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The Android Open Source Project9066cfe2009-03-03 19:31:44 -08001/*
2 * Copyright (C) 2006 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17package android.view;
18
19import android.content.pm.ActivityInfo;
20import android.graphics.PixelFormat;
Mitsuru Oshima3d914922009-05-13 22:29:15 -070021import android.graphics.Rect;
The Android Open Source Project9066cfe2009-03-03 19:31:44 -080022import android.os.IBinder;
23import android.os.Parcel;
24import android.os.Parcelable;
25import android.text.TextUtils;
26import android.util.Log;
27
28
29/**
30 * The interface that apps use to talk to the window manager.
31 * <p>
32 * Use <code>Context.getSystemService(Context.WINDOW_SERVICE)</code> to get one of these.
33 *
34 * @see android.content.Context#getSystemService
35 * @see android.content.Context#WINDOW_SERVICE
36 */
37public interface WindowManager extends ViewManager {
38 /**
39 * Exception that is thrown when trying to add view whose
40 * {@link WindowManager.LayoutParams} {@link WindowManager.LayoutParams#token}
41 * is invalid.
42 */
43 public static class BadTokenException extends RuntimeException {
44 public BadTokenException() {
45 }
46
47 public BadTokenException(String name) {
48 super(name);
49 }
50 }
51
52 /**
53 * Use this method to get the default Display object.
54 *
55 * @return default Display object
56 */
57 public Display getDefaultDisplay();
58
59 /**
60 * Special variation of {@link #removeView} that immediately invokes
61 * the given view hierarchy's {@link View#onDetachedFromWindow()
62 * View.onDetachedFromWindow()} methods before returning. This is not
63 * for normal applications; using it correctly requires great care.
64 *
65 * @param view The view to be removed.
66 */
67 public void removeViewImmediate(View view);
68
69 public static class LayoutParams extends ViewGroup.LayoutParams
70 implements Parcelable {
71 /**
72 * X position for this window. With the default gravity it is ignored.
73 * When using {@link Gravity#LEFT} or {@link Gravity#RIGHT} it provides
74 * an offset from the given edge.
75 */
76 public int x;
77
78 /**
79 * Y position for this window. With the default gravity it is ignored.
80 * When using {@link Gravity#TOP} or {@link Gravity#BOTTOM} it provides
81 * an offset from the given edge.
82 */
83 public int y;
84
85 /**
86 * Indicates how much of the extra space will be allocated horizontally
87 * to the view associated with these LayoutParams. Specify 0 if the view
88 * should not be stretched. Otherwise the extra pixels will be pro-rated
89 * among all views whose weight is greater than 0.
90 */
91 public float horizontalWeight;
92
93 /**
94 * Indicates how much of the extra space will be allocated vertically
95 * to the view associated with these LayoutParams. Specify 0 if the view
96 * should not be stretched. Otherwise the extra pixels will be pro-rated
97 * among all views whose weight is greater than 0.
98 */
99 public float verticalWeight;
100
101 /**
102 * The general type of window. There are three main classes of
103 * window types:
104 * <ul>
105 * <li> <strong>Application windows</strong> (ranging from
106 * {@link #FIRST_APPLICATION_WINDOW} to
107 * {@link #LAST_APPLICATION_WINDOW}) are normal top-level application
108 * windows. For these types of windows, the {@link #token} must be
109 * set to the token of the activity they are a part of (this will
110 * normally be done for you if {@link #token} is null).
111 * <li> <strong>Sub-windows</strong> (ranging from
112 * {@link #FIRST_SUB_WINDOW} to
113 * {@link #LAST_SUB_WINDOW}) are associated with another top-level
114 * window. For these types of windows, the {@link #token} must be
115 * the token of the window it is attached to.
116 * <li> <strong>System windows</strong> (ranging from
117 * {@link #FIRST_SYSTEM_WINDOW} to
118 * {@link #LAST_SYSTEM_WINDOW}) are special types of windows for
119 * use by the system for specific purposes. They should not normally
120 * be used by applications, and a special permission is required
121 * to use them.
122 * </ul>
123 *
124 * @see #TYPE_BASE_APPLICATION
125 * @see #TYPE_APPLICATION
126 * @see #TYPE_APPLICATION_STARTING
127 * @see #TYPE_APPLICATION_PANEL
128 * @see #TYPE_APPLICATION_MEDIA
129 * @see #TYPE_APPLICATION_SUB_PANEL
130 * @see #TYPE_APPLICATION_ATTACHED_DIALOG
131 * @see #TYPE_STATUS_BAR
132 * @see #TYPE_SEARCH_BAR
133 * @see #TYPE_PHONE
134 * @see #TYPE_SYSTEM_ALERT
135 * @see #TYPE_KEYGUARD
136 * @see #TYPE_TOAST
137 * @see #TYPE_SYSTEM_OVERLAY
138 * @see #TYPE_PRIORITY_PHONE
139 * @see #TYPE_STATUS_BAR_PANEL
140 * @see #TYPE_SYSTEM_DIALOG
141 * @see #TYPE_KEYGUARD_DIALOG
142 * @see #TYPE_SYSTEM_ERROR
143 * @see #TYPE_INPUT_METHOD
144 * @see #TYPE_INPUT_METHOD_DIALOG
145 */
146 public int type;
147
148 /**
149 * Start of window types that represent normal application windows.
