Alex Sakhartchouk | b23b58a | 2012-02-29 09:06:10 -0800 | [diff] [blame] | 1 | varying vec3 varWorldPos; |
| 2 | varying vec3 varWorldNormal; |
| 3 | varying vec2 varTex0; |
| 4 | |
| 5 | void main() { |
| 6 | |
| 7 | vec3 V = normalize(UNI_cameraPos.xyz - varWorldPos.xyz); |
| 8 | vec3 worldNorm = normalize(varWorldNormal); |
| 9 | |
| 10 | vec3 light0Vec = normalize(UNI_lightPos_0.xyz - varWorldPos.xyz); |
| 11 | float light0_Diffuse = clamp(dot(worldNorm, light0Vec), 0.0, 1.0); |
| 12 | |
| 13 | vec3 light1Vec = normalize(UNI_lightPos_1.xyz - varWorldPos.xyz); |
| 14 | float light1_Diffuse = clamp(dot(worldNorm, light1Vec), 0.0, 1.0); |
| 15 | |
| 16 | vec2 t0 = varTex0.xy; |
| 17 | lowp vec4 col = UNI_diffuse; |
| 18 | col.xyz = col.xyz * (light0_Diffuse * UNI_lightColor_0.xyz + |
| 19 | light1_Diffuse * UNI_lightColor_1.xyz); |
| 20 | gl_FragColor = col; |
| 21 | } |
| 22 | |