David Li | 28ca2ab | 2011-03-01 16:08:10 -0800 | [diff] [blame] | 1 | extern "C" |
| 2 | { |
| 3 | GL_ENTRY(void, glActiveTexture, GLenum texture) |
| 4 | GL_ENTRY(void, glAlphaFunc, GLenum func, GLclampf ref) |
| 5 | GL_ENTRY(void, glAlphaFuncx, GLenum func, GLclampx ref) |
| 6 | GL_ENTRY(void, glAlphaFuncxOES, GLenum func, GLclampx ref) |
| 7 | GL_ENTRY(void, glAttachShader, GLuint program, GLuint shader) |
| 8 | GL_ENTRY(void, glBeginPerfMonitorAMD, GLuint monitor) |
| 9 | GL_ENTRY(void, glBindAttribLocation, GLuint program, GLuint index, const GLchar* name) |
| 10 | GL_ENTRY(void, glBindBuffer, GLenum target, GLuint buffer) |
| 11 | GL_ENTRY(void, glBindFramebuffer, GLenum target, GLuint framebuffer) |
| 12 | GL_ENTRY(void, glBindFramebufferOES, GLenum target, GLuint framebuffer) |
| 13 | GL_ENTRY(void, glBindRenderbuffer, GLenum target, GLuint renderbuffer) |
| 14 | GL_ENTRY(void, glBindRenderbufferOES, GLenum target, GLuint renderbuffer) |
| 15 | GL_ENTRY(void, glBindTexture, GLenum target, GLuint texture) |
| 16 | GL_ENTRY(void, glBindVertexArrayOES, GLuint array) |
| 17 | GL_ENTRY(void, glBlendColor, GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) |
| 18 | GL_ENTRY(void, glBlendEquation, GLenum mode ) |
| 19 | GL_ENTRY(void, glBlendEquationOES, GLenum mode) |
| 20 | GL_ENTRY(void, glBlendEquationSeparate, GLenum modeRGB, GLenum modeAlpha) |
| 21 | GL_ENTRY(void, glBlendEquationSeparateOES, GLenum modeRGB, GLenum modeAlpha) |
| 22 | GL_ENTRY(void, glBlendFunc, GLenum sfactor, GLenum dfactor) |
| 23 | GL_ENTRY(void, glBlendFuncSeparate, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) |
| 24 | GL_ENTRY(void, glBlendFuncSeparateOES, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) |
| 25 | GL_ENTRY(void, glBufferData, GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage) |
| 26 | GL_ENTRY(void, glBufferSubData, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data) |
| 27 | GL_ENTRY(GLenum, glCheckFramebufferStatus, GLenum target) |
| 28 | GL_ENTRY(GLenum, glCheckFramebufferStatusOES, GLenum target) |
| 29 | GL_ENTRY(void, glClear, GLbitfield mask) |
| 30 | GL_ENTRY(void, glClearColor, GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) |
| 31 | GL_ENTRY(void, glClearColorx, GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha) |
| 32 | GL_ENTRY(void, glClearColorxOES, GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha) |
| 33 | GL_ENTRY(void, glClearDepthf, GLclampf depth) |
| 34 | GL_ENTRY(void, glClearDepthfOES, GLclampf depth) |
| 35 | GL_ENTRY(void, glClearDepthx, GLclampx depth) |
| 36 | GL_ENTRY(void, glClearDepthxOES, GLclampx depth) |
| 37 | GL_ENTRY(void, glClearStencil, GLint s) |
| 38 | GL_ENTRY(void, glClientActiveTexture, GLenum texture) |
| 39 | GL_ENTRY(void, glClipPlanef, GLenum plane, const GLfloat *equation) |
| 40 | GL_ENTRY(void, glClipPlanefIMG, GLenum p, const GLfloat *eqn) |
| 41 | GL_ENTRY(void, glClipPlanefOES, GLenum plane, const GLfloat *equation) |
| 42 | GL_ENTRY(void, glClipPlanex, GLenum plane, const GLfixed *equation) |
| 43 | GL_ENTRY(void, glClipPlanexIMG, GLenum p, const GLfixed *eqn) |
| 44 | GL_ENTRY(void, glClipPlanexOES, GLenum plane, const GLfixed *equation) |
| 45 | GL_ENTRY(void, glColor4f, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
| 46 | GL_ENTRY(void, glColor4ub, GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) |
| 47 | GL_ENTRY(void, glColor4x, GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha) |
| 48 | GL_ENTRY(void, glColor4xOES, GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha) |
| 49 | GL_ENTRY(void, glColorMask, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) |
| 50 | GL_ENTRY(void, glColorPointer, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) |
| 51 | GL_ENTRY(void, glCompileShader, GLuint shader) |