150 */
151 public static final int FIRST_APPLICATION_WINDOW = 1;
152
153 /**
154 * Window type: an application window that serves as the "base" window
155 * of the overall application; all other application windows will
156 * appear on top of it.
157 */
158 public static final int TYPE_BASE_APPLICATION = 1;
159
160 /**
161 * Window type: a normal application window. The {@link #token} must be
162 * an Activity token identifying who the window belongs to.
163 */
164 public static final int TYPE_APPLICATION = 2;
165
166 /**
167 * Window type: special application window that is displayed while the
168 * application is starting. Not for use by applications themselves;
169 * this is used by the system to display something until the
170 * application can show its own windows.
171 */
172 public static final int TYPE_APPLICATION_STARTING = 3;
173
174 /**
175 * End of types of application windows.
176 */
177 public static final int LAST_APPLICATION_WINDOW = 99;
178
179 /**
180 * Start of types of sub-windows. The {@link #token} of these windows
181 * must be set to the window they are attached to. These types of
182 * windows are kept next to their attached window in Z-order, and their
183 * coordinate space is relative to their attached window.
184 */
185 public static final int FIRST_SUB_WINDOW = 1000;
186
187 /**
188 * Window type: a panel on top of an application window. These windows
189 * appear on top of their attached window.
190 */
191 public static final int TYPE_APPLICATION_PANEL = FIRST_SUB_WINDOW;
192
193 /**
194 * Window type: window for showing media (e.g. video). These windows
195 * are displayed behind their attached window.
196 */
197 public static final int TYPE_APPLICATION_MEDIA = FIRST_SUB_WINDOW+1;
198
199 /**
200 * Window type: a sub-panel on top of an application window. These
201 * windows are displayed on top their attached window and any
202 * {@link #TYPE_APPLICATION_PANEL} panels.
203 */
204 public static final int TYPE_APPLICATION_SUB_PANEL = FIRST_SUB_WINDOW+2;
205
206 /** Window type: like {@link #TYPE_APPLICATION_PANEL}, but layout
207 * of the window happens as that of a top-level window, <em>not</em>
208 * as a child of its container.
209 */
210 public static final int TYPE_APPLICATION_ATTACHED_DIALOG = FIRST_SUB_WINDOW+3;
211
212 /**
Dianne Hackbornc4d5d022009-05-21 17:32:42 -0700213 * Window type: window for showing overlays on top of media windows.
214 * These windows are displayed between TYPE_APPLICATION_MEDIA and the
215 * application window. They should be translucent to be useful. This
216 * is a big ugly hack so:
217 * @hide
218 */
219 public static final int TYPE_APPLICATION_MEDIA_OVERLAY = FIRST_SUB_WINDOW+4;
220
221 /**
The Android Open Source Project9066cfe2009-03-03 19:31:44 -0800222 * End of types of sub-windows.
223 */
224 public static final int LAST_SUB_WINDOW = 1999;
225
226 /**
227 * Start of system-specific window types. These are not normally
228 * created by applications.
229 */
230 public static final int FIRST_SYSTEM_WINDOW = 2000;
231
232 /**
233 * Window type: the status bar. There can be only one status bar
234 * window; it is placed at the top of the screen, and all other
235 * windows are shifted down so they are below it.
236 */
237 public static final int TYPE_STATUS_BAR = FIRST_SYSTEM_WINDOW;
238
239 /**
240 * Window type: the search bar. There can be only one search bar
241 * window; it is placed at the top of the screen.
242 */
243 public static final int TYPE_SEARCH_BAR = FIRST_SYSTEM_WINDOW+1;
244
245 /**
246 * Window type: phone. These are non-application windows providing
247 * user interaction with the phone (in particular incoming calls).
248 * These windows are normally placed above all applications, but behind
249 * the status bar.
250 */
251 public static final int TYPE_PHONE = FIRST_SYSTEM_WINDOW+2;
252
253 /**
254 * Window type: system window, such as low power alert. These windows
255 * are always on top of application windows.
256 */
257 public static final int TYPE_SYSTEM_ALERT = FIRST_SYSTEM_WINDOW+3;
258
259 /**
260 * Window type: keyguard window.
261 */
262 public static final int TYPE_KEYGUARD = FIRST_SYSTEM_WINDOW+4;
263
264 /**
265 * Window type: transient notifications.
266 */
267 public static final int TYPE_TOAST = FIRST_SYSTEM_WINDOW+5;
268
269 /**
270 * Window type: system overlay windows, which need to be displayed
271 * on top of everything else. These windows must not take input
272 * focus, or they will interfere with the keyguard.
