blob: a266d6baba102beb5f68c8e2fc1ad04420f217ec [file] [log] [blame]
Jason Sams0826a6f2009-06-15 19:04:56 -07001/*
2 * Copyright (C) 2009 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17package android.renderscript;
18
19import java.lang.Math;
20import android.util.Log;
21
22
Jason Samse29d4712009-07-23 15:19:03 -070023/**
24 * @hide
25 *
26 **/
Jason Sams2d9c39d2009-06-18 19:52:45 -070027public class Matrix {
Jason Sams0826a6f2009-06-15 19:04:56 -070028
29 public Matrix() {
30 mMat = new float[16];
31 loadIdentity();
32 }
33
34 public float get(int i, int j) {
35 return mMat[i*4 + j];
36 }
37
38 public void set(int i, int j, float v) {
39 mMat[i*4 + j] = v;
40 }
41
42 public void loadIdentity() {
43 mMat[0] = 1;
44 mMat[1] = 0;
45 mMat[2] = 0;
46 mMat[3] = 0;
47
48 mMat[4] = 0;
49 mMat[5] = 1;
50 mMat[6] = 0;
51 mMat[7] = 0;
52
53 mMat[8] = 0;
54 mMat[9] = 0;
55 mMat[10] = 1;
56 mMat[11] = 0;
57
58 mMat[12] = 0;
59 mMat[13] = 0;
60 mMat[14] = 0;
61 mMat[15] = 1;
62 }
63
64 public void load(Matrix src) {
65 mMat = src.mMat;
66 }
67
68 public void loadRotate(float rot, float x, float y, float z) {
69 float c, s;
70 mMat[3] = 0;
71 mMat[7] = 0;
72 mMat[11]= 0;
73 mMat[12]= 0;
74 mMat[13]= 0;
75 mMat[14]= 0;
76 mMat[15]= 1;
77 rot *= (float)(java.lang.Math.PI / 180.0f);
78 c = (float)java.lang.Math.cos(rot);
79 s = (float)java.lang.Math.sin(rot);
80
81 float len = (float)java.lang.Math.sqrt(x*x + y*y + z*z);
82 if (!(len != 1)) {
83 float recipLen = 1.f / len;
84 x *= recipLen;
85 y *= recipLen;
86 z *= recipLen;
87 }
88 float nc = 1.0f - c;
89 float xy = x * y;
90 float yz = y * z;
91 float zx = z * x;
92 float xs = x * s;
93 float ys = y * s;
94 float zs = z * s;
95 mMat[ 0] = x*x*nc + c;
96 mMat[ 4] = xy*nc - zs;
97 mMat[ 8] = zx*nc + ys;
98 mMat[ 1] = xy*nc + zs;
99 mMat[ 5] = y*y*nc + c;
100 mMat[ 9] = yz*nc - xs;
101 mMat[ 2] = zx*nc - ys;
102 mMat[ 6] = yz*nc + xs;
103 mMat[10] = z*z*nc + c;
104 }
105
106 public void loadScale(float x, float y, float z) {
107 loadIdentity();
108 mMat[0] = x;
109 mMat[5] = y;
110 mMat[10] = z;
111 }
112
113 public void loadTranslate(float x, float y, float z) {
114 loadIdentity();
115 mMat[12] = x;
116 mMat[13] = y;
117 mMat[14] = z;
118 }
119
120 public void loadMultiply(Matrix lhs, Matrix rhs) {
121 for (int i=0 ; i<4 ; i++) {
122 float ri0 = 0;
123 float ri1 = 0;
124 float ri2 = 0;
125 float ri3 = 0;
126 for (int j=0 ; j<4 ; j++) {
127 float rhs_ij = rhs.get(i,j);
128 ri0 += lhs.get(j,0) * rhs_ij;
129 ri1 += lhs.get(j,1) * rhs_ij;
130 ri2 += lhs.get(j,2) * rhs_ij;
131 ri3 += lhs.get(j,3) * rhs_ij;
132 }
133 set(i,0, ri0);
134 set(i,1, ri1);
135 set(i,2, ri2);
136 set(i,3, ri3);
137 }
138 }
139
140 public void loadOrtho(float l, float r, float b, float t, float n, float f) {
141 loadIdentity();
142 mMat[0] = 2 / (r - l);
143 mMat[5] = 2 / (t - b);
144 mMat[10]= -2 / (f - n);
145 mMat[12]= -(r + l) / (r - l);
Jason Samsb37c0a52009-06-16 17:49:58 -0700146 mMat[13]= -(t + b) / (t - b);
147 mMat[14]= -(f + n) / (f - n);
Jason Sams0826a6f2009-06-15 19:04:56 -0700148 }
149
150 public void loadFrustum(float l, float r, float b, float t, float n, float f) {
151 loadIdentity();
152 mMat[0] = 2 * n / (r - l);
153 mMat[5] = 2 * n / (t - b);
154 mMat[8] = (r + l) / (r - l);
155 mMat[9] = (t + b) / (t - b);
156 mMat[10]= -(f + n) / (f - n);
157 mMat[11]= -1;
158 mMat[14]= -2*f*n / (f - n);
159 mMat[15]= 0;
160 }
161
162 public void multiply(Matrix rhs) {
163 Matrix tmp = new Matrix();
164 tmp.loadMultiply(this, rhs);
165 load(tmp);
166 }
167 public void rotate(float rot, float x, float y, float z) {
168 Matrix tmp = new Matrix();
169 tmp.loadRotate(rot, x, y, z);
170 multiply(tmp);
171 }
172 public void scale(float x, float y, float z) {
173 Matrix tmp = new Matrix();
174 tmp.loadScale(x, y, z);
175 multiply(tmp);
176 }
177 public void translate(float x, float y, float z) {
178 Matrix tmp = new Matrix();
179 tmp.loadTranslate(x, y, z);
180 multiply(tmp);
181 }
182
183
184
185 float[] mMat;
186
187}
188
189
190
191
192