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Chris Craik65cd6122012-12-10 17:56:27 -08001/*
2 * Copyright (C) 2012 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Chris Craikf0a59072013-11-19 18:00:46 -080017#define LOG_TAG "OpenGLRenderer"
Chris Craik65cd6122012-12-10 17:56:27 -080018#define LOG_NDEBUG 1
Chris Craik87f9df82014-03-07 14:34:42 -080019#define ATRACE_TAG ATRACE_TAG_VIEW
Chris Craik65cd6122012-12-10 17:56:27 -080020
21#define VERTEX_DEBUG 0
22
23#if VERTEX_DEBUG
24#define DEBUG_DUMP_ALPHA_BUFFER() \
25 for (unsigned int i = 0; i < vertexBuffer.getSize(); i++) { \
26 ALOGD("point %d at %f %f, alpha %f", \
Romain Guy3380cfd2013-08-15 16:57:57 -070027 i, buffer[i].x, buffer[i].y, buffer[i].alpha); \
Chris Craik65cd6122012-12-10 17:56:27 -080028 }
29#define DEBUG_DUMP_BUFFER() \
30 for (unsigned int i = 0; i < vertexBuffer.getSize(); i++) { \
Romain Guy3380cfd2013-08-15 16:57:57 -070031 ALOGD("point %d at %f %f", i, buffer[i].x, buffer[i].y); \
Chris Craik65cd6122012-12-10 17:56:27 -080032 }
33#else
34#define DEBUG_DUMP_ALPHA_BUFFER()
35#define DEBUG_DUMP_BUFFER()
36#endif
37
38#include <SkPath.h>
39#include <SkPaint.h>
40
41#include <stdlib.h>
42#include <stdint.h>
43#include <sys/types.h>
44
45#include <utils/Log.h>
46#include <utils/Trace.h>
47
48#include "PathTessellator.h"
49#include "Matrix.h"
50#include "Vector.h"
51#include "Vertex.h"
Chris Craik74cf7e62014-08-07 14:34:46 -070052#include "utils/MathUtils.h"
Chris Craik65cd6122012-12-10 17:56:27 -080053
54namespace android {
55namespace uirenderer {
56
Chris Craik15a07a22014-01-26 13:43:53 -080057#define OUTLINE_REFINE_THRESHOLD_SQUARED (0.5f * 0.5f)
Chris Craik65cd6122012-12-10 17:56:27 -080058#define ROUND_CAP_THRESH 0.25f
59#define PI 3.1415926535897932f
Chris Craik74cf7e62014-08-07 14:34:46 -070060#define MAX_DEPTH 15
Chris Craik65cd6122012-12-10 17:56:27 -080061
Chris Craik74cf7e62014-08-07 14:34:46 -070062/**
63 * Extracts the x and y scale from the transform as positive values, and clamps them
64 */
Chris Craik05f3d6e2014-06-02 16:27:04 -070065void PathTessellator::extractTessellationScales(const Matrix4& transform,
66 float* scaleX, float* scaleY) {
Chris Craikfe02b4b2014-06-16 16:34:29 -070067 if (CC_LIKELY(transform.isPureTranslate())) {
68 *scaleX = 1.0f;
69 *scaleY = 1.0f;
70 } else {
Chris Craik05f3d6e2014-06-02 16:27:04 -070071 float m00 = transform.data[Matrix4::kScaleX];
72 float m01 = transform.data[Matrix4::kSkewY];
73 float m10 = transform.data[Matrix4::kSkewX];
74 float m11 = transform.data[Matrix4::kScaleY];
Chris Craik74cf7e62014-08-07 14:34:46 -070075 *scaleX = MathUtils::clampTessellationScale(sqrt(m00 * m00 + m01 * m01));
76 *scaleY = MathUtils::clampTessellationScale(sqrt(m10 * m10 + m11 * m11));
Chris Craik65cd6122012-12-10 17:56:27 -080077 }
78}
79
Chris Craik65cd6122012-12-10 17:56:27 -080080/**
81 * Produces a pseudo-normal for a vertex, given the normals of the two incoming lines. If the offset
82 * from each vertex in a perimeter is calculated, the resultant lines connecting the offset vertices
83 * will be offset by 1.0
84 *
85 * Note that we can't add and normalize the two vectors, that would result in a rectangle having an
86 * offset of (sqrt(2)/2, sqrt(2)/2) at each corner, instead of (1, 1)
87 *
88 * NOTE: assumes angles between normals 90 degrees or less
89 */
John Reck1aa5d2d2014-07-24 13:38:28 -070090inline static Vector2 totalOffsetFromNormals(const Vector2& normalA, const Vector2& normalB) {
Chris Craik65cd6122012-12-10 17:56:27 -080091 return (normalA + normalB) / (1 + fabs(normalA.dot(normalB)));
92}
93
94/**
95 * Structure used for storing useful information about the SkPaint and scale used for tessellating
96 */
97struct PaintInfo {
98public:
Chris Craikd6b65f62014-01-01 14:45:21 -080099 PaintInfo(const SkPaint* paint, const mat4& transform) :
Chris Craik65cd6122012-12-10 17:56:27 -0800100 style(paint->getStyle()), cap(paint->getStrokeCap()), isAA(paint->isAntiAlias()),
Chris Craik65cd6122012-12-10 17:56:27 -0800101 halfStrokeWidth(paint->getStrokeWidth() * 0.5f), maxAlpha(1.0f) {
102 // compute inverse scales
Chris Craikfe02b4b2014-06-16 16:34:29 -0700103 if (CC_LIKELY(transform.isPureTranslate())) {
104 inverseScaleX = 1.0f;
105 inverseScaleY = 1.0f;
106 } else {
Chris Craik05f3d6e2014-06-02 16:27:04 -0700107 float scaleX, scaleY;
108 PathTessellator::extractTessellationScales(transform, &scaleX, &scaleY);
Chris Craik74cf7e62014-08-07 14:34:46 -0700109 inverseScaleX = 1.0f / scaleX;
110 inverseScaleY = 1.0f / scaleY;
Chris Craik65cd6122012-12-10 17:56:27 -0800111 }
112
113 if (isAA && halfStrokeWidth != 0 && inverseScaleX == inverseScaleY &&
Chris Craik19a390b2013-02-27 15:43:26 -0800114 2 * halfStrokeWidth < inverseScaleX) {
Chris Craik05f3d6e2014-06-02 16:27:04 -0700115 // AA, with non-hairline stroke, width < 1 pixel. Scale alpha and treat as hairline.
Chris Craik65cd6122012-12-10 17:56:27 -0800116 maxAlpha *= (2 * halfStrokeWidth) / inverseScaleX;
117 halfStrokeWidth = 0.0f;
118 }
119 }
120
121 SkPaint::Style style;
122 SkPaint::Cap cap;
123 bool isAA;
124 float inverseScaleX;
125 float inverseScaleY;
126 float halfStrokeWidth;
127 float maxAlpha;
128
John Reck1aa5d2d2014-07-24 13:38:28 -0700129 inline void scaleOffsetForStrokeWidth(Vector2& offset) const {
Chris Craik65cd6122012-12-10 17:56:27 -0800130 if (halfStrokeWidth == 0.0f) {
131 // hairline - compensate for scale
132 offset.x *= 0.5f * inverseScaleX;
133 offset.y *= 0.5f * inverseScaleY;
134 } else {
135 offset *= halfStrokeWidth;
136 }
137 }
138
139 /**
140 * NOTE: the input will not always be a normal, especially for sharp edges - it should be the
141 * result of totalOffsetFromNormals (see documentation there)
142 */
John Reck1aa5d2d2014-07-24 13:38:28 -0700143 inline Vector2 deriveAAOffset(const Vector2& offset) const {
144 return (Vector2){offset.x * 0.5f * inverseScaleX, offset.y * 0.5f * inverseScaleY};
Chris Craik65cd6122012-12-10 17:56:27 -0800145 }
146
147 /**
148 * Returns the number of cap divisions beyond the minimum 2 (kButt_Cap/kSquareCap will return 0)
149 * Should only be used when stroking and drawing caps
150 */
151 inline int capExtraDivisions() const {
152 if (cap == SkPaint::kRound_Cap) {
153 if (halfStrokeWidth == 0.0f) return 2;
154
155 // ROUND_CAP_THRESH is the maximum error for polygonal approximation of the round cap
156 const float errConst = (-ROUND_CAP_THRESH / halfStrokeWidth + 1);
157 const float targetCosVal = 2 * errConst * errConst - 1;
158 int neededDivisions = (int)(ceilf(PI / acos(targetCosVal)/2)) * 2;
159 return neededDivisions;
160 }
161 return 0;
162 }
Chris Craikf0a59072013-11-19 18:00:46 -0800163
164 /**
Chris Craik21bcfc4f2014-09-08 18:43:30 -0700165 * Outset the bounds of point data (for line endpoints or points) to account for stroke
Chris Craikf0a59072013-11-19 18:00:46 -0800166 * geometry.