| 52 | GL_ENTRY(void, glCompressedTexImage2D, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data) |
| 53 | GL_ENTRY(void, glCompressedTexImage3DOES, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data) |
| 54 | GL_ENTRY(void, glCompressedTexSubImage2D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data) |
| 55 | GL_ENTRY(void, glCompressedTexSubImage3DOES, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data) |
| 56 | GL_ENTRY(void, glCopyTexImage2D, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) |
| 57 | GL_ENTRY(void, glCopyTexSubImage2D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) |
| 58 | GL_ENTRY(void, glCopyTexSubImage3DOES, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) |
| 59 | GL_ENTRY(void, glCoverageMaskNV, GLboolean mask) |
| 60 | GL_ENTRY(void, glCoverageOperationNV, GLenum operation) |
| 61 | GL_ENTRY(GLuint, glCreateProgram, void) |
| 62 | GL_ENTRY(GLuint, glCreateShader, GLenum type) |
| 63 | GL_ENTRY(void, glCullFace, GLenum mode) |
| 64 | GL_ENTRY(void, glCurrentPaletteMatrixOES, GLuint matrixpaletteindex) |
| 65 | GL_ENTRY(void, glDeleteBuffers, GLsizei n, const GLuint *buffers) |
| 66 | GL_ENTRY(void, glDeleteFencesNV, GLsizei n, const GLuint *fences) |
| 67 | GL_ENTRY(void, glDeleteFramebuffers, GLsizei n, const GLuint* framebuffers) |
| 68 | GL_ENTRY(void, glDeleteFramebuffersOES, GLsizei n, const GLuint* framebuffers) |
| 69 | GL_ENTRY(void, glDeletePerfMonitorsAMD, GLsizei n, GLuint *monitors) |
| 70 | GL_ENTRY(void, glDeleteProgram, GLuint program) |
| 71 | GL_ENTRY(void, glDeleteRenderbuffers, GLsizei n, const GLuint* renderbuffers) |
| 72 | GL_ENTRY(void, glDeleteRenderbuffersOES, GLsizei n, const GLuint* renderbuffers) |
| 73 | GL_ENTRY(void, glDeleteShader, GLuint shader) |
| 74 | GL_ENTRY(void, glDeleteTextures, GLsizei n, const GLuint *textures) |
| 75 | GL_ENTRY(void, glDeleteVertexArraysOES, GLsizei n, const GLuint *arrays) |
| 76 | GL_ENTRY(void, glDepthFunc, GLenum func) |
| 77 | GL_ENTRY(void, glDepthMask, GLboolean flag) |
| 78 | GL_ENTRY(void, glDepthRangef, GLclampf zNear, GLclampf zFar) |
| 79 | GL_ENTRY(void, glDepthRangefOES, GLclampf zNear, GLclampf zFar) |
| 80 | GL_ENTRY(void, glDepthRangex, GLclampx zNear, GLclampx zFar) |
| 81 | GL_ENTRY(void, glDepthRangexOES, GLclampx zNear, GLclampx zFar) |
| 82 | GL_ENTRY(void, glDetachShader, GLuint program, GLuint shader) |
| 83 | GL_ENTRY(void, glDisable, GLenum cap) |
| 84 | GL_ENTRY(void, glDisableClientState, GLenum array) |
| 85 | GL_ENTRY(void, glDisableDriverControlQCOM, GLuint driverControl) |
| 86 | GL_ENTRY(void, glDisableVertexAttribArray, GLuint index) |
| 87 | GL_ENTRY(void, glDiscardFramebufferEXT, GLenum target, GLsizei numAttachments, const GLenum *attachments) |
| 88 | GL_ENTRY(void, glDrawArrays, GLenum mode, GLint first, GLsizei count) |
| 89 | GL_ENTRY(void, glDrawElements, GLenum mode, GLsizei count, GLenum type, const GLvoid *indices) |
| 90 | GL_ENTRY(void, glDrawTexfOES, GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height) |
| 91 | GL_ENTRY(void, glDrawTexfvOES, const GLfloat *coords) |
| 92 | GL_ENTRY(void, glDrawTexiOES, GLint x, GLint y, GLint z, GLint width, GLint height) |
| 93 | GL_ENTRY(void, glDrawTexivOES, const GLint *coords) |
| 94 | GL_ENTRY(void, glDrawTexsOES, GLshort x, GLshort y, GLshort z, GLshort width, GLshort height) |
| 95 | GL_ENTRY(void, glDrawTexsvOES, const GLshort *coords) |
| 96 | GL_ENTRY(void, glDrawTexxOES, GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height) |
| 97 | GL_ENTRY(void, glDrawTexxvOES, const GLfixed *coords) |
| 98 | GL_ENTRY(void, glEGLImageTargetRenderbufferStorageOES, GLenum target, GLeglImageOES image) |
| 99 | GL_ENTRY(void, glEGLImageTargetTexture2DOES, GLenum target, GLeglImageOES image) |
| 100 | GL_ENTRY(void, glEnable, GLenum cap) |
| 101 | GL_ENTRY(void, glEnableClientState, GLenum array) |
