Mathias Agopian | d53c8ee | 2009-05-27 20:31:18 -0700 | [diff] [blame] | 1 | #ifndef __gl2_h_ |
| 2 | #define __gl2_h_ |
| 3 | |
| 4 | /* $Revision: 7173 $ on $Date:: 2009-01-09 11:18:21 -0800 #$ */ |
| 5 | |
| 6 | #include <GLES2/gl2platform.h> |
| 7 | |
| 8 | #ifdef __cplusplus |
| 9 | extern "C" { |
| 10 | #endif |
| 11 | |
| 12 | /* |
| 13 | * This document is licensed under the SGI Free Software B License Version |
| 14 | * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ . |
| 15 | */ |
| 16 | |
| 17 | /*------------------------------------------------------------------------- |
| 18 | * Data type definitions |
| 19 | *-----------------------------------------------------------------------*/ |
| 20 | |
| 21 | typedef void GLvoid; |
| 22 | typedef unsigned int GLenum; |
| 23 | typedef unsigned char GLboolean; |
| 24 | typedef unsigned int GLbitfield; |
| 25 | typedef khronos_int8_t GLbyte; |
| 26 | typedef short GLshort; |
| 27 | typedef int GLint; |
| 28 | typedef int GLsizei; |
| 29 | typedef khronos_uint8_t GLubyte; |
| 30 | typedef unsigned short GLushort; |
| 31 | typedef unsigned int GLuint; |
| 32 | typedef khronos_float_t GLfloat; |
| 33 | typedef khronos_float_t GLclampf; |
| 34 | typedef khronos_int32_t GLfixed; |
| 35 | |
| 36 | /* GL types for handling large vertex buffer objects */ |
| 37 | typedef khronos_intptr_t GLintptr; |
| 38 | typedef khronos_ssize_t GLsizeiptr; |
| 39 | |
| 40 | /* OpenGL ES core versions */ |
| 41 | #define GL_ES_VERSION_2_0 1 |
| 42 | |
| 43 | /* ClearBufferMask */ |
| 44 | #define GL_DEPTH_BUFFER_BIT 0x00000100 |
| 45 | #define GL_STENCIL_BUFFER_BIT 0x00000400 |
| 46 | #define GL_COLOR_BUFFER_BIT 0x00004000 |
| 47 | |
| 48 | /* Boolean */ |
| 49 | #define GL_FALSE 0 |
| 50 | #define GL_TRUE 1 |
| 51 | |
| 52 | /* BeginMode */ |
| 53 | #define GL_POINTS 0x0000 |
| 54 | #define GL_LINES 0x0001 |
| 55 | #define GL_LINE_LOOP 0x0002 |
| 56 | #define GL_LINE_STRIP 0x0003 |
| 57 | #define GL_TRIANGLES 0x0004 |
| 58 | #define GL_TRIANGLE_STRIP 0x0005 |
| 59 | #define GL_TRIANGLE_FAN 0x0006 |
| 60 | |
| 61 | /* AlphaFunction (not supported in ES20) */ |
| 62 | /* GL_NEVER */ |
| 63 | /* GL_LESS */ |
| 64 | /* GL_EQUAL */ |
| 65 | /* GL_LEQUAL */ |
| 66 | /* GL_GREATER */ |
| 67 | /* GL_NOTEQUAL */ |
| 68 | /* GL_GEQUAL */ |
| 69 | /* GL_ALWAYS */ |
| 70 | |
| 71 | /* BlendingFactorDest */ |
| 72 | #define GL_ZERO 0 |
| 73 | #define GL_ONE 1 |
| 74 | #define GL_SRC_COLOR 0x0300 |
| 75 | #define GL_ONE_MINUS_SRC_COLOR 0x0301 |
| 76 | #define GL_SRC_ALPHA 0x0302 |
| 77 | #define GL_ONE_MINUS_SRC_ALPHA 0x0303 |
| 78 | #define GL_DST_ALPHA 0x0304 |
| 79 | #define GL_ONE_MINUS_DST_ALPHA 0x0305 |
| 80 | |
| 81 | /* BlendingFactorSrc */ |
| 82 | /* GL_ZERO */ |
| 83 | /* GL_ONE */ |
| 84 | #define GL_DST_COLOR 0x0306 |
| 85 | #define GL_ONE_MINUS_DST_COLOR 0x0307 |
| 86 | #define GL_SRC_ALPHA_SATURATE 0x0308 |
| 87 | /* GL_SRC_ALPHA */ |
| 88 | /* GL_ONE_MINUS_SRC_ALPHA */ |
| 89 | /* GL_DST_ALPHA */ |
| 90 | /* GL_ONE_MINUS_DST_ALPHA */ |
| 91 | |
| 92 | /* BlendEquationSeparate */ |
| 93 | #define GL_FUNC_ADD 0x8006 |
| 94 | #define GL_BLEND_EQUATION 0x8009 |
| 95 | #define GL_BLEND_EQUATION_RGB 0x8009 /* same as BLEND_EQUATION */ |
| 96 | #define GL_BLEND_EQUATION_ALPHA 0x883D |
| 97 | |
| 98 | /* BlendSubtract */ |
| 99 | #define GL_FUNC_SUBTRACT 0x800A |
| 100 | #define GL_FUNC_REVERSE_SUBTRACT 0x800B |
| 101 | |
| 102 | /* Separate Blend Functions */ |
| 103 | #define GL_BLEND_DST_RGB 0x80C8 |
| 104 | #define GL_BLEND_SRC_RGB 0x80C9 |
| 105 | #define GL_BLEND_DST_ALPHA 0x80CA |
| 106 | #define GL_BLEND_SRC_ALPHA 0x80CB |
