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Marco Nelissen372be892014-12-04 08:59:22 -08001/*
2 * Copyright (C) 2007 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef SOUNDPOOL_H_
18#define SOUNDPOOL_H_
19
20#include <utils/threads.h>
21#include <utils/List.h>
22#include <utils/Vector.h>
23#include <utils/KeyedVector.h>
24#include <media/AudioTrack.h>
25#include <binder/MemoryHeapBase.h>
26#include <binder/MemoryBase.h>
27
28namespace android {
29
30static const int IDLE_PRIORITY = -1;
31
32// forward declarations
33class SoundEvent;
34class SoundPoolThread;
35class SoundPool;
36
37// for queued events
38class SoundPoolEvent {
39public:
Chih-Hung Hsiehae1aadc2016-08-29 14:53:50 -070040 explicit SoundPoolEvent(int msg, int arg1=0, int arg2=0) :
Marco Nelissen372be892014-12-04 08:59:22 -080041 mMsg(msg), mArg1(arg1), mArg2(arg2) {}
42 int mMsg;
43 int mArg1;
44 int mArg2;
45 enum MessageType { INVALID, SAMPLE_LOADED };
46};
47
48// callback function prototype
49typedef void SoundPoolCallback(SoundPoolEvent event, SoundPool* soundPool, void* user);
50
51// tracks samples used by application
52class Sample : public RefBase {
53public:
54 enum sample_state { UNLOADED, LOADING, READY, UNLOADING };
55 Sample(int sampleID, int fd, int64_t offset, int64_t length);
56 ~Sample();
57 int sampleID() { return mSampleID; }
58 int numChannels() { return mNumChannels; }
59 int sampleRate() { return mSampleRate; }
60 audio_format_t format() { return mFormat; }
61 size_t size() { return mSize; }
62 int state() { return mState; }
63 uint8_t* data() { return static_cast<uint8_t*>(mData->pointer()); }
64 status_t doLoad();
65 void startLoad() { mState = LOADING; }
66 sp<IMemory> getIMemory() { return mData; }
67
68private:
69 void init();
70
71 size_t mSize;
72 volatile int32_t mRefCount;
73 uint16_t mSampleID;
74 uint16_t mSampleRate;
Andy Hunga1c35162015-03-06 15:00:42 -080075 uint8_t mState;
76 uint8_t mNumChannels;
Marco Nelissen372be892014-12-04 08:59:22 -080077 audio_format_t mFormat;
78 int mFd;
79 int64_t mOffset;
80 int64_t mLength;
81 sp<IMemory> mData;
82 sp<MemoryHeapBase> mHeap;
83};
84
85// stores pending events for stolen channels
86class SoundEvent
87{
88public:
89 SoundEvent() : mChannelID(0), mLeftVolume(0), mRightVolume(0),
90 mPriority(IDLE_PRIORITY), mLoop(0), mRate(0) {}
91 void set(const sp<Sample>& sample, int channelID, float leftVolume,
92 float rightVolume, int priority, int loop, float rate);
93 sp<Sample> sample() { return mSample; }
94 int channelID() { return mChannelID; }
95 float leftVolume() { return mLeftVolume; }
96 float rightVolume() { return mRightVolume; }
97 int priority() { return mPriority; }
98 int loop() { return mLoop; }
99 float rate() { return mRate; }
100 void clear() { mChannelID = 0; mSample.clear(); }
101
102protected:
103 sp<Sample> mSample;
104 int mChannelID;
105 float mLeftVolume;
106 float mRightVolume;
107 int mPriority;
108 int mLoop;
109 float mRate;
110};
111
112// for channels aka AudioTracks
113class SoundChannel : public SoundEvent {
114public:
115 enum state { IDLE, RESUMING, STOPPING, PAUSED, PLAYING };
116 SoundChannel() : mState(IDLE), mNumChannels(1),
117 mPos(0), mToggle(0), mAutoPaused(false) {}
118 ~SoundChannel();
119 void init(SoundPool* soundPool);
120 void play(const sp<Sample>& sample, int channelID, float leftVolume, float rightVolume,
121 int priority, int loop, float rate);
122 void setVolume_l(float leftVolume, float rightVolume);
123 void setVolume(float leftVolume, float rightVolume);
124 void stop_l();
125 void stop();
126 void pause();
127 void autoPause();
128 void resume();
129 void autoResume();
