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The Android Open Source Project9066cfe2009-03-03 19:31:44 -08001/*
2 * Copyright (C) 2006 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17package android.view;
18
19import android.graphics.Canvas;
20import android.graphics.Rect;
21import static android.view.WindowManager.LayoutParams.MEMORY_TYPE_NORMAL;
22import static android.view.WindowManager.LayoutParams.MEMORY_TYPE_HARDWARE;
23import static android.view.WindowManager.LayoutParams.MEMORY_TYPE_GPU;
24import static android.view.WindowManager.LayoutParams.MEMORY_TYPE_PUSH_BUFFERS;
25
26/**
27 * Abstract interface to someone holding a display surface. Allows you to
28 * control the surface size and format, edit the pixels in the surface, and
29 * monitor changes to the surface. This interface is typically available
30 * through the {@link SurfaceView} class.
31 *
32 * <p>When using this interface from a thread different than the one running
33 * its {@link SurfaceView}, you will want to carefully read the
34 * {@link #lockCanvas} and {@link Callback#surfaceCreated Callback.surfaceCreated}.
35 */
36public interface SurfaceHolder {
37 /**
38 * Surface type.
39 *
40 * @see #SURFACE_TYPE_NORMAL
The Android Open Source Project9066cfe2009-03-03 19:31:44 -080041 * @see #SURFACE_TYPE_PUSH_BUFFERS
42 */
43
44 /** Surface type: creates a regular surface, usually in main, non
45 * contiguous, cached/buffered RAM. */
46 public static final int SURFACE_TYPE_NORMAL = MEMORY_TYPE_NORMAL;
47 /** Surface type: creates a suited to be used with DMA engines and
Mathias Agopian317a6282009-08-13 17:29:02 -070048 * hardware accelerators.
49 * @deprecated this is ignored, this value is set automatically when needed.
50 */
51 @Deprecated
The Android Open Source Project9066cfe2009-03-03 19:31:44 -080052 public static final int SURFACE_TYPE_HARDWARE = MEMORY_TYPE_HARDWARE;
Mathias Agopian317a6282009-08-13 17:29:02 -070053 /** Surface type: creates a surface suited to be used with the GPU
54 * @deprecated this is ignored, this value is set automatically when needed.
55 */
56 @Deprecated
The Android Open Source Project9066cfe2009-03-03 19:31:44 -080057 public static final int SURFACE_TYPE_GPU = MEMORY_TYPE_GPU;
58 /** Surface type: creates a "push" surface, that is a surface that
59 * doesn't owns its buffers. With such a surface lockCanvas will fail. */
60 public static final int SURFACE_TYPE_PUSH_BUFFERS = MEMORY_TYPE_PUSH_BUFFERS;
61
62 /**
63 * Exception that is thrown from {@link #lockCanvas} when called on a Surface
64 * whose is SURFACE_TYPE_PUSH_BUFFERS.
65 */
66 public static class BadSurfaceTypeException extends RuntimeException {
67 public BadSurfaceTypeException() {
68 }
69
70 public BadSurfaceTypeException(String name) {
71 super(name);
72 }
73 }
74
75 /**
76 * A client may implement this interface to receive information about
77 * changes to the surface. When used with a {@link SurfaceView}, the
78 * Surface being held is only available between calls to
79 * {@link #surfaceCreated(SurfaceHolder)} and
80 * {@link #surfaceDestroyed(SurfaceHolder). The Callback is set with
81 * {@link SurfaceHolder#addCallback SurfaceHolder.addCallback} method.
82 */
83 public interface Callback {
84 /**
85 * This is called immediately after the surface is first created.
86 * Implementations of this should start up whatever rendering code
87 * they desire. Note that only one thread can ever draw into
88 * a {@link Surface}, so you should not draw into the Surface here
89 * if your normal rendering will be in another thread.
90 *
91 * @param holder The SurfaceHolder whose surface is being created.
92 */
93 public void surfaceCreated(SurfaceHolder holder);
94
95 /**
96 * This is called immediately after any structural changes (format or
97 * size) have been made to the surface. You should at this point update
98 * the imagery in the surface. This method is always called at least
99 * once, after {@link #surfaceCreated}.