| 102 | GL_ENTRY(void, glEnableDriverControlQCOM, GLuint driverControl) |
| 103 | GL_ENTRY(void, glEnableVertexAttribArray, GLuint index) |
| 104 | GL_ENTRY(void, glEndPerfMonitorAMD, GLuint monitor) |
| 105 | GL_ENTRY(void, glEndTilingQCOM, GLbitfield preserveMask) |
| 106 | GL_ENTRY(void, glExtGetBufferPointervQCOM, GLenum target, GLvoid **params) |
| 107 | GL_ENTRY(void, glExtGetBuffersQCOM, GLuint *buffers, GLint maxBuffers, GLint *numBuffers) |
| 108 | GL_ENTRY(void, glExtGetFramebuffersQCOM, GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers) |
| 109 | GL_ENTRY(void, glExtGetProgramBinarySourceQCOM, GLuint program, GLenum shadertype, GLchar *source, GLint *length) |
| 110 | GL_ENTRY(void, glExtGetProgramsQCOM, GLuint *programs, GLint maxPrograms, GLint *numPrograms) |
| 111 | GL_ENTRY(void, glExtGetRenderbuffersQCOM, GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers) |
| 112 | GL_ENTRY(void, glExtGetShadersQCOM, GLuint *shaders, GLint maxShaders, GLint *numShaders) |
| 113 | GL_ENTRY(void, glExtGetTexLevelParameterivQCOM, GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params) |
| 114 | GL_ENTRY(void, glExtGetTexSubImageQCOM, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels) |
| 115 | GL_ENTRY(void, glExtGetTexturesQCOM, GLuint *textures, GLint maxTextures, GLint *numTextures) |
| 116 | GL_ENTRY(GLboolean, glExtIsProgramBinaryQCOM, GLuint program) |
| 117 | GL_ENTRY(void, glExtTexObjectStateOverrideiQCOM, GLenum target, GLenum pname, GLint param) |
| 118 | GL_ENTRY(void, glFinish, void) |
| 119 | GL_ENTRY(void, glFinishFenceNV, GLuint fence) |
| 120 | GL_ENTRY(void, glFlush, void) |
| 121 | GL_ENTRY(void, glFogf, GLenum pname, GLfloat param) |
| 122 | GL_ENTRY(void, glFogfv, GLenum pname, const GLfloat *params) |
| 123 | GL_ENTRY(void, glFogx, GLenum pname, GLfixed param) |
| 124 | GL_ENTRY(void, glFogxOES, GLenum pname, GLfixed param) |
| 125 | GL_ENTRY(void, glFogxv, GLenum pname, const GLfixed *params) |
| 126 | GL_ENTRY(void, glFogxvOES, GLenum pname, const GLfixed *params) |
| 127 | GL_ENTRY(void, glFramebufferRenderbuffer, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) |
| 128 | GL_ENTRY(void, glFramebufferRenderbufferOES, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) |
| 129 | GL_ENTRY(void, glFramebufferTexture2D, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) |
| 130 | GL_ENTRY(void, glFramebufferTexture2DMultisampleIMG, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples) |
| 131 | GL_ENTRY(void, glFramebufferTexture2DOES, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) |
| 132 | GL_ENTRY(void, glFramebufferTexture3DOES, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) |
| 133 | GL_ENTRY(void, glFrontFace, GLenum mode) |
| 134 | GL_ENTRY(void, glFrustumf, GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) |
| 135 | GL_ENTRY(void, glFrustumfOES, GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) |
| 136 | GL_ENTRY(void, glFrustumx, GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) |
| 137 | GL_ENTRY(void, glFrustumxOES, GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) |
| 138 | GL_ENTRY(void, glGenBuffers, GLsizei n, GLuint *buffers) |
| 139 | GL_ENTRY(void, glGenFencesNV, GLsizei n, GLuint *fences) |
| 140 | GL_ENTRY(void, glGenFramebuffers, GLsizei n, GLuint* framebuffers) |
| 141 | GL_ENTRY(void, glGenFramebuffersOES, GLsizei n, GLuint* framebuffers) |
| 142 | GL_ENTRY(void, glGenPerfMonitorsAMD, GLsizei n, GLuint *monitors) |
| 143 | GL_ENTRY(void, glGenRenderbuffers, GLsizei n, GLuint* renderbuffers) |
| 144 | GL_ENTRY(void, glGenRenderbuffersOES, GLsizei n, GLuint* renderbuffers) |
| 145 | GL_ENTRY(void, glGenTextures, GLsizei n, GLuint *textures) |
| 146 | GL_ENTRY(void, glGenVertexArraysOES, GLsizei n, GLuint *arrays) |
| 147 | GL_ENTRY(void, glGenerateMipmap, GLenum target) |
