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Stan Ilievd495f432017-10-09 15:49:32 -04001/*
2 * Copyright (C) 2017 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#pragma once
18
John Reck283bb462018-12-13 16:40:14 -080019#include <GrContextOptions.h>
Stan Ilievd495f432017-10-09 15:49:32 -040020#include <cutils/compiler.h>
21#include <memory>
22#include <mutex>
23#include <string>
24#include <vector>
Stan Ilievd495f432017-10-09 15:49:32 -040025
26namespace android {
27
28class BlobCache;
29class FileBlobCache;
30
31namespace uirenderer {
32namespace skiapipeline {
33
34class ShaderCache : public GrContextOptions::PersistentCache {
35public:
36 /**
37 * "get" returns a pointer to the singleton ShaderCache object. This
38 * singleton object will never be destroyed.
39 */
40 ANDROID_API static ShaderCache& get();
41
42 /**
Yichi Chen9f959552018-03-29 21:21:54 +080043 * initShaderDiskCache" loads the serialized cache contents from disk,
44 * optionally checks that the on-disk cache matches a provided identity,
45 * and puts the ShaderCache into an initialized state, such that it is
46 * able to insert and retrieve entries from the cache. If identity is
47 * non-null and validation fails, the cache is initialized but contains
48 * no data. If size is less than zero, the cache is initilaized but
49 * contains no data.
50 *
51 * This should be called when HWUI pipeline is initialized. When not in
52 * the initialized state the load and store methods will return without
53 * performing any cache operations.
Stan Ilievd495f432017-10-09 15:49:32 -040054 */
John Reck283bb462018-12-13 16:40:14 -080055 virtual void initShaderDiskCache(const void* identity, ssize_t size);
Yichi Chen9f959552018-03-29 21:21:54 +080056
57 virtual void initShaderDiskCache() { initShaderDiskCache(nullptr, 0); }
Stan Ilievd495f432017-10-09 15:49:32 -040058
59 /**
60 * "setFilename" sets the name of the file that should be used to store
61 * cache contents from one program invocation to another. This function does not perform any
62 * disk operation and it should be invoked before "initShaderCache".
63 */
64 virtual void setFilename(const char* filename);
65
66 /**
67 * "load" attempts to retrieve the value blob associated with a given key
68 * blob from cache. This will be called by Skia, when it needs to compile a new SKSL shader.
69 */
70 sk_sp<SkData> load(const SkData& key) override;
71
72 /**
73 * "store" attempts to insert a new key/value blob pair into the cache.
74 * This will be called by Skia after it compiled a new SKSL shader
75 */
76 void store(const SkData& key, const SkData& data) override;
77
Stan Iliev14211aa2019-01-14 12:29:30 -050078 /**
79 * "onVkFrameFlushed" tries to store Vulkan pipeline cache state.
80 * Pipeline cache is saved on disk only if the size of the data has changed or there was
81 * a new shader compiled.
82 */
83 void onVkFrameFlushed(GrContext* context);
84
Stan Ilievd495f432017-10-09 15:49:32 -040085private:
86 // Creation and (the lack of) destruction is handled internally.
87 ShaderCache();
88
89 // Copying is disallowed.
90 ShaderCache(const ShaderCache&) = delete;
91 void operator=(const ShaderCache&) = delete;
92
93 /**
94 * "getBlobCacheLocked" returns the BlobCache object being used to store the
95 * key/value blob pairs. If the BlobCache object has not yet been created,
96 * this will do so, loading the serialized cache contents from disk if
97 * possible.
98 */
99 BlobCache* getBlobCacheLocked();
100
101 /**
Yichi Chen9f959552018-03-29 21:21:54 +0800102 * "validateCache" updates the cache to match the given identity. If the
103 * cache currently has the wrong identity, all entries in the cache are cleared.
104 */
105 bool validateCache(const void* identity, ssize_t size);
106
107 /**
108 * "saveToDiskLocked" attemps to save the current contents of the cache to
109 * disk. If the identity hash exists, we will insert the identity hash into
110 * the cache for next validation.
111 */
112 void saveToDiskLocked();
113
114 /**
Stan Ilievd495f432017-10-09 15:49:32 -0400115 * "mInitialized" indicates whether the ShaderCache is in the initialized
116 * state. It is initialized to false at construction time, and gets set to
117 * true when initialize is called.