| 107 | #define GL_CONSTANT_COLOR 0x8001 |
| 108 | #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 |
| 109 | #define GL_CONSTANT_ALPHA 0x8003 |
| 110 | #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 |
| 111 | #define GL_BLEND_COLOR 0x8005 |
| 112 | |
| 113 | /* Buffer Objects */ |
| 114 | #define GL_ARRAY_BUFFER 0x8892 |
| 115 | #define GL_ELEMENT_ARRAY_BUFFER 0x8893 |
| 116 | #define GL_ARRAY_BUFFER_BINDING 0x8894 |
| 117 | #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 |
| 118 | |
| 119 | #define GL_STREAM_DRAW 0x88E0 |
| 120 | #define GL_STATIC_DRAW 0x88E4 |
| 121 | #define GL_DYNAMIC_DRAW 0x88E8 |
| 122 | |
| 123 | #define GL_BUFFER_SIZE 0x8764 |
| 124 | #define GL_BUFFER_USAGE 0x8765 |
| 125 | |
| 126 | #define GL_CURRENT_VERTEX_ATTRIB 0x8626 |
| 127 | |
| 128 | /* CullFaceMode */ |
| 129 | #define GL_FRONT 0x0404 |
| 130 | #define GL_BACK 0x0405 |
| 131 | #define GL_FRONT_AND_BACK 0x0408 |
| 132 | |
| 133 | /* DepthFunction */ |
| 134 | /* GL_NEVER */ |
| 135 | /* GL_LESS */ |
| 136 | /* GL_EQUAL */ |
| 137 | /* GL_LEQUAL */ |
| 138 | /* GL_GREATER */ |
| 139 | /* GL_NOTEQUAL */ |
| 140 | /* GL_GEQUAL */ |
| 141 | /* GL_ALWAYS */ |
| 142 | |
| 143 | /* EnableCap */ |
| 144 | #define GL_TEXTURE_2D 0x0DE1 |
| 145 | #define GL_CULL_FACE 0x0B44 |
| 146 | #define GL_BLEND 0x0BE2 |
| 147 | #define GL_DITHER 0x0BD0 |
| 148 | #define GL_STENCIL_TEST 0x0B90 |
| 149 | #define GL_DEPTH_TEST 0x0B71 |
| 150 | #define GL_SCISSOR_TEST 0x0C11 |
| 151 | #define GL_POLYGON_OFFSET_FILL 0x8037 |
| 152 | #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E |
| 153 | #define GL_SAMPLE_COVERAGE 0x80A0 |
| 154 | |
| 155 | /* ErrorCode */ |
| 156 | #define GL_NO_ERROR 0 |
| 157 | #define GL_INVALID_ENUM 0x0500 |
| 158 | #define GL_INVALID_VALUE 0x0501 |
| 159 | #define GL_INVALID_OPERATION 0x0502 |
| 160 | #define GL_OUT_OF_MEMORY 0x0505 |
| 161 | |
| 162 | /* FrontFaceDirection */ |
| 163 | #define GL_CW 0x0900 |
| 164 | #define GL_CCW 0x0901 |
| 165 | |
| 166 | /* GetPName */ |
| 167 | #define GL_LINE_WIDTH 0x0B21 |
| 168 | #define GL_ALIASED_POINT_SIZE_RANGE 0x846D |
| 169 | #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E |
| 170 | #define GL_CULL_FACE_MODE 0x0B45 |
| 171 | #define GL_FRONT_FACE 0x0B46 |
| 172 | #define GL_DEPTH_RANGE 0x0B70 |
| 173 | #define GL_DEPTH_WRITEMASK 0x0B72 |
| 174 | #define GL_DEPTH_CLEAR_VALUE 0x0B73 |
| 175 | #define GL_DEPTH_FUNC 0x0B74 |
| 176 | #define GL_STENCIL_CLEAR_VALUE 0x0B91 |
| 177 | #define GL_STENCIL_FUNC 0x0B92 |
| 178 | #define GL_STENCIL_FAIL 0x0B94 |
| 179 | #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 |
| 180 | #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 |
| 181 | #define GL_STENCIL_REF 0x0B97 |
| 182 | #define GL_STENCIL_VALUE_MASK 0x0B93 |
| 183 | #define GL_STENCIL_WRITEMASK 0x0B98 |
| 184 | #define GL_STENCIL_BACK_FUNC 0x8800 |
| 185 | #define GL_STENCIL_BACK_FAIL 0x8801 |
| 186 | #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 |
| 187 | #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 |
| 188 | #define GL_STENCIL_BACK_REF 0x8CA3 |
| 189 | #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 |
| 190 | #define GL_STENCIL_BACK_WRITEMASK 0x8CA5 |
| 191 | #define GL_VIEWPORT 0x0BA2 |
| 192 | #define GL_SCISSOR_BOX 0x0C10 |
| 193 | /* GL_SCISSOR_TEST */ |
| 194 | #define GL_COLOR_CLEAR_VALUE 0x0C22 |
| 195 | #define GL_COLOR_WRITEMASK 0x0C23 |
| 196 | #define GL_UNPACK_ALIGNMENT 0x0CF5 |
| 197 | #define GL_PACK_ALIGNMENT 0x0D05 |
| 198 | #define GL_MAX_TEXTURE_SIZE 0x0D33 |
| 199 | #define GL_MAX_VIEWPORT_DIMS 0x0D3A |
| 200 | #define GL_SUBPIXEL_BITS 0x0D50 |
