| Romain Guy | bd6b79b | 2010-06-26 00:13:53 -0700 | [diff] [blame] | 1 | SHADER_SOURCE(gDrawTextureFragmentShader, |
| 2 | |||||
| Romain Guy | d27977d | 2010-07-14 19:18:51 -0700 | [diff] [blame^] | 3 | precision mediump float; |
| 4 | |||||
| 5 | varying vec2 outTexCoords; | ||||
| Romain Guy | bd6b79b | 2010-06-26 00:13:53 -0700 | [diff] [blame] | 6 | |
| Romain Guy | 16202fc | 2010-07-09 16:13:28 -0700 | [diff] [blame] | 7 | uniform vec4 color; |
| Romain Guy | bd6b79b | 2010-06-26 00:13:53 -0700 | [diff] [blame] | 8 | uniform sampler2D sampler; |
| 9 | |||||
| 10 | void main(void) { | ||||
| Romain Guy | 16202fc | 2010-07-09 16:13:28 -0700 | [diff] [blame] | 11 | gl_FragColor = texture2D(sampler, outTexCoords) * color; |
| Romain Guy | bd6b79b | 2010-06-26 00:13:53 -0700 | [diff] [blame] | 12 | } |
| 13 | |||||
| 14 | ); | ||||