100 *
101 * @param holder The SurfaceHolder whose surface has changed.
102 * @param format The new PixelFormat of the surface.
103 * @param width The new width of the surface.
104 * @param height The new height of the surface.
105 */
106 public void surfaceChanged(SurfaceHolder holder, int format, int width,
107 int height);
108
109 /**
110 * This is called immediately before a surface is being destroyed. After
111 * returning from this call, you should no longer try to access this
112 * surface. If you have a rendering thread that directly accesses
113 * the surface, you must ensure that thread is no longer touching the
114 * Surface before returning from this function.
115 *
116 * @param holder The SurfaceHolder whose surface is being destroyed.
117 */
118 public void surfaceDestroyed(SurfaceHolder holder);
119 }
120
121 /**
Dianne Hackbornd76b67c2010-07-13 17:48:30 -0700122 * Additional callbacks that can be received for {@link Callback}.
123 */
124 public interface Callback2 extends Callback {
125 /**
126 * Called when the application needs to redraw the content of its
127 * surface, after it is resized or for some other reason. By not
128 * returning here until the redraw is complete, you can ensure that
129 * the user will not see your surface in a bad state (at its new
130 * size before it has been correctly drawn that way). This will
131 * typically be preceeded by a call to {@link #surfaceChanged}.
132 *
133 * @param holder The SurfaceHolder whose surface has changed.
134 */
135 public void surfaceRedrawNeeded(SurfaceHolder holder);
136 }
137
138 /**
The Android Open Source Project9066cfe2009-03-03 19:31:44 -0800139 * Add a Callback interface for this holder. There can several Callback
140 * interfaces associated to a holder.
141 *
142 * @param callback The new Callback interface.
143 */
144 public void addCallback(Callback callback);
145
146 /**
147 * Removes a previously added Callback interface from this holder.
148 *
149 * @param callback The Callback interface to remove.
150 */
151 public void removeCallback(Callback callback);
152
153 /**
154 * Use this method to find out if the surface is in the process of being
155 * created from Callback methods. This is intended to be used with
156 * {@link Callback#surfaceChanged}.
157 *
158 * @return true if the surface is in the process of being created.
159 */
160 public boolean isCreating();
161
162 /**
Mathias Agopian317a6282009-08-13 17:29:02 -0700163 * Sets the surface's type.
The Android Open Source Project9066cfe2009-03-03 19:31:44 -0800164 *
165 * @param type The surface's memory type.
166 */
167 public void setType(int type);
168
169 /**
170 * Make the surface a fixed size. It will never change from this size.
171 * When working with a {link SurfaceView}, this must be called from the
172 * same thread running the SurfaceView's window.
173 *
174 * @param width The surface's width.
175 * @param height The surface's height.
176 */
177 public void setFixedSize(int width, int height);
178
179 /**
180 * Allow the surface to resized based on layout of its container (this is
181 * the default). When this is enabled, you should monitor
182 * {@link Callback#surfaceChanged} for changes to the size of the surface.
183 * When working with a {link SurfaceView}, this must be called from the
184 * same thread running the SurfaceView's window.
185 */
186 public void setSizeFromLayout();
187
188 /**
189 * Set the desired PixelFormat of the surface. The default is OPAQUE.
190 * When working with a {link SurfaceView}, this must be called from the
191 * same thread running the SurfaceView's window.
192 *
193 * @param format A constant from PixelFormat.
194 *
195 * @see android.graphics.PixelFormat
196 */
197 public void setFormat(int format);
198
199 /**
200 * Enable or disable option to keep the screen turned on while this
201 * surface is displayed. The default is false, allowing it to turn off.
The Android Open Source Project9066cfe2009-03-03 19:31:44 -0800202 * This is safe to call from any thread.
203 *
204 * @param screenOn Supply to true to force the screen to stay on, false
205 * to allow it to turn off.