Chris Craik21bcfc4f2014-09-08 18:43:30 -0700167 *
168 * bounds are in pre-scaled space.
Chris Craikf0a59072013-11-19 18:00:46 -0800169 */
Chris Craik05f3d6e2014-06-02 16:27:04 -0700170 void expandBoundsForStroke(Rect* bounds) const {
Chris Craik21bcfc4f2014-09-08 18:43:30 -0700171 if (halfStrokeWidth == 0) {
172 // hairline, outset by (0.5f + fudge factor) in post-scaling space
173 bounds->outset(fabs(inverseScaleX) * (0.5f + Vertex::GeometryFudgeFactor()),
174 fabs(inverseScaleY) * (0.5f + Vertex::GeometryFudgeFactor()));
175 } else {
176 // non hairline, outset by half stroke width pre-scaled, and fudge factor post scaled
177 bounds->outset(halfStrokeWidth + fabs(inverseScaleX) * Vertex::GeometryFudgeFactor(),
178 halfStrokeWidth + fabs(inverseScaleY) * Vertex::GeometryFudgeFactor());
179 }
Chris Craikf0a59072013-11-19 18:00:46 -0800180 }
Chris Craik65cd6122012-12-10 17:56:27 -0800181};
182
183void getFillVerticesFromPerimeter(const Vector<Vertex>& perimeter, VertexBuffer& vertexBuffer) {
184 Vertex* buffer = vertexBuffer.alloc<Vertex>(perimeter.size());
185
186 int currentIndex = 0;
187 // zig zag between all previous points on the inside of the hull to create a
188 // triangle strip that fills the hull
189 int srcAindex = 0;
190 int srcBindex = perimeter.size() - 1;
191 while (srcAindex <= srcBindex) {
Chris Craik11a75672013-12-16 17:08:15 -0800192 buffer[currentIndex++] = perimeter[srcAindex];
Chris Craik65cd6122012-12-10 17:56:27 -0800193 if (srcAindex == srcBindex) break;
Chris Craik11a75672013-12-16 17:08:15 -0800194 buffer[currentIndex++] = perimeter[srcBindex];
Chris Craik65cd6122012-12-10 17:56:27 -0800195 srcAindex++;
196 srcBindex--;
197 }
198}
199
200/*
201 * Fills a vertexBuffer with non-alpha vertices, zig-zagging at each perimeter point to create a
202 * tri-strip as wide as the stroke.
203 *
204 * Uses an additional 2 vertices at the end to wrap around, closing the tri-strip
205 * (for a total of perimeter.size() * 2 + 2 vertices)
206 */
207void getStrokeVerticesFromPerimeter(const PaintInfo& paintInfo, const Vector<Vertex>& perimeter,
208 VertexBuffer& vertexBuffer) {
209 Vertex* buffer = vertexBuffer.alloc<Vertex>(perimeter.size() * 2 + 2);
210
211 int currentIndex = 0;
212 const Vertex* last = &(perimeter[perimeter.size() - 1]);
213 const Vertex* current = &(perimeter[0]);
John Reck1aa5d2d2014-07-24 13:38:28 -0700214 Vector2 lastNormal = {current->y - last->y, last->x - current->x};
Chris Craik65cd6122012-12-10 17:56:27 -0800215 lastNormal.normalize();
216 for (unsigned int i = 0; i < perimeter.size(); i++) {
217 const Vertex* next = &(perimeter[i + 1 >= perimeter.size() ? 0 : i + 1]);
John Reck1aa5d2d2014-07-24 13:38:28 -0700218 Vector2 nextNormal = {next->y - current->y, current->x - next->x};
Chris Craik65cd6122012-12-10 17:56:27 -0800219 nextNormal.normalize();
220
John Reck1aa5d2d2014-07-24 13:38:28 -0700221 Vector2 totalOffset = totalOffsetFromNormals(lastNormal, nextNormal);
Chris Craik65cd6122012-12-10 17:56:27 -0800222 paintInfo.scaleOffsetForStrokeWidth(totalOffset);
223
224 Vertex::set(&buffer[currentIndex++],
Romain Guy3380cfd2013-08-15 16:57:57 -0700225 current->x + totalOffset.x,
226 current->y + totalOffset.y);
Chris Craik65cd6122012-12-10 17:56:27 -0800227
228 Vertex::set(&buffer[currentIndex++],
Romain Guy3380cfd2013-08-15 16:57:57 -0700229 current->x - totalOffset.x,
230 current->y - totalOffset.y);
Chris Craik65cd6122012-12-10 17:56:27 -0800231
232 last = current;
233 current = next;
234 lastNormal = nextNormal;
235 }
236
237 // wrap around to beginning
Chris Craik11a75672013-12-16 17:08:15 -0800238 buffer[currentIndex++] = buffer[0];
239 buffer[currentIndex++] = buffer[1];
Chris Craik65cd6122012-12-10 17:56:27 -0800240
241 DEBUG_DUMP_BUFFER();
242}
243
Chris Craik6d29c8d2013-05-08 18:35:44 -0700244static inline void storeBeginEnd(const PaintInfo& paintInfo, const Vertex& center,
John Reck1aa5d2d2014-07-24 13:38:28 -0700245 const Vector2& normal, Vertex* buffer, int& currentIndex, bool begin) {
246 Vector2 strokeOffset = normal;
Chris Craik6d29c8d2013-05-08 18:35:44 -0700247 paintInfo.scaleOffsetForStrokeWidth(strokeOffset);
248
John Reck1aa5d2d2014-07-24 13:38:28 -0700249 Vector2 referencePoint = {center.x, center.y};
Chris Craik6d29c8d2013-05-08 18:35:44 -0700250 if (paintInfo.cap == SkPaint::kSquare_Cap) {
John Reck1aa5d2d2014-07-24 13:38:28 -0700251 Vector2 rotated = {-strokeOffset.y, strokeOffset.x};
252 referencePoint += rotated * (begin ? -1 : 1);
Chris Craik6d29c8d2013-05-08 18:35:44 -0700253 }
254
255 Vertex::set(&buffer[currentIndex++], referencePoint + strokeOffset);
256 Vertex::set(&buffer[currentIndex++], referencePoint - strokeOffset);
257}
258
Chris Craik65cd6122012-12-10 17:56:27 -0800259/**
260 * Fills a vertexBuffer with non-alpha vertices similar to getStrokeVerticesFromPerimeter, except:
261 *
262 * 1 - Doesn't need to wrap around, since the input vertices are unclosed
263 *
264 * 2 - can zig-zag across 'extra' vertices at either end, to create round caps
265 */
266void getStrokeVerticesFromUnclosedVertices(const PaintInfo& paintInfo,
267 const Vector<Vertex>& vertices, VertexBuffer& vertexBuffer) {
268 const int extra = paintInfo.capExtraDivisions();
269 const int allocSize = (vertices.size() + extra) * 2;
Chris Craik65cd6122012-12-10 17:56:27 -0800270 Vertex* buffer = vertexBuffer.alloc<Vertex>(allocSize);
271
Chris Craik6d29c8d2013-05-08 18:35:44 -0700272 const int lastIndex = vertices.size() - 1;
Chris Craik65cd6122012-12-10 17:56:27 -0800273 if (extra > 0) {
274 // tessellate both round caps
Chris Craik65cd6122012-12-10 17:56:27 -0800275 float beginTheta = atan2(
Romain Guy3380cfd2013-08-15 16:57:57 -0700276 - (vertices[0].x - vertices[1].x),
277 vertices[0].y - vertices[1].y);
Chris Craik65cd6122012-12-10 17:56:27 -0800278 float endTheta = atan2(
Romain Guy3380cfd2013-08-15 16:57:57 -0700279 - (vertices[lastIndex].x - vertices[lastIndex - 1].x),
280 vertices[lastIndex].y - vertices[lastIndex - 1].y);
Chris Craik65cd6122012-12-10 17:56:27 -0800281 const float dTheta = PI / (extra + 1);
Chris Craik65cd6122012-12-10 17:56:27 -0800282
283 int capOffset;
284 for (int i = 0; i < extra; i++) {
285 if (i < extra / 2) {
286 capOffset = extra - 2 * i - 1;