| 201 | #define GL_RED_BITS 0x0D52 |
| 202 | #define GL_GREEN_BITS 0x0D53 |
| 203 | #define GL_BLUE_BITS 0x0D54 |
| 204 | #define GL_ALPHA_BITS 0x0D55 |
| 205 | #define GL_DEPTH_BITS 0x0D56 |
| 206 | #define GL_STENCIL_BITS 0x0D57 |
| 207 | #define GL_POLYGON_OFFSET_UNITS 0x2A00 |
| 208 | /* GL_POLYGON_OFFSET_FILL */ |
| 209 | #define GL_POLYGON_OFFSET_FACTOR 0x8038 |
| 210 | #define GL_TEXTURE_BINDING_2D 0x8069 |
| 211 | #define GL_SAMPLE_BUFFERS 0x80A8 |
| 212 | #define GL_SAMPLES 0x80A9 |
| 213 | #define GL_SAMPLE_COVERAGE_VALUE 0x80AA |
| 214 | #define GL_SAMPLE_COVERAGE_INVERT 0x80AB |
| 215 | |
| 216 | /* GetTextureParameter */ |
| 217 | /* GL_TEXTURE_MAG_FILTER */ |
| 218 | /* GL_TEXTURE_MIN_FILTER */ |
| 219 | /* GL_TEXTURE_WRAP_S */ |
| 220 | /* GL_TEXTURE_WRAP_T */ |
| 221 | |
| 222 | #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 |
| 223 | #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 |
| 224 | |
| 225 | /* HintMode */ |
| 226 | #define GL_DONT_CARE 0x1100 |
| 227 | #define GL_FASTEST 0x1101 |
| 228 | #define GL_NICEST 0x1102 |
| 229 | |
| 230 | /* HintTarget */ |
| 231 | #define GL_GENERATE_MIPMAP_HINT 0x8192 |
| 232 | |
| 233 | /* DataType */ |
| 234 | #define GL_BYTE 0x1400 |
| 235 | #define GL_UNSIGNED_BYTE 0x1401 |
| 236 | #define GL_SHORT 0x1402 |
| 237 | #define GL_UNSIGNED_SHORT 0x1403 |
| 238 | #define GL_INT 0x1404 |
| 239 | #define GL_UNSIGNED_INT 0x1405 |
| 240 | #define GL_FLOAT 0x1406 |
| 241 | #define GL_FIXED 0x140C |
| 242 | |
| 243 | /* PixelFormat */ |
| 244 | #define GL_DEPTH_COMPONENT 0x1902 |
| 245 | #define GL_ALPHA 0x1906 |
| 246 | #define GL_RGB 0x1907 |
| 247 | #define GL_RGBA 0x1908 |
| 248 | #define GL_LUMINANCE 0x1909 |
| 249 | #define GL_LUMINANCE_ALPHA 0x190A |
| 250 | |
| 251 | /* PixelType */ |
| 252 | /* GL_UNSIGNED_BYTE */ |
| 253 | #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 |
| 254 | #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 |
| 255 | #define GL_UNSIGNED_SHORT_5_6_5 0x8363 |
| 256 | |
| 257 | /* Shaders */ |
| 258 | #define GL_FRAGMENT_SHADER 0x8B30 |
| 259 | #define GL_VERTEX_SHADER 0x8B31 |
| 260 | #define GL_MAX_VERTEX_ATTRIBS 0x8869 |
| 261 | #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB |
| 262 | #define GL_MAX_VARYING_VECTORS 0x8DFC |
| 263 | #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D |
| 264 | #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C |
| 265 | #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 |
| 266 | #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD |
| 267 | #define GL_SHADER_TYPE 0x8B4F |
| 268 | #define GL_DELETE_STATUS 0x8B80 |
| 269 | #define GL_LINK_STATUS 0x8B82 |
| 270 | #define GL_VALIDATE_STATUS 0x8B83 |
| 271 | #define GL_ATTACHED_SHADERS 0x8B85 |
| 272 | #define GL_ACTIVE_UNIFORMS 0x8B86 |
| 273 | #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 |
| 274 | #define GL_ACTIVE_ATTRIBUTES 0x8B89 |
| 275 | #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A |
| 276 | #define GL_SHADING_LANGUAGE_VERSION 0x8B8C |
| 277 | #define GL_CURRENT_PROGRAM 0x8B8D |
| 278 | |
| 279 | /* StencilFunction */ |
| 280 | #define GL_NEVER 0x0200 |
| 281 | #define GL_LESS 0x0201 |
| 282 | #define GL_EQUAL 0x0202 |
| 283 | #define GL_LEQUAL 0x0203 |
| 284 | #define GL_GREATER 0x0204 |
| 285 | #define GL_NOTEQUAL 0x0205 |
| 286 | #define GL_GEQUAL 0x0206 |
| 287 | #define GL_ALWAYS 0x0207 |
| 288 | |
| 289 | /* StencilOp */ |
| 290 | /* GL_ZERO */ |
| 291 | #define GL_KEEP 0x1E00 |
| 292 | #define GL_REPLACE 0x1E01 |
| 293 | #define GL_INCR 0x1E02 |
| 294 | #define GL_DECR 0x1E03 |