206 */
207 public void setKeepScreenOn(boolean screenOn);
208
209 /**
210 * Start editing the pixels in the surface. The returned Canvas can be used
211 * to draw into the surface's bitmap. A null is returned if the surface has
212 * not been created or otherwise can not be edited. You will usually need
213 * to implement {@link Callback#surfaceCreated Callback.surfaceCreated}
214 * to find out when the Surface is available for use.
215 *
216 * <p>The content of the Surface is never preserved between unlockCanvas() and
217 * lockCanvas(), for this reason, every pixel within the Surface area
218 * must be written. The only exception to this rule is when a dirty
219 * rectangle is specified, in which case, non dirty pixels will be
220 * preserved.
221 *
222 * <p>If you call this repeatedly when the Surface is not ready (before
223 * {@link Callback#surfaceCreated Callback.surfaceCreated} or after
224 * {@link Callback#surfaceDestroyed Callback.surfaceDestroyed}), your calls
225 * will be throttled to a slow rate in order to avoid consuming CPU.
226 *
227 * <p>If null is not returned, this function internally holds a lock until
228 * the corresponding {@link #unlockCanvasAndPost} call, preventing
229 * {@link SurfaceView} from creating, destroying, or modifying the surface
230 * while it is being drawn. This can be more convenience than accessing
231 * the Surface directly, as you do not need to do special synchronization
232 * with a drawing thread in {@link Callback#surfaceDestroyed
233 * Callback.surfaceDestroyed}.
234 *
235 * @return Canvas Use to draw into the surface.
236 */
237 public Canvas lockCanvas();
238
239
240 /**
241 * Just like {@link #lockCanvas()} but allows to specify a dirty rectangle.
242 * Every
243 * pixel within that rectangle must be written; however pixels outside
244 * the dirty rectangle will be preserved by the next call to lockCanvas().
245 *
246 * @see android.view.SurfaceHolder#lockCanvas
247 *
248 * @param dirty Area of the Surface that will be modified.
249 * @return Canvas Use to draw into the surface.
250 */
251 public Canvas lockCanvas(Rect dirty);
252
253 /**
254 * Finish editing pixels in the surface. After this call, the surface's
255 * current pixels will be shown on the screen, but its content is lost,
256 * in particular there is no guarantee that the content of the Surface
257 * will remain unchanged when lockCanvas() is called again.
258 *
259 * @see #lockCanvas()
260 *
261 * @param canvas The Canvas previously returned by lockCanvas().
262 */
263 public void unlockCanvasAndPost(Canvas canvas);
264
265 /**
266 * Retrieve the current size of the surface. Note: do not modify the
267 * returned Rect. This is only safe to call from the thread of
268 * {@link SurfaceView}'s window, or while inside of
269 * {@link #lockCanvas()}.
270 *
271 * @return Rect The surface's dimensions. The left and top are always 0.
272 */
273 public Rect getSurfaceFrame();
274
275 /**
276 * Direct access to the surface object. The Surface may not always be
277 * available -- for example when using a {@link SurfaceView} the holder's
278 * Surface is not created until the view has been attached to the window
279 * manager and performed a layout in order to determine the dimensions
280 * and screen position of the Surface. You will thus usually need
281 * to implement {@link Callback#surfaceCreated Callback.surfaceCreated}
282 * to find out when the Surface is available for use.
283 *
284 * <p>Note that if you directly access the Surface from another thread,
285 * it is critical that you correctly implement
286 * {@link Callback#surfaceCreated Callback.surfaceCreated} and
287 * {@link Callback#surfaceDestroyed Callback.surfaceDestroyed} to ensure
288 * that thread only accesses the Surface while it is valid, and that the
289 * Surface does not get destroyed while the thread is using it.
290 *
291 * <p>This method is intended to be used by frameworks which often need
292 * direct access to the Surface object (usually to pass it to native code).
293 * When designing APIs always use SurfaceHolder to pass surfaces around
294 * as opposed to the Surface object itself. A rule of thumb is that
295 * application code should never have to call this method.
296 *
297 * @return Surface The surface.
298 */
299 public Surface getSurface();
300}