130 void setRate(float rate);
131 int state() { return mState; }
132 void setPriority(int priority) { mPriority = priority; }
133 void setLoop(int loop);
134 int numChannels() { return mNumChannels; }
135 void clearNextEvent() { mNextEvent.clear(); }
136 void nextEvent();
137 int nextChannelID() { return mNextEvent.channelID(); }
138 void dump();
Andy Hung0c4b81b2015-03-17 23:02:00 +0000139 int getPrevSampleID(void) { return mPrevSampleID; }
Marco Nelissen372be892014-12-04 08:59:22 -0800140
141private:
142 static void callback(int event, void* user, void *info);
143 void process(int event, void *info, unsigned long toggle);
144 bool doStop_l();
145
146 SoundPool* mSoundPool;
147 sp<AudioTrack> mAudioTrack;
148 SoundEvent mNextEvent;
149 Mutex mLock;
150 int mState;
151 int mNumChannels;
152 int mPos;
153 int mAudioBufferSize;
154 unsigned long mToggle;
155 bool mAutoPaused;
Andy Hung0c4b81b2015-03-17 23:02:00 +0000156 int mPrevSampleID;
Marco Nelissen372be892014-12-04 08:59:22 -0800157};
158
159// application object for managing a pool of sounds
160class SoundPool {
161 friend class SoundPoolThread;
162 friend class SoundChannel;
163public:
164 SoundPool(int maxChannels, const audio_attributes_t* pAttributes);
165 ~SoundPool();
166 int load(int fd, int64_t offset, int64_t length, int priority);
167 bool unload(int sampleID);
168 int play(int sampleID, float leftVolume, float rightVolume, int priority,
169 int loop, float rate);
170 void pause(int channelID);
171 void autoPause();
172 void resume(int channelID);
173 void autoResume();
174 void stop(int channelID);
175 void setVolume(int channelID, float leftVolume, float rightVolume);
176 void setPriority(int channelID, int priority);
177 void setLoop(int channelID, int loop);
178 void setRate(int channelID, float rate);
179 const audio_attributes_t* attributes() { return &mAttributes; }
180
181 // called from SoundPoolThread
182 void sampleLoaded(int sampleID);
Andy Hung0a887bc2015-11-30 16:09:55 -0800183 sp<Sample> findSample(int sampleID);
Marco Nelissen372be892014-12-04 08:59:22 -0800184
185 // called from AudioTrack thread
186 void done_l(SoundChannel* channel);
187
188 // callback function
189 void setCallback(SoundPoolCallback* callback, void* user);
190 void* getUserData() { return mUserData; }
191
192private:
193 SoundPool() {} // no default constructor
194 bool startThreads();
Andy Hung0a887bc2015-11-30 16:09:55 -0800195 sp<Sample> findSample_l(int sampleID);
Marco Nelissen372be892014-12-04 08:59:22 -0800196 SoundChannel* findChannel (int channelID);
197 SoundChannel* findNextChannel (int channelID);
Andy Hung0c4b81b2015-03-17 23:02:00 +0000198 SoundChannel* allocateChannel_l(int priority, int sampleID);
Marco Nelissen372be892014-12-04 08:59:22 -0800199 void moveToFront_l(SoundChannel* channel);
200 void notify(SoundPoolEvent event);
201 void dump();
202
203 // restart thread
204 void addToRestartList(SoundChannel* channel);
205 void addToStopList(SoundChannel* channel);
206 static int beginThread(void* arg);
207 int run();
208 void quit();
209
210 Mutex mLock;
211 Mutex mRestartLock;
212 Condition mCondition;
213 SoundPoolThread* mDecodeThread;
214 SoundChannel* mChannelPool;
215 List<SoundChannel*> mChannels;
216 List<SoundChannel*> mRestart;
217 List<SoundChannel*> mStop;
218 DefaultKeyedVector< int, sp<Sample> > mSamples;
219 int mMaxChannels;
220 audio_attributes_t mAttributes;
221 int mAllocated;
222 int mNextSampleID;
223 int mNextChannelID;
224 bool mQuit;
225
226 // callback
227 Mutex mCallbackLock;
228 SoundPoolCallback* mCallback;
229 void* mUserData;
230};
231
232} // end namespace android
233
234#endif /*SOUNDPOOL_H_*/