287 } else {
288 capOffset = 2 * i - extra;
289 }
290
291 beginTheta += dTheta;
Dan Albertff1d8a62014-11-11 19:31:26 -0800292 Vector2 beginRadialOffset = {cosf(beginTheta), sinf(beginTheta)};
Chris Craik65cd6122012-12-10 17:56:27 -0800293 paintInfo.scaleOffsetForStrokeWidth(beginRadialOffset);
294 Vertex::set(&buffer[capOffset],
Romain Guy3380cfd2013-08-15 16:57:57 -0700295 vertices[0].x + beginRadialOffset.x,
296 vertices[0].y + beginRadialOffset.y);
Chris Craik65cd6122012-12-10 17:56:27 -0800297
298 endTheta += dTheta;
Dan Albertff1d8a62014-11-11 19:31:26 -0800299 Vector2 endRadialOffset = {cosf(endTheta), sinf(endTheta)};
Chris Craik65cd6122012-12-10 17:56:27 -0800300 paintInfo.scaleOffsetForStrokeWidth(endRadialOffset);
301 Vertex::set(&buffer[allocSize - 1 - capOffset],
Romain Guy3380cfd2013-08-15 16:57:57 -0700302 vertices[lastIndex].x + endRadialOffset.x,
303 vertices[lastIndex].y + endRadialOffset.y);
Chris Craik65cd6122012-12-10 17:56:27 -0800304 }
305 }
306
307 int currentIndex = extra;
Chris Craik6d29c8d2013-05-08 18:35:44 -0700308 const Vertex* last = &(vertices[0]);
309 const Vertex* current = &(vertices[1]);
John Reck1aa5d2d2014-07-24 13:38:28 -0700310 Vector2 lastNormal = {current->y - last->y, last->x - current->x};
Chris Craik6d29c8d2013-05-08 18:35:44 -0700311 lastNormal.normalize();
312
313 storeBeginEnd(paintInfo, vertices[0], lastNormal, buffer, currentIndex, true);
314
315 for (unsigned int i = 1; i < vertices.size() - 1; i++) {
Chris Craik65cd6122012-12-10 17:56:27 -0800316 const Vertex* next = &(vertices[i + 1]);
John Reck1aa5d2d2014-07-24 13:38:28 -0700317 Vector2 nextNormal = {next->y - current->y, current->x - next->x};
Chris Craik65cd6122012-12-10 17:56:27 -0800318 nextNormal.normalize();
319
John Reck1aa5d2d2014-07-24 13:38:28 -0700320 Vector2 strokeOffset = totalOffsetFromNormals(lastNormal, nextNormal);
Chris Craik6d29c8d2013-05-08 18:35:44 -0700321 paintInfo.scaleOffsetForStrokeWidth(strokeOffset);
Chris Craik65cd6122012-12-10 17:56:27 -0800322
John Reck1aa5d2d2014-07-24 13:38:28 -0700323 Vector2 center = {current->x, current->y};
Chris Craik6d29c8d2013-05-08 18:35:44 -0700324 Vertex::set(&buffer[currentIndex++], center + strokeOffset);
325 Vertex::set(&buffer[currentIndex++], center - strokeOffset);
Chris Craik65cd6122012-12-10 17:56:27 -0800326
327 current = next;
328 lastNormal = nextNormal;
329 }
330
Chris Craik6d29c8d2013-05-08 18:35:44 -0700331 storeBeginEnd(paintInfo, vertices[lastIndex], lastNormal, buffer, currentIndex, false);
Chris Craik65cd6122012-12-10 17:56:27 -0800332
333 DEBUG_DUMP_BUFFER();
334}
335
336/**
337 * Populates a vertexBuffer with AlphaVertices to create an anti-aliased fill shape tessellation
Chris Craik6d29c8d2013-05-08 18:35:44 -0700338 *
Chris Craik65cd6122012-12-10 17:56:27 -0800339 * 1 - create the AA perimeter of unit width, by zig-zagging at each point around the perimeter of
340 * the shape (using 2 * perimeter.size() vertices)
341 *
342 * 2 - wrap around to the beginning to complete the perimeter (2 vertices)
343 *
344 * 3 - zig zag back and forth inside the shape to fill it (using perimeter.size() vertices)
345 */
346void getFillVerticesFromPerimeterAA(const PaintInfo& paintInfo, const Vector<Vertex>& perimeter,
Chris Craikf0a59072013-11-19 18:00:46 -0800347 VertexBuffer& vertexBuffer, float maxAlpha = 1.0f) {
Chris Craik65cd6122012-12-10 17:56:27 -0800348 AlphaVertex* buffer = vertexBuffer.alloc<AlphaVertex>(perimeter.size() * 3 + 2);
349
350 // generate alpha points - fill Alpha vertex gaps in between each point with
351 // alpha 0 vertex, offset by a scaled normal.
352 int currentIndex = 0;
353 const Vertex* last = &(perimeter[perimeter.size() - 1]);
354 const Vertex* current = &(perimeter[0]);
John Reck1aa5d2d2014-07-24 13:38:28 -0700355 Vector2 lastNormal = {current->y - last->y, last->x - current->x};
Chris Craik65cd6122012-12-10 17:56:27 -0800356 lastNormal.normalize();
357 for (unsigned int i = 0; i < perimeter.size(); i++) {
358 const Vertex* next = &(perimeter[i + 1 >= perimeter.size() ? 0 : i + 1]);
John Reck1aa5d2d2014-07-24 13:38:28 -0700359 Vector2 nextNormal = {next->y - current->y, current->x - next->x};
Chris Craik65cd6122012-12-10 17:56:27 -0800360 nextNormal.normalize();
361
362 // AA point offset from original point is that point's normal, such that each side is offset
363 // by .5 pixels
John Reck1aa5d2d2014-07-24 13:38:28 -0700364 Vector2 totalOffset = paintInfo.deriveAAOffset(totalOffsetFromNormals(lastNormal, nextNormal));
Chris Craik65cd6122012-12-10 17:56:27 -0800365
366 AlphaVertex::set(&buffer[currentIndex++],
Romain Guy3380cfd2013-08-15 16:57:57 -0700367 current->x + totalOffset.x,
368 current->y + totalOffset.y,
Chris Craik65cd6122012-12-10 17:56:27 -0800369 0.0f);
370 AlphaVertex::set(&buffer[currentIndex++],
Romain Guy3380cfd2013-08-15 16:57:57 -0700371 current->x - totalOffset.x,
372 current->y - totalOffset.y,
Chris Craikf0a59072013-11-19 18:00:46 -0800373 maxAlpha);
Chris Craik65cd6122012-12-10 17:56:27 -0800374
375 last = current;
376 current = next;
377 lastNormal = nextNormal;
378 }
379
380 // wrap around to beginning
Chris Craik11a75672013-12-16 17:08:15 -0800381 buffer[currentIndex++] = buffer[0];
382 buffer[currentIndex++] = buffer[1];
Chris Craik65cd6122012-12-10 17:56:27 -0800383
384 // zig zag between all previous points on the inside of the hull to create a
385 // triangle strip that fills the hull, repeating the first inner point to
386 // create degenerate tris to start inside path
387 int srcAindex = 0;
388 int srcBindex = perimeter.size() - 1;
389 while (srcAindex <= srcBindex) {
Chris Craik11a75672013-12-16 17:08:15 -0800390 buffer[currentIndex++] = buffer[srcAindex * 2 + 1];
Chris Craik65cd6122012-12-10 17:56:27 -0800391 if (srcAindex == srcBindex) break;
Chris Craik11a75672013-12-16 17:08:15 -0800392 buffer[currentIndex++] = buffer[srcBindex * 2 + 1];
Chris Craik65cd6122012-12-10 17:56:27 -0800393 srcAindex++;
394 srcBindex--;
395 }
396
397 DEBUG_DUMP_BUFFER();
398}
399
400/**
401 * Stores geometry for a single, AA-perimeter (potentially rounded) cap
402 *
403 * For explanation of constants and general methodoloyg, see comments for
404 * getStrokeVerticesFromUnclosedVerticesAA() below.