| 295 | #define GL_INVERT 0x150A |
| 296 | #define GL_INCR_WRAP 0x8507 |
| 297 | #define GL_DECR_WRAP 0x8508 |
| 298 | |
| 299 | /* StringName */ |
| 300 | #define GL_VENDOR 0x1F00 |
| 301 | #define GL_RENDERER 0x1F01 |
| 302 | #define GL_VERSION 0x1F02 |
| 303 | #define GL_EXTENSIONS 0x1F03 |
| 304 | |
| 305 | /* TextureMagFilter */ |
| 306 | #define GL_NEAREST 0x2600 |
| 307 | #define GL_LINEAR 0x2601 |
| 308 | |
| 309 | /* TextureMinFilter */ |
| 310 | /* GL_NEAREST */ |
| 311 | /* GL_LINEAR */ |
| 312 | #define GL_NEAREST_MIPMAP_NEAREST 0x2700 |
| 313 | #define GL_LINEAR_MIPMAP_NEAREST 0x2701 |
| 314 | #define GL_NEAREST_MIPMAP_LINEAR 0x2702 |
| 315 | #define GL_LINEAR_MIPMAP_LINEAR 0x2703 |
| 316 | |
| 317 | /* TextureParameterName */ |
| 318 | #define GL_TEXTURE_MAG_FILTER 0x2800 |
| 319 | #define GL_TEXTURE_MIN_FILTER 0x2801 |
| 320 | #define GL_TEXTURE_WRAP_S 0x2802 |
| 321 | #define GL_TEXTURE_WRAP_T 0x2803 |
| 322 | |
| 323 | /* TextureTarget */ |
| 324 | /* GL_TEXTURE_2D */ |
| 325 | #define GL_TEXTURE 0x1702 |
| 326 | |
| 327 | #define GL_TEXTURE_CUBE_MAP 0x8513 |
| 328 | #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 |
| 329 | #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 |
| 330 | #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 |
| 331 | #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 |
| 332 | #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 |
| 333 | #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 |
| 334 | #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A |
| 335 | #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C |
| 336 | |
| 337 | /* TextureUnit */ |
| 338 | #define GL_TEXTURE0 0x84C0 |
| 339 | #define GL_TEXTURE1 0x84C1 |
| 340 | #define GL_TEXTURE2 0x84C2 |
| 341 | #define GL_TEXTURE3 0x84C3 |
| 342 | #define GL_TEXTURE4 0x84C4 |
| 343 | #define GL_TEXTURE5 0x84C5 |
| 344 | #define GL_TEXTURE6 0x84C6 |
| 345 | #define GL_TEXTURE7 0x84C7 |
| 346 | #define GL_TEXTURE8 0x84C8 |
| 347 | #define GL_TEXTURE9 0x84C9 |
| 348 | #define GL_TEXTURE10 0x84CA |
| 349 | #define GL_TEXTURE11 0x84CB |
| 350 | #define GL_TEXTURE12 0x84CC |
| 351 | #define GL_TEXTURE13 0x84CD |
| 352 | #define GL_TEXTURE14 0x84CE |
| 353 | #define GL_TEXTURE15 0x84CF |
| 354 | #define GL_TEXTURE16 0x84D0 |
| 355 | #define GL_TEXTURE17 0x84D1 |
| 356 | #define GL_TEXTURE18 0x84D2 |
| 357 | #define GL_TEXTURE19 0x84D3 |
| 358 | #define GL_TEXTURE20 0x84D4 |
| 359 | #define GL_TEXTURE21 0x84D5 |
| 360 | #define GL_TEXTURE22 0x84D6 |
| 361 | #define GL_TEXTURE23 0x84D7 |
| 362 | #define GL_TEXTURE24 0x84D8 |
| 363 | #define GL_TEXTURE25 0x84D9 |
| 364 | #define GL_TEXTURE26 0x84DA |
| 365 | #define GL_TEXTURE27 0x84DB |
| 366 | #define GL_TEXTURE28 0x84DC |
| 367 | #define GL_TEXTURE29 0x84DD |
| 368 | #define GL_TEXTURE30 0x84DE |
| 369 | #define GL_TEXTURE31 0x84DF |
| 370 | #define GL_ACTIVE_TEXTURE 0x84E0 |
| 371 | |
| 372 | /* TextureWrapMode */ |
| 373 | #define GL_REPEAT 0x2901 |
| 374 | #define GL_CLAMP_TO_EDGE 0x812F |
| 375 | #define GL_MIRRORED_REPEAT 0x8370 |
| 376 | |
| 377 | /* Uniform Types */ |
| 378 | #define GL_FLOAT_VEC2 0x8B50 |
| 379 | #define GL_FLOAT_VEC3 0x8B51 |
| 380 | #define GL_FLOAT_VEC4 0x8B52 |
| 381 | #define GL_INT_VEC2 0x8B53 |
| 382 | #define GL_INT_VEC3 0x8B54 |
| 383 | #define GL_INT_VEC4 0x8B55 |
| 384 | #define GL_BOOL 0x8B56 |
| 385 | #define GL_BOOL_VEC2 0x8B57 |
| 386 | #define GL_BOOL_VEC3 0x8B58 |
| 387 | #define GL_BOOL_VEC4 0x8B59 |
| 388 | #define GL_FLOAT_MAT2 0x8B5A |
| 389 | #define GL_FLOAT_MAT3 0x8B5B |
| 390 | #define GL_FLOAT_MAT4 0x8B5C |
| 391 | #define GL_SAMPLER_2D 0x8B5E |