273 */
274 public static final int TYPE_SYSTEM_OVERLAY = FIRST_SYSTEM_WINDOW+6;
275
276 /**
277 * Window type: priority phone UI, which needs to be displayed even if
278 * the keyguard is active. These windows must not take input
279 * focus, or they will interfere with the keyguard.
280 */
281 public static final int TYPE_PRIORITY_PHONE = FIRST_SYSTEM_WINDOW+7;
282
283 /**
284 * Window type: panel that slides out from the status bar
285 */
286 public static final int TYPE_STATUS_BAR_PANEL = FIRST_SYSTEM_WINDOW+8;
287
288 /**
289 * Window type: panel that slides out from the status bar
290 */
291 public static final int TYPE_SYSTEM_DIALOG = FIRST_SYSTEM_WINDOW+8;
292
293 /**
294 * Window type: dialogs that the keyguard shows
295 */
296 public static final int TYPE_KEYGUARD_DIALOG = FIRST_SYSTEM_WINDOW+9;
297
298 /**
299 * Window type: internal system error windows, appear on top of
300 * everything they can.
301 */
302 public static final int TYPE_SYSTEM_ERROR = FIRST_SYSTEM_WINDOW+10;
303
304 /**
305 * Window type: internal input methods windows, which appear above
306 * the normal UI. Application windows may be resized or panned to keep
307 * the input focus visible while this window is displayed.
308 */
309 public static final int TYPE_INPUT_METHOD = FIRST_SYSTEM_WINDOW+11;
310
311 /**
312 * Window type: internal input methods dialog windows, which appear above
313 * the current input method window.
314 */
315 public static final int TYPE_INPUT_METHOD_DIALOG= FIRST_SYSTEM_WINDOW+12;
316
317 /**
318 * End of types of system windows.
319 */
320 public static final int LAST_SYSTEM_WINDOW = 2999;
321
322 /**
323 * Specifies what type of memory buffers should be used by this window.
324 * Default is normal.
325 *
326 * @see #MEMORY_TYPE_NORMAL
327 * @see #MEMORY_TYPE_HARDWARE
328 * @see #MEMORY_TYPE_GPU
329 * @see #MEMORY_TYPE_PUSH_BUFFERS
330 */
331 public int memoryType;
332
333 /** Memory type: The window's surface is allocated in main memory. */
334 public static final int MEMORY_TYPE_NORMAL = 0;
335 /** Memory type: The window's surface is configured to be accessible
336 * by DMA engines and hardware accelerators. */
337 public static final int MEMORY_TYPE_HARDWARE = 1;
338 /** Memory type: The window's surface is configured to be accessible
339 * by graphics accelerators. */
340 public static final int MEMORY_TYPE_GPU = 2;
341 /** Memory type: The window's surface doesn't own its buffers and
342 * therefore cannot be locked. Instead the buffers are pushed to
343 * it through native binder calls. */
344 public static final int MEMORY_TYPE_PUSH_BUFFERS = 3;
345
346 /**
347 * Various behavioral options/flags. Default is none.
348 *
349 * @see #FLAG_BLUR_BEHIND
350 * @see #FLAG_DIM_BEHIND
351 * @see #FLAG_NOT_FOCUSABLE
352 * @see #FLAG_NOT_TOUCHABLE
353 * @see #FLAG_NOT_TOUCH_MODAL
354 * @see #FLAG_LAYOUT_IN_SCREEN
355 * @see #FLAG_DITHER
356 * @see #FLAG_KEEP_SCREEN_ON
357 * @see #FLAG_FULLSCREEN
358 * @see #FLAG_FORCE_NOT_FULLSCREEN
359 * @see #FLAG_IGNORE_CHEEK_PRESSES
360 */
361 public int flags;
362
363 /** Window flag: everything behind this window will be dimmed.
364 * Use {@link #dimAmount} to control the amount of dim. */
365 public static final int FLAG_DIM_BEHIND = 0x00000002;
366
367 /** Window flag: blur everything behind this window. */
368 public static final int FLAG_BLUR_BEHIND = 0x00000004;
369
370 /** Window flag: this window won't ever get key input focus, so the
371 * user can not send key or other button events to it. Those will
372 * instead go to whatever focusable window is behind it. This flag
373 * will also enable {@link #FLAG_NOT_TOUCH_MODAL} whether or not that
374 * is explicitly set.
