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Jason Samsd19f10d2009-05-22 14:03:28 -07001/*
2 * Copyright (C) 2009 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_RS_PROGRAM_FRAGMENT_H
18#define ANDROID_RS_PROGRAM_FRAGMENT_H
19
20#include "rsProgram.h"
21
22// ---------------------------------------------------------------------------
23namespace android {
24namespace renderscript {
25
Jason Sams9bee51c2009-08-05 13:57:03 -070026class ProgramFragmentState;
Jason Samsd19f10d2009-05-22 14:03:28 -070027
28class ProgramFragment : public Program
29{
30public:
Jason Sams68afd012009-12-17 16:55:08 -080031 ProgramFragment(Context *, const uint32_t * params, uint32_t paramLength);
Jason Sams7e5ab3b2009-12-15 13:27:04 -080032 ProgramFragment(Context *rsc, const char * shaderText,
33 uint32_t shaderLength, const uint32_t * params,
34 uint32_t paramLength);
Jason Samsd19f10d2009-05-22 14:03:28 -070035 virtual ~ProgramFragment();
36
Jason Samsb13ada52009-08-25 11:34:49 -070037 virtual void setupGL(const Context *, ProgramFragmentState *);
Jason Samsbb51c402009-11-25 13:22:07 -080038 virtual void setupGL2(const Context *, ProgramFragmentState *, ShaderCache *sc);
Jason Samsd19f10d2009-05-22 14:03:28 -070039
Jason Samsbb51c402009-11-25 13:22:07 -080040 virtual void createShader();
Jason Sams5dad8b42009-12-15 19:10:11 -080041 virtual void loadShader(Context *rsc);
Jason Samsbb51c402009-11-25 13:22:07 -080042 virtual void init(Context *rsc);
Alex Sakhartchoukaa7d2882010-05-21 12:53:13 -070043 virtual void serialize(OStream *stream) const;
Alex Sakhartchoukaae74ad2010-06-04 10:06:50 -070044 virtual RsA3DClassID getClassId() const { return RS_A3D_CLASS_ID_PROGRAM_FRAGMENT; }
Alex Sakhartchoukaa7d2882010-05-21 12:53:13 -070045 static ProgramFragment *createFromStream(Context *rsc, IStream *stream);
Jason Samsd19f10d2009-05-22 14:03:28 -070046
Jason Sams442a6472010-08-04 17:50:20 -070047 void setConstantColor(float, float, float, float);
48
Jason Samsd19f10d2009-05-22 14:03:28 -070049protected:
Jason Samsd19f10d2009-05-22 14:03:28 -070050 // Hacks to create a program for now
Jason Sams68afd012009-12-17 16:55:08 -080051 uint32_t mTextureFormats[MAX_TEXTURE];
52 uint32_t mTextureDimensions[MAX_TEXTURE];
Jason Samsd19f10d2009-05-22 14:03:28 -070053 RsTexEnvMode mEnvModes[MAX_TEXTURE];
54 uint32_t mTextureEnableMask;
Jason Sams25ffcdc2009-08-20 16:10:36 -070055 bool mPointSpriteEnable;
Jason Sams442a6472010-08-04 17:50:20 -070056 bool mVaryingColor;
57
58 float mConstantColor[4];
59 int32_t mConstantColorUniformIndex;
Jason Samsd19f10d2009-05-22 14:03:28 -070060};
61
Jason Sams9bee51c2009-08-05 13:57:03 -070062class ProgramFragmentState
Jason Samsd19f10d2009-05-22 14:03:28 -070063{
64public:
65 ProgramFragmentState();
66 ~ProgramFragmentState();
67
68 ProgramFragment *mPF;
Jason Samsf603d212010-05-14 15:30:29 -070069 void init(Context *rsc);
Jason Sams61f08d62009-09-25 16:37:33 -070070 void deinit(Context *rsc);
Jason Samsd19f10d2009-05-22 14:03:28 -070071
72 ObjectBaseRef<Type> mTextureTypes[ProgramFragment::MAX_TEXTURE];
Jason Sams9c54bdb2009-06-17 16:52:59 -070073 ObjectBaseRef<ProgramFragment> mDefault;
Jason Sams3eaa3382009-06-10 15:04:38 -070074 Vector<ProgramFragment *> mPrograms;
Jason Sams9bee51c2009-08-05 13:57:03 -070075
76 ObjectBaseRef<ProgramFragment> mLast;
Jason Samsd19f10d2009-05-22 14:03:28 -070077};
78
79
80}
81}
82#endif
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