| 148 | GL_ENTRY(void, glGenerateMipmapOES, GLenum target) |
| 149 | GL_ENTRY(void, glGetActiveAttrib, GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name) |
| 150 | GL_ENTRY(void, glGetActiveUniform, GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name) |
| 151 | GL_ENTRY(void, glGetAttachedShaders, GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders) |
| 152 | GL_ENTRY(int, glGetAttribLocation, GLuint program, const GLchar* name) |
| 153 | GL_ENTRY(void, glGetBooleanv, GLenum pname, GLboolean *params) |
| 154 | GL_ENTRY(void, glGetBufferParameteriv, GLenum target, GLenum pname, GLint *params) |
| 155 | GL_ENTRY(void, glGetBufferPointervOES, GLenum target, GLenum pname, GLvoid ** params) |
| 156 | GL_ENTRY(void, glGetClipPlanef, GLenum pname, GLfloat eqn[4]) |
| 157 | GL_ENTRY(void, glGetClipPlanefOES, GLenum pname, GLfloat eqn[4]) |
| 158 | GL_ENTRY(void, glGetClipPlanex, GLenum pname, GLfixed eqn[4]) |
| 159 | GL_ENTRY(void, glGetClipPlanexOES, GLenum pname, GLfixed eqn[4]) |
| 160 | GL_ENTRY(void, glGetDriverControlStringQCOM, GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString) |
| 161 | GL_ENTRY(void, glGetDriverControlsQCOM, GLint *num, GLsizei size, GLuint *driverControls) |
| 162 | GL_ENTRY(GLenum, glGetError, void) |
| 163 | GL_ENTRY(void, glGetFenceivNV, GLuint fence, GLenum pname, GLint *params) |
| 164 | GL_ENTRY(void, glGetFixedv, GLenum pname, GLfixed *params) |
| 165 | GL_ENTRY(void, glGetFixedvOES, GLenum pname, GLfixed *params) |
| 166 | GL_ENTRY(void, glGetFloatv, GLenum pname, GLfloat *params) |
| 167 | GL_ENTRY(void, glGetFramebufferAttachmentParameteriv, GLenum target, GLenum attachment, GLenum pname, GLint* params) |
| 168 | GL_ENTRY(void, glGetFramebufferAttachmentParameterivOES, GLenum target, GLenum attachment, GLenum pname, GLint* params) |
| 169 | GL_ENTRY(void, glGetIntegerv, GLenum pname, GLint *params) |
| 170 | GL_ENTRY(void, glGetLightfv, GLenum light, GLenum pname, GLfloat *params) |
| 171 | GL_ENTRY(void, glGetLightxv, GLenum light, GLenum pname, GLfixed *params) |
| 172 | GL_ENTRY(void, glGetLightxvOES, GLenum light, GLenum pname, GLfixed *params) |
| 173 | GL_ENTRY(void, glGetMaterialfv, GLenum face, GLenum pname, GLfloat *params) |
| 174 | GL_ENTRY(void, glGetMaterialxv, GLenum face, GLenum pname, GLfixed *params) |
| 175 | GL_ENTRY(void, glGetMaterialxvOES, GLenum face, GLenum pname, GLfixed *params) |
| 176 | GL_ENTRY(void, glGetPerfMonitorCounterDataAMD, GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten) |
| 177 | GL_ENTRY(void, glGetPerfMonitorCounterInfoAMD, GLuint group, GLuint counter, GLenum pname, GLvoid *data) |
| 178 | GL_ENTRY(void, glGetPerfMonitorCounterStringAMD, GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString) |
| 179 | GL_ENTRY(void, glGetPerfMonitorCountersAMD, GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters) |
| 180 | GL_ENTRY(void, glGetPerfMonitorGroupStringAMD, GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString) |
| 181 | GL_ENTRY(void, glGetPerfMonitorGroupsAMD, GLint *numGroups, GLsizei groupsSize, GLuint *groups) |
| 182 | GL_ENTRY(void, glGetPointerv, GLenum pname, GLvoid **params) |
| 183 | GL_ENTRY(void, glGetProgramBinaryOES, GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary) |
| 184 | GL_ENTRY(void, glGetProgramInfoLog, GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog) |
| 185 | GL_ENTRY(void, glGetProgramiv, GLuint program, GLenum pname, GLint* params) |
| 186 | GL_ENTRY(void, glGetRenderbufferParameteriv, GLenum target, GLenum pname, GLint* params) |
| 187 | GL_ENTRY(void, glGetRenderbufferParameterivOES, GLenum target, GLenum pname, GLint* params) |
| 188 | GL_ENTRY(void, glGetShaderInfoLog, GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog) |
| 189 | GL_ENTRY(void, glGetShaderPrecisionFormat, GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) |