375 *
376 * <p>Setting this flag also implies that the window will not need to
377 * interact with
378 * a soft input method, so it will be Z-ordered and positioned
379 * independently of any active input method (typically this means it
380 * gets Z-ordered on top of the input method, so it can use the full
381 * screen for its content and cover the input method if needed. You
382 * can use {@link #FLAG_ALT_FOCUSABLE_IM} to modify this behavior. */
383 public static final int FLAG_NOT_FOCUSABLE = 0x00000008;
384
385 /** Window flag: this window can never receive touch events. */
386 public static final int FLAG_NOT_TOUCHABLE = 0x00000010;
387
388 /** Window flag: Even when this window is focusable (its
389 * {@link #FLAG_NOT_FOCUSABLE is not set), allow any pointer events
390 * outside of the window to be sent to the windows behind it. Otherwise
391 * it will consume all pointer events itself, regardless of whether they
392 * are inside of the window. */
393 public static final int FLAG_NOT_TOUCH_MODAL = 0x00000020;
394
395 /** Window flag: When set, if the device is asleep when the touch
396 * screen is pressed, you will receive this first touch event. Usually
397 * the first touch event is consumed by the system since the user can
398 * not see what they are pressing on.
399 */
400 public static final int FLAG_TOUCHABLE_WHEN_WAKING = 0x00000040;
401
402 /** Window flag: as long as this window is visible to the user, keep
403 * the device's screen turned on and bright. */
404 public static final int FLAG_KEEP_SCREEN_ON = 0x00000080;
405
406 /** Window flag: place the window within the entire screen, ignoring
407 * decorations around the border (a.k.a. the status bar). The
408 * window must correctly position its contents to take the screen
409 * decoration into account. This flag is normally set for you
410 * by Window as described in {@link Window#setFlags}. */
411 public static final int FLAG_LAYOUT_IN_SCREEN = 0x00000100;
412
413 /** Window flag: allow window to extend outside of the screen. */
414 public static final int FLAG_LAYOUT_NO_LIMITS = 0x00000200;
415
416 /** Window flag: Hide all screen decorations (e.g. status bar) while
417 * this window is displayed. This allows the window to use the entire
418 * display space for itself -- the status bar will be hidden when
419 * an app window with this flag set is on the top layer. */
420 public static final int FLAG_FULLSCREEN = 0x00000400;
421
422 /** Window flag: Override {@link #FLAG_FULLSCREEN and force the
423 * screen decorations (such as status bar) to be shown. */
424 public static final int FLAG_FORCE_NOT_FULLSCREEN = 0x00000800;
425
426 /** Window flag: turn on dithering when compositing this window to
427 * the screen. */
428 public static final int FLAG_DITHER = 0x00001000;
429
430 /** Window flag: don't allow screen shots while this window is
431 * displayed. */
432 public static final int FLAG_SECURE = 0x00002000;
433
434 /** Window flag: a special mode where the layout parameters are used
435 * to perform scaling of the surface when it is composited to the
436 * screen. */
437 public static final int FLAG_SCALED = 0x00004000;
438
439 /** Window flag: intended for windows that will often be used when the user is
440 * holding the screen against their face, it will aggressively filter the event
441 * stream to prevent unintended presses in this situation that may not be
442 * desired for a particular window, when such an event stream is detected, the
443 * application will receive a CANCEL motion event to indicate this so applications
444 * can handle this accordingly by taking no action on the event
445 * until the finger is released. */
446 public static final int FLAG_IGNORE_CHEEK_PRESSES = 0x00008000;
447
448 /** Window flag: a special option only for use in combination with
449 * {@link #FLAG_LAYOUT_IN_SCREEN}. When requesting layout in the
450 * screen your window may appear on top of or behind screen decorations
451 * such as the status bar. By also including this flag, the window
452 * manager will report the inset rectangle needed to ensure your
453 * content is not covered by screen decorations. This flag is normally
454 * set for you by Window as described in {@link Window#setFlags}.*/
455 public static final int FLAG_LAYOUT_INSET_DECOR = 0x00010000;
456
457 /** Window flag: invert the state of {@link #FLAG_NOT_FOCUSABLE} with
458 * respect to how this window interacts with the current method. That
459 * is, if FLAG_NOT_FOCUSABLE is set and this flag is set, then the
460 * window will behave as if it needs to interact with the input method
461 * and thus be placed behind/away from it; if FLAG_NOT_FOCUSABLE is
462 * not set and this flag is set, then the window will behave as if it
463 * doesn't need to interact with the input method and can be placed
464 * to use more space and cover the input method.
465 */
466 public static final int FLAG_ALT_FOCUSABLE_IM = 0x00020000;
467
468 /** Window flag: if you have set {@link #FLAG_NOT_TOUCH_MODAL}, you
469 * can set this flag to receive a single special MotionEvent with
470 * the action
471 * {@link MotionEvent#ACTION_OUTSIDE MotionEvent.ACTION_OUTSIDE} for
472 * touches that occur outside of your window. Note that you will not
473 * receive the full down/move/up gesture, only the location of the
474 * first down as an ACTION_OUTSIDE.