| 392 | #define GL_SAMPLER_CUBE 0x8B60 |
| 393 | |
| 394 | /* Vertex Arrays */ |
| 395 | #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 |
| 396 | #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 |
| 397 | #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 |
| 398 | #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 |
| 399 | #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A |
| 400 | #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 |
| 401 | #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F |
| 402 | |
| 403 | /* Read Format */ |
| 404 | #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A |
| 405 | #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B |
| 406 | |
| 407 | /* Shader Source */ |
| 408 | #define GL_COMPILE_STATUS 0x8B81 |
| 409 | #define GL_INFO_LOG_LENGTH 0x8B84 |
| 410 | #define GL_SHADER_SOURCE_LENGTH 0x8B88 |
| 411 | #define GL_SHADER_COMPILER 0x8DFA |
| 412 | |
| 413 | /* Shader Binary */ |
| 414 | #define GL_SHADER_BINARY_FORMATS 0x8DF8 |
| 415 | #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 |
| 416 | |
| 417 | /* Shader Precision-Specified Types */ |
| 418 | #define GL_LOW_FLOAT 0x8DF0 |
| 419 | #define GL_MEDIUM_FLOAT 0x8DF1 |
| 420 | #define GL_HIGH_FLOAT 0x8DF2 |
| 421 | #define GL_LOW_INT 0x8DF3 |
| 422 | #define GL_MEDIUM_INT 0x8DF4 |
| 423 | #define GL_HIGH_INT 0x8DF5 |
| 424 | |
| 425 | /* Framebuffer Object. */ |
| 426 | #define GL_FRAMEBUFFER 0x8D40 |
| 427 | #define GL_RENDERBUFFER 0x8D41 |
| 428 | |
| 429 | #define GL_RGBA4 0x8056 |
| 430 | #define GL_RGB5_A1 0x8057 |
| 431 | #define GL_RGB565 0x8D62 |
| 432 | #define GL_DEPTH_COMPONENT16 0x81A5 |
| 433 | #define GL_STENCIL_INDEX 0x1901 |
| 434 | #define GL_STENCIL_INDEX8 0x8D48 |
| 435 | |
| 436 | #define GL_RENDERBUFFER_WIDTH 0x8D42 |
| 437 | #define GL_RENDERBUFFER_HEIGHT 0x8D43 |
| 438 | #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 |
| 439 | #define GL_RENDERBUFFER_RED_SIZE 0x8D50 |
| 440 | #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 |
| 441 | #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 |
| 442 | #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 |
| 443 | #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 |
| 444 | #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 |
| 445 | |
| 446 | #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 |
| 447 | #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 |
| 448 | #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 |
| 449 | #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 |
| 450 | |
| 451 | #define GL_COLOR_ATTACHMENT0 0x8CE0 |
| 452 | #define GL_DEPTH_ATTACHMENT 0x8D00 |
| 453 | #define GL_STENCIL_ATTACHMENT 0x8D20 |
| 454 | |
| 455 | #define GL_NONE 0 |
| 456 | |
| 457 | #define GL_FRAMEBUFFER_COMPLETE 0x8CD5 |
| 458 | #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 |
| 459 | #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 |
| 460 | #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9 |
| 461 | #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD |
| 462 | |
| 463 | #define GL_FRAMEBUFFER_BINDING 0x8CA6 |
| 464 | #define GL_RENDERBUFFER_BINDING 0x8CA7 |
| 465 | #define GL_MAX_RENDERBUFFER_SIZE 0x84E8 |
| 466 | |
| 467 | #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 |
| 468 | |
| 469 | /*------------------------------------------------------------------------- |
| 470 | * GL core functions. |
| 471 | *-----------------------------------------------------------------------*/ |
| 472 | |
| 473 | GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); |
