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Chris Craikb4589422013-12-26 15:13:13 -08001/*
2 * Copyright (C) 2013 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_HWUI_RENDERER_H
18#define ANDROID_HWUI_RENDERER_H
19
20#include "AssetAtlas.h"
21#include "SkPaint.h"
22
23namespace android {
24namespace uirenderer {
25
26class DisplayList;
27class Layer;
28class Matrix4;
29class SkiaColorFilter;
30class SkiaShader;
31class Patch;
32
33enum DrawOpMode {
34 kDrawOpMode_Immediate,
35 kDrawOpMode_Defer,
36 kDrawOpMode_Flush
37};
38
39/**
40 * Hwui's abstract version of Canvas.
41 *
42 * Provides methods for frame state operations, as well as the SkCanvas style transform/clip state,
43 * and varied drawing operations.
44 *
45 * Should at some point interact with native SkCanvas.
46 */
47class ANDROID_API Renderer {
48public:
49 virtual ~Renderer() {}
50
51 /**
52 * Sets the name of this renderer. The name is optional and empty by default, for debugging
53 * purposes only. If the pointer is null the name is set to the empty string.
54 */
55 void setName(const char * name) {
56 if (name) {
57 mName.setTo(name);
58 } else {
59 mName.clear();
60 }
61 }
62
63 /**
64 * Returns the name of this renderer as UTF8 string.
65 * The returned pointer is never null.
66 */
67 const char* getName() const {
68 return mName.string();
69 }
70
71 /**
72 * Indicates whether this renderer is recording drawing commands for later playback.
73 * If this method returns true, the drawing commands are deferred.
74 */
75 virtual bool isRecording() const {
76 return false;
77 }
78
79 /**
80 * Safely retrieves the mode from the specified xfermode. If the specified
81 * xfermode is null, the mode is assumed to be SkXfermode::kSrcOver_Mode.
82 */
83 static inline SkXfermode::Mode getXfermode(SkXfermode* mode) {
84 SkXfermode::Mode resultMode;
85 if (!SkXfermode::AsMode(mode, &resultMode)) {
86 resultMode = SkXfermode::kSrcOver_Mode;
87 }
88 return resultMode;
89 }
90
91// ----------------------------------------------------------------------------
92// Frame state operations
93// ----------------------------------------------------------------------------
94 /**
95 * Sets the dimension of the underlying drawing surface. This method must
96 * be called at least once every time the drawing surface changes size.
97 *
98 * @param width The width in pixels of the underlysing surface
99 * @param height The height in pixels of the underlysing surface
100 */
101 virtual void setViewport(int width, int height) = 0;
102
103 /**
104 * Prepares the renderer to draw a frame. This method must be invoked
105 * at the beginning of each frame. When this method is invoked, the
106 * entire drawing surface is assumed to be redrawn.
107 *
108 * @param opaque If true, the target surface is considered opaque
109 * and will not be cleared. If false, the target surface
110 * will be cleared
111 */
112 virtual status_t prepare(bool opaque) = 0;
113
114 /**
115 * Prepares the renderer to draw a frame. This method must be invoked
116 * at the beginning of each frame. Only the specified rectangle of the
117 * frame is assumed to be dirty. A clip will automatically be set to
118 * the specified rectangle.
119 *
120 * @param left The left coordinate of the dirty rectangle
121 * @param top The top coordinate of the dirty rectangle
122 * @param right The right coordinate of the dirty rectangle
123 * @param bottom The bottom coordinate of the dirty rectangle
124 * @param opaque If true, the target surface is considered opaque
125 * and will not be cleared. If false, the target surface
126 * will be cleared in the specified dirty rectangle
127 */
128 virtual status_t prepareDirty(float left, float top, float right, float bottom,
129 bool opaque) = 0;
130
131 /**
132 * Indicates the end of a frame. This method must be invoked whenever
133 * the caller is done rendering a frame.
134 */
135 virtual void finish() = 0;
136
137 /**
138 * This method must be invoked before handing control over to a draw functor.
139 * See callDrawGLFunction() for instance.
140 *
141 * This command must not be recorded inside display lists.
142 */
143 virtual void interrupt() = 0;
144
145 /**
146 * This method must be invoked after getting control back from a draw functor.
147 *
148 * This command must not be recorded inside display lists.