475 */
476 public static final int FLAG_WATCH_OUTSIDE_TOUCH = 0x00040000;
477
Suchi Amalapurapud1a93372009-05-14 17:54:31 -0700478 /** Window flag: special flag to let windows be shown when the screen
479 * is locked. This will let application windows take precedence over
480 * key guard or any other lock screens. Can be used with
481 * {@link #FLAG_KEEP_SCREEN_ON} to turn screen on and display windows
482 * directly before showing the key guard window
483 *
484 * {@hide} */
485 public static final int FLAG_SHOW_WHEN_LOCKED = 0x00080000;
486
The Android Open Source Project9066cfe2009-03-03 19:31:44 -0800487 /** Window flag: a special option intended for system dialogs. When
488 * this flag is set, the window will demand focus unconditionally when
489 * it is created.
490 * {@hide} */
491 public static final int FLAG_SYSTEM_ERROR = 0x40000000;
492
493 /**
494 * Given a particular set of window manager flags, determine whether
495 * such a window may be a target for an input method when it has
496 * focus. In particular, this checks the
497 * {@link #FLAG_NOT_FOCUSABLE} and {@link #FLAG_ALT_FOCUSABLE_IM}
498 * flags and returns true if the combination of the two corresponds
499 * to a window that needs to be behind the input method so that the
500 * user can type into it.
501 *
502 * @param flags The current window manager flags.
503 *
504 * @return Returns true if such a window should be behind/interact
505 * with an input method, false if not.
506 */
507 public static boolean mayUseInputMethod(int flags) {
508 switch (flags&(FLAG_NOT_FOCUSABLE|FLAG_ALT_FOCUSABLE_IM)) {
509 case 0:
510 case FLAG_NOT_FOCUSABLE|FLAG_ALT_FOCUSABLE_IM:
511 return true;
512 }
513 return false;
514 }
515
516 /**
517 * Mask for {@link #softInputMode} of the bits that determine the
518 * desired visibility state of the soft input area for this window.
519 */
520 public static final int SOFT_INPUT_MASK_STATE = 0x0f;
521
522 /**
523 * Visibility state for {@link #softInputMode}: no state has been specified.
524 */
525 public static final int SOFT_INPUT_STATE_UNSPECIFIED = 0;
526
527 /**
528 * Visibility state for {@link #softInputMode}: please don't change the state of
529 * the soft input area.
530 */
531 public static final int SOFT_INPUT_STATE_UNCHANGED = 1;
532
533 /**
534 * Visibility state for {@link #softInputMode}: please hide any soft input
535 * area when normally appropriate (when the user is navigating
536 * forward to your window).
537 */
538 public static final int SOFT_INPUT_STATE_HIDDEN = 2;
539
540 /**
541 * Visibility state for {@link #softInputMode}: please always hide any
542 * soft input area when this window receives focus.
543 */
544 public static final int SOFT_INPUT_STATE_ALWAYS_HIDDEN = 3;
545
546 /**
547 * Visibility state for {@link #softInputMode}: please show the soft
548 * input area when normally appropriate (when the user is navigating
549 * forward to your window).
550 */
551 public static final int SOFT_INPUT_STATE_VISIBLE = 4;
552
553 /**
554 * Visibility state for {@link #softInputMode}: please always make the
555 * soft input area visible when this window receives input focus.
556 */
557 public static final int SOFT_INPUT_STATE_ALWAYS_VISIBLE = 5;
558
559 /**
560 * Mask for {@link #softInputMode} of the bits that determine the
561 * way that the window should be adjusted to accommodate the soft
562 * input window.
563 */
564 public static final int SOFT_INPUT_MASK_ADJUST = 0xf0;
565
566 /** Adjustment option for {@link #softInputMode}: nothing specified.
567 * The system will try to pick one or
568 * the other depending on the contents of the window.
569 */
570 public static final int SOFT_INPUT_ADJUST_UNSPECIFIED = 0x00;
571
572 /** Adjustment option for {@link #softInputMode}: set to allow the
573 * window to be resized when an input
574 * method is shown, so that its contents are not covered by the input
575 * method. This can <em>not<em> be combined with
576 * {@link #SOFT_INPUT_ADJUST_PAN}; if
577 * neither of these are set, then the system will try to pick one or
578 * the other depending on the contents of the window.
579 */
580 public static final int SOFT_INPUT_ADJUST_RESIZE = 0x10;
581
582 /** Adjustment option for {@link #softInputMode}: set to have a window
583 * pan when an input method is
584 * shown, so it doesn't need to deal with resizing but just panned
585 * by the framework to ensure the current input focus is visible. This
586 * can <em>not<em> be combined with {@link #SOFT_INPUT_ADJUST_RESIZE}; if
587 * neither of these are set, then the system will try to pick one or
588 * the other depending on the contents of the window.
589 */
590 public static final int SOFT_INPUT_ADJUST_PAN = 0x20;
591
592 /**
593 * Bit for {@link #softInputMode}: set when the user has navigated
594 * forward to the window. This is normally set automatically for
595 * you by the system, though you may want to set it in certain cases
596 * when you are displaying a window yourself. This flag will always
597 * be cleared automatically after the window is displayed.