| 474 | GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); |
| 475 | GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const char* name); |
| 476 | GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); |
| 477 | GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); |
| 478 | GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); |
| 479 | GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture); |
| 480 | GL_APICALL void GL_APIENTRY glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); |
| 481 | GL_APICALL void GL_APIENTRY glBlendEquation ( GLenum mode ); |
| 482 | GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha); |
| 483 | GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); |
| 484 | GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); |
| 485 | GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void* data, GLenum usage); |
| 486 | GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void* data); |
| 487 | GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target); |
| 488 | GL_APICALL void GL_APIENTRY glClear (GLbitfield mask); |
| 489 | GL_APICALL void GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); |
| 490 | GL_APICALL void GL_APIENTRY glClearDepthf (GLclampf depth); |
| 491 | GL_APICALL void GL_APIENTRY glClearStencil (GLint s); |
| 492 | GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); |
| 493 | GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader); |
| 494 | GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data); |
| 495 | GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data); |
| 496 | GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); |
| 497 | GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); |
| 498 | GL_APICALL GLuint GL_APIENTRY glCreateProgram (void); |
| 499 | GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type); |
| 500 | GL_APICALL void GL_APIENTRY glCullFace (GLenum mode); |
| 501 | GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint* buffers); |
| 502 | GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint* framebuffers); |
| 503 | GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program); |
| 504 | GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint* renderbuffers); |
| 505 | GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader); |
| 506 | GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint* textures); |
| 507 | GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func); |
| 508 | GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag); |
| 509 | GL_APICALL void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar); |
| 510 | GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader); |
| 511 | GL_APICALL void GL_APIENTRY glDisable (GLenum cap); |
| 512 | GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index); |
| 513 | GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); |
| 514 | GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void* indices); |
| 515 | GL_APICALL void GL_APIENTRY glEnable (GLenum cap); |
| 516 | GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index); |
| 517 | GL_APICALL void GL_APIENTRY glFinish (void); |
| 518 | GL_APICALL void GL_APIENTRY glFlush (void); |
| 519 | GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); |
| 520 | GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); |
| 521 | GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode); |
| 522 | GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint* buffers); |
| 523 | GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target); |
| 524 | GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint* framebuffers); |