| 190 | GL_ENTRY(void, glGetShaderSource, GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source) |
| 191 | GL_ENTRY(void, glGetShaderiv, GLuint shader, GLenum pname, GLint* params) |
| 192 | GL_ENTRY(const GLubyte *, glGetString, GLenum name) |
| 193 | GL_ENTRY(void, glGetTexEnvfv, GLenum env, GLenum pname, GLfloat *params) |
| 194 | GL_ENTRY(void, glGetTexEnviv, GLenum env, GLenum pname, GLint *params) |
| 195 | GL_ENTRY(void, glGetTexEnvxv, GLenum env, GLenum pname, GLfixed *params) |
| 196 | GL_ENTRY(void, glGetTexEnvxvOES, GLenum env, GLenum pname, GLfixed *params) |
| 197 | GL_ENTRY(void, glGetTexGenfvOES, GLenum coord, GLenum pname, GLfloat *params) |
| 198 | GL_ENTRY(void, glGetTexGenivOES, GLenum coord, GLenum pname, GLint *params) |
| 199 | GL_ENTRY(void, glGetTexGenxvOES, GLenum coord, GLenum pname, GLfixed *params) |
| 200 | GL_ENTRY(void, glGetTexParameterfv, GLenum target, GLenum pname, GLfloat *params) |
| 201 | GL_ENTRY(void, glGetTexParameteriv, GLenum target, GLenum pname, GLint *params) |
| 202 | GL_ENTRY(void, glGetTexParameterxv, GLenum target, GLenum pname, GLfixed *params) |
| 203 | GL_ENTRY(void, glGetTexParameterxvOES, GLenum target, GLenum pname, GLfixed *params) |
| 204 | GL_ENTRY(int, glGetUniformLocation, GLuint program, const GLchar* name) |
| 205 | GL_ENTRY(void, glGetUniformfv, GLuint program, GLint location, GLfloat* params) |
| 206 | GL_ENTRY(void, glGetUniformiv, GLuint program, GLint location, GLint* params) |
| 207 | GL_ENTRY(void, glGetVertexAttribPointerv, GLuint index, GLenum pname, GLvoid** pointer) |
| 208 | GL_ENTRY(void, glGetVertexAttribfv, GLuint index, GLenum pname, GLfloat* params) |
| 209 | GL_ENTRY(void, glGetVertexAttribiv, GLuint index, GLenum pname, GLint* params) |
| 210 | GL_ENTRY(void, glHint, GLenum target, GLenum mode) |
| 211 | GL_ENTRY(GLboolean, glIsBuffer, GLuint buffer) |
| 212 | GL_ENTRY(GLboolean, glIsEnabled, GLenum cap) |
| 213 | GL_ENTRY(GLboolean, glIsFenceNV, GLuint fence) |
| 214 | GL_ENTRY(GLboolean, glIsFramebuffer, GLuint framebuffer) |
| 215 | GL_ENTRY(GLboolean, glIsFramebufferOES, GLuint framebuffer) |
| 216 | GL_ENTRY(GLboolean, glIsProgram, GLuint program) |
| 217 | GL_ENTRY(GLboolean, glIsRenderbuffer, GLuint renderbuffer) |
| 218 | GL_ENTRY(GLboolean, glIsRenderbufferOES, GLuint renderbuffer) |
| 219 | GL_ENTRY(GLboolean, glIsShader, GLuint shader) |
| 220 | GL_ENTRY(GLboolean, glIsTexture, GLuint texture) |
| 221 | GL_ENTRY(GLboolean, glIsVertexArrayOES, GLuint array) |
| 222 | GL_ENTRY(void, glLightModelf, GLenum pname, GLfloat param) |
| 223 | GL_ENTRY(void, glLightModelfv, GLenum pname, const GLfloat *params) |
| 224 | GL_ENTRY(void, glLightModelx, GLenum pname, GLfixed param) |
| 225 | GL_ENTRY(void, glLightModelxOES, GLenum pname, GLfixed param) |
| 226 | GL_ENTRY(void, glLightModelxv, GLenum pname, const GLfixed *params) |
| 227 | GL_ENTRY(void, glLightModelxvOES, GLenum pname, const GLfixed *params) |
| 228 | GL_ENTRY(void, glLightf, GLenum light, GLenum pname, GLfloat param) |
| 229 | GL_ENTRY(void, glLightfv, GLenum light, GLenum pname, const GLfloat *params) |
| 230 | GL_ENTRY(void, glLightx, GLenum light, GLenum pname, GLfixed param) |
| 231 | GL_ENTRY(void, glLightxOES, GLenum light, GLenum pname, GLfixed param) |
| 232 | GL_ENTRY(void, glLightxv, GLenum light, GLenum pname, const GLfixed *params) |
| 233 | GL_ENTRY(void, glLightxvOES, GLenum light, GLenum pname, const GLfixed *params) |
| 234 | GL_ENTRY(void, glLineWidth, GLfloat width) |
| 235 | GL_ENTRY(void, glLineWidthx, GLfixed width) |
| 236 | GL_ENTRY(void, glLineWidthxOES, GLfixed width) |
| 237 | GL_ENTRY(void, glLinkProgram, GLuint program) |
| 238 | GL_ENTRY(void, glLoadIdentity, void) |
| 239 | GL_ENTRY(void, glLoadMatrixf, const GLfloat *m) |