598 */
599 public static final int SOFT_INPUT_IS_FORWARD_NAVIGATION = 0x100;
600
601 /**
602 * Desired operating mode for any soft input area. May any combination
603 * of:
604 *
605 * <ul>
606 * <li> One of the visibility states
607 * {@link #SOFT_INPUT_STATE_UNSPECIFIED}, {@link #SOFT_INPUT_STATE_UNCHANGED},
608 * {@link #SOFT_INPUT_STATE_HIDDEN}, {@link #SOFT_INPUT_STATE_ALWAYS_VISIBLE}, or
609 * {@link #SOFT_INPUT_STATE_VISIBLE}.
610 * <li> One of the adjustment options
611 * {@link #SOFT_INPUT_ADJUST_UNSPECIFIED},
612 * {@link #SOFT_INPUT_ADJUST_RESIZE}, or
613 * {@link #SOFT_INPUT_ADJUST_PAN}.
614 */
615 public int softInputMode;
616
617 /**
618 * Placement of window within the screen as per {@link Gravity}
619 *
620 * @see Gravity
621 */
622 public int gravity;
623
624 /**
625 * The horizontal margin, as a percentage of the container's width,
626 * between the container and the widget.
627 */
628 public float horizontalMargin;
629
630 /**
631 * The vertical margin, as a percentage of the container's height,
632 * between the container and the widget.
633 */
634 public float verticalMargin;
635
636 /**
637 * The desired bitmap format. May be one of the constants in
638 * {@link android.graphics.PixelFormat}. Default is OPAQUE.
639 */
640 public int format;
641
642 /**
643 * A style resource defining the animations to use for this window.
644 * This must be a system resource; it can not be an application resource
645 * because the window manager does not have access to applications.
646 */
647 public int windowAnimations;
648
649 /**
650 * An alpha value to apply to this entire window.
651 * An alpha of 1.0 means fully opaque and 0.0 means fully transparent
652 */
653 public float alpha = 1.0f;
654
655 /**
656 * When {@link #FLAG_DIM_BEHIND} is set, this is the amount of dimming
657 * to apply. Range is from 1.0 for completely opaque to 0.0 for no
658 * dim.
659 */
660 public float dimAmount = 1.0f;
661
662 /**
663 * This can be used to override the user's preferred brightness of
664 * the screen. A value of less than 0, the default, means to use the
665 * preferred screen brightness. 0 to 1 adjusts the brightness from
666 * dark to full bright.
667 */
668 public float screenBrightness = -1.0f;
669
670 /**
671 * Identifier for this window. This will usually be filled in for
672 * you.
673 */
674 public IBinder token = null;
675
676 /**
677 * Name of the package owning this window.
678 */
679 public String packageName = null;
680
681 /**
682 * Specific orientation value for a window.
683 * May be any of the same values allowed
684 * for {@link android.content.pm.ActivityInfo#screenOrientation}.
685 * If not set, a default value of
686 * {@link android.content.pm.ActivityInfo#SCREEN_ORIENTATION_UNSPECIFIED}
687 * will be used.
688 */
689 public int screenOrientation = ActivityInfo.SCREEN_ORIENTATION_UNSPECIFIED;
690
691
692 public LayoutParams() {
693 super(LayoutParams.FILL_PARENT, LayoutParams.FILL_PARENT);
694 type = TYPE_APPLICATION;
695 format = PixelFormat.OPAQUE;
696 }
697
698 public LayoutParams(int _type) {
699 super(LayoutParams.FILL_PARENT, LayoutParams.FILL_PARENT);
700 type = _type;
701 format = PixelFormat.OPAQUE;
702 }
703
704 public LayoutParams(int _type, int _flags) {
705 super(LayoutParams.FILL_PARENT, LayoutParams.FILL_PARENT);
706 type = _type;
707 flags = _flags;
708 format = PixelFormat.OPAQUE;
709 }
710
711 public LayoutParams(int _type, int _flags, int _format) {
712 super(LayoutParams.FILL_PARENT, LayoutParams.FILL_PARENT);
713 type = _type;
714 flags = _flags;
715 format = _format;
716 }
717
718 public LayoutParams(int w, int h, int _type, int _flags, int _format) {
719 super(w, h);
720 type = _type;
721 flags = _flags;
722 format = _format;
723 }
724
725 public LayoutParams(int w, int h, int xpos, int ypos, int _type,
726 int _flags, int _format) {
727 super(w, h);
728 x = xpos;
729 y = ypos;
730 type = _type;
731 flags = _flags;
732 format = _format;
733 }
734
735 public final void setTitle(CharSequence title) {
736 if (null == title)
737 title = "";
738
739 mTitle = TextUtils.stringOrSpannedString(title);
740 }
741
742 public final CharSequence getTitle() {
743 return mTitle;
744 }
745
746 public int describeContents() {
747 return 0;
748 }
749
750 public void writeToParcel(Parcel out, int parcelableFlags) {
