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Stan Ilievd495f432017-10-09 15:49:32 -04001/*
2 * Copyright (C) 2017 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#pragma once
18
19#include <cutils/compiler.h>
20#include <memory>
21#include <mutex>
22#include <string>
23#include <vector>
24#include <GrContextOptions.h>
25
26namespace android {
27
28class BlobCache;
29class FileBlobCache;
30
31namespace uirenderer {
32namespace skiapipeline {
33
34class ShaderCache : public GrContextOptions::PersistentCache {
35public:
36 /**
37 * "get" returns a pointer to the singleton ShaderCache object. This
38 * singleton object will never be destroyed.
39 */
40 ANDROID_API static ShaderCache& get();
41
42 /**
43 * "initShaderDiskCache" loads the serialized cache contents from disk and puts the ShaderCache
44 * into an initialized state, such that it is able to insert and retrieve entries from the
45 * cache. This should be called when HWUI pipeline is initialized. When not in the initialized
46 * state the load and store methods will return without performing any cache operations.
47 */
48 virtual void initShaderDiskCache();
49
50 /**
51 * "setFilename" sets the name of the file that should be used to store
52 * cache contents from one program invocation to another. This function does not perform any
53 * disk operation and it should be invoked before "initShaderCache".
54 */
55 virtual void setFilename(const char* filename);
56
57 /**
58 * "load" attempts to retrieve the value blob associated with a given key
59 * blob from cache. This will be called by Skia, when it needs to compile a new SKSL shader.
60 */
61 sk_sp<SkData> load(const SkData& key) override;
62
63 /**
64 * "store" attempts to insert a new key/value blob pair into the cache.
65 * This will be called by Skia after it compiled a new SKSL shader
66 */
67 void store(const SkData& key, const SkData& data) override;
68
69private:
70 // Creation and (the lack of) destruction is handled internally.
71 ShaderCache();
72
73 // Copying is disallowed.
74 ShaderCache(const ShaderCache&) = delete;
75 void operator=(const ShaderCache&) = delete;
76
77 /**
78 * "getBlobCacheLocked" returns the BlobCache object being used to store the
79 * key/value blob pairs. If the BlobCache object has not yet been created,
80 * this will do so, loading the serialized cache contents from disk if
81 * possible.
82 */
83 BlobCache* getBlobCacheLocked();
84
85 /**
86 * "mInitialized" indicates whether the ShaderCache is in the initialized
87 * state. It is initialized to false at construction time, and gets set to
88 * true when initialize is called.
89 * When in this state, the cache behaves as normal. When not,
90 * the load and store methods will return without performing any cache
91 * operations.
92 */
93 bool mInitialized = false;
94
95 /**
96 * "mBlobCache" is the cache in which the key/value blob pairs are stored. It
97 * is initially NULL, and will be initialized by getBlobCacheLocked the
98 * first time it's needed.
99 * The blob cache contains the Android build number. We treat version mismatches as an empty
100 * cache (logic implemented in BlobCache::unflatten).
101 */
102 std::unique_ptr<FileBlobCache> mBlobCache;
103
104 /**
105 * "mFilename" is the name of the file for storing cache contents in between
106 * program invocations. It is initialized to an empty string at
107 * construction time, and can be set with the setCacheFilename method. An
108 * empty string indicates that the cache should not be saved to or restored
109 * from disk.
110 */
111 std::string mFilename;
112
113 /**
114 * "mSavePending" indicates whether or not a deferred save operation is
115 * pending. Each time a key/value pair is inserted into the cache via
116 * load, a deferred save is initiated if one is not already pending.
117 * This will wait some amount of time and then trigger a save of the cache
118 * contents to disk.
119 */
120 bool mSavePending = false;
121
122 /**
123 * "mObservedBlobValueSize" is the maximum value size observed by the cache reading function.
124 */
125 size_t mObservedBlobValueSize = 20*1024;
126
127 /**
128 * The time in seconds to wait before saving newly inserted cache entries.
129 */
130 unsigned int mDeferredSaveDelay = 4;
131
132 /**
133 * "mMutex" is the mutex used to prevent concurrent access to the member
134 * variables. It must be locked whenever the member variables are accessed.
135 */
136 mutable std::mutex mMutex;
137
138 /**
139 * "sCache" is the singleton ShaderCache object.
140 */
141 static ShaderCache sCache;
142
143 friend class ShaderCacheTestUtils; //used for unit testing
144};
145
146} /* namespace skiapipeline */
147} /* namespace uirenderer */
148} /* namespace android */