405 */
Chris Craik6d29c8d2013-05-08 18:35:44 -0700406inline static void storeCapAA(const PaintInfo& paintInfo, const Vector<Vertex>& vertices,
John Reck1aa5d2d2014-07-24 13:38:28 -0700407 AlphaVertex* buffer, bool isFirst, Vector2 normal, int offset) {
Chris Craik65cd6122012-12-10 17:56:27 -0800408 const int extra = paintInfo.capExtraDivisions();
409 const int extraOffset = (extra + 1) / 2;
410 const int capIndex = isFirst
411 ? 2 * offset + 6 + 2 * (extra + extraOffset)
412 : offset + 2 + 2 * extraOffset;
413 if (isFirst) normal *= -1;
414
415 // TODO: this normal should be scaled by radialScale if extra != 0, see totalOffsetFromNormals()
John Reck1aa5d2d2014-07-24 13:38:28 -0700416 Vector2 AAOffset = paintInfo.deriveAAOffset(normal);
Chris Craik65cd6122012-12-10 17:56:27 -0800417
John Reck1aa5d2d2014-07-24 13:38:28 -0700418 Vector2 strokeOffset = normal;
Chris Craik65cd6122012-12-10 17:56:27 -0800419 paintInfo.scaleOffsetForStrokeWidth(strokeOffset);
John Reck1aa5d2d2014-07-24 13:38:28 -0700420 Vector2 outerOffset = strokeOffset + AAOffset;
421 Vector2 innerOffset = strokeOffset - AAOffset;
Chris Craik65cd6122012-12-10 17:56:27 -0800422
John Reck1aa5d2d2014-07-24 13:38:28 -0700423 Vector2 capAAOffset = {0, 0};
Chris Craik65cd6122012-12-10 17:56:27 -0800424 if (paintInfo.cap != SkPaint::kRound_Cap) {
425 // if the cap is square or butt, the inside primary cap vertices will be inset in two
426 // directions - both normal to the stroke, and parallel to it.
John Reck1aa5d2d2014-07-24 13:38:28 -0700427 capAAOffset = (Vector2){-AAOffset.y, AAOffset.x};
Chris Craik65cd6122012-12-10 17:56:27 -0800428 }
429
430 // determine referencePoint, the center point for the 4 primary cap vertices
431 const Vertex* point = isFirst ? vertices.begin() : (vertices.end() - 1);
John Reck1aa5d2d2014-07-24 13:38:28 -0700432 Vector2 referencePoint = {point->x, point->y};
Chris Craik65cd6122012-12-10 17:56:27 -0800433 if (paintInfo.cap == SkPaint::kSquare_Cap) {
434 // To account for square cap, move the primary cap vertices (that create the AA edge) by the
435 // stroke offset vector (rotated to be parallel to the stroke)
John Reck1aa5d2d2014-07-24 13:38:28 -0700436 Vector2 rotated = {-strokeOffset.y, strokeOffset.x};
437 referencePoint += rotated;
Chris Craik65cd6122012-12-10 17:56:27 -0800438 }
439
440 AlphaVertex::set(&buffer[capIndex + 0],
441 referencePoint.x + outerOffset.x + capAAOffset.x,
442 referencePoint.y + outerOffset.y + capAAOffset.y,
443 0.0f);
444 AlphaVertex::set(&buffer[capIndex + 1],
445 referencePoint.x + innerOffset.x - capAAOffset.x,
446 referencePoint.y + innerOffset.y - capAAOffset.y,
447 paintInfo.maxAlpha);
448
449 bool isRound = paintInfo.cap == SkPaint::kRound_Cap;
450
451 const int postCapIndex = (isRound && isFirst) ? (2 * extraOffset - 2) : capIndex + (2 * extra);
452 AlphaVertex::set(&buffer[postCapIndex + 2],
453 referencePoint.x - outerOffset.x + capAAOffset.x,
454 referencePoint.y - outerOffset.y + capAAOffset.y,
455 0.0f);
456 AlphaVertex::set(&buffer[postCapIndex + 3],
457 referencePoint.x - innerOffset.x - capAAOffset.x,
458 referencePoint.y - innerOffset.y - capAAOffset.y,
459 paintInfo.maxAlpha);
460
461 if (isRound) {
462 const float dTheta = PI / (extra + 1);
463 const float radialScale = 2.0f / (1 + cos(dTheta));
464 float theta = atan2(normal.y, normal.x);
465 int capPerimIndex = capIndex + 2;
466
467 for (int i = 0; i < extra; i++) {
468 theta += dTheta;
469
Dan Albertff1d8a62014-11-11 19:31:26 -0800470 Vector2 radialOffset = {cosf(theta), sinf(theta)};
Chris Craik65cd6122012-12-10 17:56:27 -0800471
472 // scale to compensate for pinching at sharp angles, see totalOffsetFromNormals()
473 radialOffset *= radialScale;
474
475 AAOffset = paintInfo.deriveAAOffset(radialOffset);
476 paintInfo.scaleOffsetForStrokeWidth(radialOffset);
477 AlphaVertex::set(&buffer[capPerimIndex++],
478 referencePoint.x + radialOffset.x + AAOffset.x,
479 referencePoint.y + radialOffset.y + AAOffset.y,
480 0.0f);
481 AlphaVertex::set(&buffer[capPerimIndex++],
482 referencePoint.x + radialOffset.x - AAOffset.x,
483 referencePoint.y + radialOffset.y - AAOffset.y,
484 paintInfo.maxAlpha);
485
486 if (isFirst && i == extra - extraOffset) {
487 //copy most recent two points to first two points
Chris Craik11a75672013-12-16 17:08:15 -0800488 buffer[0] = buffer[capPerimIndex - 2];
489 buffer[1] = buffer[capPerimIndex - 1];
Chris Craik65cd6122012-12-10 17:56:27 -0800490
491 capPerimIndex = 2; // start writing the rest of the round cap at index 2
492 }
493 }
494
495 if (isFirst) {
496 const int startCapFillIndex = capIndex + 2 * (extra - extraOffset) + 4;
497 int capFillIndex = startCapFillIndex;
498 for (int i = 0; i < extra + 2; i += 2) {
Chris Craik11a75672013-12-16 17:08:15 -0800499 buffer[capFillIndex++] = buffer[1 + i];
Chris Craik65cd6122012-12-10 17:56:27 -0800500 // TODO: to support odd numbers of divisions, break here on the last iteration
Chris Craik11a75672013-12-16 17:08:15 -0800501 buffer[capFillIndex++] = buffer[startCapFillIndex - 3 - i];
Chris Craik65cd6122012-12-10 17:56:27 -0800502 }
503 } else {
504 int capFillIndex = 6 * vertices.size() + 2 + 6 * extra - (extra + 2);
505 for (int i = 0; i < extra + 2; i += 2) {
Chris Craik11a75672013-12-16 17:08:15 -0800506 buffer[capFillIndex++] = buffer[capIndex + 1 + i];
Chris Craik65cd6122012-12-10 17:56:27 -0800507 // TODO: to support odd numbers of divisions, break here on the last iteration
Chris Craik11a75672013-12-16 17:08:15 -0800508 buffer[capFillIndex++] = buffer[capIndex + 3 + 2 * extra - i];
Chris Craik65cd6122012-12-10 17:56:27 -0800509 }
510 }
511 return;
512 }
513 if (isFirst) {
Chris Craik11a75672013-12-16 17:08:15 -0800514 buffer[0] = buffer[postCapIndex + 2];
515 buffer[1] = buffer[postCapIndex + 3];
516 buffer[postCapIndex + 4] = buffer[1]; // degenerate tris (the only two!)