| 525 | GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint* renderbuffers); |
| 526 | GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint* textures); |
| 527 | GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name); |
| 528 | GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name); |
| 529 | GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders); |
| 530 | GL_APICALL int GL_APIENTRY glGetAttribLocation (GLuint program, const char* name); |
| 531 | GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean* params); |
| 532 | GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint* params); |
| 533 | GL_APICALL GLenum GL_APIENTRY glGetError (void); |
| 534 | GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat* params); |
| 535 | GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint* params); |
| 536 | GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint* params); |
| 537 | GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint* params); |
| 538 | GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufsize, GLsizei* length, char* infolog); |
| 539 | GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint* params); |
| 540 | GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint* params); |
| 541 | GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog); |
| 542 | GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision); |
| 543 | GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, char* source); |
| 544 | GL_APICALL const GLubyte* GL_APIENTRY glGetString (GLenum name); |
| 545 | GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat* params); |
| 546 | GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint* params); |
| 547 | GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat* params); |
| 548 | GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint* params); |
| 549 | GL_APICALL int GL_APIENTRY glGetUniformLocation (GLuint program, const char* name); |
| 550 | GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat* params); |
| 551 | GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint* params); |
| 552 | GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void** pointer); |
| 553 | GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode); |
| 554 | GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer); |
| 555 | GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap); |
| 556 | GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer); |
| 557 | GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program); |
| 558 | GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer); |
| 559 | GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader); |
| 560 | GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture); |
| 561 | GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width); |
| 562 | GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program); |
| 563 | GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param); |
| 564 | GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units); |
| 565 | GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels); |
| 566 | GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void); |
| 567 | GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); |
| 568 | GL_APICALL void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert); |
| 569 | GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); |
| 570 | GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei n, const GLuint* shaders, GLenum binaryformat, const void* binary, GLsizei length); |
