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Jason Sams25430d02010-02-02 15:26:40 -08001/*
2 * Copyright (C) 2009 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17package android.renderscript;
18
19import java.lang.Math;
20import android.util.Log;
21
22
Stephen Hines9c9ad3f8c22012-05-07 15:34:29 -070023/**
Tim Murrayc11e25c2013-04-09 11:01:01 -070024 * Class for exposing the native RenderScript byte3 type back to the Android system.
Jason Sams25430d02010-02-02 15:26:40 -080025 *
26 **/
Jason Samsa70f4162010-03-26 15:33:42 -070027public class Byte3 {
Matthieu Delahaye6a5875c2013-09-10 15:11:35 -050028 public byte x;
29 public byte y;
30 public byte z;
31
Jason Samsa70f4162010-03-26 15:33:42 -070032 public Byte3() {
Jason Sams25430d02010-02-02 15:26:40 -080033 }
34
Jason Sams6cc888e2011-04-22 17:05:25 -070035 public Byte3(byte initX, byte initY, byte initZ) {
36 x = initX;
37 y = initY;
38 z = initZ;
39 }
40
Matthieu Delahaye6a5875c2013-09-10 15:11:35 -050041 /** @hide */
42 public Byte3(Byte3 source) {
43 this.x = source.x;
44 this.y = source.y;
45 this.z = source.z;
46 }
47
48 /** @hide
49 * Vector add
50 *
51 * @param a
52 */
53 public void add(Byte3 a) {
54 this.x += a.x;
55 this.y += a.y;
56 this.z += a.z;
57 }
58
59 /** @hide
60 * Vector add
61 *
62 * @param a
63 * @param b
64 * @return
65 */
66 public static Byte3 add(Byte3 a, Byte3 b) {
67 Byte3 result = new Byte3();
68 result.x = (byte)(a.x + b.x);
69 result.y = (byte)(a.y + b.y);
70 result.z = (byte)(a.z + b.z);
71
72 return result;
73 }
74
75 /** @hide
76 * Vector add
77 *
78 * @param value
79 */
80 public void add(byte value) {
81 x += value;
82 y += value;
83 z += value;
84 }
85
86 /** @hide
87 * Vector add
88 *
89 * @param a
90 * @param b
91 * @return
92 */
93 public static Byte3 add(Byte3 a, byte b) {
94 Byte3 result = new Byte3();
95 result.x = (byte)(a.x + b);
96 result.y = (byte)(a.y + b);
97 result.z = (byte)(a.z + b);
98
99 return result;
100 }
101
102 /** @hide
103 * Vector subtraction
104 *
105 * @param a
106 */
107 public void sub(Byte3 a) {
108 this.x -= a.x;
109 this.y -= a.y;
110 this.z -= a.z;
111 }
112
113 /** @hide
114 * Vector subtraction
115 *
116 * @param a
117 * @param b
118 * @return
119 */
120 public static Byte3 sub(Byte3 a, Byte3 b) {
121 Byte3 result = new Byte3();
122 result.x = (byte)(a.x - b.x);
123 result.y = (byte)(a.y - b.y);
124 result.z = (byte)(a.z - b.z);
125
126 return result;
127 }
128
129 /** @hide
130 * Vector subtraction
131 *
132 * @param value
133 */
134 public void sub(byte value) {
135 x -= value;
136 y -= value;
137 z -= value;
138 }
139
140 /** @hide
141 * Vector subtraction
142 *
143 * @param a
144 * @param b
145 * @return
146 */
147 public static Byte3 sub(Byte3 a, byte b) {
148 Byte3 result = new Byte3();
149 result.x = (byte)(a.x - b);
150 result.y = (byte)(a.y - b);
151 result.z = (byte)(a.z - b);
152
153 return result;
154 }
155
156 /** @hide
157 * Vector multiplication
158 *
159 * @param a
160 */
161 public void mul(Byte3 a) {
162 this.x *= a.x;
163 this.y *= a.y;
164 this.z *= a.z;
165 }
166
167 /** @hide
168 * Vector multiplication
169 *
170 * @param a
171 * @param b
172 * @return
173 */
174 public static Byte3 mul(Byte3 a, Byte3 b) {
175 Byte3 result = new Byte3();
176 result.x = (byte)(a.x * b.x);
177 result.y = (byte)(a.y * b.y);
178 result.z = (byte)(a.z * b.z);
179
180 return result;
181 }
182
183 /** @hide
184 * Vector multiplication
185 *
186 * @param value
187 */
188 public void mul(byte value) {
189 x *= value;
190 y *= value;
191 z *= value;
192 }
193
194 /** @hide
195 * Vector multiplication
196 *
197 * @param a
198 * @param b
199 * @return
200 */
201 public static Byte3 mul(Byte3 a, byte b) {
202 Byte3 result = new Byte3();
203 result.x = (byte)(a.x * b);
204 result.y = (byte)(a.y * b);
205 result.z = (byte)(a.z * b);