517 buffer[postCapIndex + 5] = buffer[postCapIndex + 1];
Chris Craik65cd6122012-12-10 17:56:27 -0800518 } else {
Chris Craik11a75672013-12-16 17:08:15 -0800519 buffer[6 * vertices.size()] = buffer[postCapIndex + 1];
520 buffer[6 * vertices.size() + 1] = buffer[postCapIndex + 3];
Chris Craik65cd6122012-12-10 17:56:27 -0800521 }
522}
523
524/*
525the geometry for an aa, capped stroke consists of the following:
526
527 # vertices | function
528----------------------------------------------------------------------
529a) 2 | Start AA perimeter
530b) 2, 2 * roundDivOff | First half of begin cap's perimeter
531 |
532 2 * middlePts | 'Outer' or 'Top' AA perimeter half (between caps)
533 |
534a) 4 | End cap's
535b) 2, 2 * roundDivs, 2 | AA perimeter
536 |
537 2 * middlePts | 'Inner' or 'bottom' AA perimeter half
538 |
539a) 6 | Begin cap's perimeter
540b) 2, 2*(rD - rDO + 1), | Last half of begin cap's perimeter
541 roundDivs, 2 |
542 |
543 2 * middlePts | Stroke's full opacity center strip
544 |
545a) 2 | end stroke
546b) 2, roundDivs | (and end cap fill, for round)
547
548Notes:
549* rows starting with 'a)' denote the Butt or Square cap vertex use, 'b)' denote Round
550
551* 'middlePts' is (number of points in the unclosed input vertex list, minus 2) times two
552
553* 'roundDivs' or 'rD' is the number of extra vertices (beyond the minimum of 2) that define the
554 round cap's shape, and is at least two. This will increase with cap size to sufficiently
555 define the cap's level of tessellation.
556
557* 'roundDivOffset' or 'rDO' is the point about halfway along the start cap's round perimeter, where
558 the stream of vertices for the AA perimeter starts. By starting and ending the perimeter at
559 this offset, the fill of the stroke is drawn from this point with minimal extra vertices.
560
561This means the outer perimeter starts at:
562 outerIndex = (2) OR (2 + 2 * roundDivOff)
563the inner perimeter (since it is filled in reverse) starts at:
564 innerIndex = outerIndex + (4 * middlePts) + ((4) OR (4 + 2 * roundDivs)) - 1
565the stroke starts at:
566 strokeIndex = innerIndex + 1 + ((6) OR (6 + 3 * roundDivs - 2 * roundDivOffset))
567
568The total needed allocated space is either:
569 2 + 4 + 6 + 2 + 3 * (2 * middlePts) = 14 + 6 * middlePts = 2 + 6 * pts
570or, for rounded caps:
571 (2 + 2 * rDO) + (4 + 2 * rD) + (2 * (rD - rDO + 1)
572 + roundDivs + 4) + (2 + roundDivs) + 3 * (2 * middlePts)
573 = 14 + 6 * middlePts + 6 * roundDivs
574 = 2 + 6 * pts + 6 * roundDivs
575 */
576void getStrokeVerticesFromUnclosedVerticesAA(const PaintInfo& paintInfo,
577 const Vector<Vertex>& vertices, VertexBuffer& vertexBuffer) {
578
579 const int extra = paintInfo.capExtraDivisions();
580 const int allocSize = 6 * vertices.size() + 2 + 6 * extra;
581
582 AlphaVertex* buffer = vertexBuffer.alloc<AlphaVertex>(allocSize);
583
584 const int extraOffset = (extra + 1) / 2;
585 int offset = 2 * (vertices.size() - 2);
586 // there is no outer/inner here, using them for consistency with below approach
587 int currentAAOuterIndex = 2 + 2 * extraOffset;
588 int currentAAInnerIndex = currentAAOuterIndex + (2 * offset) + 3 + (2 * extra);
589 int currentStrokeIndex = currentAAInnerIndex + 7 + (3 * extra - 2 * extraOffset);
590
591 const Vertex* last = &(vertices[0]);
592 const Vertex* current = &(vertices[1]);
John Reck1aa5d2d2014-07-24 13:38:28 -0700593 Vector2 lastNormal = {current->y - last->y, last->x - current->x};
Chris Craik65cd6122012-12-10 17:56:27 -0800594 lastNormal.normalize();
595
596 // TODO: use normal from bezier traversal for cap, instead of from vertices
597 storeCapAA(paintInfo, vertices, buffer, true, lastNormal, offset);
598
599 for (unsigned int i = 1; i < vertices.size() - 1; i++) {
600 const Vertex* next = &(vertices[i + 1]);
John Reck1aa5d2d2014-07-24 13:38:28 -0700601 Vector2 nextNormal = {next->y - current->y, current->x - next->x};
Chris Craik65cd6122012-12-10 17:56:27 -0800602 nextNormal.normalize();
603
John Reck1aa5d2d2014-07-24 13:38:28 -0700604 Vector2 totalOffset = totalOffsetFromNormals(lastNormal, nextNormal);
605 Vector2 AAOffset = paintInfo.deriveAAOffset(totalOffset);
Chris Craik65cd6122012-12-10 17:56:27 -0800606
John Reck1aa5d2d2014-07-24 13:38:28 -0700607 Vector2 innerOffset = totalOffset;
Chris Craik65cd6122012-12-10 17:56:27 -0800608 paintInfo.scaleOffsetForStrokeWidth(innerOffset);
John Reck1aa5d2d2014-07-24 13:38:28 -0700609 Vector2 outerOffset = innerOffset + AAOffset;
Chris Craik65cd6122012-12-10 17:56:27 -0800610 innerOffset -= AAOffset;
611
612 AlphaVertex::set(&buffer[currentAAOuterIndex++],
Romain Guy3380cfd2013-08-15 16:57:57 -0700613 current->x + outerOffset.x,
614 current->y + outerOffset.y,
Chris Craik65cd6122012-12-10 17:56:27 -0800615 0.0f);
616 AlphaVertex::set(&buffer[currentAAOuterIndex++],
Romain Guy3380cfd2013-08-15 16:57:57 -0700617 current->x + innerOffset.x,
618 current->y + innerOffset.y,
Chris Craik65cd6122012-12-10 17:56:27 -0800619 paintInfo.maxAlpha);
620
621 AlphaVertex::set(&buffer[currentStrokeIndex++],
Romain Guy3380cfd2013-08-15 16:57:57 -0700622 current->x + innerOffset.x,
623 current->y + innerOffset.y,
Chris Craik65cd6122012-12-10 17:56:27 -0800624 paintInfo.maxAlpha);
625 AlphaVertex::set(&buffer[currentStrokeIndex++],
Romain Guy3380cfd2013-08-15 16:57:57 -0700626 current->x - innerOffset.x,
627 current->y - innerOffset.y,
Chris Craik65cd6122012-12-10 17:56:27 -0800628 paintInfo.maxAlpha);
629
630 AlphaVertex::set(&buffer[currentAAInnerIndex--],
Romain Guy3380cfd2013-08-15 16:57:57 -0700631 current->x - innerOffset.x,
632 current->y - innerOffset.y,
Chris Craik65cd6122012-12-10 17:56:27 -0800633 paintInfo.maxAlpha);
634 AlphaVertex::set(&buffer[currentAAInnerIndex--],
Romain Guy3380cfd2013-08-15 16:57:57 -0700635 current->x - outerOffset.x,
636 current->y - outerOffset.y,
Chris Craik65cd6122012-12-10 17:56:27 -0800637 0.0f);
638
639 current = next;
640 lastNormal = nextNormal;
641 }
642
643 // TODO: use normal from bezier traversal for cap, instead of from vertices
644 storeCapAA(paintInfo, vertices, buffer, false, lastNormal, offset);
645
646 DEBUG_DUMP_ALPHA_BUFFER();
647}
648
649