| 240 | GL_ENTRY(void, glLoadMatrixx, const GLfixed *m) |
| 241 | GL_ENTRY(void, glLoadMatrixxOES, const GLfixed *m) |
| 242 | GL_ENTRY(void, glLoadPaletteFromModelViewMatrixOES, void) |
| 243 | GL_ENTRY(void, glLogicOp, GLenum opcode) |
| 244 | GL_ENTRY(void*, glMapBufferOES, GLenum target, GLenum access) |
| 245 | GL_ENTRY(void, glMaterialf, GLenum face, GLenum pname, GLfloat param) |
| 246 | GL_ENTRY(void, glMaterialfv, GLenum face, GLenum pname, const GLfloat *params) |
| 247 | GL_ENTRY(void, glMaterialx, GLenum face, GLenum pname, GLfixed param) |
| 248 | GL_ENTRY(void, glMaterialxOES, GLenum face, GLenum pname, GLfixed param) |
| 249 | GL_ENTRY(void, glMaterialxv, GLenum face, GLenum pname, const GLfixed *params) |
| 250 | GL_ENTRY(void, glMaterialxvOES, GLenum face, GLenum pname, const GLfixed *params) |
| 251 | GL_ENTRY(void, glMatrixIndexPointerOES, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) |
| 252 | GL_ENTRY(void, glMatrixMode, GLenum mode) |
| 253 | GL_ENTRY(void, glMultMatrixf, const GLfloat *m) |
| 254 | GL_ENTRY(void, glMultMatrixx, const GLfixed *m) |
| 255 | GL_ENTRY(void, glMultMatrixxOES, const GLfixed *m) |
| 256 | GL_ENTRY(void, glMultiDrawArraysEXT, GLenum mode, GLint *first, GLsizei *count, GLsizei primcount) |
| 257 | GL_ENTRY(void, glMultiDrawElementsEXT, GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount) |
| 258 | GL_ENTRY(void, glMultiTexCoord4f, GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) |
| 259 | GL_ENTRY(void, glMultiTexCoord4x, GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q) |
| 260 | GL_ENTRY(void, glMultiTexCoord4xOES, GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q) |
| 261 | GL_ENTRY(void, glNormal3f, GLfloat nx, GLfloat ny, GLfloat nz) |
| 262 | GL_ENTRY(void, glNormal3x, GLfixed nx, GLfixed ny, GLfixed nz) |
| 263 | GL_ENTRY(void, glNormal3xOES, GLfixed nx, GLfixed ny, GLfixed nz) |
| 264 | GL_ENTRY(void, glNormalPointer, GLenum type, GLsizei stride, const GLvoid *pointer) |
| 265 | GL_ENTRY(void, glOrthof, GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) |
| 266 | GL_ENTRY(void, glOrthofOES, GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) |
| 267 | GL_ENTRY(void, glOrthox, GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) |
| 268 | GL_ENTRY(void, glOrthoxOES, GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) |
| 269 | GL_ENTRY(void, glPixelStorei, GLenum pname, GLint param) |
| 270 | GL_ENTRY(void, glPointParameterf, GLenum pname, GLfloat param) |
| 271 | GL_ENTRY(void, glPointParameterfv, GLenum pname, const GLfloat *params) |
| 272 | GL_ENTRY(void, glPointParameterx, GLenum pname, GLfixed param) |
| 273 | GL_ENTRY(void, glPointParameterxOES, GLenum pname, GLfixed param) |
| 274 | GL_ENTRY(void, glPointParameterxv, GLenum pname, const GLfixed *params) |
| 275 | GL_ENTRY(void, glPointParameterxvOES, GLenum pname, const GLfixed *params) |
| 276 | GL_ENTRY(void, glPointSize, GLfloat size) |
| 277 | GL_ENTRY(void, glPointSizePointerOES, GLenum type, GLsizei stride, const GLvoid *pointer) |
| 278 | GL_ENTRY(void, glPointSizex, GLfixed size) |
| 279 | GL_ENTRY(void, glPointSizexOES, GLfixed size) |
| 280 | GL_ENTRY(void, glPolygonOffset, GLfloat factor, GLfloat units) |
| 281 | GL_ENTRY(void, glPolygonOffsetx, GLfixed factor, GLfixed units) |
| 282 | GL_ENTRY(void, glPolygonOffsetxOES, GLfixed factor, GLfixed units) |
| 283 | GL_ENTRY(void, glPopMatrix, void) |
| 284 | GL_ENTRY(void, glProgramBinaryOES, GLuint program, GLenum binaryFormat, const GLvoid *binary, GLint length) |
| 285 | GL_ENTRY(void, glPushMatrix, void) |
| 286 | GL_ENTRY(GLbitfield, glQueryMatrixxOES, GLfixed mantissa[16], GLint exponent[16]) |
| 287 | GL_ENTRY(void, glReadPixels, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels) |
| 288 | GL_ENTRY(void, glReleaseShaderCompiler, void) |