| 571 | GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const char** string, const GLint* length); |
| 572 | GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); |
| 573 | GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask); |
| 574 | GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask); |
| 575 | GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask); |
| 576 | GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); |
| 577 | GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass); |
Mathias Agopian | f5fbc798 | 2009-05-27 20:32:20 -0700 | [diff] [blame] | 578 | GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels); |
Mathias Agopian | d53c8ee | 2009-05-27 20:31:18 -0700 | [diff] [blame] | 579 | GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); |
| 580 | GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat* params); |
| 581 | GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); |
| 582 | GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint* params); |
| 583 | GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels); |
| 584 | GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat x); |
| 585 | GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat* v); |
| 586 | GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint x); |
| 587 | GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint* v); |
| 588 | GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat x, GLfloat y); |
| 589 | GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat* v); |
| 590 | GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint x, GLint y); |
| 591 | GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint* v); |
| 592 | GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat x, GLfloat y, GLfloat z); |
| 593 | GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat* v); |
| 594 | GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint x, GLint y, GLint z); |
| 595 | GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint* v); |
| 596 | GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
| 597 | GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat* v); |
| 598 | GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint x, GLint y, GLint z, GLint w); |
| 599 | GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint* v); |
| 600 | GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); |
| 601 | GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); |
| 602 | GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); |
| 603 | GL_APICALL void GL_APIENTRY glUseProgram (GLuint program); |
| 604 | GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program); |
| 605 | GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint indx, GLfloat x); |
| 606 | GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint indx, const GLfloat* values); |
| 607 | GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint indx, GLfloat x, GLfloat y); |
| 608 | GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint indx, const GLfloat* values); |
| 609 | GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint indx, GLfloat x, GLfloat y, GLfloat z); |
| 610 | GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint indx, const GLfloat* values); |
| 611 | GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
| 612 | GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint indx, const GLfloat* values); |
| 613 | GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* ptr); |
| 614 | GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); |
| 615 | |
| 616 | #ifdef __cplusplus |
| 617 | } |
| 618 | #endif |
| 619 | |
| 620 | #endif /* __gl2_h_ */ |