650void getStrokeVerticesFromPerimeterAA(const PaintInfo& paintInfo, const Vector<Vertex>& perimeter,
651 VertexBuffer& vertexBuffer) {
652 AlphaVertex* buffer = vertexBuffer.alloc<AlphaVertex>(6 * perimeter.size() + 8);
653
654 int offset = 2 * perimeter.size() + 3;
655 int currentAAOuterIndex = 0;
656 int currentStrokeIndex = offset;
657 int currentAAInnerIndex = offset * 2;
658
659 const Vertex* last = &(perimeter[perimeter.size() - 1]);
660 const Vertex* current = &(perimeter[0]);
John Reck1aa5d2d2014-07-24 13:38:28 -0700661 Vector2 lastNormal = {current->y - last->y, last->x - current->x};
Chris Craik65cd6122012-12-10 17:56:27 -0800662 lastNormal.normalize();
663 for (unsigned int i = 0; i < perimeter.size(); i++) {
664 const Vertex* next = &(perimeter[i + 1 >= perimeter.size() ? 0 : i + 1]);
John Reck1aa5d2d2014-07-24 13:38:28 -0700665 Vector2 nextNormal = {next->y - current->y, current->x - next->x};
Chris Craik65cd6122012-12-10 17:56:27 -0800666 nextNormal.normalize();
667
John Reck1aa5d2d2014-07-24 13:38:28 -0700668 Vector2 totalOffset = totalOffsetFromNormals(lastNormal, nextNormal);
669 Vector2 AAOffset = paintInfo.deriveAAOffset(totalOffset);
Chris Craik65cd6122012-12-10 17:56:27 -0800670
John Reck1aa5d2d2014-07-24 13:38:28 -0700671 Vector2 innerOffset = totalOffset;
Chris Craik65cd6122012-12-10 17:56:27 -0800672 paintInfo.scaleOffsetForStrokeWidth(innerOffset);
John Reck1aa5d2d2014-07-24 13:38:28 -0700673 Vector2 outerOffset = innerOffset + AAOffset;
Chris Craik65cd6122012-12-10 17:56:27 -0800674 innerOffset -= AAOffset;
675
676 AlphaVertex::set(&buffer[currentAAOuterIndex++],
Romain Guy3380cfd2013-08-15 16:57:57 -0700677 current->x + outerOffset.x,
678 current->y + outerOffset.y,
Chris Craik65cd6122012-12-10 17:56:27 -0800679 0.0f);
680 AlphaVertex::set(&buffer[currentAAOuterIndex++],
Romain Guy3380cfd2013-08-15 16:57:57 -0700681 current->x + innerOffset.x,
682 current->y + innerOffset.y,
Chris Craik65cd6122012-12-10 17:56:27 -0800683 paintInfo.maxAlpha);
684
685 AlphaVertex::set(&buffer[currentStrokeIndex++],
Romain Guy3380cfd2013-08-15 16:57:57 -0700686 current->x + innerOffset.x,
687 current->y + innerOffset.y,
Chris Craik65cd6122012-12-10 17:56:27 -0800688 paintInfo.maxAlpha);
689 AlphaVertex::set(&buffer[currentStrokeIndex++],
Romain Guy3380cfd2013-08-15 16:57:57 -0700690 current->x - innerOffset.x,
691 current->y - innerOffset.y,
Chris Craik65cd6122012-12-10 17:56:27 -0800692 paintInfo.maxAlpha);
693
694 AlphaVertex::set(&buffer[currentAAInnerIndex++],
Romain Guy3380cfd2013-08-15 16:57:57 -0700695 current->x - innerOffset.x,
696 current->y - innerOffset.y,
Chris Craik65cd6122012-12-10 17:56:27 -0800697 paintInfo.maxAlpha);
698 AlphaVertex::set(&buffer[currentAAInnerIndex++],
Romain Guy3380cfd2013-08-15 16:57:57 -0700699 current->x - outerOffset.x,
700 current->y - outerOffset.y,
Chris Craik65cd6122012-12-10 17:56:27 -0800701 0.0f);
702
703 last = current;
704 current = next;
705 lastNormal = nextNormal;
706 }
707
708 // wrap each strip around to beginning, creating degenerate tris to bridge strips
Chris Craik11a75672013-12-16 17:08:15 -0800709 buffer[currentAAOuterIndex++] = buffer[0];
710 buffer[currentAAOuterIndex++] = buffer[1];
711 buffer[currentAAOuterIndex++] = buffer[1];
Chris Craik65cd6122012-12-10 17:56:27 -0800712
Chris Craik11a75672013-12-16 17:08:15 -0800713 buffer[currentStrokeIndex++] = buffer[offset];
714 buffer[currentStrokeIndex++] = buffer[offset + 1];
715 buffer[currentStrokeIndex++] = buffer[offset + 1];
Chris Craik65cd6122012-12-10 17:56:27 -0800716
Chris Craik11a75672013-12-16 17:08:15 -0800717 buffer[currentAAInnerIndex++] = buffer[2 * offset];
718 buffer[currentAAInnerIndex++] = buffer[2 * offset + 1];
Chris Craik65cd6122012-12-10 17:56:27 -0800719 // don't need to create last degenerate tri
720
721 DEBUG_DUMP_ALPHA_BUFFER();
722}
723
724void PathTessellator::tessellatePath(const SkPath &path, const SkPaint* paint,
Chris Craikd6b65f62014-01-01 14:45:21 -0800725 const mat4& transform, VertexBuffer& vertexBuffer) {
Chris Craik65cd6122012-12-10 17:56:27 -0800726 ATRACE_CALL();
727
728 const PaintInfo paintInfo(paint, transform);
729
730 Vector<Vertex> tempVertices;
731 float threshInvScaleX = paintInfo.inverseScaleX;
732 float threshInvScaleY = paintInfo.inverseScaleY;
733 if (paintInfo.style == SkPaint::kStroke_Style) {
734 // alter the bezier recursion threshold values we calculate in order to compensate for
735 // expansion done after the path vertices are found
736 SkRect bounds = path.getBounds();
737 if (!bounds.isEmpty()) {
738 threshInvScaleX *= bounds.width() / (bounds.width() + paint->getStrokeWidth());
739 threshInvScaleY *= bounds.height() / (bounds.height() + paint->getStrokeWidth());
740 }
741 }
742
743 // force close if we're filling the path, since fill path expects closed perimeter.
744 bool forceClose = paintInfo.style != SkPaint::kStroke_Style;
745 bool wasClosed = approximatePathOutlineVertices(path, forceClose,
Chris Craik15a07a22014-01-26 13:43:53 -0800746 threshInvScaleX * threshInvScaleX, threshInvScaleY * threshInvScaleY,
747 OUTLINE_REFINE_THRESHOLD_SQUARED, tempVertices);
Chris Craik65cd6122012-12-10 17:56:27 -0800748
749 if (!tempVertices.size()) {
750 // path was empty, return without allocating vertex buffer
751 return;
752 }
753
754#if VERTEX_DEBUG
755 for (unsigned int i = 0; i < tempVertices.size(); i++) {
756 ALOGD("orig path: point at %f %f",
Romain Guy3380cfd2013-08-15 16:57:57 -0700757 tempVertices[i].x, tempVertices[i].y);
Chris Craik65cd6122012-12-10 17:56:27 -0800758 }
759#endif
760
761 if (paintInfo.style == SkPaint::kStroke_Style) {
762 if (!paintInfo.isAA) {
763 if (wasClosed) {
764 getStrokeVerticesFromPerimeter(paintInfo, tempVertices, vertexBuffer);
765 } else {
766 getStrokeVerticesFromUnclosedVertices(paintInfo, tempVertices, vertexBuffer);
767 }
768
769 } else {
770 if (wasClosed) {
771 getStrokeVerticesFromPerimeterAA(paintInfo, tempVertices, vertexBuffer);
772 } else {
773 getStrokeVerticesFromUnclosedVerticesAA(paintInfo, tempVertices, vertexBuffer);
774 }
775 }
776 } else {
777 // For kStrokeAndFill style, the path should be adjusted externally.
778 // It will be treated as a fill here.