| 289 | GL_ENTRY(void, glRenderbufferStorage, GLenum target, GLenum internalformat, GLsizei width, GLsizei height) |
| 290 | GL_ENTRY(void, glRenderbufferStorageMultisampleIMG, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) |
| 291 | GL_ENTRY(void, glRenderbufferStorageOES, GLenum target, GLenum internalformat, GLsizei width, GLsizei height) |
| 292 | GL_ENTRY(void, glRotatef, GLfloat angle, GLfloat x, GLfloat y, GLfloat z) |
| 293 | GL_ENTRY(void, glRotatex, GLfixed angle, GLfixed x, GLfixed y, GLfixed z) |
| 294 | GL_ENTRY(void, glRotatexOES, GLfixed angle, GLfixed x, GLfixed y, GLfixed z) |
| 295 | GL_ENTRY(void, glSampleCoverage, GLclampf value, GLboolean invert) |
| 296 | GL_ENTRY(void, glSampleCoveragex, GLclampx value, GLboolean invert) |
| 297 | GL_ENTRY(void, glSampleCoveragexOES, GLclampx value, GLboolean invert) |
| 298 | GL_ENTRY(void, glScalef, GLfloat x, GLfloat y, GLfloat z) |
| 299 | GL_ENTRY(void, glScalex, GLfixed x, GLfixed y, GLfixed z) |
| 300 | GL_ENTRY(void, glScalexOES, GLfixed x, GLfixed y, GLfixed z) |
| 301 | GL_ENTRY(void, glScissor, GLint x, GLint y, GLsizei width, GLsizei height) |
| 302 | GL_ENTRY(void, glSelectPerfMonitorCountersAMD, GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *countersList) |
| 303 | GL_ENTRY(void, glSetFenceNV, GLuint fence, GLenum condition) |
| 304 | GL_ENTRY(void, glShadeModel, GLenum mode) |
| 305 | GL_ENTRY(void, glShaderBinary, GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length) |
| 306 | GL_ENTRY(void, glShaderSource, GLuint shader, GLsizei count, const GLchar** string, const GLint* length) |
| 307 | GL_ENTRY(void, glStartTilingQCOM, GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask) |
| 308 | GL_ENTRY(void, glStencilFunc, GLenum func, GLint ref, GLuint mask) |
| 309 | GL_ENTRY(void, glStencilFuncSeparate, GLenum face, GLenum func, GLint ref, GLuint mask) |
| 310 | GL_ENTRY(void, glStencilMask, GLuint mask) |
| 311 | GL_ENTRY(void, glStencilMaskSeparate, GLenum face, GLuint mask) |
| 312 | GL_ENTRY(void, glStencilOp, GLenum fail, GLenum zfail, GLenum zpass) |
| 313 | GL_ENTRY(void, glStencilOpSeparate, GLenum face, GLenum fail, GLenum zfail, GLenum zpass) |
| 314 | GL_ENTRY(GLboolean, glTestFenceNV, GLuint fence) |
| 315 | GL_ENTRY(void, glTexCoordPointer, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) |
| 316 | GL_ENTRY(void, glTexEnvf, GLenum target, GLenum pname, GLfloat param) |
| 317 | GL_ENTRY(void, glTexEnvfv, GLenum target, GLenum pname, const GLfloat *params) |
| 318 | GL_ENTRY(void, glTexEnvi, GLenum target, GLenum pname, GLint param) |
| 319 | GL_ENTRY(void, glTexEnviv, GLenum target, GLenum pname, const GLint *params) |
| 320 | GL_ENTRY(void, glTexEnvx, GLenum target, GLenum pname, GLfixed param) |
| 321 | GL_ENTRY(void, glTexEnvxOES, GLenum target, GLenum pname, GLfixed param) |
| 322 | GL_ENTRY(void, glTexEnvxv, GLenum target, GLenum pname, const GLfixed *params) |
| 323 | GL_ENTRY(void, glTexEnvxvOES, GLenum target, GLenum pname, const GLfixed *params) |
| 324 | GL_ENTRY(void, glTexGenfOES, GLenum coord, GLenum pname, GLfloat param) |
| 325 | GL_ENTRY(void, glTexGenfvOES, GLenum coord, GLenum pname, const GLfloat *params) |
| 326 | GL_ENTRY(void, glTexGeniOES, GLenum coord, GLenum pname, GLint param) |
| 327 | GL_ENTRY(void, glTexGenivOES, GLenum coord, GLenum pname, const GLint *params) |
| 328 | GL_ENTRY(void, glTexGenxOES, GLenum coord, GLenum pname, GLfixed param) |
| 329 | GL_ENTRY(void, glTexGenxvOES, GLenum coord, GLenum pname, const GLfixed *params) |
| 330 | GL_ENTRY(void, glTexImage2D, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) |
| 331 | GL_ENTRY(void, glTexImage3DOES, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels) |
| 332 | GL_ENTRY(void, glTexParameterf, GLenum target, GLenum pname, GLfloat param) |
| 333 | GL_ENTRY(void, glTexParameterfv, GLenum target, GLenum pname, const GLfloat *params) |