118 * When in this state, the cache behaves as normal. When not,
119 * the load and store methods will return without performing any cache
120 * operations.
121 */
122 bool mInitialized = false;
123
124 /**
125 * "mBlobCache" is the cache in which the key/value blob pairs are stored. It
126 * is initially NULL, and will be initialized by getBlobCacheLocked the
127 * first time it's needed.
128 * The blob cache contains the Android build number. We treat version mismatches as an empty
129 * cache (logic implemented in BlobCache::unflatten).
130 */
131 std::unique_ptr<FileBlobCache> mBlobCache;
132
133 /**
134 * "mFilename" is the name of the file for storing cache contents in between
135 * program invocations. It is initialized to an empty string at
136 * construction time, and can be set with the setCacheFilename method. An
137 * empty string indicates that the cache should not be saved to or restored
138 * from disk.
139 */
140 std::string mFilename;
141
142 /**
Yichi Chen9f959552018-03-29 21:21:54 +0800143 * "mIDHash" is the current identity hash for the cache validation. It is
144 * initialized to an empty vector at construction time, and its content is
145 * generated in the call of the validateCache method. An empty vector
146 * indicates that cache validation is not performed, and the hash should
147 * not be stored on disk.
148 */
149 std::vector<uint8_t> mIDHash;
150
151 /**
Stan Ilievd495f432017-10-09 15:49:32 -0400152 * "mSavePending" indicates whether or not a deferred save operation is
153 * pending. Each time a key/value pair is inserted into the cache via
154 * load, a deferred save is initiated if one is not already pending.
155 * This will wait some amount of time and then trigger a save of the cache
156 * contents to disk.
157 */
158 bool mSavePending = false;
159
160 /**
161 * "mObservedBlobValueSize" is the maximum value size observed by the cache reading function.
162 */
John Reck283bb462018-12-13 16:40:14 -0800163 size_t mObservedBlobValueSize = 20 * 1024;
Stan Ilievd495f432017-10-09 15:49:32 -0400164
165 /**
166 * The time in seconds to wait before saving newly inserted cache entries.
167 */
168 unsigned int mDeferredSaveDelay = 4;
169
170 /**
171 * "mMutex" is the mutex used to prevent concurrent access to the member
172 * variables. It must be locked whenever the member variables are accessed.
173 */
174 mutable std::mutex mMutex;
175
176 /**
Stan Iliev14211aa2019-01-14 12:29:30 -0500177 * If set to "true", the next call to onVkFrameFlushed, will invoke
178 * GrCanvas::storeVkPipelineCacheData. This does not guarantee that data will be stored on disk.
179 */
180 bool mTryToStorePipelineCache = true;
181
182 /**
183 * This flag is used by "ShaderCache::store" to distinguish between shader data and
184 * Vulkan pipeline data.
185 */
186 bool mInStoreVkPipelineInProgress = false;
187
188 /**
189 * "mNewPipelineCacheSize" has the size of the new Vulkan pipeline cache data. It is used
190 * to prevent unnecessary disk writes, if the pipeline cache size has not changed.
191 */
192 size_t mNewPipelineCacheSize = -1;
193 /**
194 * "mOldPipelineCacheSize" has the size of the Vulkan pipeline cache data stored on disk.
195 */
196 size_t mOldPipelineCacheSize = -1;
197
198 /**
199 * "mCacheDirty" is true when there is new shader cache data, which is not saved to disk.
200 */
201 bool mCacheDirty = false;
202
203 /**
Stan Ilievd495f432017-10-09 15:49:32 -0400204 * "sCache" is the singleton ShaderCache object.
205 */
206 static ShaderCache sCache;
207
Yichi Chen9f959552018-03-29 21:21:54 +0800208 /**
209 * "sIDKey" is the cache key of the identity hash
210 */
211 static constexpr uint8_t sIDKey = 0;
212
John Reck283bb462018-12-13 16:40:14 -0800213 friend class ShaderCacheTestUtils; // used for unit testing
Stan Ilievd495f432017-10-09 15:49:32 -0400214};
215
216} /* namespace skiapipeline */
217} /* namespace uirenderer */
218} /* namespace android */