779 if (!paintInfo.isAA) {
780 getFillVerticesFromPerimeter(tempVertices, vertexBuffer);
781 } else {
782 getFillVerticesFromPerimeterAA(paintInfo, tempVertices, vertexBuffer);
783 }
784 }
Chris Craik05f3d6e2014-06-02 16:27:04 -0700785
786 Rect bounds(path.getBounds());
787 paintInfo.expandBoundsForStroke(&bounds);
788 vertexBuffer.setBounds(bounds);
Chris Craik65cd6122012-12-10 17:56:27 -0800789}
790
Chris Craik6d29c8d2013-05-08 18:35:44 -0700791template <class TYPE>
792static void instanceVertices(VertexBuffer& srcBuffer, VertexBuffer& dstBuffer,
Chris Craik05f3d6e2014-06-02 16:27:04 -0700793 const float* points, int count, Rect& bounds) {
Chris Craik6d29c8d2013-05-08 18:35:44 -0700794 bounds.set(points[0], points[1], points[0], points[1]);
795
796 int numPoints = count / 2;
797 int verticesPerPoint = srcBuffer.getVertexCount();
798 dstBuffer.alloc<TYPE>(numPoints * verticesPerPoint + (numPoints - 1) * 2);
799
800 for (int i = 0; i < count; i += 2) {
Chris Craikc93e45c2014-07-16 10:15:56 -0700801 bounds.expandToCoverVertex(points[i + 0], points[i + 1]);
Chris Craik6d29c8d2013-05-08 18:35:44 -0700802 dstBuffer.copyInto<TYPE>(srcBuffer, points[i + 0], points[i + 1]);
803 }
804 dstBuffer.createDegenerateSeparators<TYPE>(verticesPerPoint);
805}
806
Chris Craikd218a922014-01-02 17:13:34 -0800807void PathTessellator::tessellatePoints(const float* points, int count, const SkPaint* paint,
Chris Craik05f3d6e2014-06-02 16:27:04 -0700808 const mat4& transform, VertexBuffer& vertexBuffer) {
Chris Craik6d29c8d2013-05-08 18:35:44 -0700809 const PaintInfo paintInfo(paint, transform);
810
811 // determine point shape
812 SkPath path;
813 float radius = paintInfo.halfStrokeWidth;
Rob Tsukb7c26562014-11-03 16:29:03 -0800814 if (radius == 0.0f) radius = 0.5f;
Chris Craik6d29c8d2013-05-08 18:35:44 -0700815
816 if (paintInfo.cap == SkPaint::kRound_Cap) {
817 path.addCircle(0, 0, radius);
818 } else {
819 path.addRect(-radius, -radius, radius, radius);
820 }
821
822 // calculate outline
823 Vector<Vertex> outlineVertices;
824 approximatePathOutlineVertices(path, true,
825 paintInfo.inverseScaleX * paintInfo.inverseScaleX,
Chris Craik15a07a22014-01-26 13:43:53 -0800826 paintInfo.inverseScaleY * paintInfo.inverseScaleY,
827 OUTLINE_REFINE_THRESHOLD_SQUARED, outlineVertices);
Chris Craik6d29c8d2013-05-08 18:35:44 -0700828
829 if (!outlineVertices.size()) return;
830
Chris Craik05f3d6e2014-06-02 16:27:04 -0700831 Rect bounds;
Chris Craik6d29c8d2013-05-08 18:35:44 -0700832 // tessellate, then duplicate outline across points
Chris Craik6d29c8d2013-05-08 18:35:44 -0700833 VertexBuffer tempBuffer;
834 if (!paintInfo.isAA) {
835 getFillVerticesFromPerimeter(outlineVertices, tempBuffer);
836 instanceVertices<Vertex>(tempBuffer, vertexBuffer, points, count, bounds);
837 } else {
Chris Craikf0a59072013-11-19 18:00:46 -0800838 // note: pass maxAlpha directly, since we want fill to be alpha modulated
839 getFillVerticesFromPerimeterAA(paintInfo, outlineVertices, tempBuffer, paintInfo.maxAlpha);
Chris Craik6d29c8d2013-05-08 18:35:44 -0700840 instanceVertices<AlphaVertex>(tempBuffer, vertexBuffer, points, count, bounds);
841 }
842
Chris Craikf0a59072013-11-19 18:00:46 -0800843 // expand bounds from vertex coords to pixel data
Chris Craik05f3d6e2014-06-02 16:27:04 -0700844 paintInfo.expandBoundsForStroke(&bounds);
845 vertexBuffer.setBounds(bounds);
Chris Craik65cd6122012-12-10 17:56:27 -0800846}
847
Chris Craikd218a922014-01-02 17:13:34 -0800848void PathTessellator::tessellateLines(const float* points, int count, const SkPaint* paint,
Chris Craik05f3d6e2014-06-02 16:27:04 -0700849 const mat4& transform, VertexBuffer& vertexBuffer) {
Chris Craik65cd6122012-12-10 17:56:27 -0800850 ATRACE_CALL();
851 const PaintInfo paintInfo(paint, transform);
852
853 const int extra = paintInfo.capExtraDivisions();
854 int numLines = count / 4;
855 int lineAllocSize;
856 // pre-allocate space for lines in the buffer, and degenerate tris in between
857 if (paintInfo.isAA) {
858 lineAllocSize = 6 * (2) + 2 + 6 * extra;
859 vertexBuffer.alloc<AlphaVertex>(numLines * lineAllocSize + (numLines - 1) * 2);
860 } else {
861 lineAllocSize = 2 * ((2) + extra);
862 vertexBuffer.alloc<Vertex>(numLines * lineAllocSize + (numLines - 1) * 2);
863 }
864
865 Vector<Vertex> tempVertices;
866 tempVertices.push();
867 tempVertices.push();
868 Vertex* tempVerticesData = tempVertices.editArray();
Chris Craik05f3d6e2014-06-02 16:27:04 -0700869 Rect bounds;
Chris Craik65cd6122012-12-10 17:56:27 -0800870 bounds.set(points[0], points[1], points[0], points[1]);
871 for (int i = 0; i < count; i += 4) {
872 Vertex::set(&(tempVerticesData[0]), points[i + 0], points[i + 1]);
873 Vertex::set(&(tempVerticesData[1]), points[i + 2], points[i + 3]);
874
875 if (paintInfo.isAA) {
876 getStrokeVerticesFromUnclosedVerticesAA(paintInfo, tempVertices, vertexBuffer);
877 } else {
878 getStrokeVerticesFromUnclosedVertices(paintInfo, tempVertices, vertexBuffer);
879 }
880
881 // calculate bounds
Chris Craikc93e45c2014-07-16 10:15:56 -0700882 bounds.expandToCoverVertex(tempVerticesData[0].x, tempVerticesData[0].y);
883 bounds.expandToCoverVertex(tempVerticesData[1].x, tempVerticesData[1].y);
Chris Craik65cd6122012-12-10 17:56:27 -0800884 }
885
Chris Craik65cd6122012-12-10 17:56:27 -0800886 // since multiple objects tessellated into buffer, separate them with degen tris
887 if (paintInfo.isAA) {
888 vertexBuffer.createDegenerateSeparators<AlphaVertex>(lineAllocSize);
889 } else {
890 vertexBuffer.createDegenerateSeparators<Vertex>(lineAllocSize);
891 }
Chris Craikf0a59072013-11-19 18:00:46 -0800892
893 // expand bounds from vertex coords to pixel data
Chris Craik05f3d6e2014-06-02 16:27:04 -0700894 paintInfo.expandBoundsForStroke(&bounds);
895 vertexBuffer.setBounds(bounds);
Chris Craik65cd6122012-12-10 17:56:27 -0800896}
897
898///////////////////////////////////////////////////////////////////////////////
899// Simple path line approximation
900///////////////////////////////////////////////////////////////////////////////
901
Chris Craik15a07a22014-01-26 13:43:53 -0800902bool PathTessellator::approximatePathOutlineVertices(const SkPath& path, float thresholdSquared,
903 Vector<Vertex>& outputVertices) {
904 return approximatePathOutlineVertices(path, true, 1.0f, 1.0f, thresholdSquared, outputVertices);
905}
906
Chris Craik65cd6122012-12-10 17:56:27 -0800907void pushToVector(Vector<Vertex>& vertices, float x, float y) {
908 // TODO: make this not yuck
909 vertices.push();
910 Vertex* newVertex = &(vertices.editArray()[vertices.size() - 1]);
911 Vertex::set(newVertex, x, y);
912}
913
914bool PathTessellator::approximatePathOutlineVertices(const SkPath& path, bool forceClose,
Chris Craik15a07a22014-01-26 13:43:53 -0800915 float sqrInvScaleX, float sqrInvScaleY, float thresholdSquared,
916 Vector<Vertex>& outputVertices) {
Chris Craik65cd6122012-12-10 17:56:27 -0800917 ATRACE_CALL();
918
919 // TODO: to support joins other than sharp miter, join vertices should be labelled in the
920 // perimeter, or resolved into more vertices. Reconsider forceClose-ing in that case.