751 out.writeInt(width);
752 out.writeInt(height);
753 out.writeInt(x);
754 out.writeInt(y);
755 out.writeInt(type);
756 out.writeInt(memoryType);
757 out.writeInt(flags);
758 out.writeInt(softInputMode);
759 out.writeInt(gravity);
760 out.writeFloat(horizontalMargin);
761 out.writeFloat(verticalMargin);
762 out.writeInt(format);
763 out.writeInt(windowAnimations);
764 out.writeFloat(alpha);
765 out.writeFloat(dimAmount);
766 out.writeFloat(screenBrightness);
767 out.writeStrongBinder(token);
768 out.writeString(packageName);
769 TextUtils.writeToParcel(mTitle, out, parcelableFlags);
770 out.writeInt(screenOrientation);
771 }
772
773 public static final Parcelable.Creator<LayoutParams> CREATOR
774 = new Parcelable.Creator<LayoutParams>() {
775 public LayoutParams createFromParcel(Parcel in) {
776 return new LayoutParams(in);
777 }
778
779 public LayoutParams[] newArray(int size) {
780 return new LayoutParams[size];
781 }
782 };
783
784
785 public LayoutParams(Parcel in) {
786 width = in.readInt();
787 height = in.readInt();
788 x = in.readInt();
789 y = in.readInt();
790 type = in.readInt();
791 memoryType = in.readInt();
792 flags = in.readInt();
793 softInputMode = in.readInt();
794 gravity = in.readInt();
795 horizontalMargin = in.readFloat();
796 verticalMargin = in.readFloat();
797 format = in.readInt();
798 windowAnimations = in.readInt();
799 alpha = in.readFloat();
800 dimAmount = in.readFloat();
801 screenBrightness = in.readFloat();
802 token = in.readStrongBinder();
803 packageName = in.readString();
804 mTitle = TextUtils.CHAR_SEQUENCE_CREATOR.createFromParcel(in);
805 screenOrientation = in.readInt();
806 }
807
808 public static final int LAYOUT_CHANGED = 1<<0;
809 public static final int TYPE_CHANGED = 1<<1;
810 public static final int FLAGS_CHANGED = 1<<2;
811 public static final int FORMAT_CHANGED = 1<<3;
812 public static final int ANIMATION_CHANGED = 1<<4;
813 public static final int DIM_AMOUNT_CHANGED = 1<<5;
814 public static final int TITLE_CHANGED = 1<<6;
815 public static final int ALPHA_CHANGED = 1<<7;
816 public static final int MEMORY_TYPE_CHANGED = 1<<8;
817 public static final int SOFT_INPUT_MODE_CHANGED = 1<<9;
818 public static final int SCREEN_ORIENTATION_CHANGED = 1<<10;
819 public static final int SCREEN_BRIGHTNESS_CHANGED = 1<<11;
820
821 public final int copyFrom(LayoutParams o) {
822 int changes = 0;
823
824 if (width != o.width) {
825 width = o.width;
826 changes |= LAYOUT_CHANGED;
827 }
828 if (height != o.height) {
829 height = o.height;
830 changes |= LAYOUT_CHANGED;
831 }
832 if (x != o.x) {
833 x = o.x;
834 changes |= LAYOUT_CHANGED;
835 }
836 if (y != o.y) {
837 y = o.y;
838 changes |= LAYOUT_CHANGED;
839 }
840 if (horizontalWeight != o.horizontalWeight) {
841 horizontalWeight = o.horizontalWeight;
842 changes |= LAYOUT_CHANGED;
843 }
844 if (verticalWeight != o.verticalWeight) {
845 verticalWeight = o.verticalWeight;
846 changes |= LAYOUT_CHANGED;
847 }
848 if (horizontalMargin != o.horizontalMargin) {
849 horizontalMargin = o.horizontalMargin;
850 changes |= LAYOUT_CHANGED;
851 }
852 if (verticalMargin != o.verticalMargin) {
853 verticalMargin = o.verticalMargin;
854 changes |= LAYOUT_CHANGED;
855 }
856 if (type != o.type) {
857 type = o.type;
858 changes |= TYPE_CHANGED;
859 }
860 if (memoryType != o.memoryType) {
861 memoryType = o.memoryType;
862 changes |= MEMORY_TYPE_CHANGED;
863 }
864 if (flags != o.flags) {
865 flags = o.flags;
866 changes |= FLAGS_CHANGED;
867 }
868 if (softInputMode != o.softInputMode) {
869 softInputMode = o.softInputMode;
870 changes |= SOFT_INPUT_MODE_CHANGED;
871 }
872 if (gravity != o.gravity) {
873 gravity = o.gravity;
874 changes |= LAYOUT_CHANGED;
875 }
876 if (horizontalMargin != o.horizontalMargin) {
877 horizontalMargin = o.horizontalMargin;
878 changes |= LAYOUT_CHANGED;
879 }
880 if (verticalMargin != o.verticalMargin) {
881 verticalMargin = o.verticalMargin;
882 changes |= LAYOUT_CHANGED;
883 }
884 if (format != o.format) {
885 format = o.format;
886 changes |= FORMAT_CHANGED;
887 }
888 if (windowAnimations != o.windowAnimations) {
889 windowAnimations = o.windowAnimations;
890 changes |= ANIMATION_CHANGED;
891 }
892 if (token == null) {
893 // NOTE: token only copied if the recipient doesn't
894 // already have one.