206
207 return result;
208 }
209
210 /** @hide
211 * Vector division
212 *
213 * @param a
214 */
215 public void div(Byte3 a) {
216 this.x /= a.x;
217 this.y /= a.y;
218 this.z /= a.z;
219 }
220
221 /** @hide
222 * Vector division
223 *
224 * @param a
225 * @param b
226 * @return
227 */
228 public static Byte3 div(Byte3 a, Byte3 b) {
229 Byte3 result = new Byte3();
230 result.x = (byte)(a.x / b.x);
231 result.y = (byte)(a.y / b.y);
232 result.z = (byte)(a.z / b.z);
233
234 return result;
235 }
236
237 /** @hide
238 * Vector division
239 *
240 * @param value
241 */
242 public void div(byte value) {
243 x /= value;
244 y /= value;
245 z /= value;
246 }
247
248 /** @hide
249 * Vector division
250 *
251 * @param a
252 * @param b
253 * @return
254 */
255 public static Byte3 div(Byte3 a, byte b) {
256 Byte3 result = new Byte3();
257 result.x = (byte)(a.x / b);
258 result.y = (byte)(a.y / b);
259 result.z = (byte)(a.z / b);
260
261 return result;
262 }
263
264 /** @hide
265 * get vector length
266 *
267 * @return
268 */
269 public byte length() {
270 return 3;
271 }
272
273 /** @hide
274 * set vector negate
275 */
276 public void negate() {
277 this.x = (byte)(-x);
278 this.y = (byte)(-y);
279 this.z = (byte)(-z);
280 }
281
282 /** @hide
283 * Vector dot Product
284 *
285 * @param a
286 * @return
287 */
288 public byte dotProduct(Byte3 a) {
289 return (byte)((byte)((byte)(x * a.x) + (byte)(y * a.y)) + (byte)(z * a.z));
290 }
291
292 /** @hide
293 * Vector dot Product
294 *
295 * @param a
296 * @param b
297 * @return
298 */
299 public static byte dotProduct(Byte3 a, Byte3 b) {
300 return (byte)((byte)((byte)(b.x * a.x) + (byte)(b.y * a.y)) + (byte)(b.z * a.z));
301 }
302
303 /** @hide
304 * Vector add Multiple
305 *
306 * @param a
307 * @param factor
308 */
309 public void addMultiple(Byte3 a, byte factor) {
310 x += a.x * factor;
311 y += a.y * factor;
312 z += a.z * factor;
313 }
314
315 /** @hide
316 * set vector value by Byte3
317 *
318 * @param a
319 */
320 public void set(Byte3 a) {
321 this.x = a.x;
322 this.y = a.y;
323 this.z = a.z;
324 }
325
326 /** @hide
327 * set the vector field value by Char
328 *
329 * @param a
330 * @param b
331 * @param c
332 */
333 public void setValues(byte a, byte b, byte c) {
334 this.x = a;
335 this.y = b;
336 this.z = c;
337 }
338
339 /** @hide
340 * return the element sum of vector
341 *
342 * @return
343 */
344 public byte elementSum() {
345 return (byte)(x + y + z);
346 }
347
348 /** @hide
349 * get the vector field value by index
350 *
351 * @param i
352 * @return
353 */
354 public byte get(int i) {
355 switch (i) {
356 case 0:
357 return x;
358 case 1:
359 return y;
360 case 2:
361 return z;
362 default:
363 throw new IndexOutOfBoundsException("Index: i");
364 }
365 }
366
367 /** @hide
368 * set the vector field value by index
369 *
370 * @param i
371 * @param value
372 */
373 public void setAt(int i, byte value) {
374 switch (i) {
375 case 0:
376 x = value;
377 return;
378 case 1:
379 y = value;
380 return;
381 case 2:
382 z = value;
383 return;
384 default:
385 throw new IndexOutOfBoundsException("Index: i");
386 }
387 }
388
389 /** @hide
390 * add the vector field value by index
391 *
392 * @param i
393 * @param value
394 */
395 public void addAt(int i, byte value) {
396 switch (i) {
397 case 0:
398 x += value;
399 return;
400 case 1:
401 y += value;
402 return;
403 case 2:
404 z += value;
405 return;
406 default:
407 throw new IndexOutOfBoundsException("Index: i");
408 }
409 }
410
411 /** @hide
412 * copy the vector to Char array
413 *
414 * @param data
415 * @param offset
416 */
417 public void copyTo(byte[] data, int offset) {
418 data[offset] = x;
419 data[offset + 1] = y;
420 data[offset + 2] = z;
421 }
Jason Sams25430d02010-02-02 15:26:40 -0800422}
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