921 SkPath::Iter iter(path, forceClose);
922 SkPoint pts[4];
923 SkPath::Verb v;
924 while (SkPath::kDone_Verb != (v = iter.next(pts))) {
925 switch (v) {
926 case SkPath::kMove_Verb:
927 pushToVector(outputVertices, pts[0].x(), pts[0].y());
928 ALOGV("Move to pos %f %f", pts[0].x(), pts[0].y());
929 break;
930 case SkPath::kClose_Verb:
931 ALOGV("Close at pos %f %f", pts[0].x(), pts[0].y());
932 break;
933 case SkPath::kLine_Verb:
934 ALOGV("kLine_Verb %f %f -> %f %f", pts[0].x(), pts[0].y(), pts[1].x(), pts[1].y());
935 pushToVector(outputVertices, pts[1].x(), pts[1].y());
936 break;
937 case SkPath::kQuad_Verb:
938 ALOGV("kQuad_Verb");
939 recursiveQuadraticBezierVertices(
940 pts[0].x(), pts[0].y(),
941 pts[2].x(), pts[2].y(),
942 pts[1].x(), pts[1].y(),
Chris Craik15a07a22014-01-26 13:43:53 -0800943 sqrInvScaleX, sqrInvScaleY, thresholdSquared, outputVertices);
Chris Craik65cd6122012-12-10 17:56:27 -0800944 break;
945 case SkPath::kCubic_Verb:
946 ALOGV("kCubic_Verb");
947 recursiveCubicBezierVertices(
948 pts[0].x(), pts[0].y(),
949 pts[1].x(), pts[1].y(),
950 pts[3].x(), pts[3].y(),
951 pts[2].x(), pts[2].y(),
Chris Craik15a07a22014-01-26 13:43:53 -0800952 sqrInvScaleX, sqrInvScaleY, thresholdSquared, outputVertices);
Chris Craik65cd6122012-12-10 17:56:27 -0800953 break;
954 default:
955 break;
956 }
957 }
958
959 int size = outputVertices.size();
Romain Guy3380cfd2013-08-15 16:57:57 -0700960 if (size >= 2 && outputVertices[0].x == outputVertices[size - 1].x &&
961 outputVertices[0].y == outputVertices[size - 1].y) {
Chris Craik65cd6122012-12-10 17:56:27 -0800962 outputVertices.pop();
963 return true;
964 }
965 return false;
966}
967
968///////////////////////////////////////////////////////////////////////////////
969// Bezier approximation
970///////////////////////////////////////////////////////////////////////////////
971
972void PathTessellator::recursiveCubicBezierVertices(
973 float p1x, float p1y, float c1x, float c1y,
974 float p2x, float p2y, float c2x, float c2y,
Chris Craik15a07a22014-01-26 13:43:53 -0800975 float sqrInvScaleX, float sqrInvScaleY, float thresholdSquared,
Chris Craik9c3dd622014-06-11 17:24:51 -0700976 Vector<Vertex>& outputVertices, int depth) {
Chris Craik65cd6122012-12-10 17:56:27 -0800977 float dx = p2x - p1x;
978 float dy = p2y - p1y;
979 float d1 = fabs((c1x - p2x) * dy - (c1y - p2y) * dx);
980 float d2 = fabs((c2x - p2x) * dy - (c2y - p2y) * dx);
981 float d = d1 + d2;
982
983 // multiplying by sqrInvScaleY/X equivalent to multiplying in dimensional scale factors
Chris Craik74cf7e62014-08-07 14:34:46 -0700984 if (depth >= MAX_DEPTH
985 || d * d <= thresholdSquared * (dx * dx * sqrInvScaleY + dy * dy * sqrInvScaleX)) {
Chris Craik65cd6122012-12-10 17:56:27 -0800986 // below thresh, draw line by adding endpoint
987 pushToVector(outputVertices, p2x, p2y);
988 } else {
989 float p1c1x = (p1x + c1x) * 0.5f;
990 float p1c1y = (p1y + c1y) * 0.5f;
991 float p2c2x = (p2x + c2x) * 0.5f;
992 float p2c2y = (p2y + c2y) * 0.5f;
993
994 float c1c2x = (c1x + c2x) * 0.5f;
995 float c1c2y = (c1y + c2y) * 0.5f;
996
997 float p1c1c2x = (p1c1x + c1c2x) * 0.5f;
998 float p1c1c2y = (p1c1y + c1c2y) * 0.5f;
999
1000 float p2c1c2x = (p2c2x + c1c2x) * 0.5f;
1001 float p2c1c2y = (p2c2y + c1c2y) * 0.5f;
1002
1003 float mx = (p1c1c2x + p2c1c2x) * 0.5f;
1004 float my = (p1c1c2y + p2c1c2y) * 0.5f;
1005
1006 recursiveCubicBezierVertices(
1007 p1x, p1y, p1c1x, p1c1y,
1008 mx, my, p1c1c2x, p1c1c2y,
Chris Craik9c3dd622014-06-11 17:24:51 -07001009 sqrInvScaleX, sqrInvScaleY, thresholdSquared, outputVertices, depth + 1);
Chris Craik65cd6122012-12-10 17:56:27 -08001010 recursiveCubicBezierVertices(
1011 mx, my, p2c1c2x, p2c1c2y,
1012 p2x, p2y, p2c2x, p2c2y,
Chris Craik9c3dd622014-06-11 17:24:51 -07001013 sqrInvScaleX, sqrInvScaleY, thresholdSquared, outputVertices, depth + 1);
Chris Craik65cd6122012-12-10 17:56:27 -08001014 }
1015}
1016
1017void PathTessellator::recursiveQuadraticBezierVertices(
1018 float ax, float ay,
1019 float bx, float by,
1020 float cx, float cy,
Chris Craik15a07a22014-01-26 13:43:53 -08001021 float sqrInvScaleX, float sqrInvScaleY, float thresholdSquared,
Chris Craik9c3dd622014-06-11 17:24:51 -07001022 Vector<Vertex>& outputVertices, int depth) {
Chris Craik65cd6122012-12-10 17:56:27 -08001023 float dx = bx - ax;
1024 float dy = by - ay;
1025 float d = (cx - bx) * dy - (cy - by) * dx;
1026
Chris Craik74cf7e62014-08-07 14:34:46 -07001027 // multiplying by sqrInvScaleY/X equivalent to multiplying in dimensional scale factors
1028 if (depth >= MAX_DEPTH
1029 || d * d <= thresholdSquared * (dx * dx * sqrInvScaleY + dy * dy * sqrInvScaleX)) {
Chris Craik65cd6122012-12-10 17:56:27 -08001030 // below thresh, draw line by adding endpoint
1031 pushToVector(outputVertices, bx, by);
1032 } else {
1033 float acx = (ax + cx) * 0.5f;
1034 float bcx = (bx + cx) * 0.5f;
1035 float acy = (ay + cy) * 0.5f;
1036 float bcy = (by + cy) * 0.5f;
1037
1038 // midpoint
1039 float mx = (acx + bcx) * 0.5f;
1040 float my = (acy + bcy) * 0.5f;
1041
1042 recursiveQuadraticBezierVertices(ax, ay, mx, my, acx, acy,
Chris Craik9c3dd622014-06-11 17:24:51 -07001043 sqrInvScaleX, sqrInvScaleY, thresholdSquared, outputVertices, depth + 1);
Chris Craik65cd6122012-12-10 17:56:27 -08001044 recursiveQuadraticBezierVertices(mx, my, bx, by, bcx, bcy,
Chris Craik9c3dd622014-06-11 17:24:51 -07001045 sqrInvScaleX, sqrInvScaleY, thresholdSquared, outputVertices, depth + 1);
Chris Craik65cd6122012-12-10 17:56:27 -08001046 }
1047}
1048
1049}; // namespace uirenderer
1050}; // namespace android