895 token = o.token;
896 }
897 if (packageName == null) {
898 // NOTE: packageName only copied if the recipient doesn't
899 // already have one.
900 packageName = o.packageName;
901 }
902 if (!mTitle.equals(o.mTitle)) {
903 mTitle = o.mTitle;
904 changes |= TITLE_CHANGED;
905 }
906 if (alpha != o.alpha) {
907 alpha = o.alpha;
908 changes |= ALPHA_CHANGED;
909 }
910 if (dimAmount != o.dimAmount) {
911 dimAmount = o.dimAmount;
912 changes |= DIM_AMOUNT_CHANGED;
913 }
914 if (screenBrightness != o.screenBrightness) {
915 screenBrightness = o.screenBrightness;
916 changes |= SCREEN_BRIGHTNESS_CHANGED;
917 }
918
919 if (screenOrientation != o.screenOrientation) {
920 screenOrientation = o.screenOrientation;
921 changes |= SCREEN_ORIENTATION_CHANGED;
922 }
923 return changes;
924 }
925
926 @Override
927 public String debug(String output) {
928 output += "Contents of " + this + ":";
929 Log.d("Debug", output);
930 output = super.debug("");
931 Log.d("Debug", output);
932 Log.d("Debug", "");
933 Log.d("Debug", "WindowManager.LayoutParams={title=" + mTitle + "}");
934 return "";
935 }
936
937 @Override
938 public String toString() {
939 StringBuilder sb = new StringBuilder(256);
940 sb.append("WM.LayoutParams{");
941 sb.append("(");
942 sb.append(x);
943 sb.append(',');
944 sb.append(y);
945 sb.append(")(");
946 sb.append((width==FILL_PARENT?"fill":(width==WRAP_CONTENT?"wrap":width)));
947 sb.append('x');
948 sb.append((height==FILL_PARENT?"fill":(height==WRAP_CONTENT?"wrap":height)));
949 sb.append(")");
950 if (softInputMode != 0) {
951 sb.append(" sim=#");
952 sb.append(Integer.toHexString(softInputMode));
953 }
954 if (gravity != 0) {
955 sb.append(" gr=#");
956 sb.append(Integer.toHexString(gravity));
957 }
958 sb.append(" ty=");
959 sb.append(type);
960 sb.append(" fl=#");
961 sb.append(Integer.toHexString(flags));
962 sb.append(" fmt=");
963 sb.append(format);
964 if (windowAnimations != 0) {
965 sb.append(" wanim=0x");
966 sb.append(Integer.toHexString(windowAnimations));
967 }
968 if (screenOrientation != ActivityInfo.SCREEN_ORIENTATION_UNSPECIFIED) {
969 sb.append(" or=");
970 sb.append(screenOrientation);
971 }
972 sb.append('}');
973 return sb.toString();
974 }
Mitsuru Oshima8d112672009-04-27 12:01:23 -0700975
Mitsuru Oshima3d914922009-05-13 22:29:15 -0700976 /**
977 * Scale the layout params' coordinates and size.
978 * Returns the original info as a backup so that the caller can
979 * restore the layout params;
980 */
981 void scale(float scale, int[] backup) {
Mitsuru Oshima8d112672009-04-27 12:01:23 -0700982 if (scale != 1.0f) {
Mitsuru Oshima3d914922009-05-13 22:29:15 -0700983 backup[0] = x;
984 backup[1] = y;
Mitsuru Oshima8d112672009-04-27 12:01:23 -0700985 x *= scale;
986 y *= scale;
987 if (width > 0) {
Mitsuru Oshima3d914922009-05-13 22:29:15 -0700988 backup[2] = width;
Mitsuru Oshima8d112672009-04-27 12:01:23 -0700989 width *= scale;
990 }
991 if (height > 0) {
Mitsuru Oshima3d914922009-05-13 22:29:15 -0700992 backup[3] = height;
Mitsuru Oshima8d112672009-04-27 12:01:23 -0700993 height *= scale;
994 }
995 }
996 }
997
Mitsuru Oshima3d914922009-05-13 22:29:15 -0700998 /**
999 * Restore the layout params' coordinates and size.
1000 */
1001 void restore(int[] backup) {
1002 x = backup[0];
1003 y = backup[1];
1004 if (width > 0) {
1005 width = backup[2];
1006 }
1007 if (height > 0) {
1008 height = backup[3];
1009 }
1010 }
1011
The Android Open Source Project9066cfe2009-03-03 19:31:44 -08001012 private CharSequence mTitle = "";
1013 }
1014}