| 334 | GL_ENTRY(void, glTexParameteri, GLenum target, GLenum pname, GLint param) |
| 335 | GL_ENTRY(void, glTexParameteriv, GLenum target, GLenum pname, const GLint *params) |
| 336 | GL_ENTRY(void, glTexParameterx, GLenum target, GLenum pname, GLfixed param) |
| 337 | GL_ENTRY(void, glTexParameterxOES, GLenum target, GLenum pname, GLfixed param) |
| 338 | GL_ENTRY(void, glTexParameterxv, GLenum target, GLenum pname, const GLfixed *params) |
| 339 | GL_ENTRY(void, glTexParameterxvOES, GLenum target, GLenum pname, const GLfixed *params) |
| 340 | GL_ENTRY(void, glTexSubImage2D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) |
| 341 | GL_ENTRY(void, glTexSubImage3DOES, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels) |
| 342 | GL_ENTRY(void, glTranslatef, GLfloat x, GLfloat y, GLfloat z) |
| 343 | GL_ENTRY(void, glTranslatex, GLfixed x, GLfixed y, GLfixed z) |
| 344 | GL_ENTRY(void, glTranslatexOES, GLfixed x, GLfixed y, GLfixed z) |
| 345 | GL_ENTRY(void, glUniform1f, GLint location, GLfloat x) |
| 346 | GL_ENTRY(void, glUniform1fv, GLint location, GLsizei count, const GLfloat* v) |
| 347 | GL_ENTRY(void, glUniform1i, GLint location, GLint x) |
| 348 | GL_ENTRY(void, glUniform1iv, GLint location, GLsizei count, const GLint* v) |
| 349 | GL_ENTRY(void, glUniform2f, GLint location, GLfloat x, GLfloat y) |
| 350 | GL_ENTRY(void, glUniform2fv, GLint location, GLsizei count, const GLfloat* v) |
| 351 | GL_ENTRY(void, glUniform2i, GLint location, GLint x, GLint y) |
| 352 | GL_ENTRY(void, glUniform2iv, GLint location, GLsizei count, const GLint* v) |
| 353 | GL_ENTRY(void, glUniform3f, GLint location, GLfloat x, GLfloat y, GLfloat z) |
| 354 | GL_ENTRY(void, glUniform3fv, GLint location, GLsizei count, const GLfloat* v) |
| 355 | GL_ENTRY(void, glUniform3i, GLint location, GLint x, GLint y, GLint z) |
| 356 | GL_ENTRY(void, glUniform3iv, GLint location, GLsizei count, const GLint* v) |
| 357 | GL_ENTRY(void, glUniform4f, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
| 358 | GL_ENTRY(void, glUniform4fv, GLint location, GLsizei count, const GLfloat* v) |
| 359 | GL_ENTRY(void, glUniform4i, GLint location, GLint x, GLint y, GLint z, GLint w) |
| 360 | GL_ENTRY(void, glUniform4iv, GLint location, GLsizei count, const GLint* v) |
| 361 | GL_ENTRY(void, glUniformMatrix2fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) |
| 362 | GL_ENTRY(void, glUniformMatrix3fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) |
| 363 | GL_ENTRY(void, glUniformMatrix4fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) |
| 364 | GL_ENTRY(GLboolean, glUnmapBufferOES, GLenum target) |
| 365 | GL_ENTRY(void, glUseProgram, GLuint program) |
| 366 | GL_ENTRY(void, glValidateProgram, GLuint program) |
| 367 | GL_ENTRY(void, glVertexAttrib1f, GLuint indx, GLfloat x) |
| 368 | GL_ENTRY(void, glVertexAttrib1fv, GLuint indx, const GLfloat* values) |
| 369 | GL_ENTRY(void, glVertexAttrib2f, GLuint indx, GLfloat x, GLfloat y) |
| 370 | GL_ENTRY(void, glVertexAttrib2fv, GLuint indx, const GLfloat* values) |
| 371 | GL_ENTRY(void, glVertexAttrib3f, GLuint indx, GLfloat x, GLfloat y, GLfloat z) |
| 372 | GL_ENTRY(void, glVertexAttrib3fv, GLuint indx, const GLfloat* values) |
| 373 | GL_ENTRY(void, glVertexAttrib4f, GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
| 374 | GL_ENTRY(void, glVertexAttrib4fv, GLuint indx, const GLfloat* values) |
| 375 | GL_ENTRY(void, glVertexAttribPointer, GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr) |
| 376 | GL_ENTRY(void, glVertexPointer, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) |
| 377 | GL_ENTRY(void, glViewport, GLint x, GLint y, GLsizei width, GLsizei height) |
| 378 | GL_ENTRY(void, glWeightPointerOES, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) |
| 379 | |
| 380 | |
| 381 | } |