, TODO for clipped saveLayers
57 void setWindowTransform(const Matrix4& transform) {
58 inverseTransformInWindow.loadInverse(transform);
59 }
60
Chris Craik9fded232015-11-11 16:42:34 -080061 static uint32_t computeIdealDimension(uint32_t dimension);
62
John Reck38e0c322015-11-10 12:19:17 -080063 uint32_t getSizeInBytes() { return texture.objectSize(); }
Chris Craik9fded232015-11-11 16:42:34 -080064
65 RenderState& renderState;
Chris Craik98787e62015-11-13 10:55:30 -080066
Chris Craik9fded232015-11-11 16:42:34 -080067 uint32_t viewportWidth;
68 uint32_t viewportHeight;
69 Texture texture;
70
71 // Portion of layer that has been drawn to. Used to minimize drawing area when
72 // drawing back to screen / parent FBO.
73 Region region;
Chris Craik98787e62015-11-13 10:55:30 -080074
75 Matrix4 inverseTransformInWindow;
76
77 // vbo / size of mesh
Chris Craik9fded232015-11-11 16:42:34 -080078 GLsizei elementCount = 0;
79 GLuint vbo = 0;
Chris Craik37413282016-05-12 17:48:51 -070080
81 bool hasRenderedSinceRepaint;
Chris Craik9fded232015-11-11 16:42:34 -080082};
83
84/**
85 * Pool of OffscreenBuffers allocated, but not currently in use.
86 */
87class OffscreenBufferPool {
88public:
89 OffscreenBufferPool();
90 ~OffscreenBufferPool();
91
92 WARN_UNUSED_RESULT OffscreenBuffer* get(RenderState& renderState,
93 const uint32_t width, const uint32_t height);
94
95 WARN_UNUSED_RESULT OffscreenBuffer* resize(OffscreenBuffer* layer,
96 const uint32_t width, const uint32_t height);
97
98 void putOrDelete(OffscreenBuffer* layer);
99
100 /**
101 * Clears the pool. This causes all layers to be deleted.
102 */
103 void clear();
104
105 /**
106 * Returns the maximum size of the pool in bytes.
107 */
108 uint32_t getMaxSize() { return mMaxSize; }
109
110 /**
111 * Returns the current size of the pool in bytes.
112 */
113 uint32_t getSize() { return mSize; }
114
115 size_t getCount() { return mPool.size(); }
116
117 /**
118 * Prints out the content of the pool.
119 */
120 void dump();
121private:
122 struct Entry {
123 Entry() {}
124
125 Entry(const uint32_t layerWidth, const uint32_t layerHeight)
126 : width(OffscreenBuffer::computeIdealDimension(layerWidth))
127 , height(OffscreenBuffer::computeIdealDimension(layerHeight)) {}
128
129 Entry(OffscreenBuffer* layer)
130 : layer(layer)
John Reck38e0c322015-11-10 12:19:17 -0800131 , width(layer->texture.width())
132 , height(layer->texture.height()) {
Chris Craik9fded232015-11-11 16:42:34 -0800133 }
134
135 static int compare(const Entry& lhs, const Entry& rhs);
136
137 bool operator==(const Entry& other) const {
138 return compare(*this, other) == 0;
139 }
140
141 bool operator!=(const Entry& other) const {
142 return compare(*this, other) != 0;
143 }
144
145 bool operator<(const Entry& other) const {
146 return Entry::compare(*this, other) < 0;
147 }
148
149 OffscreenBuffer* layer = nullptr;
150 uint32_t width = 0;
151 uint32_t height = 0;
152 }; // struct Entry
153
154 std::multiset<Entry> mPool;
155
156 uint32_t mSize = 0;
157 uint32_t mMaxSize;
158}; // class OffscreenBufferCache
159
160}; // namespace uirenderer
161}; // namespace android
162
163#endif // ANDROID_HWUI_OFFSCREEN_BUFFER_POOL_H