149 */
150 virtual void resume() = 0;
151
152// ----------------------------------------------------------------------------
153// Canvas state operations
154// ----------------------------------------------------------------------------
155 // getters
156 virtual int getSaveCount() const = 0;
157 virtual void getMatrix(SkMatrix* outMatrix) const = 0;
158 virtual const Rect& getClipBounds() const = 0;
159
160 // save (layer)
161 virtual int save(int flags) = 0;
162 virtual void restore() = 0;
163 virtual void restoreToCount(int saveCount) = 0;
164
165 int saveLayer(float left, float top, float right, float bottom,
166 const SkPaint* paint, int flags) {
167 SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode;
168 int alpha = 255;
169 if (paint) {
170 mode = getXfermode(paint->getXfermode());
171 alpha = paint->getAlpha();
172 }
173 return saveLayer(left, top, right, bottom, alpha, mode, flags);
174 }
175 int saveLayerAlpha(float left, float top, float right, float bottom,
176 int alpha, int flags) {
177 return saveLayer(left, top, right, bottom, alpha, SkXfermode::kSrcOver_Mode, flags);
178 }
179 virtual int saveLayer(float left, float top, float right, float bottom,
180 int alpha, SkXfermode::Mode mode, int flags) = 0;
181
182 // Matrix
183 virtual void translate(float dx, float dy, float dz = 0.0f) = 0;
184 virtual void rotate(float degrees) = 0;
185 virtual void scale(float sx, float sy) = 0;
186 virtual void skew(float sx, float sy) = 0;
187
188 virtual void setMatrix(SkMatrix* matrix) = 0;
189 virtual void concatMatrix(SkMatrix* matrix) = 0;
190 virtual void concatMatrix(Matrix4& matrix) = 0;
191
192 // Clip
193 virtual bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op) = 0;
194 virtual bool clipPath(SkPath* path, SkRegion::Op op) = 0;
195 virtual bool clipRegion(SkRegion* region, SkRegion::Op op) = 0;
196
197 // Misc - should be implemented with SkPaint inspection
198 virtual void resetShader() = 0;
199 virtual void setupShader(SkiaShader* shader) = 0;
200
201 virtual void resetColorFilter() = 0;
202 virtual void setupColorFilter(SkiaColorFilter* filter) = 0;
203
204 virtual void resetShadow() = 0;
205 virtual void setupShadow(float radius, float dx, float dy, int color) = 0;
206
207 virtual void resetPaintFilter() = 0;
208 virtual void setupPaintFilter(int clearBits, int setBits) = 0;
209
210// ----------------------------------------------------------------------------
211// Canvas draw operations
212// ----------------------------------------------------------------------------
213 virtual status_t drawColor(int color, SkXfermode::Mode mode) = 0;
214
215 // Bitmap-based
216 virtual status_t drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint) = 0;
217 virtual status_t drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint) = 0;
218 virtual status_t drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop,
219 float srcRight, float srcBottom, float dstLeft, float dstTop,
220 float dstRight, float dstBottom, SkPaint* paint) = 0;
221 virtual status_t drawBitmapData(SkBitmap* bitmap, float left, float top, SkPaint* paint) = 0;
222 virtual status_t drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight,
223 float* vertices, int* colors, SkPaint* paint) = 0;
224 virtual status_t drawPatch(SkBitmap* bitmap, Res_png_9patch* patch,
225 float left, float top, float right, float bottom, SkPaint* paint) = 0;
226
227 // Shapes
228 virtual status_t drawRect(float left, float top, float right, float bottom, SkPaint* paint) = 0;
229 virtual status_t drawRects(const float* rects, int count, SkPaint* paint) = 0;
230 virtual status_t drawRoundRect(float left, float top, float right, float bottom,
231 float rx, float ry, SkPaint* paint) = 0;
232 virtual status_t drawCircle(float x, float y, float radius, SkPaint* paint) = 0;
233 virtual status_t drawOval(float left, float top, float right, float bottom, SkPaint* paint) = 0;
234 virtual status_t drawArc(float left, float top, float right, float bottom,
235 float startAngle, float sweepAngle, bool useCenter, SkPaint* paint) = 0;
236 virtual status_t drawPath(SkPath* path, SkPaint* paint) = 0;
237 virtual status_t drawLines(float* points, int count, SkPaint* paint) = 0;
238 virtual status_t drawPoints(float* points, int count, SkPaint* paint) = 0;
239
240 // Text
241 virtual status_t drawText(const char* text, int bytesCount, int count, float x, float y,
242 const float* positions, SkPaint* paint, float totalAdvance, const Rect& bounds,
243 DrawOpMode drawOpMode = kDrawOpMode_Immediate) = 0;
244 virtual status_t drawTextOnPath(const char* text, int bytesCount, int count, SkPath* path,
245 float hOffset, float vOffset, SkPaint* paint) = 0;
246 virtual status_t drawPosText(const char* text, int bytesCount, int count,
247 const float* positions, SkPaint* paint) = 0;
248
249// ----------------------------------------------------------------------------
250// Canvas draw operations - special
251// ----------------------------------------------------------------------------
252 virtual status_t drawLayer(Layer* layer, float x, float y) = 0;
253 virtual status_t drawDisplayList(DisplayList* displayList, Rect& dirty,
254 int32_t replayFlags) = 0;
255
256 // TODO: rename for consistency
257 virtual status_t callDrawGLFunction(Functor* functor, Rect& dirty) = 0;
258
259private:
260 // Optional name of the renderer
261 String8 mName;
262}; // class Renderer
263
264}; // namespace uirenderer
265}; // namespace android
266
267#endif // ANDROID_HWUI_RENDERER_H