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Chris Craik9fded232015-11-11 16:42:34 -08001/*
2 * Copyright (C) 2015 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_HWUI_OFFSCREEN_BUFFER_POOL_H
18#define ANDROID_HWUI_OFFSCREEN_BUFFER_POOL_H
19
John Reck38e0c322015-11-10 12:19:17 -080020#include <GpuMemoryTracker.h>
Chris Craik9fded232015-11-11 16:42:34 -080021#include "Caches.h"
22#include "Texture.h"
23#include "utils/Macros.h"
Chris Craik9fded232015-11-11 16:42:34 -080024#include <ui/Region.h>
25
26#include <set>
27
28namespace android {
29namespace uirenderer {
30
31class RenderState;
32
33/**
34 * Lightweight alternative to Layer. Owns the persistent state of an offscreen render target, and
35 * encompasses enough information to draw it back on screen (minus paint properties, which are held
36 * by LayerOp).
Chris Craik98787e62015-11-13 10:55:30 -080037 *
38 * Has two distinct sizes - viewportWidth/viewportHeight describe content area,
39 * texture.width/.height are actual allocated texture size. Texture will tend to be larger than the
40 * viewport bounds, since textures are always allocated with width / height as a multiple of 64, for
41 * the purpose of improving reuse.
Chris Craik9fded232015-11-11 16:42:34 -080042 */
John Reck38e0c322015-11-10 12:19:17 -080043class OffscreenBuffer : GpuMemoryTracker {
Chris Craik9fded232015-11-11 16:42:34 -080044public:
45 OffscreenBuffer(RenderState& renderState, Caches& caches,
46 uint32_t viewportWidth, uint32_t viewportHeight);
47 ~OffscreenBuffer();
48
Chris Craik7435eb12016-01-07 17:41:40 -080049 Rect getTextureCoordinates();
50
Chris Craik64db2bf2016-02-26 15:01:24 -080051 void dirty(Rect dirtyArea);
52
Chris Craik9fded232015-11-11 16:42:34 -080053 // must be called prior to rendering, to construct/update vertex buffer
54 void updateMeshFromRegion();
55
Chris Craik98787e62015-11-13 10:55:30 -080056 // Set by RenderNode for HW layers, TODO for clipped saveLayers
57 void setWindowTransform(const Matrix4& transform) {
58 inverseTransformInWindow.loadInverse(transform);
59 }
60
Chris Craik9fded232015-11-11 16:42:34 -080061 static uint32_t computeIdealDimension(uint32_t dimension);
62
John Reck38e0c322015-11-10 12:19:17 -080063 uint32_t getSizeInBytes() { return texture.objectSize(); }
Chris Craik9fded232015-11-11 16:42:34 -080064
65 RenderState& renderState;
Chris Craik98787e62015-11-13 10:55:30 -080066
Chris Craik9fded232015-11-11 16:42:34 -080067 uint32_t viewportWidth;
68 uint32_t viewportHeight;
69 Texture texture;
70
71 // Portion of layer that has been drawn to. Used to minimize drawing area when
72 // drawing back to screen / parent FBO.
73 Region region;
Chris Craik98787e62015-11-13 10:55:30 -080074
75 Matrix4 inverseTransformInWindow;
76
77 // vbo / size of mesh
Chris Craik9fded232015-11-11 16:42:34 -080078 GLsizei elementCount = 0;
79 GLuint vbo = 0;
80};
81
82/**
83 * Pool of OffscreenBuffers allocated, but not currently in use.
84 */
85class OffscreenBufferPool {
86public:
87 OffscreenBufferPool();
88 ~OffscreenBufferPool();
89
90 WARN_UNUSED_RESULT OffscreenBuffer* get(RenderState& renderState,
91 const uint32_t width, const uint32_t height);
92
93 WARN_UNUSED_RESULT OffscreenBuffer* resize(OffscreenBuffer* layer,
94 const uint32_t width, const uint32_t height);
95
96 void putOrDelete(OffscreenBuffer* layer);
97
98 /**
99 * Clears the pool. This causes all layers to be deleted.
100 */
101 void clear();
102
103 /**
104 * Returns the maximum size of the pool in bytes.
105 */
106 uint32_t getMaxSize() { return mMaxSize; }
107
108 /**
109 * Returns the current size of the pool in bytes.
110 */
111 uint32_t getSize() { return mSize; }
112
113 size_t getCount() { return mPool.size(); }
114
115 /**
116 * Prints out the content of the pool.
117 */
118 void dump();
119private:
120 struct Entry {
121 Entry() {}
122
123 Entry(const uint32_t layerWidth, const uint32_t layerHeight)
124 : width(OffscreenBuffer::computeIdealDimension(layerWidth))
125 , height(OffscreenBuffer::computeIdealDimension(layerHeight)) {}
126
127 Entry(OffscreenBuffer* layer)
128 : layer(layer)
John Reck38e0c322015-11-10 12:19:17 -0800129 , width(layer->texture.width())
130 , height(layer->texture.height()) {
Chris Craik9fded232015-11-11 16:42:34 -0800131 }
132
133 static int compare(const Entry& lhs, const Entry& rhs);
134
135 bool operator==(const Entry& other) const {
136 return compare(*this, other) == 0;
137 }
138
139 bool operator!=(const Entry& other) const {
140 return compare(*this, other) != 0;
141 }
142
143 bool operator<(const Entry& other) const {
144 return Entry::compare(*this, other) < 0;
145 }
146
147 OffscreenBuffer* layer = nullptr;
148 uint32_t width = 0;
149 uint32_t height = 0;
150 }; // struct Entry
151
152 std::multiset<Entry> mPool;
153
154 uint32_t mSize = 0;
155 uint32_t mMaxSize;
156}; // class OffscreenBufferCache
157
158}; // namespace uirenderer
159}; // namespace android
160
161#endif // ANDROID_HWUI_OFFSCREEN_BUFFER_POOL_H